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deniz

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13 "You're a bum, Rock"

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  1. You are right with your interpretation that positional shifts make it very difficult to get your players overload an area. Just an idea, you may try CARs instead of MEZa. This will not shift your APs to the left side. You will possibly lose the width of MEZ but can keep his forward runs with the get forward PI for the CAR.
  2. Hi, You should completely quit the game after changing to the skin and restart the game again to see it in full effect.
  3. Hi Ben, Is it also possible to include mentality in the match screen? And another issue is player conditions are not updated during matches at the bottom bar. I don't know if it is intentional or not but they are only updated when clicking on sub or tactics screen.
  4. Another suggestion. Is it possible to include pace for wingers or wingbacks may be in the attributes shown when clicking on positions at the performance and attributes hubs?
  5. Hi Ben, Awesome work as always. It is very good and easy to be able to see opposition predicted line up and their att/def/pos contribution in the tactic screen. Is it possible to show also players' predicted role in that screen?
  6. Thank you for your effort, time, really hard work and creativity Ben. By the way these I have listed above are quite good attributes for a player. I like it. Do you have a newgen in the game?
  7. Amazing work Ben. Do you consider adding some missing attributes like crossing & jumping to attribute description texts? Also a small mistake I think. In the folder Statman\graphics\icons\custom\role rating\circular 15.xml is excellent while 16.xml is good.
  8. Great work mate. Just one little issue. Did you intentionally write "pace" in the 1st lines of all 3 "acceleration" xml files in the classes\custom\attribute descriptors folder or it is just a little mistake?
  9. This would be awesome indeed but as far as I remember @_Ben_ has said that he couldn't find a way to combine attributes yet.
  10. Really great idea. But it would be wonderful if the threshold values are editable and not strict at 15+ and 5- (may be with some xml changes, it doesn't need to be very easy :) One step further and these texts can start with "may" for not-exact (not scouted fully) attributes like "may strike the ball cleanly" for attribute range 10-15 if the higher value is greater than the limit value or vice versa for lower limit. May be I have fantasized a bit with the last idea
  11. It would be good to be able to select between pass map/heat map/real time formation if possible I think
  12. There is an explanation at the top right corner. Just for clarification, these are not dynamic values.
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