eXistenZ Posted December 10, 2022 Share Posted December 10, 2022 What determines whether a player manages to learn a trait or fails at it? Is it just ability? distribution of attributes? quality of trainers? Of the around 8 times i tried to learn a trait, if failed 6 times Link to post Share on other sites More sharing options...
Rashidi Posted December 13, 2022 Share Posted December 13, 2022 On 11/12/2022 at 06:43, eXistenZ said: What determines whether a player manages to learn a trait or fails at it? Is it just ability? distribution of attributes? quality of trainers? Of the around 8 times i tried to learn a trait, if failed 6 times Some traits are specific to the position eg. Play killer balls, this is something BPDs can learn unless they are playing in DM positions. And the player needs the correct distribution of attributes. When a player can/can’t learn traits it’s cos his attributes may oR may not be enough. Link to post Share on other sites More sharing options...
eXistenZ Posted December 13, 2022 Share Posted December 13, 2022 6 hours ago, Rashidi said: Some traits are specific to the position eg. Play killer balls, this is something BPDs can learn unless they are playing in DM positions. And the player needs the correct distribution of attributes. When a player can/can’t learn traits it’s cos his attributes may oR may not be enough. I find the game doesnt convey this information clearly, and as such it feels like a cointoss. Take for example this player. he just failed to learn one-two's. yet i'd argue his technique, vision, flair and first touch are quite good for the level we are at. love the livestreams btw Link to post Share on other sites More sharing options...
b2khn Posted December 13, 2022 Share Posted December 13, 2022 2 hours ago, eXistenZ said: I find the game doesnt convey this information clearly, and as such it feels like a cointoss. Take for example this player. he just failed to learn one-two's. yet i'd argue his technique, vision, flair and first touch are quite good for the level we are at. love the livestreams btw What was the feedback of the assistant coach at the start of his ppm training? Link to post Share on other sites More sharing options...
f.zaarour Posted December 13, 2022 Share Posted December 13, 2022 Hi, I'd like to know what aspect in tactic u need to tweak first if u want to be more solid defensively in big away games? I mean is it the mentality? Is it tweaking things in tactic, out of poss, in poss, in transition or is it the roles of players? Im sure more factors are important like how do i play ofc. but what is the first thing u need to get ur attention to in this case? I mean i do rly fine in home games, but in big games away its suddenly bad. Link to post Share on other sites More sharing options...
eXistenZ Posted December 13, 2022 Share Posted December 13, 2022 1 hour ago, b2khn said: What was the feedback of the assistant coach at the start of his ppm training? cant remember it 100% but he agreed with it. I never start trait learning without them agreeing to it, unless i really sure 1 Link to post Share on other sites More sharing options...
tropicsafc Posted December 13, 2022 Share Posted December 13, 2022 Both of my full backs are apparently best suited to the roles of full back (A) and wing back (D). How similar are these roles? Link to post Share on other sites More sharing options...
CARRERA Posted December 13, 2022 Share Posted December 13, 2022 2 hours ago, f.zaarour said: Hi, I'd like to know what aspect in tactic u need to tweak first if u want to be more solid defensively in big away games? I mean is it the mentality? Is it tweaking things in tactic, out of poss, in poss, in transition or is it the roles of players? Im sure more factors are important like how do i play ofc. but what is the first thing u need to get ur attention to in this case? I mean i do rly fine in home games, but in big games away its suddenly bad. Formation, Roles & Duties, as well as Mentality and individual Instructions do always go hand in hand. It can be devastating to just make a few defensive adjustments to your instructions, if your formation and roles are still very aggressive. Just keep that in mind. Try to make slight adjustments, maybe lower 1-2 Player duties, drop DL by one noth or decrase pressing triggers and transitional instructions. 46 minutes ago, tropicsafc said: Both of my full backs are apparently best suited to the roles of full back (A) and wing back (D). How similar are these roles? Not even close FBa is trying to attack space while WBd is trying to protect space 1 Link to post Share on other sites More sharing options...
JPKD Posted December 15, 2022 Share Posted December 15, 2022 "And Endrick strays in to an offside position" - I'm seeing too much of this for my liking. I'm not soo sure why, is it elite Premier League defences catchign me out, is it the mentality of my Attacking forwards on Positive Team mentality or is it just poor Off the Ball from my strikers? Link to post Share on other sites More sharing options...
Johnny Ace Posted December 16, 2022 Share Posted December 16, 2022 23 hours ago, JPKD said: "And Endrick strays in to an offside position" - I'm seeing too much of this for my liking. I'm not soo sure why, is it elite Premier League defences catchign me out, is it the mentality of my Attacking forwards on Positive Team mentality or is it just poor Off the Ball from my strikers? Take at look at his mentals, Anticipation, Concentration etc Link to post Share on other sites More sharing options...
Belkemi1 Posted December 18, 2022 Share Posted December 18, 2022 How do you set up your tactic to get your wing backs to score goals or get in attacking position? What are the keys aspects to take in consideration? I want to use a 4-3-3. Should I aim to play through the middle with three narrow midfielders using the centre off the pitch? Or should I try to play with width using mezallas, thus creating overloads? Link to post Share on other sites More sharing options...
mikcheck Posted December 18, 2022 Share Posted December 18, 2022 Hi. If you want a player in FB position to be aggressive but avoid crossing too much like and attacking duty does, how would you solve this? Using him as a WB(s) and teach him "get forward" trait for example? Link to post Share on other sites More sharing options...
Gee_Simpson Posted December 18, 2022 Share Posted December 18, 2022 7 hours ago, mikcheck said: Hi. If you want a player in FB position to be aggressive but avoid crossing too much like and attacking duty does, how would you solve this? Using him as a WB(s) and teach him "get forward" trait for example? I love the WB (S) role. If you want him to be aggressive without crossing as much you are correct. I notice now that WB (A) doesn't have cross more often either. I think this was changed in the latest update? They certainly had it before from what I remember. 1 Link to post Share on other sites More sharing options...
mikcheck Posted December 18, 2022 Share Posted December 18, 2022 (edited) 48 minutos atrás, Gee_Simpson disse: I love the WB (S) role. If you want him to be aggressive without crossing as much you are correct. I notice now that WB (A) doesn't have cross more often either. I think this was changed in the latest update? They certainly had it before from what I remember. Thank you. Oh maybe he doesn't have it, but I'm still playing FM21 version, and both FB(A) and WB(A) have cross more often. Edited December 18, 2022 by mikcheck Link to post Share on other sites More sharing options...
smoelf Posted December 20, 2022 Share Posted December 20, 2022 I just noticed that you can add or remove reserve and youth team players to first team training through the unit section. What does this actually do that is different from simply promoting a youth player to the senior squad and making them available for u19 matches? Link to post Share on other sites More sharing options...
mikcheck Posted December 21, 2022 Share Posted December 21, 2022 Hi, Do you guys care about position/role/duty familiarity? If so, I guess you train your players in the role you want them to play? How negative is to have an awkard familiarity there? Because for example I have someone who plays as a CF(s) but I train him as a DLF(s) instead, because he's already too good at heading and I don't want him to waste attributes in long shots for example. Link to post Share on other sites More sharing options...
phnompenhandy Posted December 21, 2022 Share Posted December 21, 2022 15 minutes ago, mikcheck said: Hi, Do you guys care about position/role/duty familiarity? If so, I guess you train your players in the role you want them to play? How negative is to have an awkard familiarity there? Because for example I have someone who plays as a CF(s) but I train him as a DLF(s) instead, because he's already too good at heading and I don't want him to waste attributes in long shots for example. If you mean in the tactical familiarity bar, no I don't bother about it. 1 Link to post Share on other sites More sharing options...
Hovis Dexter Posted December 21, 2022 Share Posted December 21, 2022 20 minutes ago, mikcheck said: Hi, Do you guys care about position/role/duty familiarity? If so, I guess you train your players in the role you want them to play? How negative is to have an awkard familiarity there? Because for example I have someone who plays as a CF(s) but I train him as a DLF(s) instead, because he's already too good at heading and I don't want him to waste attributes in long shots for example. 4 minutes ago, phnompenhandy said: If you mean in the tactical familiarity bar, no I don't bother about it. Neither do I 1 Link to post Share on other sites More sharing options...
CARRERA Posted December 21, 2022 Share Posted December 21, 2022 26 minutes ago, mikcheck said: Hi, Do you guys care about position/role/duty familiarity? If so, I guess you train your players in the role you want them to play? How negative is to have an awkard familiarity there? Because for example I have someone who plays as a CF(s) but I train him as a DLF(s) instead, because he's already too good at heading and I don't want him to waste attributes in long shots for example. Its one piece of many. If you can afford to not play to your full potential, just dont bother. 1 Link to post Share on other sites More sharing options...
ca14g44 Posted December 21, 2022 Share Posted December 21, 2022 Is it possible to play a 442 without your assistant manager remind you every match that the gap between your midfield and attack is too big? I dont get it. Playing 2 wingers on attack, a b2b and bwm on support, along with an AF and DLF (s) up top. Annoying to be always told I'm doing something wrong Link to post Share on other sites More sharing options...
ca14g44 Posted December 23, 2022 Share Posted December 23, 2022 On 21/12/2022 at 19:09, ca14g44 said: Is it possible to play a 442 without your assistant manager remind you every match that the gap between your midfield and attack is too big? I dont get it. Playing 2 wingers on attack, a b2b and bwm on support, along with an AF and DLF (s) up top. Annoying to be always told I'm doing something wrong Figured this out, in case anyone else happens to have this issue. It was due to having roam from position set on the DLF Link to post Share on other sites More sharing options...
vrig Posted December 23, 2022 Share Posted December 23, 2022 48 minutes ago, ca14g44 said: Figured this out, in case anyone else happens to have this issue. It was due to having roam from position set on the DLF That's surprising. I have this issue regardless of role/duty selection. So to prove to my idiot virtual assistant that his opinion is worthless I switched to 2 attack duty strikers and dropped my CMs into the DM strata. How dyou like that gap Andrea Maldera!? Link to post Share on other sites More sharing options...
CARRERA Posted December 23, 2022 Share Posted December 23, 2022 (edited) 1 hour ago, fraudiola said: does defensive line affect how far up your CBs venture in possession? According to the Manual it does. They changed that from FM22 to FM23 FM23 FM22 Edited December 23, 2022 by CARRERA 1 Link to post Share on other sites More sharing options...
Hovis Dexter Posted December 24, 2022 Share Posted December 24, 2022 The AI seems to using 3-4DM-2-1 formations quite often now. AFAIK this a new formation for FM23. Has anybody tried this out and had any success with it? Link to post Share on other sites More sharing options...
arsenal3459 Posted December 24, 2022 Share Posted December 24, 2022 in the day before a match, what training session (attached) am i using that can hurt a player? this has been my setup ever since fm switched to this style of training, and it sometimes has resulted in injuries. so wanted to see if anyone could help. for example, attached is one player who got a hernia lifting weights and another who blew out his cruciate ligaments sprinting. looking to see if anyone can help me understand what it is about my prematch training (attached their descriptions too) that can cause such significant injuries. because i'm struggling to see where weight lifting or sprinting injuries could come from. Link to post Share on other sites More sharing options...
mikcheck Posted December 24, 2022 Share Posted December 24, 2022 Em 21/12/2022 em 17:35, CARRERA disse: Its one piece of many. If you can afford to not play to your full potential, just dont bother. Sorry, I didn't quite get your words. You're saying that I should train them within the same role and it's important for that bar to be full? Link to post Share on other sites More sharing options...
CARRERA Posted December 24, 2022 Share Posted December 24, 2022 32 minutes ago, mikcheck said: Sorry, I didn't quite get your words. You're saying that I should train them within the same role and it's important for that bar to be full? I meant, that a maxed out P/R/D Familiarity is just one piece of many for you team to perform at their best level. If your team is good enough so you don’t care about them playing at their best level, then train whatever you want. If you are looking for maximum performance, you should train them by their assigned roles and duties Does that make more sense?! 1 Link to post Share on other sites More sharing options...
mikcheck Posted December 24, 2022 Share Posted December 24, 2022 (edited) 13 minutos atrás, CARRERA disse: I meant, that a maxed out P/R/D Familiarity is just one piece of many for you team to perform at their best level. If your team is good enough so you don’t care about them playing at their best level, then train whatever you want. If you are looking for maximum performance, you should train them by their assigned roles and duties Does that make more sense?! Thank you. Yes I've understood it better now. Sorry, English it's not my native language and sometimes I miss a few things. Of course its always better to have full bars, but training attributes that I don't want them to train, either because I think they aren't necessary for my playing style or because they're already too good at them (or too weak that it's a waste to spend CA there), just to fit to the role they play its something that I admit I never did, because I didn't know, until recently, that the only way to get that full bar was to train the same role they play. Edited December 24, 2022 by mikcheck Link to post Share on other sites More sharing options...
phnompenhandy Posted December 25, 2022 Share Posted December 25, 2022 6 hours ago, mikcheck said: Thank you. Yes I've understood it better now. Sorry, English it's not my native language and sometimes I miss a few things. Of course its always better to have full bars, but training attributes that I don't want them to train, either because I think they aren't necessary for my playing style or because they're already too good at them (or too weak that it's a waste to spend CA there), just to fit to the role they play its something that I admit I never did, because I didn't know, until recently, that the only way to get that full bar was to train the same role they play. To clarify my earlier answer, I aim to maximise all the other bars, but as you suggest, the last one doesn't necessarily mean your team is better. 1 Link to post Share on other sites More sharing options...
Englishhammer Posted December 25, 2022 Share Posted December 25, 2022 (edited) With Opposition Instructions, am I missing something simple or do I have to go into OI before EVERY match and click my pre-set positional preferences? Such a ball ache doing it every time. Edited December 25, 2022 by Englishhammer Link to post Share on other sites More sharing options...
Hovis Dexter Posted December 26, 2022 Share Posted December 26, 2022 Does the PI shoot less often actually reduce the number of long shots? Link to post Share on other sites More sharing options...
kingjericho Posted December 27, 2022 Share Posted December 27, 2022 On 26/12/2022 at 14:39, Hovis Dexter said: Does the PI shoot less often actually reduce the number of long shots? "shoot less often" will encourage players to look for a pass or dribble before shooting. if there is no viable alternative the player will still shoot. Link to post Share on other sites More sharing options...
kingjericho Posted December 27, 2022 Share Posted December 27, 2022 If a training additional focus is also highlighted in the position/role/duty training, will it add any extra amount to those attributes? Link to post Share on other sites More sharing options...
pedrosantos Posted December 28, 2022 Share Posted December 28, 2022 Not quite a question, but something I have observed and wanted to share: played a few matches with Counter mentality (and I'm assuming mentality has lower or higher risk), style of play tiki-taka, and my defenders just stood still with the ball (opponent players not pressing whatsoever) and then just hoof the ball to a forward or winger. Since there is no pressing by the opponent, and there short passing options, and I'm asking to take lower risk decisions would be expectable to move the ball around instead of just taking a long pass. Link to post Share on other sites More sharing options...
pedrosantos Posted December 31, 2022 Share Posted December 31, 2022 Need help to understand the logic of the situation. With higher risk mentalities and TI to press more often, why do several positions have the hard coded PI to press less??? Link to post Share on other sites More sharing options...
underbala Posted January 1, 2023 Share Posted January 1, 2023 Hi Any tips to counter gegenpress teams in 2023? Link to post Share on other sites More sharing options...
eXistenZ Posted January 3, 2023 Share Posted January 3, 2023 Isnt a pressing forward supposed to run a lot? Im halfway through my first season and i was flicking throught my data hub, and my PF had outlying low number of high intensity sprints and low distance covered. Yet he has decent work rate, aggression and stamina... Link to post Share on other sites More sharing options...
phnompenhandy Posted January 3, 2023 Share Posted January 3, 2023 I've started a new save and all my players are very one-footed. They're all 16 years old, and the training facilities are minimal. Should I train some to use their weaker foot, or does that take too much away from their general and individual training? How long does it take and how much improvement can I expect to see anyway? Thanks Link to post Share on other sites More sharing options...
phnompenhandy Posted January 3, 2023 Share Posted January 3, 2023 On 01/01/2023 at 03:36, pedrosantos said: Need help to understand the logic of the situation. With higher risk mentalities and TI to press more often, why do several positions have the hard coded PI to press less??? The two parts to your sentence are unconnected. Hard-coded means regardless of mentalities and TIs. Some positions need space - playmakers, for example. Link to post Share on other sites More sharing options...
Englishhammer Posted January 3, 2023 Share Posted January 3, 2023 On 25/12/2022 at 06:57, Englishhammer said: With Opposition Instructions, am I missing something simple or do I have to go into OI before EVERY match and click my pre-set positional preferences? Such a ball ache doing it every time. Refreshing this question Link to post Share on other sites More sharing options...
Englishhammer Posted January 3, 2023 Share Posted January 3, 2023 If my AF is getting caught offside a lot will training him to beat the offside trap help or is it more down to his attributes? Link to post Share on other sites More sharing options...
Hovis Dexter Posted January 3, 2023 Share Posted January 3, 2023 On 25/12/2022 at 06:57, Englishhammer said: With Opposition Instructions, am I missing something simple or do I have to go into OI before EVERY match and click my pre-set positional preferences? Such a ball ache doing it every time. According to this thread you have to set them every match Link to post Share on other sites More sharing options...
awesomeveekthor Posted January 3, 2023 Share Posted January 3, 2023 Heyy guys… how can i can make it possible? creators on support roles behind him? team instructions? or does training PPMs like “get forward possible”, “get into opposition box” make it possibe? The reason why i made him on support duties is that i dont want him to move into the channels as i have two players that are doing it. I want him to pin the opposition’s defenders, be involved in build up and most importantly, press tenaciously. i need help from the community 😞 Link to post Share on other sites More sharing options...
pedrosantos Posted January 4, 2023 Share Posted January 4, 2023 On 03/01/2023 at 02:17, phnompenhandy said: The two parts to your sentence are unconnected. Hard-coded means regardless of mentalities and TIs. Some positions need space - playmakers, for example. Ok thank you, By hard-coded I meant the PI is set to press less and its not possible to press more or balanced. I can't find an explanation for this. Link to post Share on other sites More sharing options...
CARRERA Posted January 4, 2023 Share Posted January 4, 2023 27 minutes ago, pedrosantos said: Ok thank you, By hard-coded I meant the PI is set to press less and its not possible to press more or balanced. I can't find an explanation for this. it's a visual glitch, the bar should be completely filled right? Link to post Share on other sites More sharing options...
pedrosantos Posted January 4, 2023 Share Posted January 4, 2023 2 hours ago, CARRERA said: it's a visual glitch, the bar should be completely filled right? I believe so, but if it is a visual glitch it's going on for several years Link to post Share on other sites More sharing options...
eXistenZ Posted January 5, 2023 Share Posted January 5, 2023 Which tweaks should you do if you go from among favorites to be promoted (with a 4231 gegenpress)to one of the lowest rated teams the division above? The temptation is to go more defensive, but I feel thats just a way to invite more pressure and just completly stop any attakcing threat which you need to break on the counter Link to post Share on other sites More sharing options...
Johnny Ace Posted January 6, 2023 Share Posted January 6, 2023 12 hours ago, eXistenZ said: Which tweaks should you do if you go from among favorites to be promoted (with a 4231 gegenpress)to one of the lowest rated teams the division above? The temptation is to go more defensive, but I feel thats just a way to invite more pressure and just completly stop any attakcing threat which you need to break on the counter Improve the squad and crack on, then adjust as necessary Link to post Share on other sites More sharing options...
bosque Posted January 8, 2023 Share Posted January 8, 2023 Is it possible that "Stay back at all times" doesn't work with players in central midfield? Link to post Share on other sites More sharing options...
Gee_Simpson Posted January 8, 2023 Share Posted January 8, 2023 3 minutes ago, bosque said: Is it possible that "Stay back at all times" doesn't work with players in central midfield? Maybe if they have a trait to get forward. Link to post Share on other sites More sharing options...
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