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jayedson

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Everything posted by jayedson

  1. Another couple of issues setting up set pieces where I can't recreate what I would have set up in previous versions: I only have option for 'player mark' or 'go back' when defending free kicks? If playing with a target man or a tall attacker who isn't the best at marking, I like to put them in the nearest zonal marking position to be the 'first man' the opposition ball needs to beat when defending, with other defenders being responsible for man marking or zonal marking in more crowded areas. I can zonal mark when defending corners or throw-ins but not for free kicks for some reason. Also, when defending deep free kicks I can't set anybody to 'edge of area'. Can do this for any other set piece though (including wide or direct free kicks). Would still be useful here I think, to have creative players on the edge of the area to pick up any loose balls.
  2. When defending any other set piece (including wide or direct free kicks), I can set trackers to 'edge of area' but unable to do this when defending deep free kicks. Would still be useful I think, to have creative players on the edge of the area to pick up any loose balls.
  3. I only have option for 'player mark' or 'go back' when defending free kicks? If playing with a target man or a tall attacker who isn't the best at marking, I like to put them in the nearest zonal marking position to be the 'first man' the opposition ball needs to beat when defending, with other defenders being responsible for man marking or zonal marking in more crowded areas. I can do this when defending corners or throw-ins but not for free kicks for some reason.
  4. Attacking set pieces - unable to ask more than 2 defenders to 'stay back'. Stay back if needed doesn't provide the desired functionality unless the AI keeps more than 2 players forward. This is especially important for time-wasting / park the bus tactics and something I'd also like to employ for direct free kicks in 'shooting range' as I don't need my centre backs in the box in this case. If the opposition keeper catches the ball or the opposition end up winning the ball without the ball going out of play, my centre backs need to sprint back into position, wasting stamina and potentially being caught out of position.
  5. I'm also having issues not being able to set more than 2 defenders back at all times. To me it's pretty important especially for free kicks in 'shooting range' - I used to always just keep at least 4 of my defenders back because if my taker is just going to shoot, I don't need my centre backs in the box. If it's an easy save for the keeper and he starts a counter attack with a long throw (or even opposition just move it forward in possession), I'd rather not have my centre backs have to sprint back into position, wasting their stamina when they were never needed in the box in the first place. For wide/deep free kicks, it's not as much of an issue as I want aerial threats in the box but there doesn't seem to be a way to adjust the defensive / offensive balance among the free kick categories. It's a great system but just needs a few tweaks and some more flexibility / customisation.
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