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akm.91
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Posts posted by akm.91
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4 minutes ago, DarJ said:
What extra bit of useful information can you see there that you can't see now
I don’t play 2D, but come on, don’t be deliberately obtuse...
2D looks much worse now than it did just a few years ago...that shouldn’t happen.
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4 hours ago, VinceLombardi said:
Yup. Dynamic rivalries. Miles announced it in a tweet. Now your boogey teams can become rivals.
Seems completely random though. What’s the context?
Not even in the same league. When’s the last time a cross Europe rivalry started between champions league teams that have only probably met twice in the knockout stage?
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21 minutes ago, Rivanov said:
What is up with those tunnels man???
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For anyone that’s played - are there are new stadiums at all? From all the little clips people are putting up, it looks pretty much rinse and repeat from last year??
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CSKA Moscow, Anderlecht and AZ Alkmaar bidding for a 31 year old Irish left back (Enda Stevens) playing in the championship. I see transfers are still going to be random and unrealistic once again!!!! Transfer AI has always been an immersion game breaker for me, hoping it would of been improved this year
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Since it has been brought up...Genuine question: When was the last time international management was updated? It hasn’t changed, from what I can see, since I started playing in 2008.
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30 minutes ago, santy001 said:
Is there something specific you can quote or link to that expands on this? I don't recall seeing anything just touting the autosave aspect as a feature.
Yeah, Miles Jacobson used #FM22Features in his hashtag on the tweet lol
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So...Autosaves are now being put forward as new features??
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13 minutes ago, XaW said:
Well, I actually love the squad management part of the game. Making sure everyone is happy, talking to them, giving game time. I also like youth development, keeping spreadsheets of development and making sure the players train well and handle matches, etc. And I don't really mind what happens in the matches themselves as long as we do somewhere around what the board expect to avoid the sack. But I also realise that if I got my wishes for what would be elaborated on and what would be cut down, then a lot of people would get angry. There is not 1 way to play this game, and from that people will do it differently. There is a reason so many people are looking for an "instant result" skin, for example.
So going back to the question at hand, SI have to decide what parts of the game the most users would enjoy and build on that. Feedback from here helps, but there are also questionnaires, polls, etc, that they try to get info about. FMFC is one of those channels where they try to get feedback from what the users want. The problem with consumers is that they are not a big monolith where everyone wants the same thing!
If individual/team talks were authentic and original then I would do the same. But it becomes muscle memory and more often that not, you have to click the same replies to the same questions time and time again to trigger the response you want...and that’s without the fact you can respond more than reasonably to certain requests, only for the players/team to react with a completely illogical, unrealistic response which creates another problem. Every new save you just end up using the same responses to the same interactions over and over again...
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5 minutes ago, BrightLad5 said:
The Stadium I was managing in at Central Espanyol in Uruguay was noticeably different to any stadium I had managed in in Europe, with different buildings and backdrops around the stadium. Flares in the stands too which I hadn't really seen much in other Saves like in England which was quite a nice change. Some nice little quirks
Sometimes you come across the roofless stands, but 99% of the South American stadiums look stupid...especially the bigger the capacity gets. Also, are we going to ignore altitude? It’s a massive part of South American football (one of the game breaking save parts IMO) , but for some reason it is never reflected in FM
Is altitude finally going to be fixed this year?
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4 minutes ago, BrightLad5 said:
FM is quite well known for being immersive and having that addictive quality because of it. Allowing people to use their imagination and creativity.
Maybe it is a personal thing, I got very immersed in my South American/Journeyman save for FM21.
FM to my knowledge haven't removed anything that would reduce the immersion making qualities. Maybe some just aren't engrossed by a text-based sim as much as they once were? The requirement to create your own immersion/adventure/story might not hit home for some seasoned players any more? That could easily be the case I guess.
Nothing in the game resembles South American football, so how do you manage to get immersed in your saves?? Genuinely curious. Stadiums are the same, altitude doesn’t make a difference, fans behaviour is the same, salaries are not accurate. No difference managing in the Copa Libertadores or the Vanarama National league.
Unless you mean all your immersion comes from what you create within your imagination??
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3 hours ago, jmlima said:
I actually found that the most bearable experience was to holiday between match days, bypassing all of this bloated 'experiences', also leaving all of the press stuff for someone else to deal with. The game is actually quite ok like that, it goes back to the old days when the focus was on the pitch.
Surely this is the only way to play!?!?Without holidaying between games, we would have to face the same repetitive squad problems, questions from journalists, useless staff advice, pointless emails...it’s just way too much of a drag to go through day by day imo. And now this year, it looks like it’s going to be even more of this...
none of that creates immersion.
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Anyone that has used the deadline date feature on this game...I’m 99% sure has never used it again. Takes forever, so repetitive, just outright brain numbing.
You can make signings on deadline day irregardless of whether you click the icon to participate. It’s just a chore.
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Oh man...more meetings and more questions from journalists??? Two of the things that most people wanted less of. Looks like more jobs that are going be skipped or just handed to the assistant.
Massively disappointed
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5 hours ago, FedAt said:
I think data hub and wide cd is their headline features.
This. They’ve already announced the headlines features...it was clear after the FM Features preview video they released too.
A new positional role as a headline feature though...come on...
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9 hours ago, GIMN said:
I understand that graphics are important to some people and, that as I am not one of those people, it's unlikely we'll agree on stadiums. I watch games on full match, low, zoomed in, reversed sideline camera, so it's as close to a "from the dugout" view as I can possibly get. I pay absolutely diddly squat attention to the stadium itself. I don't pay any attention to the stadium when I watch games on TV either. To be frank, the only time I pay attention when I go to actual games is either when I need to pee and got to find my way to the nearest exit, or when I'm watching the NFL at Wembley and I'm so far away from the action that all I can feel is jealousy at those with money in the good seats.
All that to say, it's fair to consider that I don't hold stadiums as high priority. However...
I am a bit of an absolutist. Surely the only way to truly make stadiums immersive is to model every individual stadium. Because even with a wider variety, it's not going to be long before you notice that playing at the Etihad still feels too similar to the Emirates, or all League 1 grounds feel the same except Stadium of Light. It's a gripe I've always had with FIFA/PES - unless you're playing with a team whose ground has been modelled, it just feels wrong. And the reason it feels wrong is exacerbated by the existence of actual grounds.
I do understand the clamour for that match-day experience, but I don't think that increasing the variety of stadiums will actually achieve that. I think the bigger problem lies in the limitations to doing the things that would help create that atmosphere:
- Better crowd sounds (same issue as with modelling every stadium - to do this effectively you'd need a lot of recognisable chants for each club, player chants would be virtually impossible, probably couldn't have swearing, etc...)
- Commentary (obviously being able to select highlight level and adjust game speed is a major barrier here)
- Crowd reactions, pushing to the front of the stands when a goal is scored, leaving the ground when your 0-3 down, etc... (either a generic animation which will become stale quickly or coding AI for fans, which is an awful lot of effort for something non-consequential. Think of triple AAA titles where pathing issues result in NPCs walking into walls, and that's when the NPCs are actually at least slightly important to the game)
- Dugout view (okay, this is just because that's how I want to play, but even then such a view will expose the limitations of the graphics, which aren't there to be ultra-realistic but merely to convey what is happening in the game. Once again, to be done well, they'd need to model every player)
Apologies for making assumptions for others, but I do feel that a lot of the desire for improved stadiums comes largely from the tacit acknowledgement that other things to improve the game-day experience are harder to achieve. The problem there is that making the improvements some have been asking for isn't actually likely to achieve what people hope it would.
Whether or not YOU pay attention isn’t the point though. FM decided to introduce 3D stadiums, correct? So if the stadiums are all the same, no matter what country you play in, then this needs be looked at. If you commit to 3D then it really needs to be improved on every year...
Also, why do you care about crowd noise, or crowd interactions? Or the dugout...you could just not pay attention to it and focus just on the 90 mins
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3 hours ago, GreenTriangle said:
The match engine and the graphics engine are two completely different things.
Well ... I'm busy during a game. I mean, I have a bad habit of watching players. I'm not a spectator. I don't look at the landscapes, but at the way players (including those of the opponent team) move, at the spaces between them and at the way that react in case of various instructions. I don't have time to appreciate the grass and the stadium. In fact, I'm not even interested, because I'm not a spectator but a "manager", even if virtual. Of course, it could be said that some human players do not like to focus too much on what their players are doing and have enough time to appreciate the landscape. However, I have played over 1200 games in FM21 and I know for sure : watching the landscape is of no use to me and I'll never win a match because I like or dislike a stadium.
How do you get immersion when nearly every stadium in every country is exactly the same...it’s a huge problem.
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12 hours ago, rdbayly said:
To be fair, they did bring back flares this year in certain countries. But look how much better the STADIUM looks here! None of those huge tunnels scattered throughout the stands
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29 minutes ago, FedAt said:
Maybe they have nothing to show, considering first trailer 🙄
Look at what they called the video they released: Football Manager 2022|New features preview
I’m guessing what we will get is a more in-depth blog of what they showed in the trailer. The data hub thingy...and new positions. I’ll genuinely be shocked if we have any proper headline features. Plus with only a month or so until release, if something big was happening, they would of let everyone know by now...no news is sometimes bad news unfortunately. This would also make sense considering the statement Miles Jacobson put out the other day regarding FM22 development...
But hopefully I’m made to look silly and there are plenty more HEADLINE features in store!!!
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1 hour ago, XaW said:I also play mainly 2d, but not because I don't like 3d, I just prefer it. I feel I have more control over how the tactic functions and I feel it's easier to spot faults in my tactical approach from it. And I will most likely continue playing 2d even if it had ultra realistic graphics. Perhaps the replays could be 3d then.
I agree, a stadium editor would be nice, but I'm certain I read something about licencing being the reason for it, but I cannot find any posts in that regard, so it could be something I misremembering. Wouldn't surprise me if it was so though, since they cannot sell the game digitally after a new game is released due to licencing! Licencing is the bane of all usability.
Why would community modded stadiums be a licensing issue...but we are allowed to import logos, faces, kits? It’s one or the other...
A stadium editor would be such an easy win for SI...
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11 hours ago, GreenTriangle said:
It depends on the point of view. In reality, these 90 minutes are very important for that people who watch a match in the stadium or those who watch a match at TV. For a manager those 90 minutes are important but as much as important are also many other aspects, including a lot of "minutes" before the game, a lot of "minutes" after the game and, generally speaking, almost all 365 days of the year. To be honest, it's not important to see "better" stadiums or grass color or shadows or anything like that. It's important to see what effect have various configurations of positions, roles, duties, traits, instructions, shouts and so on. If I can't see that then I don't give a dime for an useless superextragalatical graphical view. From this point of view FM21 was better than FM20, and FM20 was better than FM19. I hope FM22 will be better than FM21.
Simply not true. To create a true simulation experience the immersion has to be much better.
There is no difference in managing in different leagues or countries, everything feels and looks the same. Whether you are managing in the Premier League or managing a game in the Copa Libatadores....you see or feel no difference. Every stadium is the same, every match day build up feels the same. There is no difference between a league match or a cup final...
The immersion is a huge part of a game and it just fails badly in FM. As someone else said, if you experienced the first match engine 10 years or so ago, you would be licking your lips as to thinking how good it would of been by now...but 10 years later and it’s arguably worse than when it was introduced. How is that possible??
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*Official* Football Manager 2022 Early Access Beta Feedback Thread
in Football Manager General Discussion
Posted
55% is not good possession. For players that love creating tactics where you dominate the ball, 55% on average is really bad.