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Miragepredator

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Everything posted by Miragepredator

  1. i think their might be slight changes to the tactic since i saved it but, In-Transition and Out of possession is the same MADRID 4-2-3-1 (V3).fmf
  2. Training: This is the schedule for the team at the top of the model, a blend of technical and mental training This is for the middle set of 2 teams where mental attributes are developed This is for the teams at the bottom where the main job of scouting and buying young players is done, Develop the technicals while improving their workrate through individual training Individual Training and Traits: Centre Backs: Focus: Technicals so that none of them are below 10, and Strength so that it is not below 15 Traits: Recently, i have been adding the trait "Plays ball to feet". Truthfully, I am not sure whether my interpretation of this trait is correct, but i think it means that the play is more willing to receive a pass to feet (Like passing to a player even though he is being pressed) (Having typed this up, i recalled the traits Plays way out of trouble and Brings Ball out of Defence which may also satisfy those criteria but i also cannot think of a reason why CB's would have this trait) Full/Wing Backs: Focus: Technicals and Workrate Traits: Plays ball to feet, Switches play Mezzala( Usually well rounded players with atleast 13 tackling): Focus: Technicals and Workrate Traits: Arrive late into box, plays one-twos, Dictates Tempo, Switches play Rest of the team: Focus: Technicals and Workrate Traits: Gets into box, plays one-twos, Dictates Tempo(bar CF), Beats offside trap and try killer balls
  3. This has been the system that i have used across each team(bar Dortmund, who had very good strikers after the second season but changed back later on). Small alterations made each season Scouting: For scouting assignments, i assign the scouts to scout in their nation or the one with the most knowledge if there is too many from that nation. For example, Sporting, i sent scouts to Portugal and Brazil The criteria was Superb potential and U21 or u23 To filter through the players I made sure to look at attributes and needed a few attributes to be atleast 12 (if they are 18y/o, more leniency) which were, Technical, First Touch, Work Rate, Determination and dribbling(except CB's). If they have too many stats below 6, then i ignored them. And depending on which club, i set max Transfer value to be 20mill. I would then scout these players for a week, then discard any that are below 3 stars and continue scouting like that. There were 3 other methods i used to scout for players; Method 1: I used a filter that i believe @Rashidimade, which is, U20, atleast 5 caps and 7.0 average rating. Method 2: I would look through the players we already have knowledge on u21, scouted abilty at 3*(which i think is "good") and then i would scout and filter like above. Method 3: u21, scouted potential at 5*(sometimes 4*) and then i would scout and filter like above.
  4. Has anyone done a successful save for a DOF challenge? And do you have any tips on how you did so?
  5. I think ill post more on here once FM23 comes out. That way i can use the in-game editor to go through the process quicker. I intend to do the same except manage a team on each continent and make the clubs affiliates so that the scouting range is shared
  6. Has anyone been able to successfully been able to make a model similar to the mentioned Club ownerships? What i am referring to is how Red Bull have Leipzig ,Salzburg, a club in Brazil and had one in Africa. Players that have adapted to the style of play that Red Bull teams play in. Once they have become good enough, they get a transfer into Salzburg and then if they outgrow them, could get into Leipzig. Recently Boehly has mentioned buying a club in Portugal and had a bid rejected for Lyon. So i got interested in the idea. Im trying to implement this with Real Madrid, while using "add another manager" to become manager of PSV and Borussia Dortmund. I dont have the in-game editor so ive been holiday a few games and then taking control if results are bad. Im at the start of the 2nd season(started this save recently) and have hired a DOF and TD to essentially hire the staff and negotiate the deals for players while i set up the tactic and set the scouts. I set tactics with same fundamentals for the 3 clubs and train traits that i want( for example, plays one-twos and dictates tempo). For PSV, i scout players that are U21 and train them focused on technical attributes while improving their endurance or ball control/passing if necessary. For Dortmund, I scout U24s and sign players that are >PSV but <Madrid while signing players that fit these criteria from those clubs directly. I focus the training on mental attributes. For Madrid, the finances are terrible right now, managed to reduce wages a lot and sell deadwood. So going back to the point, im interested in seeing if anyone has done this and has it been successful?
  7. Im not fully sure all these ideas are feasible but are ideas i wish were added When i create a save, i like building the club up with as low wages as possible and to sell more then i spend Once the team is at a level where i am completely satisfied with how the team looks and is performing, then i like to act purely like a head coach at times and DOF at others. So here is features i would like added Tactics: 1.) To add a feature where when one fullback pushes up, the other stays back as opposed to having to limit only 1 fullback 2.) Allow the SK(A) to push up and act as a CB in possession like how Graham Potter and Pep would sometimes use their GKs 3.) To allow a fullback to actually operate like a CB, similar to how a WCB operates Transfers: The director of football overall needs to be reworked in my opinon. 1.) Should be an option to limit how much they offer in wages. If i use them to sign a player, almost always they offer way too much money ignoring the fact that i set the max they should offer for the wages. 2.) They also sometimes ignore how much the max transfer offer should be (for example, if i set the max to 10mill, they often offer 15mill or lower but with additions to 20 which is quite annoying). However this one i am more understanding of. 3.) Should inform the manager before offering huge wages to random players (like offering my 20 y/o, 4th choice CB, 300k a week amongst others.) 4.I think that the DOF and TD should be more important in building the clubs up including AI teams. This is a more vague point truthfully, but i feel like the only benefit to having these two roles at the moment is to delegate work and negotiations but they either dont do anything(in my experiences) or offer ridiculous wages or hire random staff with not great attributes Just watched a video from DoctorBenjy FM and decided to add some here aswell as some of my own 1.) Set piece coaches should be added (for each set piece, throw-in, free-kicks and corners) 2.) To be able to build a group of affiliates or partner clubs to copy a system to the City Group or Red Bull teams 3.) To be able to manage Youth teams. 4.) To be able to play as a Director of Football
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