Rooneys 32nd minute headers
-
Posts
51 -
Joined
-
Last visited
Content Type
Forums
Articles
FAQs
Online Manual
Support: Blocks
Support: Games
Bug Tracker
SIGames Manual (beta)
Profiles
Posts posted by Rooneys 32nd minute headers
-
-
The trialist thing is a bit weird, I can understand that you can't just see their full starts forever after they leave the club because that wouldn't be realistic, but it should surely be a gradual loss of knowledge?
I had a guy on trial for 4 weeks, got full knowledge after 2 and he had played a couple of pre-season games - offered a contract but he went elsewhere, as soon as he signed I lost the entire knowledge and everything was blank.
5 -
Annoying that I can scroll up and down the squad screen of other teams with the keyboard arrows, but not my own one
0 -
Does everyone else search list reset every time you clock on somebody through the scouting screen? Impossible to do much searching when you get booted back to the top of the list every single time
2 -
-
minor thing but not being able to scroll up and down on the squad screen using the up and down key is starting to get a bit annoying
0 -
Not really sure if this is how the game works, but just by two cents on the variety of gameplay.
Started with Crewe and just set it to the preset 4-3-3 (one dm and 2 cm's) and accidentally started the initial friendly without changing any roles or applying any instructions, and have seen a ton of central play, particularly trying to get the wide player slipped through on goal with a ball between the CB and full back - something that's quite surprising as both wide players are just set at support wingers.
I didn't change anything for a few more games and have seen similar stuff, so now wondering how the AI tries to counter us as the player? Is it intelligent enough to counter us? Or does the game work where it can see what our instructions are, before then manipulating the AI team tactics to somewhat counteract what we do? If we try to play with aggressively "through the middle" instructions can they just throw everything at shutting that off, therefore leaving all the space outside and forcing our players to go wide and cross often?
I only think this because my tactic is just the most vanilla thing going with no obvious instructions to counter so I wonder if that then leads the AI to do the same, and as a result there's no real focus on the pitch so it just ends up with the ME playing out to where the space is?
That could be a load of crap, but just wondering if anyone has insight into the info that the AI has to counter us? Is it just able to see out instructions and directly copy/counter, or does it have a decision making system through the data hub etc like we would?
0 -
I think this has been highlighted, but the ball going missing when it's under control in 2D is a real shambles, not even an icon or anything highlighted to show who has the ball either
3 -
-
Something was bugging me about the game set-up screen, the nations had moved around and It took my way too long to figure out that Latvia had been added as a playable nation!
0 -
I'm struggling to keep up, are steam updates good or bad?
0 -
Also Miles is presenting a lot of chat about mince pies
Mince pies = xmas
Xmas come early = beta
0 -
So I appreciate Miles is likely the kind of guy who's always in meetings, but I'm sure he's said this kind of thing before about being in meetings all day when it's been dropped....
0 -
1 hour ago, scass said:
Maybe we should have a Walter Smith option - a go-nuclear ten-minute rant which reduces a journey to a quivering blancmange?
I'd fully welcome sending the assistant just for him to moan that Chick Young "IS talking Sh*te again"
0
*Official* Football Manager 2022 Feedback Thread
in Football Manager General Discussion
Posted
Has there been anything conclusive on the player search list resetting each time? I have raised it as an issue and see others have the same problem, but I've also seen some comments suggesting it seems to be working properly now? Just trying to check and see if this is one of those "clear the cache" issues or something bigger?