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akm.91

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Posts posted by akm.91

  1. 4 hours ago, warlock said:

    Glad to hear it :thup:. My problem is that there seem to be certain rules in the beta feedback thread:

    1. If I've seen a thing once, it happens to everyone all the time.

    2. If I don't remember seeing a thing, it's never happened to anyone, ever.

    3. If I can't achieve an outcome in the ME, it's impossible.

    Across a number of (short) saves in beta, I have no problem achieving good possession numbers - typically around 55% or a bit better. But I'm already seeing a narrative that says possession is impossible in this ME. I've seen at least two comments in different threads today to the effect that possession is bugged and "SI have already acknowledged the bug". But in a new save I started tonight, having played 4 pre-season games, my possession stats are 54%, 55%, 60% and 48%.

    And I have no doubt that that's your experience. But it isn't mine. I'm old, and old-fashioned - I like traditional, chalk-on-their-boots wing play, beat the defender (twice!) and whip in the cross for the big man to nod home, and I've never had a problem achieving that. But I also have a great affection for narrow systems like the 4132 and 4312 where the killer ball is played through the middle. In FM18-20, those systems were very difficult if not impossible, but in FM21 I had some of my greatest success that way. And I've seen nothing so far to suggest that they don't work in FM22.

    Let's hope we all get what we want for Christmas :)

    55% is not good possession. For players that love creating tactics where you dominate the ball, 55% on average is really bad. 

  2. 13 minutes ago, XaW said:

    Well, I actually love the squad management part of the game. Making sure everyone is happy, talking to them, giving game time. I also like youth development, keeping spreadsheets of development and making sure the players train well and handle matches, etc. And I don't really mind what happens in the matches themselves as long as we do somewhere around what the board expect to avoid the sack. But I also realise that if I got my wishes for what would be elaborated on and what would be cut down, then a lot of people would get angry. There is not 1 way to play this game, and from that people will do it differently. There is a reason so many people are looking for an "instant result" skin, for example.

    So going back to the question at hand, SI have to decide what parts of the game the most users would enjoy and build on that. Feedback from here helps, but there are also questionnaires, polls, etc, that they try to get info about. FMFC is one of those channels where they try to get feedback from what the users want. The problem with consumers is that they are not a big monolith where everyone wants the same thing! ;)

    If individual/team talks were authentic and original then I would do the same. But it becomes muscle memory and more often that not, you have to click the same replies to the same questions time and time again to trigger the response you want...and that’s without the fact you can respond more than reasonably to certain requests, only for the players/team to react with a completely illogical, unrealistic response which creates another problem. Every new save you just end up using the same responses to the same interactions over and over again...

     

  3. 5 minutes ago, BrightLad5 said:

    The Stadium I was managing in at Central Espanyol in Uruguay was noticeably different to any stadium I had managed in in Europe, with different buildings and backdrops around the stadium. Flares in the stands too which I hadn't really seen much in other Saves like in England which was quite a nice change. Some nice little quirks 

    Sometimes you come across the roofless stands, but 99% of the South American stadiums look stupid...especially the bigger the capacity gets. Also, are we going to ignore altitude? It’s a massive part of South American football (one of the game breaking save parts IMO) , but for some reason it is never reflected in FM

    Is altitude finally going to be fixed this year? 

  4. 4 minutes ago, BrightLad5 said:

     

     

    FM is quite well known for being immersive and having that addictive quality because of it. Allowing people to use their imagination and creativity.

    Maybe it is a personal thing, I got very immersed in my South American/Journeyman save for FM21.

    FM to my knowledge haven't removed anything that would reduce the immersion making qualities. Maybe some just aren't engrossed by a text-based sim as much as they once were? The requirement to create your own immersion/adventure/story might not hit home for some seasoned players any more? That could easily be the case I guess.

    Nothing in the game resembles South American football, so how do you manage to get immersed in your saves?? Genuinely curious. Stadiums are the same, altitude doesn’t make a difference, fans behaviour is the same, salaries are not accurate. No difference managing in the Copa Libertadores or the Vanarama National league.
     

    Unless you mean all your immersion comes from what you create within your imagination??

  5. 3 hours ago, jmlima said:

    I actually found that the most bearable experience was to holiday between match days, bypassing all of this bloated 'experiences', also leaving all of the press stuff for someone else to deal with. The game is actually quite ok like that, it goes back to the old days when the focus was on the pitch.

    Surely this is the only way to play!?!?Without holidaying between games, we would have to face the same repetitive squad problems, questions from journalists, useless staff advice, pointless emails...it’s just way too much of a drag to go through day by day imo. And now this year, it looks like it’s going to be even more of this...

     

    none of that creates immersion. 

  6. 9 hours ago, GIMN said:

    I understand that graphics are important to some people and, that as I am not one of those people, it's unlikely we'll agree on stadiums.  I watch games on full match, low, zoomed in, reversed sideline camera, so it's as close to a "from the dugout" view as I can possibly get.  I pay absolutely diddly squat attention to the stadium itself.  I don't pay any attention to the stadium when I watch games on TV either.  To be frank, the only time I pay attention when I go to actual games is either when I need to pee and got to find my way to the nearest exit, or when I'm watching the NFL at Wembley and I'm so far away from the action that all I can feel is jealousy at those with money in the good seats.

    All that to say, it's fair to consider that I don't hold stadiums as high priority.  However...

    I am a bit of an absolutist.  Surely the only way to truly make stadiums immersive is to model every individual stadium.  Because even with a wider variety, it's not going to be long before you notice that playing at the Etihad still feels too similar to the Emirates, or all League 1 grounds feel the same except Stadium of Light.  It's a gripe I've always had with FIFA/PES - unless you're playing with a team whose ground has been modelled, it just feels wrong.  And the reason it feels wrong is exacerbated by the existence of actual grounds.

    I do understand the clamour for that match-day experience, but I don't think that increasing the variety of stadiums will actually achieve that.  I think the bigger problem lies in the limitations to doing the things that would help create that atmosphere:

    • Better crowd sounds (same issue as with modelling every stadium - to do this effectively you'd need a lot of recognisable chants for each club, player chants would be virtually impossible, probably couldn't have swearing, etc...)
    • Commentary (obviously being able to select highlight level and adjust game speed is a major barrier here)
    • Crowd reactions, pushing to the front of the stands when a goal is scored, leaving the ground when your 0-3 down, etc... (either a generic animation which will become stale quickly or coding AI for fans, which is an awful lot of effort for something non-consequential.  Think of triple AAA titles where pathing issues result in NPCs walking into walls, and that's when the NPCs are actually at least slightly important to the game)
    • Dugout view (okay, this is just because that's how I want to play, but even then such a view will expose the limitations of the graphics, which aren't there to be ultra-realistic but merely to convey what is happening in the game.  Once again, to be done well, they'd need to model every player)

    Apologies for making assumptions for others, but I do feel that a lot of the desire for improved stadiums comes largely from the tacit acknowledgement that other things to improve the game-day experience are harder to achieve.  The problem there is that making the improvements some have been asking for isn't actually likely to achieve what people hope it would.

    Whether or not YOU pay attention isn’t the point though. FM decided to introduce 3D stadiums, correct? So if the stadiums are all the same, no matter what country you play in, then this needs be looked at. If you commit to 3D then it really needs to be improved on every year...

    Also, why do you care about crowd noise, or crowd interactions? Or the dugout...you could just not pay attention to it and focus just on the 90 mins

  7. 3 hours ago, GreenTriangle said:

    The match engine and the graphics engine are two completely different things.

    Well ... I'm busy during a game. I mean, I have a bad habit of watching players. I'm not a spectator. I don't look at the landscapes, but at the way players (including those of the opponent team) move, at the spaces between them and at the way that react in case of various instructions. I don't have time to appreciate the grass and the stadium. In fact, I'm not even interested, because I'm not a spectator but a "manager", even if virtual. Of course, it could be said that some human players do not like to focus too much on what their players are doing and have enough time to appreciate the landscape. However, I have played over 1200 games in FM21 and I know for sure : watching the landscape is of no use to me and I'll never win a match because I like or dislike a stadium.

    How do you get immersion when nearly every stadium in every country is exactly the same...it’s a huge problem. 

  8. 29 minutes ago, FedAt said:

    Maybe they have nothing to show, considering first trailer 🙄

    Look at what they called the video they released: Football Manager 2022|New features preview

     

    I’m guessing what we will get is a more in-depth blog of what they showed in the trailer. The data hub thingy...and new positions.  I’ll genuinely be shocked if we have any proper headline features. Plus with only a month or so until release, if something big was happening, they would of let everyone know by now...no news is sometimes bad news unfortunately. This would also make sense considering the statement Miles Jacobson put out the other day regarding FM22 development...

     

    But hopefully I’m made to look silly and there are plenty more HEADLINE features in store!!! 

  9. 11 hours ago, GreenTriangle said:

    It depends on the point of view. In reality, these 90 minutes are very important for that people who watch a match in the stadium or those who watch a match at TV. For a manager those 90 minutes are important but as much as important are also many other aspects, including a lot of "minutes" before the game, a lot of "minutes" after the game and, generally speaking, almost all 365 days of the year. To be honest, it's not important to see "better" stadiums or grass color or shadows or anything like that. It's important to see what effect have various configurations of positions, roles, duties, traits, instructions, shouts and so on. If I can't see that then I don't give a dime for an useless superextragalatical graphical view. From this point of view FM21 was better than FM20, and FM20 was better than FM19. I hope FM22 will be better than FM21.

    Simply not true. To create a true simulation experience the immersion has to be much better. 
     

    There is no difference in managing in different leagues or countries, everything feels and looks the same. Whether you are managing in the Premier League or managing a game in the Copa Libatadores....you see or feel no difference. Every stadium is the same, every match day build up feels the same. There is no difference between a league match or a cup final...

    The immersion is a huge part of a game and it just fails badly in FM. As someone else said, if you experienced the first match engine 10 years or so ago, you would be licking your lips as to thinking how good it would of been by now...but 10 years later and it’s arguably worse than when it was introduced. How is that possible??

     

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