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wazzaflow10

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Issue Comments posted by wazzaflow10

  1. I have to admit I don't think any of these make sense as a screenshot as examples for not playing through balls. The first one is marginal but hard to deny a player the choice to dribble on his own there. The rest appear to be very, very low percentage passes. There's not really much opportunity for through balls when you're on just outside of the penalty area. Do you have any examples of counter attacks or something closer to the halfway line where it'd be a clearer break?

    In my save at least I don't really see much of an issue playing these kind of passes.  Counter attacks could maybe be more direct at times but I haven't seen much to make me think there's an issue. I attached my pkm this event is 45+1 fernandes goal.

    image.png.acee5a932533a8a6c588488df48c4ece.png

    Man Utd v QPR.pkm

  2. What highlight level are you playing on?

    If you're playing with key or extended highlights the game isn't really going to show you an unremarkable throw in or corner where the defender headed or hoofed the ball clear of danger and the play gets bogged down in midfield as teams wrest for control of possession.

    Maybe there's a request that the ME selects a few more pure defensive highlights to balance out attacking ones just to keep you off balance on what to expect. But I'm sure people would complain "why is this a highlight?"

  3. Just had bellingham drop 4 points from June to October. Also personality change from perfectionist to model citizen (yay?). 

    I did have him in a mentoring group with Erikson whos determination is 16 at the start but after his determination dropped from 20 to 19 I removed Bellingham from the group. I can understand that being the cause but the effect seems way too high.

    Edit:

    I also uploaded two files to you guys named Bellingham Pre determination drop July 2024 and Bellingham Determination Drop Oct 2024. I might have a few in between if needed as well as a few pre transfer. 

     

    image.png.6ce14c2bb8f8e3d4f0fa348e4862db7e.png

  4. 15 minutes ago, Michael Sant said:

    There's a lot of information and a lot of effort in this post. Thanks for taking the time to go in depth. Our QA team will take a look over these figures, but it is getting into a little more of an abstract and complex area in this regard. 

    Thanks Michael. I know you guys do soak test frequently and it's possibly come up on your radar. I don't expect a silver bullet here obviously since this isn't a traditional bug fix. I don't recall it being as drastic in the release day version, hence the post. Main frustration in the game is currently looking like rockstars at home and then sunday league players away - in an extreme sense. 

    I did another test in Spain (2 actually) as an "out of sample" validation. I'd be happy to share the results if it's helpful - though its mostly the same conclusion. 

  5. 6 hours ago, Michael Sant said:

    Some of these do just sound like mistakes and slip-ups that can happen in a game. But the QA team can review the pkm and see if there are any issues they can see in this. Thanks for sharing.

    Yes I could understand that. Perhaps more of an animation issue or how its represented. 36th minute one is definitely something imo (though might already be logged). As well as 47th minute chance doesn't seem to register any xG despite the text presumably saying there was a shot in the text. Thanks.

  6. 7 hours ago, Kyle Brown said:

    Completely understand your frustration. It's a difficult one to try and fix as it can at times be quite subjective, but we're constantly working on the AI behaviour and hoping to improve upon it with every update. 

    Appreciate you guys looking into it. Not an easy task to balance. Obviously teams get pipped all the time and we shouldn't always get our transfer targets. Just felt like this was one to flag and hopefully it provides some insight. 

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