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Dereka

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37 "Frankly, my dear, I don't give a damn"

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  1. A suggestion for a quality of life improvement on the Tactics screen. Scenario: I play 2 centre midfielders: on the left is a Ball Winning Midfielder while on the right is a Mezzala with Player Instructions. For my next match, due to the opponent I'm playing, I want to swap the two, putting the BWM on the right and the Mezzala on the left. I can do this, but this would take multiple actions, I would have to: (1) change the BWM's player role to Mezzala; (2) reapply the PIs to the Mezzala; (3) change the Mezzala's role to BWM; (4) swap the two players. This is quite tedious. I have a suggestion to provide an alternative to dragging & dropping to make this process much easier. Currently, when in the tactics screen, dragging and dropping only swaps the two players but doesn't change any roles or PIs. My suggestion is to provide an additional option to instead swap the role + PIs (without changing the players). Perhaps this could be achieved by dragging & dropping with the right mouse button for example; or by holding an additional keyboard button (CTRL + left mouse click).
  2. With any player set to 'Go Forward' you can ignore the position within the visualization on the pitch, as they will attack a corner anywhere in the mixer. With 'Go Forward', their position in the visualization doesn't mean they will go specifically to the near or far post. Unfortunately the visualization of set pieces is quite bugged. Hopefully a feature in next year's edition of Football Manager includes an overhaul of the set pieces creator.
  3. In general this thread is full of great insight, but I particularly loved your breakdown here Ben. Really appreciate you sharing your thought process step by step, great job!
  4. FYI: There was no response so far, so I've gone ahead and raised a feature request:
  5. I recently took over a new club and some friendlies were already arranged in preseason, including an away game against Man Utd. Normally I remove all friendlies to set up my own preseason, however, I can imagine that a friendly at Old Trafford can be quite lucrative. So I'd love to be able to understand what the fee is that my club is receiving for this friendly. But as far as I know this information is not available anywhere after a friendly has been arranged? Request: For an away friendly, display the received fee when selecting the friendly match in the Team Schedule. For a home friendly, display the expected income and the fee paid to the visiting team when selecting the friendly match in the Team Schedule.
  6. Is it possible to see the fee received for a friendly after the friendly has been arranged? Two uses cases: I have just taken over at a new club but some pre-season friendlies (away games) are already arranged. I might want to cancel these, unless I'm due to receive a large fee. A friendly has been arranged (home game) and I'd like to know how much I'm set to earn and how high of a fee I'm paying to the away team. I'd be happy to raise this as a feature request but I figured this might already be possible to view somewhere.
  7. I have multiple routines set up, including a routine for the near post and another for the far post. If anything I feel I've scored more from far post corners this FM. For all variants I use an in-swinging corner kick taker.
  8. Great job on completing 4 objectives! I may have missed it in an earlier update, what happened to objective #5 ?
  9. One thing to add: I always become more conservative with the number of players I send up for set pieces, for corners specifically. Typically when the AI is down then in the final minutes they might leave two or three attackers forward when they are defending a corner. You don't want to get caught out on the break!
  10. You might be setting up your team in an identical way, but I think you're selling the AI short. There is much more variety in the way the AI sets up. Even if they use a similar formation, there are a ton of different set ups. The most obvious one being whether they press high with a high line, or if they sit back. Additionally, one of SI's main features for the game this year is that AI managers adjust much more in game. If anything I've noticed that this year you cannot just click through games and expect the same result each time, but you have to actively do research in your next opponent and also pay attention during games. In my opinion this makes for a much better and realistic gaming experience.
  11. Fickle indicates he has very high Ambition, which is great for player development. But you might struggle to keep him at your club and he might constantly ask for new contracts or for you to strengthen the team, so it's definitely a bit of a headache!
  12. You could experiment with Opponent Instructions to press less and to not man mark the wingers and wing-backs, but do so at your own peril!
  13. Has anyone noticed differences in what does or doesn't work in FM23 regarding youth development, when compared to FM22? I still use the same approach, but the only change I've noticed is that fining young players for poor performances seems to be less effective this year. It's probably a good change too, because it felt a bit too easy raising Determination and Workrate last year with constantly fining.
  14. I have now played the match (without the 4 players available) and now after the game they are available again. They did not play for any other of my teams. Strangely for two of the players (Freira, Capasso) their condition level did decrease and now one day after match says "Tired after his last match". If I go to their profile and check 'Form' then they have not been listed to play any other match.
  15. As soon as I played my last game (vs Tijuana - 30.7.2023), four of my starting players were marked as Ineligible for our upcoming game (Toluca 2.8.2023). The reason indicated is "Already involved in another match on the same day". This Ineligible-status persisted for three in-game days leading up to the next match. I have taken some actions: I checked that the four players were not made available for either my B-team or U20-team, this wasn't the case. I reloaded my skin in Preferences I saved and reloaded the save game. All four players are registered for the league (and previously already played games in this league). I think I may have had the same issue randomly with one other player in a previous season, but I'm not sure. Other than that this seems to be completely random. One thing I did right after the last game (vs Tijuana on 30.7.2023) is I gave all four of the players 1 Day Rest right after the match. However, I also did this for some of the other starting players in my squad and they did not become Ineligible. The four players which are ineligible: Nicolas Freira, Juan Dinenno PF, Manuel Capasso, Raul Gudino. Save game attached: https://oc.sigames.com/owncloud/index.php/s/Kzvhd0MdU3v4Nv4 File name: Derek Gayou Perez - Pumas2.fm
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