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Zachary Whyte

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Everything posted by Zachary Whyte

  1. Thank you for the PKM and Timestamp, we'll put under review.
  2. Thank you for the files and information, we will place under review.
  3. Thank you for the PKM @DanielAoQuadrado We will investigate further.
  4. Hello everybody, thank you for posting we appreciate the feedback. To answer some of your questions: . We have identified an issue which is causing a lack of rotation with AI teams. We are looking to make changes/improvements to this in future updates. . Another known issue we're investigating is the AI not using their substitutions enough during games. . In terms of the AI making transfers, there will always be instances of new signings not playing or making the breakthrough at new clubs. It was not our intention to make the AI transfer market mistake free. - If you have good examples of bad transfers or poor squad building, then we will need save games provided at the start of transfer windows, or just before bids for players are made, in order to fully investigate, thank you. The changes we have made to AI Squad Building for FM24 cover some of these other aspects: - A players form is considered more when the AI target a player for a transfer, so you might see a player from a less high profile league but in good form getting moves to bigger leagues - AI managers targeting players based on their tactical style more. For example a Wing Play manager will look for pacy wide players and target men strikers, Control Possesion manager will look for Techinchal Central Defenders, Gegenpress manager will look for energetic midfielders etc - Managers will now better identify gaps in their squad based off their style and look to make signings suited to their style to fill those gaps - These tactical styles will also help to improve user and AI manger decisions when sending young players out on loan to better aid their development - Some managers will now have more of a preference for PA in backup/rotation shortlist slots than in previous versions. Where CA would be preferred resulting in ageing players often being signed for backup/rotation slots. - A review of how players reputation can increase/decrease based off of in match performances, meaning that players reputation can increase/decrease more naturally over the course of a save game
  5. Hello everybody, thank you for posting we appreciate the feedback. To answer some of your questions: . We have identified an issue which is causing a lack of rotation with AI teams. We are looking to make changes/improvements to this in future updates. . Another known issue we're investigating is the AI not using their substitutions enough during games. . In terms of the AI making transfers, there will always be instances of new signings not playing or making the breakthrough at new clubs. It was not our intention to make the AI transfer market mistake free. - If you have good examples of bad transfers or poor squad building, then we will need save games provided at the start of transfer windows, or just before bids for players are made, in order to fully investigate, thank you. The changes we have made to AI Squad Building for FM24 cover some of these other aspects: - A players form is considered more when the AI target a player for a transfer, so you might see a player from a less high profile league but in good form getting moves to bigger leagues - AI managers targeting players based on their tactical style more. For example a Wing Play manager will look for pacy wide players and target men strikers, Control Possesion manager will look for Techinchal Central Defenders, Gegenpress manager will look for energetic midfielders etc - Managers will now better identify gaps in their squad based off their style and look to make signings suited to their style to fill those gaps - These tactical styles will also help to improve user and AI manger decisions when sending young players out on loan to better aid their development - Some managers will now have more of a preference for PA in backup/rotation shortlist slots than in previous versions. Where CA would be preferred resulting in ageing players often being signed for backup/rotation slots. - A review of how players reputation can increase/decrease based off of in match performances, meaning that players reputation can increase/decrease more naturally over the course of a save game
  6. Hello, there is a known issue with GK injuries being too frequent but overall numbers for outfield players look good internally. In order to investigate properly, we will need save files from before + after a period where you believe too many injuries have occurred. https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
  7. For those who are seeing this can we please ask if you are using any custom files/skin? Also, can you please upload your save file, you can see how in the link below.
  8. This is a known issue we're currently investigating.
  9. Hello, do you have a save file from just before this inbox message was generated you could send us?
  10. Hello, sorry for the late reply. You can go on holiday for one day to progress past this. Also, we we're unable to reproduce this internally, can you please send us a save file from before the 11th of January?
  11. This is a known issue we're currently investigating. Thanks for flagging.
  12. Thank you for the save and info, we'll investigate further.
  13. Hello, we will need a save file from before the job offer is accepted in order to investigate.
  14. Hi, do you have a save file from just before that inbox message was generated you could send us?
  15. A save file from just before the Youth Intake happens would be very helpful, thank you.
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