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Football Manager 2021 Official Feedback Thread


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14 minutes ago, outofroutine said:

Are you sure? What happens when you play in PL-CL-Carabao-FA(+World Club) - I don't think 2 games in a week is a possibility.

Yeah, that seems to be the only around of the issue beacuse when AI organises your fixture, it becomse an absolute mess.

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5 minutes ago, Ronnieekelund said:

Unable to score direct free kicks. Played 3 seasons and not 1 free kick scored. Has anyone else scored some?

One or two a season. No free kick specialist so wouldn't expect to be getting them regularly. 

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1 час назад, Ronnieekelund сказал:

Unable to score direct free kicks. Played 3 seasons and not 1 free kick scored. Has anyone else scored some?

pretty regular, even for Perugia, Serie C :rolleyes:

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4 hours ago, Ronnieekelund said:

Unable to score direct free kicks. Played 3 seasons and not 1 free kick scored. Has anyone else scored some?

5 direct free kick goals for me in the last 50 matches, and more than a couple of goals from the ball being deflected out and then one of my players slots it away, but then I do have Reus, Guerreiro and Gomez taking free kicks for me.

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The amount of shots blocked by defenders in the latest update compared to the previous ME is absurd. Think 1 in 10 shots from my striker get away without a block... also not seeing early penetrative through balls anymore. IE striker on the shoulder being played through, and him carrying the ball one on one with the keeper for 20-30 yards before getting into the box. All through balls now seem to be very deep inside the opposition half coming from around 30 yards out to a striker inside the box already?

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1 hour ago, JordanMillward_1 said:

5 direct free kick goals for me in the last 50 matches, and more than a couple of goals from the ball being deflected out and then one of my players slots it away, but then I do have Reus, Guerreiro and Gomez taking free kicks for me.

Most of my free kicks I've had in my save have been scored. 

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Has there been an update in the last few days? My conversion rate has dramatically dropped, same tactics, same players but for some reason I'm not converting my chances whereas my opponents are, so games where I'm dominating including having far great XP I'm now drawing or losing!

Edited by Sud2002
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Sadly to realize second year Google blocked attempts to upload video for YouTube.
We have few issues which roam from FM for FM editions and it disappoints forsure. 

But dont want to write a negative post only so I recorded a moment manually :)

So many things happen during match. Especially when you watch a full game

 

 

Edited by Novem9
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2 minutes ago, LucasBR said:

 

Defending at its finest :mad:

I think these counter dribbles after setpieces come too often even when I keep 3 players in def. Defenders react to loose ball too slowly and allow dribbler gather speed for the run. Maybe also too fast dribbling speeds but if that's slowed down then off the ball movements and logic of pass plays should then be better. This would not be easy situation to defend in real life either.. quite complicated sum of small things affecting everywhere.

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5 hours ago, Domoboy23 said:

The amount of shots blocked by defenders in the latest update compared to the previous ME is absurd. Think 1 in 10 shots from my striker get away without a block... also not seeing early penetrative through balls anymore. IE striker on the shoulder being played through, and him carrying the ball one on one with the keeper for 20-30 yards before getting into the box. All through balls now seem to be very deep inside the opposition half coming from around 30 yards out to a striker inside the box already?

We should NOT have to adapt tactics to fit ME changes; however, I have seen the same. Before the update I would get through balls through the middle, now they need to be from the middle to the wings or from the touchline to the wings.

If you play a front 3 and have a centre forward with good passing and vision and IFs/IWs with good anticipation you can get some throughballs from in to out. Of course YMMV.

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9 minutes ago, Pasonen said:

I think these counter dribbles after setpieces come too often even when I keep 3 players in def. Defenders react to loose ball too slowly and allow dribbler gather speed for the run. Maybe also too fast dribbling speeds but if that's slowed down then off the ball movements and logic of pass plays should then be better. This would not be easy situation to defend in real life either.. quite complicated sum of small things affecting everywhere.

I don't think it would be easy as well but at least in real life the defender would try to tackle the other player or at least put some pressure on him, is clear in this casa that he ran away from the attacker, it doesn't make sense at all.

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1 minute ago, LucasBR said:

I don't think it would be easy as well but at least in real life the defender would try to tackle the other player or at least put some pressure on him, is clear in this casa that he ran away from the attacker, it doesn't make sense at all.

Totally agree and see it as well. It is like the logic makes them return to their regular defensive position and only after doing that can they engage the attacker.

Not only the turnstile defense, of letting the attacker pass before chasing, but I also see the defenders take brutal angles that are running towards neither a lose ball or an attacker already in possession, but running along some unseen vertices to an unseen target/destination.

I haven't figured out anyway to mitigate this behaviour. Worse is when you are winning late in the match and the opposition puts 3 players on the centre line and you end up with a huge odd man rush. Regardless of how many players you set defending in your set piece, not enough return back to cover them.

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12 minutes ago, CaptCanuck said:

We should NOT have to adapt tactics to fit ME changes; however, I have seen the same. Before the update I would get through balls through the middle, now they need to be from the middle to the wings or from the touchline to the wings.

If you play a front 3 and have a centre forward with good passing and vision and IFs/IWs with good anticipation you can get some throughballs from in to out. Of course YMMV.

Agreed.

In non-league I was seeing plenty of through balls over the top and the striker would beat the defender for pace and get it around 30/40 yards from goal and go one on one... not seen any since. 
Now the through balls come from around 30 yards out to a player already in the box! 

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5 minutes ago, CaptCanuck said:

Totally agree and see it as well. It is like the logic makes them return to their regular defensive position and only after doing that can they engage the attacker.

Not only the turnstile defense, of letting the attacker pass before chasing, but I also see the defenders take brutal angles that are running towards neither a lose ball or an attacker already in possession, but running along some unseen vertices to an unseen target/destination.

I haven't figured out anyway to mitigate this behaviour. Worse is when you are winning late in the match and the opposition puts 3 players on the centre line and you end up with a huge odd man rush. Regardless of how many players you set defending in your set piece, not enough return back to cover them.

Couldn't agree more with you. I often see my fullbacks leaving a gap on the flanks because they stick to a specific player, and no, I don't use specific man mark or whatever.

 

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15 minutes ago, LucasBR said:

I don't think it would be easy as well but at least in real life the defender would try to tackle the other player or at least put some pressure on him, is clear in this casa that he ran away from the attacker, it doesn't make sense at all.

I think this central Def decision to retreat closes the chance to pass for the other st. But in doing so it gives time for attacker to gather speed. The slow walking and jogging speeds defenders use can't react fast enough for these runs. Also the other st might had opposition instruction press/mark allways. These situations make think twice setting them for players. But if thought only how football is presented maybe a hintch more I would have liked other defender go for dribbler and he try a thought pass for the st.

Edited by Pasonen
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Nothing new but I’m getting a bit annoyed by the runs of form that seem to go from one extreme to the other, I’ve played about 5 seasons now on 2 different saves and they always seem to go on winning/unbeaten runs for 7/8 games then go 7/or 8 without winning. 

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After growing increasingly frustrated at the quality of the game ever since the release of the beta, I'm not too far away from uninstalling the game until a third major patch is released. This must be the poorest quality Football Manager released in a very long time.

I'm surprised a beta was even released because the level of bugs even after two major patches is staggering. Instead of ironing out bugs, new ones are being introduced! I'd be very intrigued to see what stats SI have relating to bugs and how FM21 matches up to previous versions.

I can only assume that the poor quality of the finished product is driven by challenges from COVID-19/home working. But, if the world is not back to normal soon enough and SI continue to be entirely home working, then please reduce the number of new feature sets and focus upon releasing a game that is retail-ready without the need for three major patches.

 

Edited by albanie.
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Swear to God this is one of the most buggy/glitchy FM's I've ever played, there's loads of little hidden UI glitches all over the place, from private chat pop ups (stuff not being clickable that should be), trying to set up a set-piece routine, adjusting columns, scouting reports not stacking in ascending orders, trying to change mentality in-game and it stutters etc etc.

 

Then this below - at the end of the game, I'm bizarrely being asked to give my opposition a Team Talk after I just beat City 2-0!?

Screenshot-2020-12-28-at-22-55-23.png

Edited by stevemc
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My strikers just won't score, they are very decent strikers for League One, constantly missing open goals, one on ones, easy chances, driving me nuts, we're having 20 shots a game, high XG, yet dick and dom up top can't score for toffee, don't know what to do, we're creating chances non-stop, domainating possesion

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25 minutes ago, fmgod3 said:

My strikers just won't score, they are very decent strikers for League One, constantly missing open goals, one on ones, easy chances, driving me nuts, we're having 20 shots a game, high XG, yet dick and dom up top can't score for toffee, don't know what to do, we're creating chances non-stop, domainating possesion

Agreed. Since the latest update my 35 a season striker is just constantly hitting defenders and is about to hit 7 for the season!

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3 hours ago, Domoboy23 said:

Agreed. Since the latest update my 35 a season striker is just constantly hitting defenders and is about to hit 7 for the season!

Meanwhile, with zero changes to my tactics, my striker that managed 39 goals in a season last season, is already at 25 at the beginning of February and has been scoring pretty much at least once per match he's been in. He's scoring just as well now as he was before the patch.

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After purchasing the game in beta, seeing it go live with major bugs, which were in my opinion game breaking, regarding the match analysis/statistics, I applied for a refund via paypal, and after not hearing from the vendor, paypal ruled in my favour.

 

As a precedent has been set here in Australia for games releasing bugged and in game breaking states requiring refunds under our consumer protection laws, this may not apply to anyone, but thought I would provide my feedback here, as I think it is an indictment of the state of the game for paypal to rule in my favour that the product that was sold to me was not as described, and something SI should consider going forward.

 

Edit: Should mention the bug I posted with multiple pkms about said statistic/analysis bugs, was on November 30th, and I still haven't received a SI reply.

Edited by Thalo
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I just got around to playing the game after the latest update - my initial feedback is that it is MAJORLY SLOWED DOWN. It was running like a breeze earlier, now there is a second wait on almost every other click. Did anyone else find this - any solution?

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13 minutes ago, karanhsingh said:

I just got around to playing the game after the latest update - my initial feedback is that it is MAJORLY SLOWED DOWN. It was running like a breeze earlier, now there is a second wait on almost every other click. Did anyone else find this - any solution?

That's not my experience, the game goes fast for me, there are some dates that is slows down a bit at the end of transfers windows or new year, but that's normal.

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1 hour ago, karanhsingh said:

I just got around to playing the game after the latest update - my initial feedback is that it is MAJORLY SLOWED DOWN. It was running like a breeze earlier, now there is a second wait on almost every other click. Did anyone else find this - any solution?

This has not been reported by other users so it will probably be linked to your computer set up or graphics- are you using a custom skin or any other third party graphics?  If so, try the game without them.  Make sure that your graphics card driver is fully up to date.

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2 hours ago, karanhsingh said:

Is there any way to roll back the latest update?

No unless you have an old computer back up and turn off auto updates in steam.  As soon as you need to connect to steam for any reason, however, the game will update automatically.

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15 minutes ago, FrazT said:

This has not been reported by other users so it will probably be linked to your computer set up or graphics- are you using a custom skin or any other third party graphics?  If so, try the game without them.  Make sure that your graphics card driver is fully up to date.

Sure will do. Yes I use a skin and some logos, etc. but was the same before the update too.

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1 minute ago, karanhsingh said:

Sure will do. Yes I use a skin and some logos, etc. but was the same before the update too.

Game updates have a habit of sometimes creating minor issues like this with some third party graphics, so this is not unusual.  Check with the creators for help

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I'm using this match as an example but I'm getting this every match, I've not even got shoot on sight on either, most games I should be winning 1/2-0 easily, my team just won't score, we've got the highest possesion in the league too, absolute dominating games for fun, with half decent players but none of them will score no matter if it's an easy chance or whatever, feel like I'm hitting my head against the wall, this is every game now

 

image.png.e7572916473f72a2864352955f03274c.png

 

image.png.11219c27e4a70033c4c18f1fae02ae5e.png

 

Another one just for example

image.png.c7594f00f481dd50fae7074ef4372869.png

Admittely there are some long-shots in this one but it's still bonkers,

image.png.fe9c3a9f16943447af8683a0fdd2b685.png

 

 

I've got decent players already, I'm getting very close to just blowing the budget on some ridiculous striker for this level just to see if they actually score

 

 

Edited by fmgod3
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more notes through playing : 

- XG is amazing addition to the game

- the end of season review is really nice extra

- i think the bottom line UI of players status during the match (i think its called the dougout? ) is unnecessary, or , the line should be movind to the top of the screen

- when playing in international team there is some bugs (im not getting tactics advice before the game from staff )

hope u guys in SI release update soon and fix the Israeli League bugs 

 

 

 

 

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38 minutes ago, stevemc said:

Anyone else finding that you get a scout report, then when you view the players in the Shortlist, the number from the scout report it totally different?

Yes. I guess scout report is in fact average of scout and anaylst reports. That is why it is too low and not reflective of player's ability. 
 

Edited by CM
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