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[FM23] IRELAND REIMAGINED v2.1.4


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Steam Download Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2886916003
Scotland Fix: https://steamcommunity.com/sharedfiles/filedetails/?id=2886934224

Graphics Pack: https://drive.google.com/drive/folders/1voqZ4qnoo2hz44f1jB_VRmVBzl158miL?usp=sharing
Number of Changes: 34,112

 

A redesign of the Irish Football League modeled off the Galeic Athletic Association (GAA) Football Season. This league system sees the 32 counties of Ireland represented as club sides that compete in a 4 tier League System, Provincial Championship and culminating the an All-Ireland Championship. Senior and Youth Competitions ensure that there is competitive football for your youth intakes to develop into the senior team. 

Each team has a fully rostered senior and youth squad; meaning there are no walkovers and no need to populate the teams with newgens on db creation

Full competition (League and Cup) histories dating back to the All-Ireland Championship's founding in 1887

Awards have been created for each competition so your players have personal honors to fight for 

 

Season Calendar

  • August - November | Allainz National League
    • 4 Divisions with Promotion and Relegation
    • Each Division Seeds the All-Ireland Championship
       
  • December - February | Provincial Championship 
    • 4 provincial league division with a playoff championship 
       
  • March - May | All-Ireland Championship
    • 32 Team Group Stage - 4 Groups of 8
    • Top 2 of each group progress to a Season showpiece knockout cup

 

Allianz National League | August - November

Allainz Division One

  • 8 Teams: 14 fixture round robin
  • Relegation
  • Seeds Pot 1 for All-Ireland Senior Championship
Spoiler

image.png.e4c6aec9648d1b7618ed05f9e7e3aeeb.pngimage.png.04ee969d4f9b71da99a1aa1f97e32326.png

Allainz Division Two

  • 8 Teams: 14 fixture round robin
  • Promotion and Relegation
  • Seeds Pot 2 for All-Ireland Senior Championship
Spoiler

image.png.18ca5b629b627215a9612b0545499963.pngimage.png.416554babc3c6584e22be8bdfd71f32f.png

Allainz Division Three

  • 8 Teams: 14 fixture round robin
  • Promotion and Relegation
  • Seeds Pot 3 for All-Ireland Senior Championship
Spoiler

image.png.62d56d55dc04cf54804e2e715a8b8bbf.pngimage.png.5ae3000d933076c083f0877efcc3fd85.png

Allainz Division Four

  • 8 Teams: 14 fixture round robin
  • Promotion and Relegation
  • Seeds Pot 4 for All-Ireland Senior Championship
Spoiler

image.png.9db5823147955467fa2013e4c2ffb7d4.pngimage.png.42bdfb97c78afed2912f7971ff146735.png

 

 

Provincial Senior Football Championship | December - February

Connacht Football Championship

  • 5 Teams: 8 fixture round robin
  • League position seeds for Championship playoff
Spoiler

image.png.a9603dfac26524b0396cb45089931e50.pngimage.png.612fe3299a28952236430d72cdc5baee.png

 

Leinster Football Championship

  • 12 Teams split into North/South Leagues: 12 fixture round robin
  • League position seeds for Championship playoff
Spoiler

image.png.2bc37b509f7ce463f218a4cf565dea04.pngimage.png.556c360fa853f2e265ee6d1a180b391c.png

Munster Football Championship

  • 6 Teams: 10 fixture round robin
  • League position seeds for Championship playoff
Spoiler

image.png.d31fc976650d0dd10726c3b144f99541.pngimage.png.e8f5adf46855cb9533600a49fa010123.png

Ulster Football Championship

  • 9 Teams: 8 fixtures
  • League position seeds for Championship playoff
Spoiler

image.png.99bf18745be31f724a6c76a6b9d4d424.pngimage.png.88978c680adb880668b0496d25b60bf4.png

Edited by ZahnZee
cleaning up
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Changelog

v2.1.0

  • Imported database into FM23 and converted to an FM23 editor file
  • Added League/Cup Histories for the 2021/22 Season.

v2.1.2

  • added sponsorship money to Clubs; influenced by current sponsorship deals with IRL GAA clubs. 
  • Added players, coaches, and managers to Clubs

v2.1.3

  • Added Average, Maximum and Minimum Attendances to reflect clubs followings and avoid constantly selling out stadiums
  • Tweaked Competition Awards so that Both National League and Provincial Leagues have awards
  • Added €150 Season Ticket Prices and €15 average ticket prices to reflect IRL GAA ticket prices. 

v2.1.4

  • Fixed issue with player registration for Provincial Championships. 
  • Fixed Junior Division 1 & 2 fixture Schedule. North/South Division with round-robin fixtures between groups

v2.2.0

  • Redesigned Season calendar to reduce fixture congestion
    • Provincial Championship now takes place between August and November
    • Allianz National League now take place between December and February
    • Provincial Championships Knock out rounds reduced to just a Championship Final.
      • Connacht Championship Final: 1st vs 2nd
      • Munster Championship Final: 1st vs 2nd
      • Ulster Championship Final: 1st vs 2nd
      • Leinster Championship Final 1st North vs 1st South
  • Added Promotion/Relegation playoff between Allianz Division One/Two, Two/Three, Three/Four
  • Allainz National League now is a split League
    • Split after 14 games
    • league split position: 4
    • Rounds after Split: 1
  • Created a Reserve League (Intermediary Championship) to offer a pathway to the first team 
  • Removed Loan Rules to prevent bug that didn't not allow players to re-offer loans to clubs in Ireland. 
  • Reduced attendances of all Counties (no more full stadiums for every fixture)
Edited by ZahnZee
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Looking good. I was thinking of making a database where they were proposing a "split season" format for an all-island league before COVID took away any of its momentum.

So, DBs for both countries where they play 22 games or so, then the bottom half of each league splits into a relegation group (like in Scotland). The tricky part would be then using a continental comp (or a cup in one of the countries) to create the all-island competition, where the top half of each country would join up and play a half-season, but with the points then being added to their own country's league table. I think this should be doable by being creative with min/max games to get it to verify.

So basically, as if the top half in Scotland didn't have the same type of break as the bottom half, but instead played just as many games but against teams from another country, and they counted towards the standings too. I made an all-island league in FM22 but keeping the countries separate like this is obviously more realistic.

EDIT: also wondering if we can use the "all star" function in the editor this year, could possibly set up Munster vs. Leinster all-star type games

Edited by themodelcitizen
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18 hours ago, themodelcitizen said:

Looking good. I was thinking of making a database where they were proposing a "split season" format for an all-island league before COVID took away any of its momentum.

So, DBs for both countries where they play 22 games or so, then the bottom half of each league splits into a relegation group (like in Scotland). The tricky part would be then using a continental comp (or a cup in one of the countries) to create the all-island competition, where the top half of each country would join up and play a half-season, but with the points then being added to their own country's league table. I think this should be doable by being creative with min/max games to get it to verify.

So basically, as if the top half in Scotland didn't have the same type of break as the bottom half, but instead played just as many games but against teams from another country, and they counted towards the standings too. I made an all-island league in FM22 but keeping the countries separate like this is obviously more realistic.

I know the competiton you're talking about - the King of the Island competition they had a website designed for. 
I love the idea of it but it'd be a nightmare to set up in FM. FM really doesn't like cross national competitions 

18 hours ago, themodelcitizen said:

EDIT: also wondering if we can use the "all star" function in the editor this year, could possibly set up Munster vs. Leinster all-star type games

It's been something I've wanted to do since the Traditional end of the GAA All-Ireland season is to name an All-Star Team - translates perfect here into an All-Star game. 

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5 hours ago, petepompei said:

Thank you for this file @ZahnZee. Is it basically the file you were building in your YT videos on the (advanced) editor?

The editor series was building a database I never ended up using. 
I'll be releasing a fix for this one since I found an issue with the Provincial championship player registration. 

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  • TheDynamoFM changed the title to [FM23] IRELAND REIMAGINED v2.1.4
  • 4 weeks later...
  • 4 weeks later...

Just finished my first season playing Laois. Got promoted on the final day of the Allianz season so that was nice.

Couple of questions:

  1. What happened to the intermediate/B teams competition you had in FM22? I'm guessing you decided it wasn't worth it as the clubs don't need it at the start of the game, but it would be quite useful in a 'build a nation' style save to develop players. 
  2. Any thoughts on doing a playoff / finals for the provincial championships - and most importantly, giving it a European place? I've noticed there are a couple of spaces in the schedule (e.g. the 2nd to last week of the Allianz season doesn't have a game)  where you could squeeze it in, and it would add a lot of interest both to the provincial championships, but also while climbing the divisions as it would help give another route to qualify for europe other than the all ireland. This would also dilute the importance of the league a bit more which I think is really important given its short length and the relative competitive balance between the layers.  
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I've played a bit more, and have some..further thoughts

1) It's really fun!

The small format competitions give you intense rivalries. 

2) I wish the 'dead' periods between the competitions were eliminated. I don't love these slack weeks as scheduling friendlies isn't that fun and this isn't the championship or the Vanarama national league where you are playing 2 matches a week regularly. 

For example, there is a one week 'dead' period in the regional league competitions - in season 1 of the save that happens in the first week of feb.

There is another 1 week off between the 12th and the 26th within the Allianz league which I assume is to deal with matches that get rescheduled due to fixture clashes... but the league is only played at once match a week so I'm not sure you need that. 

Similarly there is another 1 week off between the end of the regional leagues and the start of the all ireland cup in the last week of feb.

It would be really great if these were compressed... and ideally you'd use them to have playoff(s) between the regional winners that would control European spots. For example, if you had a N/S playoff and an E/W playoff and each of these had a european spot that would be great. You could further compress by removing two weeks of slack and instead have a full playoff, though I think giving out more european slots is good (you could have a N/S playoff with a european slot, an E/W playoff with an european slot, and a cup winners cup with a european slot which means one of the 3 slots would always get returned to the league). 

3) I think the league reps are too low and this kills player development. 

Allianaz division 4 is below Austrian 5th level in rep, but you have big attendances and actual money. This low rep absolutely murders play development, so I think you need to substantially boost the league reputation. These leagues are all much stronger leagues than  the Welsh Premier league, so I think moving the reputations up to compress them closer together would be good. That means shooting for the 60th (Allianz Division 1) 70th, 80th and 90th leagues by reputation would be a good resolution. You could space them slightly further apart, or consider moving division 1 up further but I think this would give a good basis for a a build a nation save. I assume there is a similar issue with the regional competitions that you'd want to check

 

4) I see the Intermediary / B team competitions show up in the 'Ireland' country, but they don't appear to have loaded which might be an FM23 version bug?

Edited by Cthulhu Dreams
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Trucking into season 3 now. I think my only comment that have changed is

A) I've realised some of the breaks are international breaks (my bad) but there is still slack in the schedule that could be compressed

B) It would really help the development of the save if there was a preference for signing outside of Ireland, but I understand that this might not be the most realistic. 

C) it's really hard to get enough fixtures in for development. If I need people ton get 20-30 completive games in to develop, and you have 14 league fixtures, maybe 10 from your regional competition and maybe 8 or so from the all Ireland, so you cannot really afford to rotate the squad much. Will be easier once I get to Europe, but some more competitive matches (maybe a pre season cup or the like) would help things a bit. 

D) The league reps definitely need to be lifted to enhance player values. I wish I had the editor turned on so I could tweak this myself. 

 

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On 22/01/2023 at 12:31, Cthulhu Dreams said:

Just finished my first season playing Laois. Got promoted on the final day of the Allianz season so that was nice.

Couple of questions:

  1. What happened to the intermediate/B teams competition you had in FM22? I'm guessing you decided it wasn't worth it as the clubs don't need it at the start of the game, but it would be quite useful in a 'build a nation' style save to develop players. 
  2. Any thoughts on doing a playoff / finals for the provincial championships - and most importantly, giving it a European place? I've noticed there are a couple of spaces in the schedule (e.g. the 2nd to last week of the Allianz season doesn't have a game)  where you could squeeze it in, and it would add a lot of interest both to the provincial championships, but also while climbing the divisions as it would help give another route to qualify for europe other than the all ireland. This would also dilute the importance of the league a bit more which I think is really important given its short length and the relative competitive balance between the layers.  

1. I took them out for this year's version to test how it impacts players growth or if it just ends up in hoarding reserve players who never actually get moved on - thus blocking the pathway from the Youth teams to the first teams. I do have plans to eventually incorporate the club system (the GAA is split into a Club and County system) so utilizing the club game through loans will be how you develop reserve players in my mind

 

2. I've not played around with it but it's not a bad idea. I personally see the Provincial Championship as a mid season trounmanet to prepare for the All-Ireland Series so the Provincial Championships are for experimentation and/or reputation building through winning it. I can't give all 4 winners a European spot since where Ireland starts in the UEFA coefficients means that we literally don't have enough qualification spots. 

 

On 30/01/2023 at 01:53, Cthulhu Dreams said:

I've played a bit more, and have some..further thoughts

1) It's really fun!

The small format competitions give you intense rivalries. 

2) I wish the 'dead' periods between the competitions were eliminated. I don't love these slack weeks as scheduling friendlies isn't that fun and this isn't the championship or the Vanarama national league where you are playing 2 matches a week regularly. 

For example, there is a one week 'dead' period in the regional league competitions - in season 1 of the save that happens in the first week of feb.

There is another 1 week off between the 12th and the 26th within the Allianz league which I assume is to deal with matches that get rescheduled due to fixture clashes... but the league is only played at once match a week so I'm not sure you need that. 

Similarly there is another 1 week off between the end of the regional leagues and the start of the all ireland cup in the last week of feb.

It would be really great if these were compressed... and ideally you'd use them to have playoff(s) between the regional winners that would control European spots. For example, if you had a N/S playoff and an E/W playoff and each of these had a european spot that would be great. You could further compress by removing two weeks of slack and instead have a full playoff, though I think giving out more european slots is good (you could have a N/S playoff with a european slot, an E/W playoff with an european slot, and a cup winners cup with a european slot which means one of the 3 slots would always get returned to the league). 

3) I think the league reps are too low and this kills player development. 

Allianaz division 4 is below Austrian 5th level in rep, but you have big attendances and actual money. This low rep absolutely murders play development, so I think you need to substantially boost the league reputation. These leagues are all much stronger leagues than  the Welsh Premier league, so I think moving the reputations up to compress them closer together would be good. That means shooting for the 60th (Allianz Division 1) 70th, 80th and 90th leagues by reputation would be a good resolution. You could space them slightly further apart, or consider moving division 1 up further but I think this would give a good basis for a a build a nation save. I assume there is a similar issue with the regional competitions that you'd want to check

 

4) I see the Intermediary / B team competitions show up in the 'Ireland' country, but they don't appear to have loaded which might be an FM23 version bug?

2. the dead periods are a side effect of wanting clear "periods" where the season takes place. August - November is the League Season. December to February is the Provincial Championship Season and March - April is the All-Ireland Series Season. 

Given that every club is professional, the dead weeks are a perfect time to prioritize development based training schedules since you don't need to add Match preparation routines. It's trying to balance competitive leagues with player development. 

 

3. League Reputation is something I've tested a lot and If i have it higher, the reputation collapses during the first 5 years since the UEFA coefficients of the clubs, and their performances, do not result in maintain it's European position in rankings. So starting in the 95-105 region is a stable starting point that allows the league to grow. 
The reason the attendances are so high is because there are a lot of rival games and that opts for the higher end of the distribution (you set minimum, average and higher attendees in the editor)

 

On 03/02/2023 at 05:57, Cthulhu Dreams said:

Weird bug that may not be you, but we won the Leinster Senior Football Championship, and the board is understanding of my failure to progress past the champions playoff. 

This sounds like a bug. Not sure if it's worth posting it on the forms as one since it's a custom database so they most likely won't support fixing it. I'll keep my eyes open in case it's an error on my end. 

 

On 10/02/2023 at 21:25, Cthulhu Dreams said:

Trucking into season 3 now. I think my only comment that have changed is

A) I've realised some of the breaks are international breaks (my bad) but there is still slack in the schedule that could be compressed

B) It would really help the development of the save if there was a preference for signing outside of Ireland, but I understand that this might not be the most realistic. 

C) it's really hard to get enough fixtures in for development. If I need people to get 20-30 competitive games in to develop, and you have 14 league fixtures, maybe 10 from your regional competition and maybe 8 or so from the all Ireland, so you cannot really afford to rotate the squad much. Will be easier once I get to Europe, but some more competitive matches (maybe a pre season cup or the like) would help things a bit. 

D) The league reps definitely need to be lifted to enhance player values. I wish I had the editor turned on so I could tweak this myself. 

 

 

a) like I've said above, I don't really want to compress the schedule. A personal gripe I have with domestic football is that I think we play too many games. So the schedule I've devised is one I think blends development with playing matches 

b) I'm note really sure what you mean by this - I've no put any foreign player restrictions in the transfer system.The Home grown rule (4 produced by Club + 8 produced by nation) is since every club needs to be produce domestic players to satisfy European player registration rules. This promotes transfers between clubs int he league rather than investing too heavily in the foreign market. Balances growing the nation + allowing for a competitive transfer market int he future.  I've given a loan maximum of 5 which I don't think is restrictive. 

 

C) already discussed this above

 

d) player value is derived from contract value - the finances of the league need to grow to be able to offer contracts that increase players value. and like I've already said, increasing ti's start rep only results in the league rep crashing for 5 years.

The club reputations help balance this and generate somewhat decent transfer values since they are able to comfortably offer contracts for players who want to play at that competitions level. 


A key thing here is that this is a league you have to grow, but (at least I think) I've given you all the tools you need to grow it.

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3 hours ago, ZahnZee said:

This sounds like a bug. Not sure if it's worth posting it on the forms as one since it's a custom database so they most likely won't support fixing it. I'll keep my eyes open in case it's an error on my end.

Sounds like an issue with ranking levels. From a quick look I'd get rid of "highest" and "lowest" for teams finishing their tournament, even if it's set to the same as "current" the game seems to think you're still alive if there's values provided there.

More unsolicited advice but with the multiple stages you might want to fill out ranking levels for the league stage too, and then for the overall comp set "ranking level info." This will force the otherwise thick game logic/your Board to understand what's happening at each stage

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9 hours ago, ZahnZee said:

 

b) I'm note really sure what you mean by this - I've no put any foreign player restrictions in the transfer system.The Home grown rule (4 produced by Club + 8 produced by nation) is since every club needs to be produce domestic players to satisfy European player registration rules. This promotes transfers between clubs int he league rather than investing too heavily in the foreign market. Balances growing the nation + allowing for a competitive transfer market int he future.  I've given a loan maximum of 5 which I don't think is restrictive. 

 

Everything else makes sense - and is just my opinion I'm vibing on the DB.

I really like the rules on players (e.g. 4 by club, 8 by nation etc), and the loans are reasonable. 

With the transfers piece: you can assign preferences in the editor where clubs and leagues try and source players from X locations. I'm noticing there is a lot of circular type transfers where players are moving within the league system, but the biggest force introducing new players into the league is me, but see below for my issue here. If clubs were encouraged to go outside the league a bit more for transfers would open this up, particularly as in season three there is quite a lot of money left begging as AI clubs don't seem to be able to find players (and I have 105k players loaded) 

With the comment about player development.

 

The Evidence based football manager guy says you need 20-30 competitive fixtures (not friendlies) to get good development for a youth player. 

We've got something like 14+5+7 for league, plus regional comp, plus all Ireland, so we only hit 26. I've been picking up a few more games by making it out of the group stages in the cup, but player development wise I'm locked into getting a young  starter and just forcing him to start every game. If there were a few more competitive fixtures I'd have a bit more flexibility, hence hoping for some more competitive fixtures. 

 

Anywy I will keep going and report back. 

Edited by Cthulhu Dreams
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3 hours ago, Cthulhu Dreams said:

ays you need 20-30 competitive fixtures (not friendlies) to get good development for a youth player. 

We've got something like 14+5+7 for league, plus regional comp, plus all Ireland, so we only hit 26. I've been picking up a few more games by making it out of the group stages in the cup, but player development wise I'm locked into getting a young  starter and just forcing him to start every game. If there were a few more competitive fixtures I'd have a bit more flexibility, hence hoping for some more competitive fixtures. 

Since you're playing as Laois, you're in the Leinster Senior championship which is round Robbin + 1 knock out round minimum. So that, 11 fixtures (Provincial Championship) + 14 (Allianz League) + 7 (All Ireland Group Stage) = 32 competitive fixtures. So I'm confused how you're only getting 26.

image.png.23ccb3aed18d4352b3e3eef2ded61b01.pngI've 

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3 hours ago, Cthulhu Dreams said:

Everything else makes sense - and is just my opinion I'm vibing on the DB.

I really like the rules on players (e.g. 4 by club, 8 by nation etc), and the loans are reasonable. 

With the transfers piece: you can assign preferences in the editor where clubs and leagues try and source players from X locations. I'm noticing there is a lot of circular type transfers where players are moving within the league system, but the biggest force introducing new players into the league is me, but see below for my issue here. If clubs were encouraged to go outside the league a bit more for transfers would open this up, particularly as in season three there is quite a lot of money left begging as AI clubs don't seem to be able to find players (and I have 105k players loaded) 

With the comment about player development.

 

The Evidence based football manager guy says you need 20-30 competitive fixtures (not friendlies) to get good development for a youth player. 

We've got something like 14+5+7 for league, plus regional comp, plus all Ireland, so we only hit 26. I've been picking up a few more games by making it out of the group stages in the cup, but player development wise I'm locked into getting a young  starter and just forcing him to start every game. If there were a few more competitive fixtures I'd have a bit more flexibility, hence hoping for some more competitive fixtures. 

 

Anywy I will keep going and report back. 

P.S. I love the feedback - Don't feel like you're annoying me or anything. I've been working on this database fom ~3 years so i tweak it all the time. the feedback is useful for what to tweak for FM24

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9 hours ago, ZahnZee said:

Since you're playing as Laois, you're in the Leinster Senior championship which is round Robbin + 1 knock out round minimum. So that, 11 fixtures (Provincial Championship) + 14 (Allianz League) + 7 (All Ireland Group Stage) = 32 competitive fixtures. So I'm confused how you're only getting 26.

I'v

 

Yeah it turns out that I cannot count, last season we played 34 competitive fixtures. For some reason I had the number of fixtures in the Leinster senior championship wrong in my head. Teach me to post without the game infront of me. But yeah, I kind feel my point still stands. If I'm playing, say, a 4-3-3 and I want to develop a CM or a ST. If it's the CM, we've got 68 starts available (the Evidence based football manager guy has shown substitute appearances don't help development). If I've got 4 CMs, two can make 25 starts and will develop, 1 can make 18 starts and has stunted development, and the 4th CM has no starts and has terrible development. A B team league here would help a lot, as I can sign a veteran 4th I don't care about to be the backup and stash him in the B team, and I can give the 3rd CM the requisite 7 additional starts in the intermediate league. But also something like the McKenna cup or the FDB insurance league would let me just get a few extra starts in and get the developing CM up the 25 threshold. 

The situation is much worse with the striker: If I have two strikers, with 34 starts, one guy gets 25 starts and that leaves 9 starts for the other guy. To develop he has to find another ~16 competitive matches somewhere, or I sign an old emergency backup and just play the youth starter all the time. 

Now, this might not matter as much as I think it does now, because it might be the only thing that matters is the 'actual playing time' not the number of starts, so let's put a pin in this for a bit and I can come back to it depending on whether it's absolute number of starts or playing time that matters.  If it's just the 'actual playing time' number, I'm totally fine with the number of matches. I prefer the smaller schedule as it means I can churn through seasons faster. 

With the league rep,

21 hours ago, ZahnZee said:

 

3. League Reputation is something I've tested a lot and If i have it higher, the reputation collapses during the first 5 years since the UEFA coefficients of the clubs, and their performances, do not result in maintain it's European position in rankings. So starting in the 95-105 region is a stable starting point that allows the league to grow. 
The reason the attendances are so high is because there are a lot of rival games and that opts for the higher end of the distribution (you set minimum, average and higher attendees in the editor)

 

Wow, this clued me in. I thought we just had completely different perspectives, as in my save I first thought to check the rep at the end of season 1 - where for some reason the Allianz Division 4 rep was down in the 170th(!) position hence my remarks earlier about the reputation being ridiculous. But I fired up a new save, and noticed you have division 4 alongside Serie C in the 85th position, and the rep had just mysteriously cratered for some reason in my save. Absolutely baffling rep mechanics from FM23 here!  I'm still mad about the reputation, but nothing you could do about that. 

In season 3 it hasn't recovered:

image.thumb.png.d1625e4eb51492a97f95d3716b6d3524.png

 

So this explains why I hate the league rep - it's because the league rep as it stands has absolutely no relationship to league rep you set at the start of the game LOL. There is something seriously weird going on here with league reputation, and it's a bummer, just not sure what you can do about it. 

 

Btw: I think the attendances are great and wouldn't change that at all. 

Edited by Cthulhu Dreams
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2 hours ago, ZahnZee said:

Could you link me to where "the Evidence based football manager guy has shown substitute appearances don't help development." I'm curious to see how they come to that conclusion.

I just won the Div 2 league huzzah with a game in hand. Onwards to div 1 next season and hopefully europe. No problems on the info, key findings here: 

image.thumb.png.5d5f9658722e50db2f4cacc6e12672d3.png

You can see the magic 20-30 appearances number driving my thinking here - appearances beyond that are dead weight. Please note the GIANT CAVEAT that it might be in the in game actual playing time that matters.

image.png.947fe24d6b9946025550d52fd33451d1.png

 

And here is the relationship between substitute appearances and growth. To do that he effectively created save where the AI would replace the outfield players at different points in the match. Full details here: 

 

Edited by Cthulhu Dreams
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These graphs show that substitution appearances do result in growth in CA per season. Starts give a 5%-7% increase over substitution (45th minute) appearances so I wouldn't agree with the assessment that substitution appearances don't help development. 


What it also suggests is that between the ages of 15-18, the majority of the CA growth comes not form game time at all since the difference between no appearances and sub appearances is +/-5%; so I think this suggest that the CA development comes from training and that match appearances essentially act as a top up. It's once they hit 19 that game time starts mattering more than training so players (in this database) have a 3 year window with the Youth Squad until they are 21 to generate decent match ratings to continue their development before they either make it into the senior team or get released. 

Edited by ZahnZee
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In good database news, we finished on top of the Leinster championship league stage again for that sweet, sweet, 3.6 million pounds which I really need to help address the finances. The only thing I really would like is some sort of rotating playing between the regional champions ideally for a European spot. Maybe this could be like

Year 1: Leinster plays Connacht, Munster Plays Ulster

Year 2: Leinster Plays Munster, Connacht Plays Ulster

Year 3: Leinster Plays Ulster, Connacht plays Munster

I think that covers off all user cases, and having it as two separate cups minimizes the extra amount of football that gets played AND lets you dump off extra Europe spots from the league without taking away from the All Ireland. Would make these competitions a lot more important too if you could get european qualification from them which I think would be fun. 

10 hours ago, ZahnZee said:

These graphs show that substitution appearances do result in growth in CA per season. Starts give a 5%-7% increase over substitution (45th minute) appearances so I wouldn't agree with the assessment that substitution appearances don't help development. 

 

Welllllllllll, they show that 45 minute half time appearances help development, but 70 minute substitutions hurt it. Past that age 21 inflection point, 70 minute subs don't help development at all but don't hurt it either. But this may be a different approach to match strategy between you, me and the AI. If you are actually consistently subbing on 3 young players at half time, more power to you, but that's not really how I use substitutes (I save them for low performing, injured or tired players to try and change a match to win it). If I have the sort of control on a match that lets me sub in a bunch of youth players at half time, I'd just start those players, then if I need it I have the flexibility to make strategic changes. But regardless, the AI sure isn't doing that. 

 

 

Obviously this is a 5 sub league and not a three sub league, but this older premier league data suggests:

 

Subs

Most 'realistic' substitute appearances (which I have ever reason to believe is how the AI behaves) are of the 'actively hinder' development variety and not the 'modest improvement over not starting' variety. If you want to develop your players by subbing them on a half time, I guess you can, but you've really got to force it. As a human maybe I can do that... but the AI sure as heck isn't doing that. 

 

That said it doesn't really matter to me as I'm just forcing youth players currently:

 

image.thumb.png.d3db82e7f549f9f4da66f75cfd149a68.png

 

10 hours ago, ZahnZee said:

This interaction is basically the correct take away - subs help, but not as much as starting appearances. So the idea that sub appearances don't help is wrong. image.png.b1dda5e401f201cd08ef3c739f1fdbf0.png

 

I see where you are coming from, but I kind of disagree. As full match appearances are a lot more beneficial, I want to get that guy 20-30 appearances focusing on full starts, but I guess if  to use subs 50 half time sub appearances. There is absolutely no way in this DB as its currently set up I can get 50 half time sub appearances, so I'm looking for 25 starts. But I think we need to wait and see for the 'is it actual playing time' before we can meaningfully progress this discussion because it might be totally pointless!

Edited by Cthulhu Dreams
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Finished my first pre-season in European competition off the back of winning the All Ireland. Squeaked into the Europa League group stage due to some lucky draws. 

The only week where fixtures piled up where the first two weeks off the Allianz Division 1 where I had both legs of the playoffs and two league games in two weeks. Looks like across the season I have 8 weeks with 2 games which isn't terrible. 

Amazingly, drew Man U in the league stage, which is going to be unpleasant. 

 

Edit: Update, after loaning out a bunch of players, I tackled the season with a 19 man first team squad, which was probably a bit tight. Everyone is shattered, but a 21 man squad probably would have done fine. I did my season in the 2nd division with a ~16 person squad but the demands of Europe probably required a bit more expansion. 

 

 

Edited by Cthulhu Dreams
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Got a deep European run together and I did note one thing. I understand you want the league squad registration rules to be like Europe - which I like - but Europe has an exemption that u21 players who have been with the squad two years don't need to be registered. The league doesn't have that which may or may not be intention just thought I'd mention it. 

 

Otherwise going really strong. 

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7 hours ago, themodelcitizen said:

How were the games against United @Cthulhu Dreams? European nights against a United or Liverpool seem what these dbs are made for :applause:

1-1 draw during the league stage, then they lost in the finals to Milan on penalties immediately after Milan trashed me 5-1 on aggregate in the quarter final. Still, the financial and rep boost from going that deep in the Europa league has helped the club. Went from 463rd ranked club to 110th, Ireland up to 17th in the Coefficient table, and Closed the book on a 13 million + 50% of next sale for my LB to Fulham. Only bummer is that we didn't get to 15th for the extra Europe spot. 

 

Only problem is due to extremely poor planning / I forgot that the league rules are not the same as the Europa league rules I am going to be limited to essentially a 17 man squad next season as I've liquidated all the HGN and HGC players to replace them with 18 year olds (whoops) 

Edited by Cthulhu Dreams
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Some further observations from deeper in the save:

I was wondering why the AI was going in hard on players I had recruited and constantly spamming me with offers, and it's because they are really struggling to recruit. Looking at Allianz Division 2 we have:

  • Tipperary: budget of 200k, spending 60k, 140k unspent
  • Mayo: Budget 151k, spending 76k, difference 75k
  • Tyrone: Budget 120k, spending 55k, difference 65k
  • Derry: Budget 78k, spending 35k, difference 43k 
  • ARmagh: Budget 171k, spending 70k difference 100k
  • Kildare: Budget 110k, spending 60k, difference 50k
  • Offlay: Budget 157k, spending 53k, difference 104k
  • Cork: 156k, spending 51k, different 105k 

All figures in pounds per week. My budget is 129k a week! You can see the average team could afford to double their wage spending. 

The situation is actually worse in Division 1, where Dublin, Kerry and Galway have 150k to spare each, with Kerry having an incredible 233k a week unspent. This would make sense if they were dominating, but Kerry is rusted to the bottom of the table having 2 points with 6 games to go. My league dominance is explained by the one weird of trick of 'spending money on players'

I'm not totally sure how to fix it, but it's kind of a pervasive problem. I obviously need to get better at flogging my players to these guys on loan deals. 

Something you could do is add new board promises to buy new players, or have the club objectives to be sign high profile players, or sign high profile players from other countries?

Anything to get them active in the transfer market outisde of Ireland would make a difference.

 

Relatedly, changing this:

image.thumb.png.3df3d05d6144c51e00205eaee0451541.png

Would help A LOT. Similarly, the contient preferences were changed maybe they would go after players without me having to run very silly 'trial farms' where I trial tons of players to try and get other clubs to go after them when I release them. 

Edited by Cthulhu Dreams
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5 hours ago, Cthulhu Dreams said:

Some further observations from deeper in the save:

I was wondering why the AI was going in hard on players I had recruited and constantly spamming me with offers, and it's because they are really struggling to recruit. Looking at Allianz Division 2 we have:

  • Tipperary: budget of 200k, spending 60k, 140k unspent
  • Mayo: Budget 151k, spending 76k, difference 75k
  • Tyrone: Budget 120k, spending 55k, difference 65k
  • Derry: Budget 78k, spending 35k, difference 43k 
  • ARmagh: Budget 171k, spending 70k difference 100k
  • Kildare: Budget 110k, spending 60k, difference 50k
  • Offlay: Budget 157k, spending 53k, difference 104k
  • Cork: 156k, spending 51k, different 105k 

All figures in pounds per week. My budget is 129k a week! You can see the average team could afford to double their wage spending. 

The situation is actually worse in Division 1, where Dublin, Kerry and Galway have 150k to spare each, with Kerry having an incredible 233k a week unspent. This would make sense if they were dominating, but Kerry is rusted to the bottom of the table having 2 points with 6 games to go. My league dominance is explained by the one weird of trick of 'spending money on players'

I'm not totally sure how to fix it, but it's kind of a pervasive problem. I obviously need to get better at flogging my players to these guys on loan deals. 

Something you could do is add new board promises to buy new players, or have the club objectives to be sign high profile players, or sign high profile players from other countries?

Anything to get them active in the transfer market outisde of Ireland would make a difference.

 

Relatedly, changing this:

image.thumb.png.3df3d05d6144c51e00205eaee0451541.png

Would help A LOT. Similarly, the contient preferences were changed maybe they would go after players without me having to run very silly 'trial farms' where I trial tons of players to try and get other clubs to go after them when I release them. 

Will see what I can do. 
Cheers for the feedback as always.
I'll post a changelog and tell me what you think

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One really minor thing - I made the knockout rounds of the champions league, which, as I have preferences set to 'force wednesday/saturday' due to playing a network game this has the odd result of heavily sliding back the finals of the lenister senior football championship. Munster has had its finals and won and we are still to do our Semi finals. I'll keep you updated, but this might cause the finals to bleed over into the all ireland.  Does not cause any problems, though it might if I stayed alive in the CL. 

 

I'm not totally sure how to fix it or if it needs fixing given the highly specific combination of events and settings here. One option might be as per my diagram, but I'm not really sure:

image.thumb.png.639183193f5a0525c1bff3be4430ef91.png

Having it played over 4 weeks on saturdays only might work, but obviously this only matters if you have the Wednesday/Saturday forcing thing set, so you could probably consign it to the 'not really a problem' basket. (The Semi Final is being held on the 24th now that I've been knocked out).

 

Another scheduling issue that cropped up:

 

image.thumb.png.1b1d072343ee066d506a4a609e0e9869.png

 

Not sure it's a big deal. 

Edited by Cthulhu Dreams
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The rep issue has mostly fixed itself by the 27-28 season.

Current rep rankings:

Allianz Div 1: 35th (still silly, we are behind the Cypiot first league, but what can you do)

Div 2: 69th (nice)

Div 3: 107th

Div 4: 151th (one step ahead of Norway's 4th division).

The fourth division still has an inexplicably poor reputation, as the clubs are pretty solid, but the wage issue is rife at this level. Carlow is spending 14k of a 129k a week budget, and they have 20 million pounds in the bank.

Limerick is even worse:

image.png.def24f443a81ff5df10b2436d7f99767.png

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I'm not sure if this is a bug, a thing, or what, but I accidentally loaned out some players at the start of the season on 5 month loans. Now their loans are expiring at ~14th Jan 2028 and I cannot extend their loans as there is not a valid transfer window for them to return before their contract expires - but they are under contract until 2031 and 2032. 

 

My only hypothesis is that's happening because of the restricted transfer window at the end of the season? Your guess is as good as mine. 

 

The premier league is now absolutely gutting my squad though. 

 

 

Edited by Cthulhu Dreams
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I actually lost the league! We massively bottled it. On the upside the league is strengthing, but by far the funniest thing to happen is:

 

image.png.6f97ba045b371e5958b1cc3844b5676a.png

 

Ole Gunnar Solskjaer is somehow in the league. He got Middlesbrough up the Premier league via the playoffs, got relegated and then sacked, and is now managing Galway. 

 

One piece of feedback. After the midseason transfer window, there is another squad registration window for the Allianz league... but obviously no more league games. People still get mad at you for not registering them however. I'm not sure if you can take it out, but changing the registration process or window here to eliminate the registration process if possible would remove a minor source of annoyance. 

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The extremely annoying loans not being able to renewed due to no valid transfer window stuff persists:

 

image.png.abaf3ef37556382de43478a8572c71fe.png

I thought it was something to do with this, but this guy:

 

image.thumb.png.5630de3c88caea83344b49d367995507.png

 

and this guy

 

image.thumb.png.fa296ee7f1fb40229397722e1a6f434a.png

 

Cannot have their loans extended due to 'no valid window to return in before their contract expires' despite that obviously not being the case. Might be a bug, might be something to do with the database. 

 

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New bizarre issue. I've won the league, and that has guarteed UEFA champions league group stage. Player wants to leave to play in the champions league in the midseason window. I cannot say 'WE'RE QUALIFIED FOR NEXT YEAR YOU DOOFUS' which seems weird, but I'm guessing is probably not you.  

 

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Okay I've got the start of the 31/32 season and I'm thinking about packing the save in.

The bug that means you cannot extend loans due to 'Their being no valid transfer window to return in' is destroying my fun as so many players come back, and it takes so long to get them back out on loan that the dressing room starts kicking off about being left out of the training camp or being left out the squad at the start of the transfer window or being left out of European competition. I've spoken to other build a nation players and this is definitely some sort of bug. I'd suggest checking the transfer window situation and walking through. 

 

This is 'must address' imho as it makes things tedious and almost unplayable. I cannot really even buy new players because it takes so long to filter everyone back out on loan. 

 

Edit: to put some numbers on this, of 46 players out on loan, 18 can be extended, 4 cannot be extended due to contracts expliring, 1cannot be extended as the club doesn't want them back and 23 cannot be extended due to the loan window bug thing. 

The only other serious piece of feedback is the week break between the Leinster group stage and the finals results in the schedule overlapping with the European games causing the schedule to blow out. Bringing the first two finals games forward a week and then having the last two games once a week on the weekend would stop this interaction. 

Edited by Cthulhu Dreams
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  • 2 weeks later...
On 26/12/2022 at 21:00, Spurs08 said:

This looks amazing! any chance of a non steam upload?

 

On 25/02/2023 at 21:53, beanboy said:

Hi, would you be able to post it somewhere other than steam community creations? I play on Xbox Game Pass for PC and can't put the database into my game

Any chance of this @ZahnZee? Even just putting it in the google drive with the graphics packs would work. Just need the two .fmf files as steam workshop won't let you download it without owning the game there even if you have the same installed on the PC from another platform.

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New update soon
 

v2.2.0

  • Redesigned Season calendar to reduce fixture congestion
    • Provincial Championship now takes place between August and November
    • Allianz National League now take place between December and February
    • Provincial Championships Knock out rounds reduced to just a Championship Final.
      • Connacht Championship Final: 1st vs 2nd
      • Munster Championship Final: 1st vs 2nd
      • Ulster Championship Final: 1st vs 2nd
      • Leinster Championship Final 1st North vs 1st South
  • Added Promotion/Relegation playoff between Allianz Division One/Two, Two/Three, Three/Four
  • Allainz National League now is a split League
    • Split after 14 games
    • league split position: 4
    • Rounds after Split: 1
  • Created a Reserve League (Intermediary Championship) to offer a pathway to the first team 
  • Removed Loan Rules to prevent bug that didn't not allow players to re-offer loans to clubs in Ireland. 
  • Reduced attendances of all Counties (no more full stadiums for every fixture)
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