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Football Manager 2021 Official Feedback Thread


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I have noticed that since the latest patch, 1 on 1 finishing has become alot less clinical like in FM 2020. Pre-patch, whenever my players go through 1 on 1 i would be fairly confident of them finding the net now but now goalkeepers seem to be making saves they couldn't in the previous patch, anybody else facing this?

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11 hours ago, KeegBCFC said:

Under the "Player" tab next to set pieces (It should be in the player instructions bit but that would be too easy and it don't work so it has to be hidden)

Thank you, yeah they have hidden it

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It doesn't happen often, but I do find myself enjoying FM now and again. Sadly its always ruined by the match experience.

I don't expect or want to win every game and I'm completely aware that many football games  are not won by the deserved team, but there has to be a compromise somewhere, but in FM its practically all one way traffic.

I know there's going to be a thousand replies defending the game, but anyone with the slightest amount of common sense can see this is just not right.

Its not just about the match stats, its about the type of goals, the way they are being scored(or not) and who's scoring them. Its missed penalties, penalties scored, players walking away from the ball, or just standing still, allowing the opposition a free run or shot at goal. I've even seen the ball go straight through players bodies to allow AI teams goals that were neither created or deserved.

If these kinds of games were spaced out over a season AND you had a few like this go in your favour then fair enough, but these screenshots are of my last five games and its always AI teams that benefit.

wbromhtvleic.png.2061e2204c748fcd3d3ff50fc9c66fed.pngwbromhtvwham.png.aa06ebed89d383581b137897c5efb489.pngwbromftvchelsea.png.570ccf692bc86a5a6786e733620c95d2.pngwbromeurope.png.80ba3c32e9e31fa7ed53ec2fc9fc1d30.pngwbromftvmanutd.png.451df8492f8c9e5e5578d3a9347f2e19.png

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23 hours ago, ExeChris said:

When I have attacking corners, I like to leave two players on the edge of the box to try and pick up any headers out and stop breakaways.  The trouble is you can only put them next to each other at the nearer side to where the corner is taken from, not one either side like I'd prefer.  When the oppo leave one in the middle of the 'D', 90% of the time headers out drop straight to him and he runs off with it anyway.  Is there any way of changing it or is leaving two next to each other pointless?

 

I have the same problem and the system behind its just laughable, AI player, I would say in even more than 90% of time gets the ball and runs with it off. 

I think set pieces need a huge overhaul, they are basically the same as long as I can remember. You are also very limited to premade options the game is offering you.

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1 hour ago, Whufc10000 said:

It doesn't happen often, but I do find myself enjoying FM now and again. Sadly its always ruined by the match experience.

I don't expect or want to win every game and I'm completely aware that many football games  are not won by the deserved team, but there has to be a compromise somewhere, but in FM its practically all one way traffic.

I know there's going to be a thousand replies defending the game, but anyone with the slightest amount of common sense can see this is just not right.

Its not just about the match stats, its about the type of goals, the way they are being scored(or not) and who's scoring them. Its missed penalties, penalties scored, players walking away from the ball, or just standing still, allowing the opposition a free run or shot at goal. I've even seen the ball go straight through players bodies to allow AI teams goals that were neither created or deserved.

If these kinds of games were spaced out over a season AND you had a few like this go in your favour then fair enough, but these screenshots are of my last five games and its always AI teams that benefit.

wbromhtvleic.png.2061e2204c748fcd3d3ff50fc9c66fed.pngwbromhtvwham.png.aa06ebed89d383581b137897c5efb489.pngwbromftvchelsea.png.570ccf692bc86a5a6786e733620c95d2.pngwbromeurope.png.80ba3c32e9e31fa7ed53ec2fc9fc1d30.pngwbromftvmanutd.png.451df8492f8c9e5e5578d3a9347f2e19.png

Always the same moan, just comparing the xGs it is clear that your shots on target are awful opportunities and the AI is creating better chances than You, hence scoring more. Review your tactic / players. Or ask for help in the tactic forums.

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2 hours ago, Sharkn20 said:

Always the same moan, just comparing the xGs it is clear that your shots on target are awful opportunities and the AI is creating better chances than You, hence scoring more. Review your tactic / players. Or ask for help in the tactic forums.

My teams XG is higher in all but one game :confused:

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28 minutes ago, Whufc10000 said:

My teams XG is higher in all but one game :confused:

You have like 3 shots on target for most of those games, that's pretty terrible. The reason you guys keep seeing these monstrous opposition GK ratings are obviously because you're making him look good with 15 tiny chances created where he can save 15/15 instead of finding a way to unlock the opposition and create 5-6 absolute sitters.

Knocking the ball over AI defensive line is just as easy as doing it to another human manager, but obviously you cant keep passing the ball right outside the oppositions 18yrd box and dominate them then, you need to lure them out in order to be able to play in behind them, not press them all back into their own box.

Edited by zindrinho
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1 hour ago, zindrinho said:

You have like 3 shots on target for most of those games, that's pretty terrible. The reason you guys keep seeing these monstrous opposition GK ratings are obviously because you're making him look good with 15 tiny chances created where he can save 15/15 instead of finding a way to unlock the opposition and create 5-6 absolute sitters.

Knocking the ball over AI defensive line is just as easy as doing it to another human manager, but obviously you cant keep passing the ball right outside the oppositions 18yrd box and dominate them then, you need to lure them out in order to be able to play in behind them, not press them all back into their own box.

There's no point conversing with you because you will clearly defend the game at all costs. I'm not even favourite in most of those games so its my team making the CCC's against a sparse defence.

 

wbromftvwolves.png

wbromftvomeurope.png

wbromftvmancity.png

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Just now, Whufc10000 said:

Is that what this is then, a bug?

Perhaps, it's impossible to know based on what you post. What I wrote was, If you think you have found one, report it and let SI investigate. Perhaps it's a bug, perhaps it's tactical, we don't know based on a screenshot. If you think it's a bug post it in the bugs section, if not post it in the tactics section and ask for input, perhaps someone can help out there.

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2 hours ago, Whufc10000 said:
7 hours ago, Whufc10000 said:

 

If these kinds of games were spaced out over a season AND you had a few like this go in your favour then fair enough, but these screenshots are of my last five games and its always AI teams that benefit.

 

 

 

 

Oh Garry. How many more years until this clicks?


This can only ever go in your favor if you are the team with the defensive tactics and the AI is the one with the attacking ones. Due to your success, most AI view themselves as the match underdog and field defensive tactics themselves. They will never be the team who has more attempts, as that's not their match plan. Often times, they're content with a draw, sometimes even not getting thrashed. Thus, whenever they score -- at all -- it will always be off few attempts.

 

You're like Guardiola two seasons ago who many times over faces defensive opposition with his attacking team, and then looks at all the matches where he had lost despite more attempts. 

Southampton 1 - 0 Manchester City (July 05 2020) | EPL | 2019/2020 | xG | Understat.com
Manchester City 2 - 2 Tottenham (August 17 2019) | EPL | 2019/2020 | xG | Understat.com
Newcastle United 2 - 2 Manchester City (November 30 2019) | EPL | 2019/2020 | xG | Understat.com
Manchester City 2 - 2 Crystal Palace (January 18 2020) | EPL | 2019/2020 | xG | Understat.com
Tottenham 2 - 0 Manchester City (February 02 2020) | EPL | 2019/2020 | xG | Understat.com
Southampton 1 - 0 Manchester City (July 05 2020) | EPL | 2019/2020 | xG | Understat.com

And even if the AI isn't playing defensive football, you will always / mostly have more shots and pin them back due to the expoitive nature of your tactics (ever year the same, Garry), so will always drop points despite having more attempts. It's your playing methodology, as was explained like a decade ago already. Naturally, that you can be "all over" opposition despite weaker players also remains an ME flaw, I give you that.

Edited by Svenc
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7 minutes ago, Svenc said:

Oh Garry. How many more years until this clicks?


This can only ever go in your favor if you are the team with the defensive tactics and the AI is the one with the attacking ones. Due to your success, most AI view themselves as the match underdog and field defensive tactics themselves. They will never be the team who has more attempts, as that's not their match plan. Often times, they're content with a draw, sometimes even not getting thrashed. Thus, whenever they score -- at all -- it will always be off few attempts.

 

You're like Guardiola two seasons ago who many times over faces defensive opposition with his attacking team, and then looks at all the matches where he had lost despite more attempts. 

Southampton 1 - 0 Manchester City (July 05 2020) | EPL | 2019/2020 | xG | Understat.com
Manchester City 2 - 2 Tottenham (August 17 2019) | EPL | 2019/2020 | xG | Understat.com
Newcastle United 2 - 2 Manchester City (November 30 2019) | EPL | 2019/2020 | xG | Understat.com
Manchester City 2 - 2 Crystal Palace (January 18 2020) | EPL | 2019/2020 | xG | Understat.com
Tottenham 2 - 0 Manchester City (February 02 2020) | EPL | 2019/2020 | xG | Understat.com
Southampton 1 - 0 Manchester City (July 05 2020) | EPL | 2019/2020 | xG | Understat.com

My names Tony by the way, but anyway, I'm not using an attacking tactic, although the AI are most of the time, so that completely blows your theory out of the water.

I use a quick counter tactic which draws the AI teams out, so I usually find I have a 3v2 player advantage in the final third. Even so, the AI is more adept at scoring in a packed box than my players are of putting away tap ins, so if you want to comment on that, feel free.

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9 minutes ago, Whufc10000 said:

My names Tony by the way, but anyway, I'm not using an attacking tactic, although the AI are most of the time, so that completely blows your theory out of the water.

It's not a theory, Garry. You can only ever score off few/er shots if you have fewer shots. The AI has never turned this into a contest of who had more, except the goals. That's the secret AI spice, nothing more. 

As you have found, most of the time with a decent squad, the AI doesn't score at all. Sometimes, however, it will. 

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This game could be so much better if they add the goals from corner, successful crosses, remove waiting for opponent to block crosses, that xG would matter, removing goalkeepers to see the future where the ball will go etc.

fuck_fm.png

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25 minuti fa, blejdek ha scritto:

This game could be so much better if they add the goals from corner, successful crosses, remove waiting for opponent to block crosses, that xG would matter, removing goalkeepers to see the future where the ball will go etc.

To be honest I'm experiencing all of those you mentioned instead.

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3 hours ago, Whufc10000 said:

There's no point conversing with you because you will clearly defend the game at all costs. I'm not even favourite in most of those games so its my team making the CCC's against a sparse defence.

So what's your point then? You are not the favorite, you dont get shots on target, and you dont win. Sounds pretty straight forward to me, not a reason to complain about the game and say anyone disagreeing are just fanbois..

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14 minutes ago, zindrinho said:

So what's your point then? You are not the favorite, you dont get shots on target, and you dont win. Sounds pretty straight forward to me, not a reason to complain about the game and say anyone disagreeing are just fanbois..

:seagull: :lol:

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Oh well, that changes everything, the game is obviously scripted against you by the masochistic SI crew grinning their teeth out knowing you're gonna lose to a team with fewer shots than you..

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As my last comment on this, I also love it how downloading a super tactic, plugging it in, belting conintue and immediately challenging for the top with crappy West Brom is no possible issue at all to investigate -- whilst the AI managers every once in a blue moon scoring off fewer chances/shots immediately is such an issue to report.

This stuff needs to be challenged, no less as everything the AI can do, you could have always done better. However, every time the AI does something the user can't it must be a game flaw, e.g. no chance of AI improvements further, as with AI improvements SI risk alienating players (and if the AI WERE improved, it would become MORE efficient). Key is, you've got to try and play the game in a similar fashion the AI does, e.g. rather than managing overyl simplistic stats/ shot/chance volumes, managing scorelines and match play.

edit: This (type of) user btw. has been around for very long, and has been often times explicitly told what his issue is many times already. And as he says, it's not exclusive to FM 2021 at all, but that it has been like that since "forever".

Additionally, for as long as nobody puts up a tactic that concedes zero shots during a season, one will concede goals always. Some of those will cost points. Like Guardiola, who's City team in both the 2017 and  2018 averaged  barely 5 shots against, and still conceded over 20 goals, all the time off fewer shots, naturally. Which ones conceded off bugs may be worth reporting.


 

Edited by Svenc
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12 hours ago, El Capitan said:

 

  • You can easily get/make a club legend/ best player in world through having a set piece specialist. With crosses from corners/ free kicks being counted as key passes I got Lemar at Atleti to club legend status in 2 seasons and he's averaging over 8 rating a game.

I'm hoping this gets fixed asap, it's driving me crazy. The amount of 9+ ratings I've seen from left backs is insane, purely because they're on set-pieces 

 

12 hours ago, El Capitan said:

 

  • I am struggling to get my AMC's to have much effect on games.  Resorted to using that position for my set piece taker and they are now getting godly ratings through set piece key passes without contributing much else.

 Ask over on the tactics board, best thing is not to expect too much from them.  

 

12 hours ago, El Capitan said:

 

  • Strikers seem worse since last patch or is it just me?

They weren't touched in the last update so nothing's changed there 

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13 hours ago, El Capitan said:

First post here so hey guys :)

Few things i have noticed on this years game and current patch.

  • You can easily get/make a club legend/ best player in world through having a set piece specialist. With crosses from corners/ free kicks being counted as key passes I got Lemar at Atleti to club legend status in 2 seasons and he's averaging over 8 rating a game.
  • Strikers seem worse since last patch or is it just me?
  • I am struggling to get my AMC's to have much effect on games.  Resorted to using that position for my set piece taker and they are now getting godly ratings through set piece key passes without contributing much else.
  • Becoming a club icon/legend should be easier. How am i only favored with a champions league win, 3 league titles in a row, multiple manager of the year wins in 3 seasons at a club that has never won a CL before (Atleti).
  • Unrealistic expectations. Had a Palermo save where i got taken over and they wanted me to win the league in my 2nd season after promotion from Serie B and they gave me no money to spend on transfers whatsoever :idiot:
  • Nobody ever makes offers for my good players or even shows much interest. Also seems too hard to sell off some good players sometimes even at bargain prices.
  • Lack of leaders in regens.... Or players with desirable personality traits, Model Citizen/ Model Professional/Iron Willed etc. Makes it hard to find a regen to be a potential team leader in future who is going to mentor my other players.

Anyway match engine is better this year compared to last year and am generally enjoying the game.

Iv noticed that about becoming a club legend, I got a team from the Swedish 3rd division, 2 back to back promotions and then in the 3rd season I won the Swedish cup and came 2nd in the league and 4th season won the league wile getting to the quarter finals of the Europa cup and 5th season I get a new stadium and they named it after me wile winning the league and the cup and getting to the knock out stage of the champions league but after all that i just have a status of just favoured person i would have thought i would of been at least a club icon. and this is a club who have never won not 1 competition 

Edited by jckc221013jamie
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13 hours ago, El Capitan said:
  • Unrealistic expectations. Had a Palermo save where i got taken over and they wanted me to win the league in my 2nd season after promotion from Serie B and they gave me no money to spend on transfers whatsoever :idiot:

Isn't hoping that Palermo will have the same manager through an entire season the truly unrealistic expectation here? :D

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Why is the youth intake preview so cryptic? Why can't it just state we have these players coming soon, and that's it? What is even the point of it, anyway?

Like, it says "We have two good forwards coming through", and then in the next line "We have one good Norwegian striker who has caught the eye". Is that Norwegian guy included in the two forwards? Why is it so vague?

Edited by Zoolok42
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are any of these problems going to be fixed for fm21? i been reporting them multiple times since the release of fm21in November and still don't get any response or acknowledge from si games staff that these specific problems or even an answer that they are going to be reviewed

 

  • when match plans are used is impossible to disable automatic substitutions, at one point in the match the assistant makes use of all the available substitutions even its not necessary or u don't want to make any of them.
  • swap positions, if one of the players swapping positions have individual instructions, the swap only happens in one direction and they never revert back to the original positions, swapping positions only work if you use positional instructions in both swapping players.
  • individual instruction get reverted back to positional instructions, just setup some individual instructions before the match, and at some point while the match is playing check if your players are using the individual instruction or positional, sometimes the individual instructions are gone and the player has been using positional instruction the whole time.
  • save/export highlights as video as not been working since the release of fm21
  • passing heatmap and similar tools to analyze matches and/or player performance is not working as intended and in some cases not working at all.

 
these problems have been reported by me and other users multiple times in the bug forums but still no response at all from si games.

 

is this going to be fixed for fm21 at all?

 

 

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Frustrating that we are forced back into the dressing room after doing a team talk then clicking tactics. Why not just put Dressing Room in as a tab to switch to? Fixed an issue by making it extra clicks for no reason, extra clicks seems to the theme of this years game.

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1 hour ago, craiigman said:

I've not played much since release, did the winter update improve the game? Is the general that it was a good update? Don't fancy checking back on 30+ pages lol

There was only the the one ME change for the keepers

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Player conversation histories being intentionally removed is a very disappointing answer as well, it was a feature I often used when praising/criticising training, because if you so much as dare speak to a player one time too many in a given month, the player then is "sTaRtInG tO dEvElOp CoNcErNs AbOuT hOw HiS mAnAgEr Is TrEaTiNg HiM". 🙄🙄🙄

 

Edited by autohoratio
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1 hour ago, autohoratio said:

Player conversation histories being intentionally removed is a very disappointing answer as well, it was a feature I often used when praising/criticising training, because if you so much as dare speak to a player one time too many in a given month, the player then is "sTaRtInG tO dEvElOp CoNcErNs AbOuT hOw HiS mAnAgEr Is TrEaTiNg HiM". 🙄🙄🙄

 

Agreed. It's easily the worst change from a squad management POV IMHO. I've whinged about it before, but I don't interact nearly as much with the players now and with morale being sooooo key to on the pitch play, it's another item, along with all the broken analysis options, that make playing well more difficult, subsequently reducing the enjoyment of playing FM.

One 'plus' players almost never get annoyed when you praise their quality training now. I've only had it happen once in 3 seasons. Whereas before you could quite easily overpraise someone for their training.

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I noticed that Spain D3 and Portugal D3 automatically add in my save :seagull:

Did you notice this? (it happens for me if Portugal D2 and Spain D2 playable)

image.png.befedf5cc42356a43095da9942878104.png image.png.69bec426b8707d368ed185837be82a5c.png

The bad thing D3 of them have subleagues, so it meaning a more clubs and more newgens which I actually not asked

Edited by Novem9
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7 minutes ago, Novem9 said:

I noticed that Spain D3 and Portugal D3 automatically add in my save :seagull:

Did you notice this? (it happens for me if Portugal D2 and Spain D2 playable)

image.png.befedf5cc42356a43095da9942878104.png image.png.69bec426b8707d368ed185837be82a5c.png

The bad thing D3 of them have subleagues, so it meaning a more clubs and more newgens which I actually not asked

I think it happens because the leagues are restructured after the first season (to mirror real life).

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I am very happy with the game: I started a long save after 21.3 and I think that everything is great. 

I just noticed a thing, I think it's a bug: when I negotiate the contract of a player of a staff member, if I adjust the salary using the arrows, everything is working fine, if I insert with keyboard the amount, then it's like the import is not recognised because when I propose the new salary the player agrees but with the salary he requested before I edited it. I can solve it using arrows and not keyboard, however I would like to have 180k or 190k, I don't like to have 192k or something like that. :D

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49 минут назад, XaW сказал:

I think it happens because the leagues are restructured after the first season (to mirror real life).

Could you clarify me please shortly, what exactly restructed IRL ?

Btw, I checked and looks like D3 are not active despite appeared in list :idiot:

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7 minutes ago, Novem9 said:

Could you clarify me please shortly, what exactly restructed IRL ?

Btw, I checked and looks like D3 are not active despite appeared in list :idiot:

Well, the game the first season have 3 tiers, but after the first season it has 4 in both nations.

https://en.wikipedia.org/wiki/Portuguese_football_league_system

https://en.wikipedia.org/wiki/Spanish_football_league_system#Evolution_of_the_Spanish_league_system

So there is a big change in both.

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30 минут назад, XaW сказал:

Well, the game the first season have 3 tiers, but after the first season it has 4 in both nations.

https://en.wikipedia.org/wiki/Portuguese_football_league_system

https://en.wikipedia.org/wiki/Spanish_football_league_system#Evolution_of_the_Spanish_league_system

So there is a big change in both.

Honestly dont understand how you linked this with FM21 add D3 for two countries :) I have 21 playable countries in save, but I checked few differendt saves - it happened only in Spain and Portugal

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6 hours ago, Novem9 said:

Very disappointed...

AI vs AI in detailed league, look at distance

image.png.5ff62fe2c9dd7d84eccbcc4708a61f03.png

 

Ai vs Ai in playable league with no-detailed (default settings)

image.png.09c6991ec40dd46ad52c5f4122aa37ab.png

 

image.png.fe5409ab08e11d5a73a41bbdebed3a22.png

 

 

More evidence of stats not being reliable. Even KMs ran is affected. One of the biggest disappointments this year are stats anomalies, hopefully fixed soon.

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10 minutes ago, Novem9 said:

Honestly dont understand how you linked this with FM21 add D3 for two countries :) I have 21 playable countries in save, but I checked few differendt saves - it happened only in Spain and Portugal

Because you have loaded the top two tiers in those leagues and I think when you have those loaded the newly created 3rd tier is loaded after the first season automatically. I thought this was what you were asking?

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On 07/03/2021 at 16:37, El Capitan said:

With crosses from corners/ free kicks being counted as key passes

This is a huge thing for me. As I'm sure many of you are away, I am really reliant on my analysis and stats for my gameplay, so when my assistant tells me what we need to consider closing down X player and I look at why, he's saying that because of CORNER KICKS.

So, not only is my assistant wrong but so is the advice. 

Edited by bielsadidnothingwrong
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9 часов назад, Obaaa сказал:

More evidence of stats not being reliable. Even KMs ran is affected. One of the biggest disappointments this year are stats anomalies, hopefully fixed soon.

yeah, as I can see - this is no simulation, just imitation.

 

8 часов назад, XaW сказал:

Because you have loaded the top two tiers in those leagues and I think when you have those loaded the newly created 3rd tier is loaded after the first season automatically. I thought this was what you were asking?

Ah got it, thanks! :) 

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