Popular Post XaW Posted October 19, 2020 Popular Post Share Posted October 19, 2020 3 minutes ago, angelo994 said: To be honest, I do not understand the people complaining about “negativity” in this thread? Personally I’ve thoroughly enjoyed the discussion here. I think criticism, where warranted is perfectly fair and reasonable. There are things that we all want improved. That is just a fact. But I think it’s also clear that most of us also love this game (to a fault maybe lol) as we spend 1000s of hours each year playing it. I don't complain about negativity, but comments like calling the devs lazy or money grubbing or similar things are not in any way "fair or reasonable", and certainly not constructive in any manor. But a lot of reasonable comments have been made, both positive and negative, and I hope the devs take in those and ignore the others. 9 Link to post Share on other sites More sharing options...
themadsheep2001 Posted October 19, 2020 Share Posted October 19, 2020 37 minutes ago, angelo994 said: To be honest, I do not understand the people complaining about “negativity” in this thread? Personally I’ve thoroughly enjoyed the discussion here. I think criticism, where warranted is perfectly fair and reasonable. There are things that we all want improved. That is just a fact. But I think it’s also clear that most of us also love this game (to a fault maybe lol) as we spend 1000s of hours each year playing it. I think people should worry less about positive/negative, and focus on whether what they are saying is constructive. Constructive criticism is fundamentally important, and there's been some good stuff in here already Calling devs: lazy, complacent, tone deaf etc, making sweeping statements about their work ethic is just abuse however. We've had to remove far too much of the latter and we're just 13 pages in. When Neil Brock has to make the kind of post he did, just 4 pages in, then the behaviour (and its not everyone, it has to be said) has to change. Anyway enough of that, there's info dropping today, so lets get back to FM21 6 Link to post Share on other sites More sharing options...
MrManagerMan Posted October 19, 2020 Share Posted October 19, 2020 Any idea of what time the info will be released today? 1 Link to post Share on other sites More sharing options...
DementedHammer Posted October 19, 2020 Share Posted October 19, 2020 Just now, MrManagerMan said: Any idea of what time the info will be released today? I was about to ask the same question. It is 11:20pm over here and I'm waiting excitedly for the next tidbit. Link to post Share on other sites More sharing options...
themadsheep2001 Posted October 19, 2020 Share Posted October 19, 2020 2 minutes ago, MrManagerMan said: Any idea of what time the info will be released today? Just now, DementedHammer said: I was about to ask the same question. It is 11:20pm over here and I'm waiting excitedly for the next tidbit. Haven't seen a time stated Link to post Share on other sites More sharing options...
Christmas Posted October 19, 2020 Share Posted October 19, 2020 Hello! ASEANFM Blogger here. I think it is very disingenuous that the SI would have us talking about it being a feature that you can extend your arms out towards a player etc. Or even hurl a water bottle. In fact, you cannot do this in the game. What you can do in the game is click a button which has written on it the words "open your arms towards player". This will then have an almost identical result to if you clicked one of the buttons which existed in the previous games such as "assertive" or "calm". The feature is not new - just the text words on the button you click. I will give SI some benefit of a doubt and say that the codings may not be 100% the same (how would I know) - but I would not be altogether surpised if they were exact. I think it seems obvious that SI very succesful with massive sales. Huge majority of those sales likely barely engage with detail of game and so dont notice problems. We wish SI kept caring PR wise about those who do interact with game. I've already bought new FM despite promis myself I wont. I am horrified by the news on FM 21 so far, although I accept it is not all news on FM 21. I also want to say further to the discussions existing past pages that I hated the old videos with Miles, just like I hate every single piece of PR News this year. However, although it was still Miles who did it (and so like many that would make me against it) I thought past features like the twitter feature roulette were excellent work, as it was clear and every body knows the feature was tiny. If Miles feature roulette said feature #939 was a miniscule thing then no problem, we know its miniscule. However, this year the headline feature should be feature #939 on roulette. Whats worse, as many people have posted so far the graphics issues endemic to past versions have clearly not been addressed, even if new animations are present. Orange crowd, insane stands etc. All I ask in FM is that I feel like my decisions have an impact. In FM 20 I never did feel like that, because I just win games and realise that accidental tactic setup scores the same goal 200 times. Why would I change to other tactic? When people put 1000 hours in an FM game they want to know they have done something other than just clickly button football game. Most us are here because we (used to) believe that. I don't believe that, but I of course give new game chance to see. 4 Link to post Share on other sites More sharing options...
Administrators Neil Brock Posted October 19, 2020 Author Administrators Share Posted October 19, 2020 Just as a reminder, if people have any concerns or issues with moderating or anything related to how these forums are run, please use the Contact Us option at the bottom of the forum. These threads are for the discussion of Football Manager. Thanks. 1 Link to post Share on other sites More sharing options...
FairyTailed Posted October 19, 2020 Share Posted October 19, 2020 6 hours ago, Rashidi said: Oddly enough I was dreaming last night of a new role, and the option to have ball playing defenders doing overlaps. BPD overlapping can happen and has happened in FM21 but its a curious conjunction of events in a game that need to occur and it isn't a strategy that you can rely on. So last night I dreamt it appeared in the game, however it was an interesting TI, cos it would only work well if you chose the right roles in central midfield. Here's hoping dreams come true. I watch a lot of Inter Milan. Since the start of the season Conte has been deploying a 3-4-1-2 system that uses overlapping BPD's at times. We know Conte likes to create overloads on one side of the pitch. In his previous 3-5-2 that was done by having one side with a Mezzala on it (with the other two roles being anything similar to Regista and BBM - alterations like DLP (sup) and Carrilero and others are possible). In the 3-4-1-2 that mezzala player moves into an attacking midfielder role. I'm not quite sure what role it really is (Something like an AP(A), but it's not always possible for that role to help with overloads on a side. The mezzala is always in the width, the AM isn't always. It might have to drop deep to help or consider staying centrally for multiple reasons. This is why Conte started using overlapping BPD's to create the extra overload and width. And do you know what happens to the two Central Midfielders when a BPD overlaps? The one on the side of the overlapping BPD will drop into the BPD's slot in defense. A kind of reversed halfback where they drop down in build-up rather than in defense - and sometimes they move up again once the attack is fully ongoing. Half-Midfielder role incoming on defend and support duty? I know this is kind of off-topic, but it's just to confirm your dreams are so close to reality! Let's hope they put it in. 2 Link to post Share on other sites More sharing options...
Popular Post afailed10 Posted October 19, 2020 Popular Post Share Posted October 19, 2020 FM needs a complete revamp in the TC. It's clear the move away from sliders didn't go well. Back then at least players understood better the impact of their actions. Such as passing length, creative freedom, tempo etc. Replacing it with words makes its concepts more abstract. And abstract concepts are more prone to subjectivity and different interpretations. Same goes with mentality. How many players do really understand what mentality is in FM and what it entails? Is it risk? Do I want my center back to take more risks? what kind? it's 89minutes and we are 1 goal down, do I increase the overall risk of the team (mentality)? or do I lower so we make sure we don't waste possession and the couple attacks we have left? In my opinion that's the main issue of current FM, it's not clear how do you control the game. If you don't know the tools how can you achieve what you want? In a fighting game you clearly know which key is the low kick and the upper punch. As a matter of fact it seems that even the staff team don't fully understand how Mentality works in game. At least, the AI's mentality doesn't work properly. You see defensive teams just passing around the back, as a consequence of very low individual mentality. But given that it won't happen I'd be happy if they fixed the current ME. FM20 feels like a tweaked version of FM19 and I'm afraid FM21 will again be just another tweak that will be continually adjusted until the final patch. I'll try the demo but If I see 2nd division sides playing tikitaka between their keeper and cb's I'll skip this version altogether. 14 Link to post Share on other sites More sharing options...
Popular Post santy001 Posted October 19, 2020 Popular Post Share Posted October 19, 2020 Wait what? You're somehow arguing that there's more clarity between notch 11 and notch 12 of tempo than there from a couple of sentences following a general description of tempo? They've been gone for years. In FM you have an opposing team who are trying to negate and counteract what you do, not necessarily by directly opposing it but perhaps by trying to impose their own tactical approach on the game. You make the argument of knowing which key is the low kick and the upper punch, your opponent in that game doesn't just let you hit them with those moves because you know the key. FM lets you know what a higher tempo is, it lets you know what more attacking play is. It doesn't mean it will work just because you want to do that. 12 Link to post Share on other sites More sharing options...
Popular Post upthetoon Posted October 19, 2020 Popular Post Share Posted October 19, 2020 i'm surprise no one has mentioned Euro Truck Simulator 2 which is very similar to what we having with FM. It's a very niche market. The developers got it spot in the development concept of the game. Though the game was released in 2012, they have been slowly working under the hood to bring in the latest graphical improvement & advancement into the game (e.g DX11 support, advance truck physics etc). The community at large provides the cosmetics that adds to immersion like roads, signs & city details that is quite simply too much for the small time development to handle. The community has done a brilliant job even replicating an entire city 1:1 scale which is impossible for the developer to do. SI with the FM franchise as so much more potential if perhaps they can emulate that approach. Concepts like stadium designs & press/player interactions & in-game social media tweets can be left to the community. SI should find a way to develop the interactions such that the community can edit and create their own responses. Just imagine a update that adds over 1,000 unique lines in press conferences & player interactions and over 5,000 unique social media tweets. SI simply needs to work on the AI & logic that prompts the questions and answers. Everything else can be left to the community who are more than willing to assist in this! This is the way forward, instead of focusing on opening of arms & throwing bottles and considering that a 'headline feature.' If SI can leave the aesthetics to the community, they can dedicate all their resources to the Match Engine & AI & trying to bring the latest graphics advancement into their engine, just imagine how far this game can go. 18 Link to post Share on other sites More sharing options...
afailed10 Posted October 19, 2020 Share Posted October 19, 2020 20 minutos atrás, santy001 disse: Wait what? You're somehow arguing that there's more clarity between notch 11 and notch 12 of tempo than there from a couple of sentences following a general description of tempo? They've been gone for years. In FM you have an opposing team who are trying to negate and counteract what you do, not necessarily by directly opposing it but perhaps by trying to impose their own tactical approach on the game. You make the argument of knowing which key is the low kick and the upper punch, your opponent in that game doesn't just let you hit them with those moves because you know the key. FM lets you know what a higher tempo is, it lets you know what more attacking play is. It doesn't mean it will work just because you want to do that. Yes sliders make it more intuitive imo. Passing for instance. Even today people ask in these forums if passing "more direct" will increase the length of passing or if you're just making your team passing more vertically and straight to the point. Whilst with sliders it was obvious you were increasing or decreasing the passing length. Much easier interpretation. I'm not saying the sliders should be definitive version just that the TC still needs a lot of work. Add more options but at the same time make it easier to understand what each option do. Regarding the AI "negating" you by passing yourself to death forcing you to abandon known tactics such as a 433 in favor of top heavy formations is also wrong. Just play a few seasons and notice Ai vs Ai games. Most managers who use 433/4141 are gone from the spotlight and replaced by managers who favor 442,352 and other formations. 2 Link to post Share on other sites More sharing options...
Wakers Posted October 19, 2020 Share Posted October 19, 2020 There's an offer on a popular fm fan site for fm21 going through cdkeys. Did cdkeys go legit or is still unauthorised disrtibution? Link to post Share on other sites More sharing options...
CEVR1996 Posted October 19, 2020 Share Posted October 19, 2020 3 minutos atrás, upthetoon disse: i'm surprise no one has mentioned Euro Truck Simulator 2 which is very similar to what we having with FM. It's a very niche market. The developers got it spot in the development concept of the game. Though the game was released in 2012, they have been slowly working under the hood to bring in the latest graphical improvement & advancement into the game (e.g DX11 support, advance truck physics etc). The community at large provides the cosmetics that adds to immersion like roads, signs & city details that is quite simply too much for the small time development to handle. The community has done a brilliant job even replicating an entire city 1:1 scale which is impossible for the developer to do. SI with the FM franchise as so much more potential if perhaps they can emulate that approach. Concepts like stadium designs & press/player interactions & in-game social media tweets can be left to the community. SI should find a way to develop the interactions such that the community can edit and create their own responses. Just imagine a update that adds over 1,000 unique lines in press conferences & player interactions and over 5,000 unique social media tweets. SI simply needs to work on the AI & logic that prompts the questions and answers. Everything else can be left to the community who are more than willing to assist in this! This is the way forward, instead of focusing on opening of arms & throwing bottles and considering that a 'headline feature.' If SI can leave the aesthetics to the community, they can dedicate all their resources to the Match Engine & AI & trying to bring the latest graphics advancement into their engine, just imagine how far this game can go. This is already being accomplished in the form of community made graphical enhancements such as face, logo and kit packs which add an extra layer of visual appeal to the game but things could likely be taken one step further by expanding community modding to other areas of the game that up to now, have solely been under SI development team's responsibility. I'm merely speculating here yet it does seem to be a feasible possibility since it's been successfully done elsewhere. Link to post Share on other sites More sharing options...
forameuss Posted October 19, 2020 Share Posted October 19, 2020 1 hour ago, Christmas said: I've already bought new FM despite promis myself I wont. I am horrified by the news on FM 21 so far, although I accept it is not all news on FM 21. And there you have it, the problem you've created for yourself. 4 Link to post Share on other sites More sharing options...
grade Posted October 19, 2020 Share Posted October 19, 2020 9 minutes ago, upthetoon said: i'm surprise no one has mentioned Euro Truck Simulator 2 which is very similar to what we having with FM. It's a very niche market. The developers got it spot in the development concept of the game. Though the game was released in 2012, they have been slowly working under the hood to bring in the latest graphical improvement & advancement into the game (e.g DX11 support, advance truck physics etc). The community at large provides the cosmetics that adds to immersion like roads, signs & city details that is quite simply too much for the small time development to handle. The community has done a brilliant job even replicating an entire city 1:1 scale which is impossible for the developer to do. SI with the FM franchise as so much more potential if perhaps they can emulate that approach. Concepts like stadium designs & press/player interactions & in-game social media tweets can be left to the community. SI should find a way to develop the interactions such that the community can edit and create their own responses. Just imagine a update that adds over 1,000 unique lines in press conferences & player interactions and over 5,000 unique social media tweets. SI simply needs to work on the AI & logic that prompts the questions and answers. Everything else can be left to the community who are more than willing to assist in this! This is the way forward, instead of focusing on opening of arms & throwing bottles and considering that a 'headline feature.' If SI can leave the aesthetics to the community, they can dedicate all their resources to the Match Engine & AI & trying to bring the latest graphics advancement into their engine, just imagine how far this game can go. The only issue, i saw and still see with FM stadium editor, is that SI probably fears a licensing issues. I mean we are at the age of a lot of egos and lot of clubs want to milk as much more money they can in any way they can. A few several FM fan sites have received letter cease and desist because they distributed megapacks of logos and what not, stadiums would be no different. I would love the game to be more customisable, and yes I agree that a sort of Fm stadium editor or a way to edit stadiums would be a nice addition. 1 Link to post Share on other sites More sharing options...
forameuss Posted October 19, 2020 Share Posted October 19, 2020 3 minutes ago, grade said: The only issue, i saw and still see with FM stadium editor, is that SI probably fears a licensing issues. I mean we are at the age of a lot of egos and lot of clubs want to milk as much more money they can in any way they can. A few several FM fan sites have received letter cease and desist because they distributed megapacks of logos and what not, stadiums would be no different. I would love the game to be more customisable, and yes I agree that a sort of Fm stadium editor or a way to edit stadiums would be a nice addition. I don't think that holds too much water, when they seem happy to let people get around kit/badge licensing. Although you could be right, as entities holding these rights have only gotten more aggressive recently. For me, as a developer, it's one of two things. Either SI flat-out don't want to offer that feature through some personal preference (so a won't, rather than a can't) or the way stadiums are built in-game, it's nowhere near as simple as people make out to make them editable. If it takes, say, a month of man-hours to get stadiums to a point where they can be modded, even before the actual modding tools themselves, is that an important enough change to enough people to make it worthwhile? Hell, substitute in any aesthetic change to the game and the question is the same. It's likely the question asked most often within SI. You can't please everyone. 1 Link to post Share on other sites More sharing options...
akm.91 Posted October 19, 2020 Share Posted October 19, 2020 There is no excuse they can’t provide a stadium editor. Not a single excuse. 5 Link to post Share on other sites More sharing options...
themadsheep2001 Posted October 19, 2020 Share Posted October 19, 2020 12 minutes ago, forameuss said: I don't think that holds too much water, when they seem happy to let people get around kit/badge licensing. Although you could be right, as entities holding these rights have only gotten more aggressive recently. For me, as a developer, it's one of two things. Either SI flat-out don't want to offer that feature through some personal preference (so a won't, rather than a can't) or the way stadiums are built in-game, it's nowhere near as simple as people make out to make them editable. If it takes, say, a month of man-hours to get stadiums to a point where they can be modded, even before the actual modding tools themselves, is that an important enough change to enough people to make it worthwhile? Hell, substitute in any aesthetic change to the game and the question is the same. It's likely the question asked most often within SI. You can't please everyone. It's not just about making things look like certain things, but also how others can do it, like certain teams we never ever discuss here. Has to be walked carefully. I don't think people realise the extent licensing has an impact, especially in a sport as wealthy and litigious as football Link to post Share on other sites More sharing options...
Popular Post Icy Posted October 19, 2020 Popular Post Share Posted October 19, 2020 (edited) hace 40 minutos, upthetoon dijo: i'm surprise no one has mentioned Euro Truck Simulator 2 which is very similar to what we having with FM. It's a very niche market. The developers got it spot in the development concept of the game. Though the game was released in 2012, they have been slowly working under the hood to bring in the latest graphical improvement & advancement into the game (e.g DX11 support, advance truck physics etc). The community at large provides the cosmetics that adds to immersion like roads, signs & city details that is quite simply too much for the small time development to handle. The community has done a brilliant job even replicating an entire city 1:1 scale which is impossible for the developer to do. SI with the FM franchise as so much more potential if perhaps they can emulate that approach. Concepts like stadium designs & press/player interactions & in-game social media tweets can be left to the community. SI should find a way to develop the interactions such that the community can edit and create their own responses. Just imagine a update that adds over 1,000 unique lines in press conferences & player interactions and over 5,000 unique social media tweets. SI simply needs to work on the AI & logic that prompts the questions and answers. Everything else can be left to the community who are more than willing to assist in this! This is the way forward, instead of focusing on opening of arms & throwing bottles and considering that a 'headline feature.' If SI can leave the aesthetics to the community, they can dedicate all their resources to the Match Engine & AI & trying to bring the latest graphics advancement into their engine, just imagine how far this game can go. Good point, SI should work on making the game even more open for modding. Text sims community is very niche, but just because that, the fans are very enthusiastic and whiling to work for free. I remember when the FM games display was just text based that the text were editable by the user (maybe they still are), so we could create a richer experience. Why not to open all the texts from the game to the community? press, players interactions, etc? We are all tired of reading the same interviews and players reactions for the past years, why can't we have it open for these with good writing skills to mod them for the rest of us? what about the Stadiums? why do still have locked/hidden league or team features in the editor? like why is it hardcoded and not editable that Atl Bilbao can only sign Basque players? What if i want a Bilbao full of foreign players as a roleplaying chalenge? or what if I want to set that Real Madrid can only sign players from Madrid? why isn't that editable in the editor? See the sample of other sports sims like OOTP, there are tons of mods for it, the interaction between the company owner Markus and the fans is much better than here, and is not that he is kissed and hugged all the time either, fans are as rabid there than us here, as in fact if we are as critics here is because we love this game and it's a part of our entertainment lifes for over 20 years, and we want it to be for the next 20 years as well. As a sample of OOTP interaction with the developers, I won't ever forget when I was a heavy modder and beta tester for that game and in a thread about the next version of the game in the general forums, I created a mockup of the lineups screen how in envisioned it and posted it. It was praised by plenty of fans, and Markus himself said he liked the idea and he would implement it. In fact that was the final lineups screen and still is a few versions later, of course much better done by his design team than my mockup. I felt so proud and happy and I kept doing mods for OOTP for a long time. At the end mods also help sales, I wonder how many of us would play FM as much without logos, updated database, realistic injuries, etc. Regarding patches, OOTP has patches during the whole year as FM used to have, until this politic of just releasing a few patches until March and then abandoning us until next version (we had patches after that but to add some compatibility with Stadia or stuff like that), no matter how unhappy we are with the ME. I can't understand this, it's not that we have a totally new ME every year, it's just an evolution, so why not to provide us each of these evolutions to test them all year long? why can't we select the ME version we want to use like we can select the database we want to use? If done well, it won't be a problem for bug reporting as the pkm probably have the ME version attached to them and you can also educate the user base to report the ME version in every bug report. Even EA has that, they keep releasing "match tuners" all season in NHL and you can chose the "tuner" you want to use. Also if the problem is the multiplayer syncing, just force that all the players must select the same ME version to play, or that the hosts sets it on the game creation. I'm sure some people would prefer to use the beta ME or the long passes ME that at least made you paid for gegenpressing. Another example of niche games is Paradox, their forums are at war always with rabid fans questioning an criticising, but the developers must have a thicker skin and still interact (like Neil does here), they have blogs about new features, the fans know what they can expect and when, they keep patching the game and adding new stuff for years after release (also paid DLCs that are criticised but purchased), etc. Niche games need their fans and modding community the most, and at FM I have the feeling that they don't want their games modded at all if possible, that is probably not true but... it's what it's shown. Same goes with patching, it's like "we don't want to patch the game too much or they won't buy next version" but that is a totally wrong approach that makes the fans even more angry and no matter how patched and good is FMXX, we will keep buying version after version because the extra features and even if it's just because the DB, we don't need an unfinished ME to buy the next one hoping it will be fixed, in fact that could lead to angry fans not buying anymore. I had the luxury of interacting with an historical employee of FM in another text sims community and I know how hard SI work, how passionate they are for FM, that they are not motivated by money but to create the best football sim ever, so I wonder if SEGA pressure is that made this company change for the worse regarding interacting with the community, not patching games as much, etc, and looking more like EA than to a niche developer. Edited October 19, 2020 by Icy 15 Link to post Share on other sites More sharing options...
akm.91 Posted October 19, 2020 Share Posted October 19, 2020 Has Football Manager ever responded to anyone in any capacity about why a stadium editor can not be provided? Genuinely curious considering it’s a feature many people have asked for year after year... 2 Link to post Share on other sites More sharing options...
wkdsoul Posted October 19, 2020 Share Posted October 19, 2020 1 minute ago, akm.91 said: Has Football Manager ever responded to anyone in any capacity about why a stadium editor can not be provided? Genuinely curious considering it’s a feature many people have asked for year after year... Pretty sure they have, and Miles has on twitter. Licensing, and cost-effectiveness (having to render/create every/more types of stand in the 3D engine) prob the most obvious. Link to post Share on other sites More sharing options...
akm.91 Posted October 19, 2020 Share Posted October 19, 2020 Just now, wkdsoul said: Pretty sure they have, and Miles has on twitter. Licensing, and cost-effectiveness (having to render/create every/more types of stand in the 3D engine) prob the most obvious. Fair enough, must of missed that. But damn, we must be asking too much of them, having to create more types of 3D stands/stadiums in a game with a 3D option...shocking of us 🤷🏻♂️ You can manage hundreds of teams on the game, but only play in about 5 different stadiums. Totally realistic. Really helps with the immersion. 3 Link to post Share on other sites More sharing options...
CEVR1996 Posted October 19, 2020 Share Posted October 19, 2020 (edited) I honestly believe FM also needs a greater degree of engagement outside player/media interactions, tactics and the dreaded matchdays as this would help quench the sorrows of losing a game whilst we advanced to the next one, building back our mood between the single most important events of our role as a manager. Real world managers have more going on in their lives than just matches, tactical instructions and speaking to other football intervenients as we all know and I'm well aware that a game hoisting the name "Football Manager" can't be significantly deviating from the sporting niche it represents. Nevertheless, FIFA Manager for example gave you the ability to buy property and build a family, yes, these features were very rudimentary and not at all indepth but they were something to distract you from the exclusively football related matters and thus, helped enriching your overall experience. Doesn't have to be anything super fancy, just a few more different options other than the usual mundane stuff to keep you distracted while scrolling through the game menus when not playing an actual match. Edited October 19, 2020 by CEVR1996 Link to post Share on other sites More sharing options...
wkdsoul Posted October 19, 2020 Share Posted October 19, 2020 Just now, akm.91 said: Fair enough, must of missed that. But damn, we must be asking too much of them, having to create more types of 3D stands/stadiums in a game with a 3D option...shocking of us 🤷🏻♂️ You can manage hundreds of teams on the game, but only play in about 5 different stadiums. Totally realistic. Really helps with the immersion. You know they'll get requests for every type of stand once they start though. (actually, del rio fc, have a tunnel with a corner stand etc etc can you make/draw that). a better choice for lower league teams though so you can see stadium growth would be decent though. (lower capacity isnt a super stadium but with no-one in it for Div 6 teams) Link to post Share on other sites More sharing options...
Popular Post aj6658 Posted October 19, 2020 Popular Post Share Posted October 19, 2020 At the end of the day, every single FM customer just wants a tactically deep ME. One where adjusting your tactics makes big gains/losses on the pitch. Currently it feels all skin deep ( Swear the option for low crosses is all cosmetic and doesn't actually change anything in the game) . The most important part of the game is neglected. Yes they invest in it each year but there have been glaring issues with it for years. And its been said time and time again, and i will say it once more. There is no competition. Fixing the ME is complex, expensive and difficult. Why spend the money on an engineer who would design an attacking system when you can spend a fraction of that money on a less experienced engineer who can make options for hugging and player and the reaction. One requires complex calculations to get it right, the other requires a relatively simple probability matrix. 10 Link to post Share on other sites More sharing options...
Tiger666 Posted October 19, 2020 Share Posted October 19, 2020 Personally all I want is a better match engine, that and finally fixing the long-standing bugs such as custom views not spacing properly. 1 Link to post Share on other sites More sharing options...
Mars_Blackmon Posted October 19, 2020 Share Posted October 19, 2020 7 minutes ago, CEVR1996 said: I honestly believe FM also needs a greater degree of engagement outside player/media interactions, tactics and the dreaded matchdays as this would help quench the sorrows of losing a game whilst we advanced to the next one, building back our mood between the single most important events of our role as a manager. Real world managers have more going on in their lives than just matches, tactical instructions and speaking to other football intervenients as we all know and I'm well aware that a game hoisting the name "Football Manager" can't be significantly deviating from the sporting niche it represents. Nevertheless, FIFA Manager for example gave you the ability to buy property and build a family, yes, these features were very rudimentary and not at all indepth but they were something to distract you from the exclusively football related matters and thus, helped enriching your overall experience. Doesn't have to be anything super fancy, just a few more different options other than the usual mundane stuff to keep you distracted while scrolling through the game menus when not playing an actual match. Lol imagine that being a headline feature. This place would blow up. i personally explore the other leagues and engage in the massive football world I loaded up. I can spend hours between looking around the world before I even get to my next game. Link to post Share on other sites More sharing options...
Mars_Blackmon Posted October 19, 2020 Share Posted October 19, 2020 5 minutes ago, aj6658 said: At the end of the day, every single FM customer just wants a tactically deep ME. One where adjusting your tactics makes big gains/losses on the pitch. Currently it feels all skin deep ( Swear the option for low crosses is all cosmetic and doesn't actually change anything in the game) . Its a scandal that the most important part of the game is neglected. Yes they invest in it each year but there have been glaring issues with it for years. And its been said time and time again, and i will say it once more. There is no competition. Fixing the ME is complex, expensive and difficult. Why spend the money on an engineer who would design an attacking system when you can spend a fraction of that money on a less experienced engineer who can make options for hugging and player and the reaction. One requires complex calculations to get it right, the other requires a relatively simple probability matrix. Or the match engine is just hard to get right. Big giant EA can’t even get Madden or FIFA right and their head coach game from way back was a joke on the field... 2 Link to post Share on other sites More sharing options...
CEVR1996 Posted October 19, 2020 Share Posted October 19, 2020 1 minuto atrás, Mars_Blackmon disse: Lol imagine that being a headline feature. This place would blow up. i personally explore the other leagues and engage in the massive football world I loaded up. I can spend hours between looking around the world before I even get to my next game. It can't be worse than adding the option to deploy body language in your personal interactions and calling that an headline feature though. It could have just been pointed out as a minor feature instead. Anyway yeah, I usually do the same, going through teams and players across the game's database to see how they're performing in the current simulation but would still nonetheless like to have more available options to explore while advancing time between matches. Link to post Share on other sites More sharing options...
Popular Post XaW Posted October 19, 2020 Popular Post Share Posted October 19, 2020 20 minutes ago, CEVR1996 said: Nevertheless, FIFA Manager for example gave you the ability to buy property and build a family, yes, these features were very rudimentary and not at all indepth but they were something to distract you from the exclusively football related matters and thus, helped enriching your overall experience. Doesn't have to be anything super fancy, just a few more different options other than the usual mundane stuff to keep you distracted while scrolling through the game menus when not playing an actual match. This is probably one of the things that would turn me away from FM. I want football, if I want to build a family or a house, I'd play the Sims... 9 Link to post Share on other sites More sharing options...
Tony Wright 747 Posted October 19, 2020 Share Posted October 19, 2020 32 minutes ago, themadsheep2001 said: It's not just about making things look like certain things, but also how others can do it, like certain teams we never ever discuss here. Has to be walked carefully. I don't think people realise the extent licensing has an impact, especially in a sport as wealthy and litigious as football It is just indictment of how much greed has crept into football, such a shame really and is the reason that I actually bought FM20 even though I don't really intend to play it (for reasons that I have already discussed) but to support SI in their fight against that greedy team across the border in Trafford. Link to post Share on other sites More sharing options...
CEVR1996 Posted October 19, 2020 Share Posted October 19, 2020 (edited) 4 minutos atrás, XaW disse: This is probably one of the things that would turn me away from FM. I want football, if I want to build a family or a house, I'd play the Sims... I only brought that up as an example of a feature that isn't intricately connected to the footballing world as a way to add more depth to the simulation universe, doesn't mean I want to see the option to build a family in the game or even care about it. There's tons of other more interesting things that could be added just to give you something else to pay mind to beyond the same usual stuff over and over again. Edited October 19, 2020 by CEVR1996 Link to post Share on other sites More sharing options...
Mars_Blackmon Posted October 19, 2020 Share Posted October 19, 2020 11 minutes ago, CEVR1996 said: It can't be worse than adding the option to deploy body language in your personal interactions and calling that an headline feature though. It could have just been pointed out as a minor feature instead. Anyway yeah, I usually do the same, going through teams and players across the game's database to see how they're performing in the current simulation but would still nonetheless like to have more available options to explore while advancing time between matches. I get it, I do want the money earned to mean something in the game though. But I would have no interest in building a home and a family lol. I’d be ok with a massively dumb down version of just investing in things and not actually building. A few kids could become players. Link to post Share on other sites More sharing options...
FlorianAlbert9 Posted October 19, 2020 Share Posted October 19, 2020 (edited) Media is important factor in football world. But I think SI is going in the wrong direction. Media interaction is useless in itself and even harmful in the game. Harmful 'cause the the different frequency (2 weekly press conf. against 5 daily) between reality and game leads us to tire quickly. Useless 'cause the most important part Is missing: the context, the world creation. what make great media is not the questions in conferences. But the world behind them: the legacy, the glory, the battls, the sense of you're not playing alone. FM fails in this. It's always seems you against the throphy while should be you against Mourinho (or Guardiola or...etc / or teams) to win the throphy. It is an huge difference. And players. What make great this sport are the players. In FM they seems only stickers. There no legacy (icons). There no current war (between great players). There isn't Pelé*, there isn't Messi/CR7 battle. *Yes we have It in nation legends, but only like a name Edited October 19, 2020 by FlorianAlbert9 7 Link to post Share on other sites More sharing options...
XaW Posted October 19, 2020 Share Posted October 19, 2020 2 minutes ago, CEVR1996 said: I only brought that up as an example of a feature that isn't intricately connected to the footballing world as a way to add more depth to the simulation universe, doesn't mean I want to see the option to build a family in the game or even care about it. There's tons of other more interesting things that could be added just to give you something else to pay mind to beyond the same usual stuff over and over again. Well, if they add it, I'd completely ignore it, and if were mandatory, I'd probably leave the series as a whole. I have no interest in those things in FM. I want football to be the focus and the stuff that goes on in the club. Outside the clubs walls, I couldn't be less interested, in the same way as I'm not interested in social media in the game, or anything else like that. 1 Link to post Share on other sites More sharing options...
CEVR1996 Posted October 19, 2020 Share Posted October 19, 2020 1 minuto atrás, Mars_Blackmon disse: I get it, I do want the money earned to mean something in the game though. But I would have no interest in building a home and a family lol. Me neither heh, that was merely an example I took from the FIFA Manager franchise to emphasise my point regarding the subject. Link to post Share on other sites More sharing options...
Mars_Blackmon Posted October 19, 2020 Share Posted October 19, 2020 2 minutes ago, FlorianAlbert9 said: Media is important factor in football world. But I think SI is going in the wrong direction. Media interaction is useless in itself and even harmful in the game. Harmful 'cause the the different frequency (2 weekly press conf. against 5 daily) between reality and game leads us to tire quickly. Useless 'cause the most important part Is missing: the context, the world creation. what make great media is not the questions in conferences. But the world behind them: the legacy, the glory, the battls, the sense of you're not playing alone. FM fails in this. It's always seems you against the throphy while should be you against Mourinho (or Guardiola or...etc / or teams) to win the throphy. It is an huge difference. And players. What make great this sport are the players. In FM they seems only stickers. There no legacy (icons). There no current war (between great players). There isn't Pelé, there isn't Messi/CR7 battle. This is way the game need to have more interactions. 1 Link to post Share on other sites More sharing options...
KingCanary Posted October 19, 2020 Share Posted October 19, 2020 I do feel like SI could head off a lot of these issues by also just putting out a youtube video of the match engine in action- just 20 minutes or so of game time played in 'full game mode.' I don't care if I can hug a player or throw a water bottle, but if you show me a match engine where wide players square the ball or pull it back instead of shooting from stupid angles then I'll make my preorder today. 4 Link to post Share on other sites More sharing options...
CEVR1996 Posted October 19, 2020 Share Posted October 19, 2020 2 minutos atrás, XaW disse: Well, if they add it, I'd completely ignore it, and if were mandatory, I'd probably leave the series as a whole. I have no interest in those things in FM. I want football to be the focus and the stuff that goes on in the club. Outside the clubs walls, I couldn't be less interested, in the same way as I'm not interested in social media in the game, or anything else like that. Football has to always be the main focus on a game like FM, I just think that it wouldn't hurt to have other optional, I repeat, optional features which allowed you to concentrate, even if only for a brief moment, on something else besides team talks, training, tactics etc, you know, the same usual shenanigans addressed in between matchdays. It's just my personal opinion regardless. Link to post Share on other sites More sharing options...
yolixeya Posted October 19, 2020 Share Posted October 19, 2020 (edited) 12 minutes ago, CEVR1996 said: Football has to always be the main focus on a game like FM, I just think that it wouldn't hurt to have other optional, I repeat, optional features which allowed you to concentrate, even if only for a brief moment, on something else besides team talks, training, tactics etc, you know, the same usual shenanigans addressed in between matchdays. It's just my personal opinion regardless. There were a few requests to implement something like the example from Premier manager and some other stuff like bribing the referees etc. and I think SI adressed this and their stance is that they don't want to move in that direction. So you will never see stuff outside of football on FM and you will probably never see any corruption in the FM world. Edited October 19, 2020 by yolixeya Link to post Share on other sites More sharing options...
aj6658 Posted October 19, 2020 Share Posted October 19, 2020 23 minutes ago, Mars_Blackmon said: Or the match engine is just hard to get right. Big giant EA can’t even get Madden or FIFA right and their head coach game from way back was a joke on the field... So its hard so lets just not bother and keep giving them our money? I acknowledged that its difficult & Complex. I accept It requires alot from engineers and to get engineers/ train engineers to the level requires alot of money. My argument is there have been issues that have plagued the ME from years. Its not like the fan bases hasn't raised these issues on multiple occasions on multiple releases. To fix the issues with the ME requires moving resources away from these "headline" features which are easier and cheaper to do to the ME. Like i said, to develop a good attacking system costs several magnitudes more resources (in money, time and experience) than to update the reactions system. For the same amount of money, you can have more "headline" features = more marketing material. Re: EA - Dont know if youre referencing the general game or their management, in either case its not a fair comparison . if its the management mode - its not the core game. Completely different product. if you are speaking generally about the game, again not a fair comparison. They have competition so if for example no one liked the shooting - people will move to PES. This forces FIFA to invest in those problem areas. 1 Link to post Share on other sites More sharing options...
Popular Post autohoratio Posted October 19, 2020 Popular Post Share Posted October 19, 2020 40 minutes ago, aj6658 said: Currently it feels all skin deep ( Swear the option for low crosses is all cosmetic and doesn't actually change anything in the game) . The most important part of the game is neglected. Yes they invest in it each year but there have been glaring issues with it for years. They actually confirmed that the Low Crosses instruction essentially does nothing, because, in their reasoning, "players will only attempt to play a low cross when there is space in front of them to pull it off and the targeted player to receive it", but wide players never play first-time crosses when there is space to do so, or hardly ever try Man City-esque pullbacks, and advanced forwards don't make a run into open space enough. Instead, the wide player will dawdle so that the full back can catch up with them and block the cross which goes straight out for a corner/throw-in without any attempt to beat their man, or they'll send an overhit high cross to the far post for the winger on the other side to try and head (and that far-side winger will almost always try to head it, inevitably going over the crossbar, instead of attempting to control it/bring it down to shoot at goal with their feet while there aren't any opposing defenders in front of them.) I simply cannot understand how this illogicial behaviour made it through testing and the SI team decided "yep, this is realistic play that we see in every real life game of football." 10 Link to post Share on other sites More sharing options...
naterego93 Posted October 19, 2020 Share Posted October 19, 2020 Overhaul the M.E. & let us focus on the cosmetic crap as someone posted earlier. We can easily make skins & added lines of text with the social media feed, inbox etc. We don't care about hugging players or throwing bottles. You guys are bottleling it with the feature list & with COVID going around I don't think hugging is the best option either ironically. I'll stick to a game that actually plays like football on the M.E. but I hope you guys sort yourselves out & modernize the system requirements already. 6 Link to post Share on other sites More sharing options...
CEVR1996 Posted October 19, 2020 Share Posted October 19, 2020 6 minutos atrás, autohoratio disse: They actually confirmed that the Low Crosses instruction essentially does nothing, because, in their reasoning, "players will only attempt to play a low cross when there is space in front of them to pull it off and the targeted player to receive it", but wide players never play first-time crosses when there is space to do so, or hardly ever try Man City-esque pullbacks, and advanced forwards don't make a run into open space enough. Instead, the wide player will dawdle so that the full back can catch up with them and block the cross which goes straight out for a corner/throw-in without any attempt to beat their man, or they'll send an overhit high cross to the far post for the winger on the other side to try and head (and that far-side winger will almost always try to head it, inevitably going over the crossbar, instead of attempting to control it/bring it down to shoot at goal with their feet while there aren't any opposing defenders in front of them.) I simply cannot understand how this illogicial behaviour made it through testing and the SI team decided "yep, this is realistic play that we see in every real life game of football." You know something isn't quite right when finding yourself in awe once a wide player actually manages to deliver a cross before an opposition defender catches up to them and effectively denies the crossing opportunity. What should be the norm is in fact, the occasional exception. Same goes for those rare instances when a player making a diagonal run into the box from a wide position decides to pass the ball to a free teammate in the middle instead of smashing it to the side netting or against the keeper's static frame. Link to post Share on other sites More sharing options...
Pasonen Posted October 19, 2020 Share Posted October 19, 2020 (edited) 20 minutes ago, autohoratio said: but wide players never play first-time crosses when there is space to do so I'm hoping this is fixed by different scenarios. 1) Team tries to play risky cross too much compared to their skills -> more interrupted crosses and counters. NO throw-ins or corners as a reward.(fm20) 2) balls get through more often but defence handle them well and start a counter. NO panic clear every time.(fm20) 3)cross ball headed away by defenders and defending team reacts to looseball. NOT just stand and wait attacker take it again.(fm20) These added to the normal headed or shot freely to a cross. Edited October 19, 2020 by Pasonen 2 Link to post Share on other sites More sharing options...
KiLLu12258 Posted October 19, 2020 Share Posted October 19, 2020 (edited) i finally want that its possible to go "all in" for the last minutes. Its so damn frustrating if its like 0:1 in a KO game and your players passing at the defense like they have 45 minutes left for a goal. Its another thing killing the immersion completely. Totally missing the feeling on the pitch that a team is truly try to get the damn ball into the box. Edited October 19, 2020 by KiLLu12258 1 Link to post Share on other sites More sharing options...
CEVR1996 Posted October 19, 2020 Share Posted October 19, 2020 As it's been mentioned here previously, this apparent inability for the AI to undertake the sensible decision of receiving the ball properly before having a shot, performing a skill or doing a pass instead of straight up heading it somewhere at random without a care in the world when not being closely marked by the opposition, is as annoying as it is unrealistic and frequently kills what could otherwise be a fruitful passage of play. Link to post Share on other sites More sharing options...
MrPompey Posted October 19, 2020 Share Posted October 19, 2020 1 hour ago, akm.91 said: Fair enough, must of missed that. But damn, we must be asking too much of them, having to create more types of 3D stands/stadiums in a game with a 3D option...shocking of us 🤷🏻♂️ You can manage hundreds of teams on the game, but only play in about 5 different stadiums. Totally realistic. Really helps with the immersion. Personally the Stadium issue is unfortunate and does take away from game immersion but I would rather the bulk of the SI effort spent on bug fixing existing issues but most importantly the ME being updated which of course will not be a small undertaking Link to post Share on other sites More sharing options...
SazoJohnno Posted October 19, 2020 Share Posted October 19, 2020 It's Monday! Cannot wait for the new feature peek to come out today. 2 Link to post Share on other sites More sharing options...
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