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Posts posted by Lesnarking
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On 27.08.2021 at 03:56, santy001 said:
It is just watching the players. On my time off work I will often watch as much back as I can of games as well.
There's a loose guidelines of what SI would expect players at certain levels of the game to be within but this is simply just a framework and is in no way a defined limit or something that you must adhere to. In my experience SI have always been incredibly accommodating of my reasoning whether I've wanted to go above, or below, their guidelines.
In more recent times, before Michael O'Neill, there was a rather prominent issue I had to point out to SI that I couldn't keep cutting player CA's the way I was. It was reaching a point where Stoke would sign a player and the first thing I'd have to do is cut their attributes which was usually resulting in around a 10+ CA reduction. In some cases they were barely playing for Stoke and yet were the best players in the team. Stephen Ward came from Burnley at a higher CA than Erik Pieters went there with. Ward was also better in terms of his attribute spread to go with it.
Thanks
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How football manager researchers watching and evaluating player?
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1 hour ago, GuitarMan said:
You really cannot bring these things down to one attribute. Multiple things (including luck once all attributes are accounted for) have a part to play, just as in real football...
okay thanks.
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14 hours ago, LazyEnganche said:
There are a few attributes that spring to mind for interceptions:
Positioning, decisions, anticipation, marking, aggression, work rate
I think some are more important depending on the player’s position - positioning/marking for a centre back and perhaps work rate/aggression for a ball winning midfielder
If I had to go with one I’d pick positioning
So the closest attribute is positioning?
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2 minutes ago, XaW said:
@Sloak - I agree the lack of clarity is something that should be addressed, but I'm also not sure how it can be done in a way that is accessible for everyone without making it tedious or too complicated or giving away too much under the hood. I mean, hovering over most of the things in the game will provide a text explaining them.
That one is attributes, and for training the same goes for more "concepts":
If you have any ideas or suggestions to how it could be improved, feel free to add it in the suggestions section on this forum.
where can i look at this place here?
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What attribute is most similar to Interception in FM?
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10 minutes ago, santy001 said:
I don't know if you're new to FM overall, or if you're just new to the forums but the best advice I can give @Lesnarking is that playing the game really is the best way to figure it out.
Sometimes you just need to play the game and look at two or three players you have for one position and see who does best. Despite the huge advantages I get as a researcher in terms of information about how attributes work, I will still stumble across players who take me by surprise.
Thanks.
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8 minutes ago, XaW said:
Try to put it through a translator into your language then. That's the best advise I can give.
Thanks
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3 minutes ago, santy001 said:
As @XaW mentions, the manual is the best place to start.
In general though its worth pointing out that the context of attributes are purely on the basis of professional footballers. Therefore, a rating of 1 in an attribute is still far superior to the average person on the street and the gap between 1 and 20 is less than you might otherwise think.
For physical attributes like strength and pace these aren't universal either. So Usain Bolt at his 100m prime wouldn't necessarily be a 20 pace player if he did transition to football. Not because he isn't fast enough to be, but because he may have lacked the footballing intelligence to employ it correctly in a game.
Overall a "higher" quality player (which really is something you have to decide on your own metrics for the position, the role and so on) the greater their chance of succeeding at what you want them to do. Higher quality players are more likely to be capable of a difficult role, or a role that gets greater pressure on it from opposition teams.
thanks
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2 minutes ago, XaW said:
What is it that you don't understand. Everything you asked in the post is written there.
It's all in there in plain text.
I couldn't understand because my english is bad
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7 minutes ago, XaW said:
Everything is in the manual:
I read this but I don't quite understand
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I can't quite understand if anyone can explain the player attributes in detail, for example, can anyone explain what happens if this attributes is high or low?
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10 hours ago, Grifty said:
If they pass the ball and it goes to their team mate it's good, if it goes to the other team or out of play, it's bad.
Thanks
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12 hours ago, santy001 said:
Well the FM data is done by the enormous (over 1000 strong) group of researchers. We can all kind of have an input on each others work as well, and there are head researchers who oversee what we do. Then the data we submit gets tested and any oddities that come along the way are subsequently reviewed.
You're never going to be able to imitate that on an individual level, but it is just our opinions based on the players we know. There is a huge advantage of doing this in a vacuum though for one club, because you aren't rating Player A in your team against Player X in another team. Although sometimes that does get lost on researchers as well, I've had a few down the years who say "I think my player X should be rated better than your player Y" to which the only response is, rate your player better then. As it's of no concern to me what they think.
sorry, I do not understand you
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31 minutes ago, Marko1989 said:
Oh.. That is a very complicated question Maybe you could do a research on some webistes where they have all the statistics through the season. For example whoscored website has statistics on "key passes per game" , "dribbles per game" and so on.
How can I tell by watching the players? is it bad or good?
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5 minutes ago, Marko1989 said:
If you are asking how to know which player should have 16 for passing for example, there is no formula for that, you must decide that on your own opinion. But my answer is similar to what Baodan said so maybe that is not what you meant
My ability to observe is very bad, how do I know if a player's attributes is good or bad?
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25 minutes ago, Baodan said:
You score them by looking at how the players play in real life and then typing in that number in the corresponding attribute box.
A question, if I may, when you say patch do you actually mean database or some kind of mod?
What I mean by the score is: How do I know if a player's passing attributes are 16? and yes kind of mod
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I make my own patch. How can I score the players' attributes?
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30 minutes ago, Mr_Demus said:
I rarely manage in the PL, but my guess would be to look at other players in the league. I would say that they at least need 15 or 16 in key stats.
Does it make a general slave ranking?
1-5 is very bad
5-7 is bad
7-10 medium
10-14 is good
14-18 is very good
Like 18-20 world class?0 -
17 minutes ago, Mr_Demus said:
It depends on the league you're in. 10 is not good in the PL but amazing in the Tanzanian regional league
Turkey league, Series A, La Liga, can you say scale for Premier Lague?
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Can you say good and bad rating scale in Fm? example; 1-5 bad 5-10 middle 17 like good.
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11 hours ago, FrazT said:
It is difficult to limit this to one attribute, but I would agree with those above that suggest anticipation would be closest if you need only one.
Well, can you tell me the nearest attributes?
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On 07/08/2021 at 21:03, Lord Rowell said:
I don't think its as simple as one attribute.
But one other suggestion I'd make is Agility. Its not quite mental reaction speed, but it is about the ability to adjust your body appropriate in as short a time as possible.
Well, can you tell me the nearest attributes?
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4 minutes ago, Pasonen said:
No I think I can't. it's a sum of attributes that matter.
please I need one attribute
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Guide how to set up an optimal database for a balanced savegame and ways to increase realism (updated 03. May 21) *links updated*
in Football Manager General Discussion
Posted
2022 realistic player attributes update pls