Tyburn Posted January 14, 2021 Share Posted January 14, 2021 3 minutes ago, vourtsio said: Oh my god....stupid me!!! That was the problem....unbelievable!!! So embarrasing!!!! it seems accidentaly i clicked on it and thought it was a bug....Oh god! Haha. Brilliant. We’ve all done it mate. Glad it’s sorted for you Link to post Share on other sites More sharing options...
jasr10 Posted January 15, 2021 Share Posted January 15, 2021 On 16/12/2020 at 15:59, lembergman said: @FaronizerYo, a mi pesar, no sé cómo hacer estos paneles. Y no estoy seguro de poder encontrar tiempo para aprender, porque estoy ocupado con la mascarilla cuando tengo tiempo libre. Pero sugeriría esta opción. Hecho en photoshop !!! good, it's a very nice skin to see, you can't share it, it would be very good to try it, thank you. Link to post Share on other sites More sharing options...
Carambau Posted January 15, 2021 Share Posted January 15, 2021 On 03/12/2020 at 22:43, pikawa94 said: Damn this looks nice! I love the city pics inclusion. Care to share a link? Link to post Share on other sites More sharing options...
wkdsoul Posted January 20, 2021 Share Posted January 20, 2021 Decided on a reshuffle of panels and new font.. looks ok i think,. Link to post Share on other sites More sharing options...
Sheffield Hammer Posted January 20, 2021 Share Posted January 20, 2021 39 minutes ago, wkdsoul said: Decided on a reshuffle of panels and new font.. looks ok i think,. Looks amazing! Any idea on a release date for this? Link to post Share on other sites More sharing options...
a31632 Posted January 20, 2021 Share Posted January 20, 2021 On 10/12/2020 at 11:35, lugui said: Fantastic skin, congrats! Those sidebar icons and the font choice are beautiful. Congrats as well! What you've done on the scoreboard and clock is eye-catching. That scoreboard was taken from the “Dog skin” on FM Nation. Always good to give credit to people who create things, not people who copy/paste it in their own skin Link to post Share on other sites More sharing options...
jasr10 Posted January 20, 2021 Share Posted January 20, 2021 8 hours ago, wkdsoul said: Decidí una reorganización de paneles y una nueva fuente ... se ve bien, creo. very good, for when a skin update?? Thank you Link to post Share on other sites More sharing options...
wkdsoul Posted January 21, 2021 Share Posted January 21, 2021 11 hours ago, Sheffield Hammer said: Looks amazing! Any idea on a release date for this? Nah, this won’t be released. Just a side project Link to post Share on other sites More sharing options...
Sheffield Hammer Posted January 21, 2021 Share Posted January 21, 2021 7 hours ago, wkdsoul said: Nah, this won’t be released. Just a side project That's a shame. Ok, thanks. Link to post Share on other sites More sharing options...
lembergman Posted January 22, 2021 Share Posted January 22, 2021 took an empty space 1 Link to post Share on other sites More sharing options...
Tyburn Posted January 22, 2021 Share Posted January 22, 2021 (edited) 35 minutes ago, lembergman said: took an empty space Ok. So. You may know of the thread discussing putting player faces in that space. After much toil it has been left in a place where it looked to be impossible. Can I ask for the code please for the tv logo to appear there? Was it a direct cut and paste? Thanks. Edit: Equally happy with the small caption file you’re using uploaded Edited January 23, 2021 by Tyburn Link to post Share on other sites More sharing options...
lembergman Posted January 23, 2021 Share Posted January 23, 2021 skin 21\panels\match Спойлер <!-- TV logo picture --> <widget class="icon_button" id="inst" icon="icons/tv logos/tv logo" label_disabled="true" alignment="right" horizontal_gap="0" icon_alignment="centre" height="15" appearance=""> <layout class="stick_to_sides_attachment" alignment="right" inset="-100"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0"/> <record id="object_property"> <integer id="get_property" value="objt"/> <integer id="set_property" value="objt"/> </record> </widget> half of the code is unnecessary here :)) match caption panel small.xml tv logos.rar 1 Link to post Share on other sites More sharing options...
Doddo04 Posted January 23, 2021 Share Posted January 23, 2021 vor 5 Stunden schrieb lembergman: skin 21\panels\match Unsichtbaren Inhalt anzeigen <!-- TV logo picture --> <widget class="icon_button" id="inst" icon="icons/tv logos/tv logo" label_disabled="true" alignment="right" horizontal_gap="0" icon_alignment="centre" height="15" appearance=""> <layout class="stick_to_sides_attachment" alignment="right" inset="-100"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0"/> <record id="object_property"> <integer id="get_property" value="objt"/> <integer id="set_property" value="objt"/> </record> </widget> half of the code is unnecessary here :)) match caption panel small.xml 15 kB · 0 downloads tv logos.rar 148 kB · 0 downloads Where must I put the tv logos? In logos folder? Link to post Share on other sites More sharing options...
THE FM GURU Posted January 23, 2021 Share Posted January 23, 2021 2 Link to post Share on other sites More sharing options...
lembergman Posted January 23, 2021 Share Posted January 23, 2021 4 часа назад, Doddo04 сказал: Where must I put the tv logos? In logos folder? skin 21\graphics\icons\tv logos Link to post Share on other sites More sharing options...
Doddo04 Posted January 23, 2021 Share Posted January 23, 2021 vor 27 Minuten schrieb lembergman: skin 21\graphics\icons\tv logos Thanks which skin do you use? Link to post Share on other sites More sharing options...
lembergman Posted January 23, 2021 Share Posted January 23, 2021 2 часа назад, Doddo04 сказал: Thanks which skin do you use? this is my compilation for my and OPZ action style facepack 1 Link to post Share on other sites More sharing options...
jasr10 Posted January 24, 2021 Share Posted January 24, 2021 On 23/1/2021 at 12:16, THE FM GURU said: how good it looks, and those logos from where you got them have a very good view. Thank you. Link to post Share on other sites More sharing options...
lugui Posted January 24, 2021 Share Posted January 24, 2021 (edited) Em 20/01/2021 em 18:12, a31632 disse: That scoreboard was taken from the “Dog skin” on FM Nation. Always good to give credit to people who create things, not people who copy/paste it in their own skin Yes, I agree with you. I was not aware of that fact. Edited January 24, 2021 by lugui Link to post Share on other sites More sharing options...
daveh83 Posted January 24, 2021 Share Posted January 24, 2021 On 30/11/2020 at 00:21, Loda said: This is going to take a few months, may struggle to complete it for 2021 due to work commitments. The match screens are going to be a killer but I think there's potential for it to fit really well with the 2006 theme if I do it right. Unsure what to do with newer screens where there's no 2006 reference, just going to wing it for now whilst trying to keep it relatively minimal. Did you ever release this ? Link to post Share on other sites More sharing options...
daveh83 Posted January 24, 2021 Share Posted January 24, 2021 On 23/01/2021 at 11:16, THE FM GURU said: Have you made a sky sports skin? Link to post Share on other sites More sharing options...
gooseta Posted January 24, 2021 Share Posted January 24, 2021 (edited) I am a complete novice when it comes to skinning, I find the whole thing incredibly daunting and overwhelming and I am quite easily frustrated. With that said, I'm currently using FME Dark and have altered the font used in most of the skin. I've changed the main font to Open Sans, and the font which player names under pictures appear in to DIN 1451 (the standard font of Germany, you may have seen this on street signs etc. if you've ever visited), both fonts are available as free downloads. Am I the only person who finds the fonts used in FM a bit harsh on the eyes? Maybe it's just because I've already sunk 500 hours into 21,. I find open sans a bit nicer to look at, and slightly less condensed, although it is very similar to the default font (GT America) Edited January 24, 2021 by gooseta 1 Link to post Share on other sites More sharing options...
matiriffo Posted January 25, 2021 Share Posted January 25, 2021 On 23/01/2021 at 08:16, THE FM GURU said: Can u tell me how did you enlarged the size of the font of the commentaries ??? (brighton and hove albion kick things off) Link to post Share on other sites More sharing options...
a31632 Posted January 25, 2021 Share Posted January 25, 2021 10 minutes ago, matiriffo said: Can u tell me how did you enlarged the size of the font of the commentaries ??? (brighton and hove albion kick things off) "match commentary.xml" there is code for the text size Link to post Share on other sites More sharing options...
THE FM GURU Posted January 30, 2021 Share Posted January 30, 2021 On 26/01/2021 at 03:09, matiriffo said: Can u tell me how did you enlarged the size of the font of the commentaries ??? (brighton and hove albion kick things off) sorry its no my skin its a CLINCHED 21 skin (I have permission to post pic) Link to post Share on other sites More sharing options...
jasr10 Posted January 30, 2021 Share Posted January 30, 2021 6 hours ago, THE FM GURU said: lo siento, no es mi piel, es una piel CLINCHED 21 (tengo permiso para publicar una foto) you can't share the skin. Link to post Share on other sites More sharing options...
wkdsoul Posted February 1, 2021 Share Posted February 1, 2021 T 2 Link to post Share on other sites More sharing options...
jasr10 Posted February 1, 2021 Share Posted February 1, 2021 15 hours ago, wkdsoul said: T hello it looks very interesting. you won't do any updates to the gemini skin?? Link to post Share on other sites More sharing options...
wkdsoul Posted February 1, 2021 Share Posted February 1, 2021 4 minutes ago, jasr10 said: hello it looks very interesting. you won't do any updates to the gemini skin?? Nah, dont have time. I rarely even work on this. Link to post Share on other sites More sharing options...
DWCallaghan Posted February 3, 2021 Share Posted February 3, 2021 On 08/01/2021 at 14:35, ElTugaDiablo said: Default Purple Skin If someone is interest i can share this tomorrow! What you see is what you get, plus the match screen mods by @ michaeltmurrayuk ! All others panels are default.... No selector background and no instant result! I don´t use them! Graphics i use - Cut out Faces - Metallic Logos - FC´12 Kits - Background Megapack Has this been released ? Link to post Share on other sites More sharing options...
JamieTC13 Posted February 5, 2021 Share Posted February 5, 2021 (edited) This is mine pretty standard with with some extra panel's like the panel with the stadium on the club home screen and the real trophy pictures I cant play the game without logos, kits and player faces and all that, but it I love it how it is and I literally do the same every year Edited February 5, 2021 by jckc221013jamie 1 Link to post Share on other sites More sharing options...
QP Posted February 6, 2021 Share Posted February 6, 2021 On 01/02/2021 at 06:21, wkdsoul said: T That's impressive, looking very neat. Link to post Share on other sites More sharing options...
frank_olaf Posted February 8, 2021 Share Posted February 8, 2021 On 08/01/2021 at 20:13, a31632 said: It has been really challenging to get it to work and more importantly to KEEP it working. Sometimes I had it showing, made sure I cached the skin and when I closed and restarted the game (with all the same coding in place) it would all "magically disappear" again, So after many, many hours I got it to work and even when reloading the skin numerous times (as I am still making other skinning changes) it keeps showing as it should. A few key things, and please understand that there is NO guarantee that what I did will make it work for everyone. The forums here and wherever I looked all filled with people who don't seem to get this to work properly. "Tangfu" skin, has the correct coding in it, but I still don't get it to show with that skin loaded, as an example. I also tried FM Nation skin (Maruemon/"Jovovich" here on the skin and it also has the code to make it work in it, one version works, the next version not......... so really no logics to this and hopefully someone from SI can shed some light on this. Everything also depends on the "other" panels in everyone's skin, as I have shown with examples above, there is no "one shoe fits all" solution. I spend a whole day getting this to work yesterday. In FM 2021 the "old coding" is no longer working as a standard, maybe that contributes to all the issues people are having. Main thing to keep in mind: the "player condition" and "player fitness" code in the new game are now "PcOI" and "PftI", replacing the old code for these two (combined) in "PRCF". The files that I edited were: "team squad.xml", "team squad tactics panel.xml" and "match players bar widget". See screenshots for the changes I made to these xml files. It's important to "untick caching" in preferences. Also very important is (which is what I read on more forums where people mentioned they had issues to getting this to work, even with the correct code in these files) to not reload the skin as you would normally do with changes and expect this to work. What you need to do is start the game with the unaltered panels. Close the game, edit all the files (or insert the files) accordingly and with all changes done, start your game again. When it shows all the new changes, you are done and you can tick "caching" again. The change with the IBH panels was, as I mentioned, relatively simple, the code for player condition ("PcOI") needs to be added into the panels for it to show. Some resizing might be needed as obviously the icons take space away from other items in the panels. To summarize: the above is what I did to make it work in my skin, there is NO guarantee that this will work for everyone. Hi. I want to try this out but have a question about exactly what I need to do. Looking at the original file, I see: <record id="PcOI" auto_hide_priority="6" navigation_focus_target="false" /> <record id="PftI" auto_hide_priority="6" navigation_focus_target="false" /> Based on what I can see from your screenshots, I need to change the "6" to a "3". Is that correct? Is adding "width=30" needed? Do I need to make any other changes? Thanks Link to post Share on other sites More sharing options...
a31632 Posted February 8, 2021 Share Posted February 8, 2021 5 hours ago, frank_olaf said: Hi. I want to try this out but have a question about exactly what I need to do. Looking at the original file, I see: <record id="PcOI" auto_hide_priority="6" navigation_focus_target="false" /> <record id="PftI" auto_hide_priority="6" navigation_focus_target="false" /> Based on what I can see from your screenshots, I need to change the "6" to a "3". Is that correct? Is adding "width=30" needed? Do I need to make any other changes? Thanks You need to look in your xml file which “hide priority” value the “PcOI” code has. With me it was as shown in the screenshots. So leave the value the way it is. You need to add “width=30” or change that value as the icon takes less space of course compared to the “old” percentage/numbers, it takes more space. Any value between 27 and 30 is big enough, but I prefer 30. Link to post Share on other sites More sharing options...
_Ben_ Posted February 9, 2021 Share Posted February 9, 2021 (edited) On 01/02/2021 at 03:21, wkdsoul said: T @wkdsoul- Would you be able to share the season statistics panel please? Not seen one having so many statistics on before… Thanks in advance Edited February 14, 2021 by _Ben_ Link to post Share on other sites More sharing options...
Vince_957 Posted February 9, 2021 Share Posted February 9, 2021 (edited) On 08/01/2021 at 21:13, a31632 said: It has been really challenging to get it to work and more importantly to KEEP it working. Sometimes I had it showing, made sure I cached the skin and when I closed and restarted the game (with all the same coding in place) it would all "magically disappear" again, So after many, many hours I got it to work and even when reloading the skin numerous times (as I am still making other skinning changes) it keeps showing as it should. A few key things, and please understand that there is NO guarantee that what I did will make it work for everyone. The forums here and wherever I looked all filled with people who don't seem to get this to work properly. "Tangfu" skin, has the correct coding in it, but I still don't get it to show with that skin loaded, as an example. I also tried FM Nation skin (Maruemon/"Jovovich" here on the skin and it also has the code to make it work in it, one version works, the next version not......... so really no logics to this and hopefully someone from SI can shed some light on this. Everything also depends on the "other" panels in everyone's skin, as I have shown with examples above, there is no "one shoe fits all" solution. I spend a whole day getting this to work yesterday. In FM 2021 the "old coding" is no longer working as a standard, maybe that contributes to all the issues people are having. Main thing to keep in mind: the "player condition" and "player fitness" code in the new game are now "PcOI" and "PftI", replacing the old code for these two (combined) in "PRCF". The files that I edited were: "team squad.xml", "team squad tactics panel.xml" and "match players bar widget". See screenshots for the changes I made to these xml files. It's important to "untick caching" in preferences. Also very important is (which is what I read on more forums where people mentioned they had issues to getting this to work, even with the correct code in these files) to not reload the skin as you would normally do with changes and expect this to work. What you need to do is start the game with the unaltered panels. Close the game, edit all the files (or insert the files) accordingly and with all changes done, start your game again. When it shows all the new changes, you are done and you can tick "caching" again. The change with the IBH panels was, as I mentioned, relatively simple, the code for player condition ("PcOI") needs to be added into the panels for it to show. Some resizing might be needed as obviously the icons take space away from other items in the panels. To summarize: the above is what I did to make it work in my skin, there is NO guarantee that this will work for everyone. Hello, I tried to do it and followed all passages and I have a question: you said : "the code for player condition ("PcOI") needs to be added into the panels for it to show". But how do I put it if I change the old two codes into: "PRCF"? Because I followed the instructions and still don't show the old icon percentage. Thanks Oh I'm using a personal skin @a31632 Edited February 9, 2021 by Vince_957 Link to post Share on other sites More sharing options...
a31632 Posted February 9, 2021 Share Posted February 9, 2021 (edited) 56 minutes ago, Vince_957 said: Hello, I tried to do it and followed all passages and I have a question: you said : "the code for player condition ("PcOI") needs to be added into the panels for it to show". But how do I put it if I change the old two codes into: "PRCF"? Because I followed the instructions and still don't show the old icon percentage. Thanks Oh I'm using a personal skin @a31632 Please follow my posting here carefully. The quote you input has nothing to do with the changes made here. I was referring to adding a “health” icon to the “IBH” panels in the skin, if there are any in yours. If you don’t have IBH panels in your skin this wouldn’t be applicable. Also, please make sure, as I mentioned in our other discussion on “sortitoutsi.net” that you empty cache, reload skin and restart the game completely and that you have a “properties” folder in your skin (containing a “person properties” xml file. it looks like the changes made are correct, but even with all coding correctly done it might not work as I mentioned. The “Tangfu” skin didn’t show it with me either, just like some versions of the FMNation skin. (Some versions of this skin show the percentages other versions not), so it’s “hit and miss” I guess. Edited February 9, 2021 by a31632 Link to post Share on other sites More sharing options...
FMLuc Posted February 9, 2021 Share Posted February 9, 2021 2 hours ago, a31632 said: Please follow my posting here carefully. The quote you input has nothing to do with the changes made here. I was referring to adding a “health” icon to the “IBH” panels in the skin, if there are any in yours. If you don’t have IBH panels in your skin this wouldn’t be applicable. Also, please make sure, as I mentioned in our other discussion on “sortitoutsi.net” that you empty cache, reload skin and restart the game completely and that you have a “properties” folder in your skin (containing a “person properties” xml file. it looks like the changes made are correct, but even with all coding correctly done it might not work as I mentioned. The “Tangfu” skin didn’t show it with me either, just like some versions of the FMNation skin. (Some versions of this skin show the percentages other versions not), so it’s “hit and miss” I guess. Hi, I wanna try but how can I see if I have IBH panels in the skin I'm using and the "person properties"? Thanks Link to post Share on other sites More sharing options...
a31632 Posted February 9, 2021 Share Posted February 9, 2021 1 hour ago, FMLuc said: Hi, I wanna try but how can I see if I have IBH panels in the skin I'm using and the "person properties"? Thanks Look in the folders of your skin if you have “IBH” in the name of your xml files in the “panels/match” folder (of not there that means you don’t have any of course) for the condition/match sharpness numbers to show there needs to be a folder in the main skin folder (not in “panels”) named “properties” with the xml file “person properties” in it with coding “value=PRCF” in the “physical condition/Match sharpness” section of the file. Again, there is no guarantee, even with all coding correct it will 100% of the time working, but I just re-imaged my drive and reinstalled FM21 from scratch and when I loaded my skin it still worked as intended. So it’s definitely not a “fluke” to get it working Link to post Share on other sites More sharing options...
FMLuc Posted February 10, 2021 Share Posted February 10, 2021 51 minutes ago, a31632 said: Look in the folders of your skin if you have “IBH” in the name of your xml files in the “panels/match” folder (of not there that means you don’t have any of course) for the condition/match sharpness numbers to show there needs to be a folder in the main skin folder (not in “panels”) named “properties” with the xml file “person properties” in it with coding “value=PRCF” in the “physical condition/Match sharpness” section of the file. Again, there is no guarantee, even with all coding correct it will 100% of the time working, but I just re-imaged my drive and reinstalled FM21 from scratch and when I loaded my skin it still worked as intended. So it’s definitely not a “fluke” to get it working I'm using the base skin of michael and the relative mod for match panels and I don't know if I have the "IBH" but I have the "person properties" with the coding PRCF, how to get an IBH xml file? Link to post Share on other sites More sharing options...
a31632 Posted February 10, 2021 Share Posted February 10, 2021 6 minutes ago, FMLuc said: I'm using the base skin of michael and the relative mod for match panels and I don't know if I have the "IBH" but I have the "person properties" with the coding PRCF, how to get an IBH xml file? You don’t necessarily need it, they basically are edited xml files that show additional information during a match in the match full time/match half time screens and match in between highlights panels. If you have a base skin they are less relevant than when you have a “full blown” skin. With or without them the changes of the “icons to percentages” should be working, the only thing you won’t have is icons showing health in these specific panels. 1 Link to post Share on other sites More sharing options...
frank_olaf Posted February 10, 2021 Share Posted February 10, 2021 On 08/02/2021 at 15:29, a31632 said: You need to look in your xml file which “hide priority” value the “PcOI” code has. With me it was as shown in the screenshots. So leave the value the way it is. You need to add “width=30” or change that value as the icon takes less space of course compared to the “old” percentage/numbers, it takes more space. Any value between 27 and 30 is big enough, but I prefer 30. I'm still struggling to get this to work and have re-read your original post about it and just want to confirm something. Do I need to remove "PcOI" and "PftI" and replace them with the old "PRCF"? Thanks. Link to post Share on other sites More sharing options...
Vince_957 Posted February 10, 2021 Share Posted February 10, 2021 On 09/02/2021 at 20:46, a31632 said: Please follow my posting here carefully. The quote you input has nothing to do with the changes made here. I was referring to adding a “health” icon to the “IBH” panels in the skin, if there are any in yours. If you don’t have IBH panels in your skin this wouldn’t be applicable. Also, please make sure, as I mentioned in our other discussion on “sortitoutsi.net” that you empty cache, reload skin and restart the game completely and that you have a “properties” folder in your skin (containing a “person properties” xml file. it looks like the changes made are correct, but even with all coding correctly done it might not work as I mentioned. The “Tangfu” skin didn’t show it with me either, just like some versions of the FMNation skin. (Some versions of this skin show the percentages other versions not), so it’s “hit and miss” I guess. I followed all the passages and now it works, so thank you very much, but I got a problem, when I go into tactics-set pieces and set pieces takers, all the values are black and not dynamics like the last screenshot, how can I fix it? @a31632 Thanks Link to post Share on other sites More sharing options...
TCSSkin Posted February 10, 2021 Author Share Posted February 10, 2021 1 hour ago, Vince_957 said: I followed all the passages and now it works, so thank you very much, but I got a problem, when I go into tactics-set pieces and set pieces takers, all the values are black and not dynamics like the last screenshot, how can I fix it? @a31632 Thanks You're either missing an file in your properties folder, or you can try to restart the game Link to post Share on other sites More sharing options...
TCSSkin Posted February 10, 2021 Author Share Posted February 10, 2021 On 12/01/2021 at 17:38, bluestillidie00 said: Not planning on releasing any more updates for TCS anytime soon due to the resolution bug making it basically impossible to do anything, so i decided to have some fun and came up with a brand new panel inspired by YACS, Tad, FME and bits of Heffem. Just simply for how much stuff it borrows from other peoples skins, don't ask for a download cause its not gonna happen. An update I guess 5 Link to post Share on other sites More sharing options...
Vince_957 Posted February 11, 2021 Share Posted February 11, 2021 1 hour ago, bluestillidie00 said: You're either missing an file in your properties folder, or you can try to restart the game I tried to restart the game, delete cache but still like that..what's the name of the xml file that controls this panel? Link to post Share on other sites More sharing options...
macca7292 Posted February 14, 2021 Share Posted February 14, 2021 On 30/11/2020 at 03:07, bluestillidie00 said: nice work with the team talk icons. been meaning to do the same. Thanks for this idea. Inspired me to do the same! Link to post Share on other sites More sharing options...
lugui Posted February 14, 2021 Share Posted February 14, 2021 28 minutos atrás, macca7292 disse: Thanks for this idea. Inspired me to do the same! How did you add the faces during team talk, please? Link to post Share on other sites More sharing options...
macca7292 Posted February 14, 2021 Share Posted February 14, 2021 11 minutes ago, lugui said: How did you add the faces during team talk, please? I should start by saying I'm no expert by a very long way, so there is probably a more elegant way of doing this! First I changed the width of the team talk boxes in match team talk panel . xml. For my screen resolution I changed the width to 300 pixels. Then I added some code to match team talk person info panel . xml. I changed this : <container class="main_transparent_box_no_margin" id="main" appearance="boxes/custom/interaction/person/paper" green_replacement="fg"> <attachment_group class="vertical_arrange" vertical_offset="0" vertical_gap="0" horizontal_inset="4"/> <container height="40"> <attachment_group class="horizontal_arrange_vertical_centre" horizontal_layout="40, 30, -1" horizontal_gap="4" horizontal_offset="0"/> <!-- Role --> <widget class="icon_button" id="TPrl" appearance="buttons/custom/picking/normal/filled/button" colour="fg" alignment="centre" wants_mouse_events="false" height="22" style="bold" size="xsmall" navigation_focus_target="false"/> <!--shirt--> <widget class="shirt_number_label" id="PSht" height="30"/> <!--name--> <container height="40"> <attachment_group class="horizontal_arrange" horizontal_alignment="right, extend" horizontal_gap="0"/> <container> <attachment_group class="vertical_arrange" vertical_alignment="middle" vertical_offset="2" vertical_gap="0"/> <!-- name --> <widget class="person_button" id="TTnm" info_popup_enabled="true" person_is_player="true" alignment="left, centre_y" auto_size="vertical" style="bold" size="small" navigation_focus_target="false"> <record id="object_property" get_property="objt" set_property="valu"/> </widget> <!-- hierarchy --> <widget class="client_object_property_panel" property="THic" height="16"> <record id="object_property" get_property="objt" set_property="objt"/> <record id="widget_properties" colour="faded text" alignment="left, centre_y" show_category_colour="false" size="small"/> </widget> </container> <!-- Rating --> <widget class="match_rating_label_formatted" id="Mrat" format="[%fraction#1-2.1]" dont_format_numeric_grouping="true" alignment="centre" auto_size="vertical" width="38" hidden="true"> <record id="widget_properties"> <boolean id="wants_mouse_events" value="false"/> </record> </widget> <!-- Penalty order --> <widget class="text" id="PenO" font="title" colour="yellow1" alignment="centre" width="38" hidden="true"/> </container> </container> <!-- player morale/reactions --> <widget class="team_talk_reaction_label" id="ReLa" height="26"/> </container> to this : container class="main_transparent_box_no_margin" id="main" appearance="boxes/custom/interaction/person/paper" green_replacement="fg"> <layout class="arrange_horizontal_attachment" layout="60,240" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" apply_to_children="true" inset="0" /> <!-- Profile picture --> <widget class="picture" id="prop" scale_picture="true" keep_aspect_ratio="true" image_alignment="centre_x"> <record id="object_property"> <list id="get_properties"> <!--Facegen data request--> <record get_property="fcgn" /> <!--Fake name request--> <record get_property="Pfke" /> <record get_property="prpc" set_property="valu" /> </list> </record> </widget> <container> <attachment_group class="vertical_arrange" vertical_offset="0" vertical_gap="0" horizontal_inset="4"/> <container height="40"> <attachment_group class="horizontal_arrange_vertical_centre" horizontal_layout="40, 30, -1" horizontal_gap="4" horizontal_offset="0"/> <!-- Role --> <widget class="icon_button" id="TPrl" appearance="buttons/custom/picking/normal/filled/button" colour="fg" alignment="centre" wants_mouse_events="false" height="22" style="bold" size="xsmall" navigation_focus_target="false"/> <!--shirt--> <widget class="shirt_number_label" id="PSht" height="30"/> <!--name--> <container height="40"> <attachment_group class="horizontal_arrange" horizontal_alignment="right, extend" horizontal_gap="0"/> <container> <attachment_group class="vertical_arrange" vertical_alignment="middle" vertical_offset="2" vertical_gap="0"/> <!-- name --> <widget class="person_button" id="TTnm" info_popup_enabled="true" person_is_player="true" alignment="left, centre_y" auto_size="vertical" style="bold" size="small" navigation_focus_target="false"> <record id="object_property" get_property="objt" set_property="valu"/> </widget> <!-- hierarchy --> <widget class="client_object_property_panel" property="THic" height="16"> <record id="object_property" get_property="objt" set_property="objt"/> <record id="widget_properties" colour="faded text" alignment="left, centre_y" show_category_colour="false" size="small"/> </widget> </container> <!-- Rating --> <widget class="match_rating_label_formatted" id="Mrat" format="[%fraction#1-2.1]" dont_format_numeric_grouping="true" alignment="centre" auto_size="vertical" width="38" hidden="true"> <record id="widget_properties"> <boolean id="wants_mouse_events" value="false"/> </record> </widget> <!-- Penalty order --> <widget class="text" id="PenO" font="title" colour="yellow1" alignment="centre" width="38" hidden="true"/> </container> </container> <!-- player morale/reactions --> <widget class="team_talk_reaction_label" id="ReLa" height="26"/> </container> </container> I just made sure that the two numbers on the second line down (60 and 240) add up to the 300 that I'd set the width of the team talk boxes as. 1 Link to post Share on other sites More sharing options...
lugui Posted February 14, 2021 Share Posted February 14, 2021 2 horas atrás, macca7292 disse: I should start by saying I'm no expert by a very long way, so there is probably a more elegant way of doing this! First I changed the width of the team talk boxes in match team talk panel . xml. For my screen resolution I changed the width to 300 pixels. Then I added some code to match team talk person info panel . xml. I changed this : <container class="main_transparent_box_no_margin" id="main" appearance="boxes/custom/interaction/person/paper" green_replacement="fg"> <attachment_group class="vertical_arrange" vertical_offset="0" vertical_gap="0" horizontal_inset="4"/> <container height="40"> <attachment_group class="horizontal_arrange_vertical_centre" horizontal_layout="40, 30, -1" horizontal_gap="4" horizontal_offset="0"/> <!-- Role --> <widget class="icon_button" id="TPrl" appearance="buttons/custom/picking/normal/filled/button" colour="fg" alignment="centre" wants_mouse_events="false" height="22" style="bold" size="xsmall" navigation_focus_target="false"/> <!--shirt--> <widget class="shirt_number_label" id="PSht" height="30"/> <!--name--> <container height="40"> <attachment_group class="horizontal_arrange" horizontal_alignment="right, extend" horizontal_gap="0"/> <container> <attachment_group class="vertical_arrange" vertical_alignment="middle" vertical_offset="2" vertical_gap="0"/> <!-- name --> <widget class="person_button" id="TTnm" info_popup_enabled="true" person_is_player="true" alignment="left, centre_y" auto_size="vertical" style="bold" size="small" navigation_focus_target="false"> <record id="object_property" get_property="objt" set_property="valu"/> </widget> <!-- hierarchy --> <widget class="client_object_property_panel" property="THic" height="16"> <record id="object_property" get_property="objt" set_property="objt"/> <record id="widget_properties" colour="faded text" alignment="left, centre_y" show_category_colour="false" size="small"/> </widget> </container> <!-- Rating --> <widget class="match_rating_label_formatted" id="Mrat" format="[%fraction#1-2.1]" dont_format_numeric_grouping="true" alignment="centre" auto_size="vertical" width="38" hidden="true"> <record id="widget_properties"> <boolean id="wants_mouse_events" value="false"/> </record> </widget> <!-- Penalty order --> <widget class="text" id="PenO" font="title" colour="yellow1" alignment="centre" width="38" hidden="true"/> </container> </container> <!-- player morale/reactions --> <widget class="team_talk_reaction_label" id="ReLa" height="26"/> </container> to this : container class="main_transparent_box_no_margin" id="main" appearance="boxes/custom/interaction/person/paper" green_replacement="fg"> <layout class="arrange_horizontal_attachment" layout="60,240" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" apply_to_children="true" inset="0" /> <!-- Profile picture --> <widget class="picture" id="prop" scale_picture="true" keep_aspect_ratio="true" image_alignment="centre_x"> <record id="object_property"> <list id="get_properties"> <!--Facegen data request--> <record get_property="fcgn" /> <!--Fake name request--> <record get_property="Pfke" /> <record get_property="prpc" set_property="valu" /> </list> </record> </widget> <container> <attachment_group class="vertical_arrange" vertical_offset="0" vertical_gap="0" horizontal_inset="4"/> <container height="40"> <attachment_group class="horizontal_arrange_vertical_centre" horizontal_layout="40, 30, -1" horizontal_gap="4" horizontal_offset="0"/> <!-- Role --> <widget class="icon_button" id="TPrl" appearance="buttons/custom/picking/normal/filled/button" colour="fg" alignment="centre" wants_mouse_events="false" height="22" style="bold" size="xsmall" navigation_focus_target="false"/> <!--shirt--> <widget class="shirt_number_label" id="PSht" height="30"/> <!--name--> <container height="40"> <attachment_group class="horizontal_arrange" horizontal_alignment="right, extend" horizontal_gap="0"/> <container> <attachment_group class="vertical_arrange" vertical_alignment="middle" vertical_offset="2" vertical_gap="0"/> <!-- name --> <widget class="person_button" id="TTnm" info_popup_enabled="true" person_is_player="true" alignment="left, centre_y" auto_size="vertical" style="bold" size="small" navigation_focus_target="false"> <record id="object_property" get_property="objt" set_property="valu"/> </widget> <!-- hierarchy --> <widget class="client_object_property_panel" property="THic" height="16"> <record id="object_property" get_property="objt" set_property="objt"/> <record id="widget_properties" colour="faded text" alignment="left, centre_y" show_category_colour="false" size="small"/> </widget> </container> <!-- Rating --> <widget class="match_rating_label_formatted" id="Mrat" format="[%fraction#1-2.1]" dont_format_numeric_grouping="true" alignment="centre" auto_size="vertical" width="38" hidden="true"> <record id="widget_properties"> <boolean id="wants_mouse_events" value="false"/> </record> </widget> <!-- Penalty order --> <widget class="text" id="PenO" font="title" colour="yellow1" alignment="centre" width="38" hidden="true"/> </container> </container> <!-- player morale/reactions --> <widget class="team_talk_reaction_label" id="ReLa" height="26"/> </container> </container> I just made sure that the two numbers on the second line down (60 and 240) add up to the 300 that I'd set the width of the team talk boxes as. Unfortunately I wasnt able to make it work, but I will try to play around with the code, appreciate your reply. Link to post Share on other sites More sharing options...
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