HurkaDurk69 Posted November 8, 2022 Share Posted November 8, 2022 Post your findings here Link to post Share on other sites More sharing options...
alian62 Posted November 8, 2022 Share Posted November 8, 2022 (edited) Cant find anytrhing as yet , Disappointed...finding it impossible to import from FM22 without issues Edited November 8, 2022 by alian62 Link to post Share on other sites More sharing options...
jorjiell Posted November 8, 2022 Share Posted November 8, 2022 They have at added 'Has Work permit' in the IGE, afaik this is new. Link to post Share on other sites More sharing options...
Wolf_pd Posted November 8, 2022 Share Posted November 8, 2022 Just woke up, but have planned a deep dig tonight. 1 Link to post Share on other sites More sharing options...
Popular Post Yianni5063 Posted November 8, 2022 Popular Post Share Posted November 8, 2022 (edited) Changes to PGE for FM23 (Part 1) 9 substitution rules were added to FM23 (in red) 'The "All Sub Allowed" substitution rule from previous editors was removed in the FM23 PGE. It is now possible to set the amount of fallback teams in the first season as well as their reserve team. In the FM23 PGE, squad registration rules are now able to be applied to individual teams. Match squad selection rules can now be changed in future seasons (+ custom substitution rules?) New auto squad registration option regarding squad numbers. New transfer window option for homegrown player loans. It is now possible to prevent staff from managing more than two teams in the same year. When using the 'Maximum Players Rule' in 'Loan Rules', the rules are now divided between incoming loan rules and outgoing loan rules. Loan rules can now be restricted according to the city of the club. New decision types for work permits according to the English and Scottish appeals process for work permits. You can now set the cost of making an work permit application/appeal within a country. Drafts have changed somewhat in the FM23 PGE: - The minimum and maximum ages of prospective players can now be set. - More than one competition can be used to select draft participants. - A generic draft type can now be selected in the draft allocation type (perhaps they are able to work with any division outside of MLS and CPL?). (To be continued in new post) Edited November 8, 2022 by Yianni5063 Additional Changes 8 Link to post Share on other sites More sharing options...
EnigMattic1 Posted November 8, 2022 Share Posted November 8, 2022 2 hours ago, Yianni5063 said: A generic draft type can now be selected in the draft allocation type (perhaps they are able to work with any division outside of MLS and CPL?). I seriously hope this is the case. I have wanted to do something with drafts for years now, but the implementation outside of the MLS has been restricted by the hardcoding I believe. Link to post Share on other sites More sharing options...
HurkaDurk69 Posted November 8, 2022 Author Share Posted November 8, 2022 2 hours ago, Yianni5063 said: It is now possible to prevent staff from managing more than two teams in the same year. I think that options means that you can only manage 1 team in the same year, the options above makes it so you can only manage 2 in the same year Link to post Share on other sites More sharing options...
Yianni5063 Posted November 8, 2022 Share Posted November 8, 2022 Changes to PGE for FM23 (Part 2) New checkboxes under general league stage. 2 new 'get team' types. Competitions can now have restrictions according to the condition of the stadium as well as the used capacity of the stadium. New exception in qualification rules relating to teams from a different continental nation. New checkboxes relating to indexes and home match in fixture plan rules. Custom fixtures plans in the FM23 PGE can now support 36 teams as opposed to 34 in the FM22 PGE. The highest position of opposing teams can now be specified when determining extra league games. New checkbox relating to ranking level info. Cup draw environments can now be selected in cup competitions (this perhaps relates to the overhaul in the cup draws). (To be continued). 4 Link to post Share on other sites More sharing options...
Yianni5063 Posted November 8, 2022 Share Posted November 8, 2022 Changes to PGE for FM23 (Part 3) These are new squad rules added to the PGE for FM23. Match Squad 2 new match squad rules have the ability to restrict the number of over 25 players and goalkeepers in the match squad. 10 new match rules allow for under age homegrown players to be eligible for a match squad for being trained in the same club or nation for only 1 year between 15 and 21. 3 miscellaneous match squad rules were added in the FM23 PGE. Playing 11 1 new underage playing 11 squad rule relating to Mexican homegrown under 24 players was added. A new category of playing 11 squad rule was added into the FM23 PGE. Overall Squad 1 new rule restricting the amount of over 25 goalkeepers in an overall squad was added. The 10 match squad rules from earlier relating to homegrown players with 1 year at either their club or nation were also added as overall squad rules. 1 new foreign overall squad rule was also added. 2 miscellaneous overall squad rules were added as well. (To be continued). 5 Link to post Share on other sites More sharing options...
Fredrik Posted November 8, 2022 Share Posted November 8, 2022 (edited) Thanks @Yianni5063 This has been helpful. If you don't mind and hadn't thought of it: I'm really curious if this option has been properly activated. What I have is a bit of adjustment via the resourche archiver but never found a way to activate the options. The second one in particular is intriguing. Obviously this is from FM22. Edited November 8, 2022 by Fredrik Link to post Share on other sites More sharing options...
Wolf_pd Posted November 8, 2022 Share Posted November 8, 2022 I might copy the XMLs from FM22 to FM23 to see what happens. Link to post Share on other sites More sharing options...
Palk Posted November 8, 2022 Share Posted November 8, 2022 @Yianni5063 do you know if All Star can be set, and working, in other leagues? Link to post Share on other sites More sharing options...
Wolf_pd Posted November 8, 2022 Share Posted November 8, 2022 1 hour ago, Fredrik said: Thanks @Yianni5063 This has been helpful. If you don't mind and hadn't thought of it: I'm really curious if this option has been properly activated. What I have is a bit of adjustment via the resourche archiver but never found a way to activate the options. The second one in particular is intriguing. Obviously this is from FM22. The items are there in the FM23 XMLs (comp editor\format\database\club.xml if you are looking for them) but are noted as debug only. I haven't compared the XMLs, but they look similar. On that note, that might be something to use to find differences, take all XMLs and compare them between FM22 and FM23. For instance in something like Notepad++ It can be used for finding differences in the advanced rules as well. 1 Link to post Share on other sites More sharing options...
Wolf_pd Posted November 8, 2022 Share Posted November 8, 2022 Club vision seems to be supporters objectives now. Link to post Share on other sites More sharing options...
Fredrik Posted November 8, 2022 Share Posted November 8, 2022 2 hours ago, Wolf_pd said: The items are there in the FM23 XMLs (comp editor\format\database\club.xml if you are looking for them) but are noted as debug only. I haven't compared the XMLs, but they look similar. On that note, that might be something to use to find differences, take all XMLs and compare them between FM22 and FM23. For instance in something like Notepad++ It can be used for finding differences in the advanced rules as well. Hmm, good ideas. I think that's something that should be explored. Link to post Share on other sites More sharing options...
CoffeeFueledCurmudgeon Posted November 8, 2022 Share Posted November 8, 2022 Is there an XML that allows a quick copy and paste of a UID? Link to post Share on other sites More sharing options...
Wolf_pd Posted November 8, 2022 Share Posted November 8, 2022 Editor data mid save is not an option, maybe in IGE depending on what you want to do. Link to post Share on other sites More sharing options...
Wolf_pd Posted November 8, 2022 Share Posted November 8, 2022 2 hours ago, CoffeeFueledCurmudgeon said: Is there an XML that allows a quick copy and paste of a UID? No XML, but there could be a setting in the XML that fixes that. <boolean id="is_not_copyable" value="true"/> should be <boolean id="is_not_copyable" value="false"/> I haven't tested this yet, so I don't advice to use it (yet). 1 Link to post Share on other sites More sharing options...
HurkaDurk69 Posted November 8, 2022 Author Share Posted November 8, 2022 From Reddit, you can remove club objectives 4 Link to post Share on other sites More sharing options...
Whatawaster95 Posted November 8, 2022 Share Posted November 8, 2022 You can edit the competition substitution rules via the in game editor now. 3 Link to post Share on other sites More sharing options...
themodelcitizen Posted November 9, 2022 Share Posted November 9, 2022 Anyone tried deleting/adding nations to see what happens with WCQ, Nations League, etc? The Crown Dependencies, Yugoslavia, East Germany etc fans will be keen to know (looking at you @Wolf_pd, lol) 2 Link to post Share on other sites More sharing options...
Zapoleon Posted November 9, 2022 Share Posted November 9, 2022 1 hour ago, Whatawaster95 said: You can edit the competition substitution rules via the in game editor now. Wow, Nice. Link to post Share on other sites More sharing options...
Yianni5063 Posted November 9, 2022 Share Posted November 9, 2022 17 hours ago, Palk said: @Yianni5063 do you know if All Star can be set, and working, in other leagues? Unfortunately, I haven't been able to get a custom all star competition working still like last year. Link to post Share on other sites More sharing options...
Wolf_pd Posted November 9, 2022 Share Posted November 9, 2022 6 hours ago, themodelcitizen said: Anyone tried deleting/adding nations to see what happens with WCQ, Nations League, etc? The Crown Dependencies, Yugoslavia, East Germany etc fans will be keen to know (looking at you @Wolf_pd, lol) Not yet, didn’t have much time the last few days 1 Link to post Share on other sites More sharing options...
rusty217 Posted November 9, 2022 Share Posted November 9, 2022 6 hours ago, themodelcitizen said: Anyone tried deleting/adding nations to see what happens with WCQ, Nations League, etc? The Crown Dependencies, Yugoslavia, East Germany etc fans will be keen to know (looking at you @Wolf_pd, lol) Only tried adding so far, but it seems the same as last year. The WCQ updates fine. The Nations League needs the team to be manually added still. The Euro qualifiers throw a fit and refuse to work due to too many teams. Link to post Share on other sites More sharing options...
nasaiain Posted November 9, 2022 Share Posted November 9, 2022 1 hour ago, rusty217 said: Only tried adding so far, but it seems the same as last year. The WCQ updates fine. The Nations League needs the team to be manually added still. The Euro qualifiers throw a fit and refuse to work due to too many teams. Same as before it appears. We'll it would be, SI have barely touched the international part of the game, competitions have not been updated to current or future formats, the bug tracker is full of reports, it's just been a copy and paste. Link to post Share on other sites More sharing options...
themodelcitizen Posted November 9, 2022 Share Posted November 9, 2022 Interesting. Of course any work we do now on the issue will likely be rendered moot by whatever they do with Russia in future patches Link to post Share on other sites More sharing options...
HurkaDurk69 Posted November 11, 2022 Author Share Posted November 11, 2022 On 09/11/2022 at 00:34, Whatawaster95 said: You can edit the competition substitution rules via the in game editor now. Can you send a screenshot on the interface for that? I don't have the IGE yet Link to post Share on other sites More sharing options...
Wolf_pd Posted November 11, 2022 Share Posted November 11, 2022 On 09/11/2022 at 10:31, themodelcitizen said: Interesting. Of course any work we do now on the issue will likely be rendered moot by whatever they do with Russia in future patches I don't expect much in FM23 for Russia. FIFA won't act before end of the year as it would take away from the World Cup and UEFA has already banned them for this season and is likely to do so for another season. Link to post Share on other sites More sharing options...
Whatawaster95 Posted November 11, 2022 Share Posted November 11, 2022 13 hours ago, HurkaDurk69 said: Can you send a screenshot on the interface for that? I don't have the IGE yet 3 Link to post Share on other sites More sharing options...
rusty217 Posted November 12, 2022 Share Posted November 12, 2022 17 hours ago, Wolf_pd said: UEFA has already banned them for this season and is likely to do so for another season. To be honest I think the UEFA ban may actually end up being permanent. Could definitely see it ending up like Israel where even after the war is over nobody really wants to play with them and UEFA members vote to kick them out of the confederation. Link to post Share on other sites More sharing options...
Luke Cro Posted November 13, 2022 Share Posted November 13, 2022 Is there a way to add Russian clubs into UEFA competitions via Editor?? Link to post Share on other sites More sharing options...
lukavski Posted November 13, 2022 Share Posted November 13, 2022 Did they add the swiss system (new Champions League) as cup format? Link to post Share on other sites More sharing options...
rusty217 Posted November 13, 2022 Share Posted November 13, 2022 4 hours ago, lukavski said: Did they add the swiss system (new Champions League) as cup format? No. The new UCL format is done by using a custom fixture plan for the league stage. It's technically a fixed draw, but the number assigned to each team should change each year giving it some variety due to that. 1 Link to post Share on other sites More sharing options...
TroubleMan Posted November 14, 2022 Share Posted November 14, 2022 (edited) Sorta in the spirit of the thread, I guess. I found something that they took out! Now there are only 11 preferred formations that a manager can have: In FM22 there were 28 or 29 formations you could choose from. However, that is also reduced from FM21. FM21 and FM20 had 47 formations to choose from! I don't know why they were reduced. I ran a long term save, polled the formations used, and saw no 4141 formations being used. It was fairly common for heavy underdog teams in previous FMs. There were only 11 formations used throughout all leagues. It was these 11. I went to the editor, looked here, and this is probably why. I'm curious as to why they reduced the options. Maybe it makes the ME easier to balance? Edited November 14, 2022 by TroubleMan grammar and clarity 2 Link to post Share on other sites More sharing options...
Wolf_pd Posted November 14, 2022 Share Posted November 14, 2022 On 13/11/2022 at 13:18, Luke Cro said: Is there a way to add Russian clubs into UEFA competitions via Editor?? It should be possible, but might have restrictions like them not playing at their home stadium. Happy Hammer made a 80s versions of the competitions for FM22 after the Russian removal and he had Russia included in the draws. Link to post Share on other sites More sharing options...
Wolf_pd Posted November 14, 2022 Share Posted November 14, 2022 On 12/11/2022 at 02:56, rusty217 said: To be honest I think the UEFA ban may actually end up being permanent. Could definitely see it ending up like Israel where even after the war is over nobody really wants to play with them and UEFA members vote to kick them out of the confederation. Russia has toyed with the thought of moving to AFC before. It would give them an immense advantage in terms of national team level, but would make continental football much less interesting. I wonder that if Russia does so, would Georgia, Azerbaijan, Armenia and Kazakhstan follow? 1 Link to post Share on other sites More sharing options...
grade Posted November 14, 2022 Share Posted November 14, 2022 11 hours ago, TroubleMan said: Sorta in the spirit of the thread, I guess. I found something that they took out! Now there are only 11 preferred formations that a manager can have: In FM22 there were 28 or 29 formations you could choose from. However, that is also reduced from FM21. FM21 and FM20 had 47 formations to choose from! I don't know why they were reduced. I ran a long term save, polled the formations used, and saw no 4141 formations being used. It was fairly common for heavy underdog teams in previous FMs. There were only 11 formations used throughout all leagues. It was these 11. I went to the editor, looked here, and this is probably why. I'm curious as to why they reduced the options. Maybe it makes the ME easier to balance? This post is the reason, why SI should talk more here in these forums. I'm also curious to know about this reduction. 1 Link to post Share on other sites More sharing options...
animal31 Posted November 15, 2022 Share Posted November 15, 2022 "Dont add stage if not enough teams" doesnt seem to work Link to post Share on other sites More sharing options...
alian62 Posted November 15, 2022 Share Posted November 15, 2022 13 hours ago, grade said: This post is the reason, why SI should talk more here in these forums. I'm also curious to know about this reduction. I would say because if the new ME . They don't come on the forums because they get to much abuse and its not their job to be abused Link to post Share on other sites More sharing options...
themodelcitizen Posted November 15, 2022 Share Posted November 15, 2022 18 hours ago, Wolf_pd said: Russia has toyed with the thought of moving to AFC before. It would give them an immense advantage in terms of national team level, but would make continental football much less interesting. I wonder that if Russia does so, would Georgia, Azerbaijan, Armenia and Kazakhstan follow? This would be a fairly easy fix in the editor, no? Or are they suspended from everything? I guess Asian can't technically handle another country but you could merge the Koreas or something and see what happens Link to post Share on other sites More sharing options...
rusty217 Posted November 15, 2022 Share Posted November 15, 2022 21 hours ago, Wolf_pd said: Russia has toyed with the thought of moving to AFC before. It would give them an immense advantage in terms of national team level, but would make continental football much less interesting. I wonder that if Russia does so, would Georgia, Azerbaijan, Armenia and Kazakhstan follow? It would actually probably be a disadvantage at national team level. They'd have a higher chance of winning the Asian Cup than the Euros, but it'd probably harm their chances at the WC due to the level of their usual opposition being lower. Basically the reason that Australia moved to AFC from OFC, and Kazakhstan moved to UEFA from AFC. I doubt any others would go. Belarus as a slim possibility due to how tied to russia they are, but not any of those others. I thought Georgia were pretty anti-russia, so they certainly wouldn't go. Plus there's just so much more money in UEFA than AFC, one of the reasons Kazakhstan switched in the first place, and with Azerbaijan pushing for hosting rights for stuff that'd be much more beneficial for them in UEFA than AFC. Link to post Share on other sites More sharing options...
rusty217 Posted November 15, 2022 Share Posted November 15, 2022 3 hours ago, themodelcitizen said: This would be a fairly easy fix in the editor, no? Or are they suspended from everything? I guess Asian can't technically handle another country but you could merge the Koreas or something and see what happens Internationally it would be. IIRC their national team isn't technically suspended, it's just set to be ignored by all European comps (and not play friendlies) so just moving to Asia alone might get them into Asian competitions. Even if it doesn't they could easily be included with a small edit to the Asian WC qualifiers. Asia possible handled new countries better than any other continent at the international level. At the club continental level though it's a different story. Asia wouldn't include them, russia are fully blocked from continental competitions and wouldn't even show on the coefficients list, but Asia doesn't work even for countries that do show. I've tried moving Israel and Kazakhstan to Asia and while they appear on the coefficients list they permanently have 0 qualification spots for all competitions. It's actually really annoying. Link to post Share on other sites More sharing options...
Wolf_pd Posted November 15, 2022 Share Posted November 15, 2022 16 minutes ago, rusty217 said: It would actually probably be a disadvantage at national team level. They'd have a higher chance of winning the Asian Cup than the Euros, but it'd probably harm their chances at the WC due to the level of their usual opposition being lower. Basically the reason that Australia moved to AFC from OFC, and Kazakhstan moved to UEFA from AFC. Yeah, you are right, they would lose strength because of less resistance. My point was mainly that they would more easily qualify for the World Cup. But they would become another 'also played'. Did Kazakhstan every qualify for the Asian Cup actually or did they move before that already? Anyway, enough real life discussion. Link to post Share on other sites More sharing options...
RussoTuristo Posted November 16, 2022 Share Posted November 16, 2022 On 13/11/2022 at 15:18, Luke Cro said: Is there a way to add Russian clubs into UEFA competitions via Editor?? WIP, just need to fix some bugs and make rules as closest to RL as possible 1 Link to post Share on other sites More sharing options...
TroubleMan Posted November 24, 2022 Share Posted November 24, 2022 (edited) I found something new. Now a Striker needs to also be decent in the AMC position to have a decent role of False 9 in the striker position. This is a change from previous versions. Before all striker roles were unaffected by the person's position score in a different position. In fact, any position's roles were not affected by any other position until FM23. Here is an example. We have a person with identical attributes in FM22 and FM23. Their CA is 160. Their position score is 20 in Striker, but 1 in every position: Here are his role scores in FM22: Here are his role scores in FM23: Again, this is the same person with the same exact attributes, identical in every way. Look how far the False Nine position dropped. To raise the False 9 role score, I have to give him some ability at AMC! Here's when I change it to 8: Notice the F9 went up to 137. When I change AMC to 15, take a look: It goes up to 152. A striker now cannot be that good (relative to his CA) as a False 9, if he's not also good at AMC, as well. Other notes: All attributes are filled in with no zeros (a zero means the game can/will assign it in game to fill up the CA), so that's not affecting it. Also, the CA did not rise when adding the AMC position, also not affecting it. It appears the CA multipliers for attributes in the STC and AMC positions are close enough to not rise the CA. This is new to FM23. This is the first time (that I'm aware of) that a person's role score in one position is affected by a person's ability in a different position. Edited November 24, 2022 by TroubleMan grammar and clarity 2 Link to post Share on other sites More sharing options...
McBride Posted November 25, 2022 Share Posted November 25, 2022 On 08/11/2022 at 18:34, Whatawaster95 said: You can edit the competition substitution rules via the in game editor now. How? Link to post Share on other sites More sharing options...
HurkaDurk69 Posted November 25, 2022 Author Share Posted November 25, 2022 (edited) https://www.footballmanager.com/the-byline/how-weve-improved-game-editor-fm23 WORK PERMITS We know a lot of managers like unearthing hidden gems from the furthest corners of the globe. There’s nothing worse than when the paperwork comes back and suddenly you’re denied. No work permit. You’re left with the choice of cancelling the deal or looking for a long-term loan out somewhere else. Now though, the IGE empowers you to add or remove work permits to any player in any team. Not only does this have benefits for your team, but you could take it upon yourself to knock a rival’s title bid off-track when their star player suddenly loses their work permit. That’s not something you heard from us, okay? SUBSTITUTION RULES AND VAR In recent times we’ve seen how substitution rules have changed, with some club’s transport going double-decker in order to fit the required squad onboard. With the IGE you can now change any competition’s sub rules at any point of the season, allowing you more, or fewer options from the bench. Given you’re already rewriting the rulebook, whether you’re a fan of VAR or not, that’s something you can now look to introduce or remove per competition too. SPONSORSHIP AND FINANCES In previous editions of Football Manager you were already able to top up the bank account but you can now go much deeper by editing sponsorship deals and income streams for longer-term financial rewards. Likewise, if you’re joining a club with a sea of red on the balance sheets, those outstanding loans can now be made to disappear, giving you much more flexibility to start again financially and do things your way. TRANSFER CLAUSES Hopefully you already know that any player of your choosing can be yours thanks to the IGE. What you may not know is that now there are extra benefits for FM23, as you can look to add a number of transfer clauses to sweeten the deal. Whether you want a sell-on or buy-back clause, or perhaps their former club to contribute wages to your new signing, there’s more finesse available to your deals thanks to the IGE. You can also cancel future transfers which you previously had no control over where a player would be due to join or leave. Also, if you’re feeling patient and don’t mind waiting, you can now add in a future date for a transfer to take place. You may worry with all these major changes taking place, players could start to get upset, but in FM23 we’ve made it more convenient than ever to edit the entire club’s morale with just a simple click, meaning you’re able to turn that frown upside down and instantaneously have everyone go from abysmal to perfect. RETIRING A SQUAD NUMBER For those of you building a legacy or just feeling a bit superstitious, you can now retire specific squad numbers. If you want to honour the fans directly or highlight how much of a legend your favourite newgen was, that shirt will forevermore remain on the changing room peg. There are plenty of other tweaks, changes and customisation options available via the IGE, which is available for purchase via the in-game stores across Epic Games, Microsoft Store and Steam for Football Manager 2023. Edited November 25, 2022 by HurkaDurk69 for the lazy 1 Link to post Share on other sites More sharing options...
rusty217 Posted November 25, 2022 Share Posted November 25, 2022 5 hours ago, HurkaDurk69 said: SPONSORSHIP AND FINANCES In previous editions of Football Manager you were already able to top up the bank account but you can now go much deeper by editing sponsorship deals and income streams for longer-term financial rewards. Likewise, if you’re joining a club with a sea of red on the balance sheets, those outstanding loans can now be made to disappear, giving you much more flexibility to start again financially and do things your way. This is interesting. Does that mean you can edit competition prize money and TV revenue now? Or is it just club specific finances? Anybody with the IGE that can confirm? Link to post Share on other sites More sharing options...
animal31 Posted November 26, 2022 Share Posted November 26, 2022 I like how its "Here are improvements we made to the In game editor, and the Pre game editor exists" Link to post Share on other sites More sharing options...
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