TCSSkin Posted November 16, 2023 Author Share Posted November 16, 2023 On 15/11/2023 at 14:41, sebastian_starttrbts said: Got it I inserted the whole "classes"-folder (AND therefore the config as well) and it worked But unfortunately it seems like there's no way to remove the < and > buttons, but at least I tried Thank you For future reference, you also need a config.xml file in there Link to post Share on other sites More sharing options...
lugui Posted November 16, 2023 Share Posted November 16, 2023 Please, which file would control the type and size of the fonts used in the column titles/headings used in the game in general? I couldn't find anything very indicative in the fonts folder via Resource Archiver, I'm suspecting it has to do with some class or other direction that I can't figure out. I know it's possible to edit the text itself via person properties.xml, but I'd like to change the size and style, if possible. Thanks in advance! Link to post Share on other sites More sharing options...
Galeg Posted November 16, 2023 Share Posted November 16, 2023 Is it possible to create a player attributes panel that doesn't display every attribute? A basic example of what I mean is attached. Link to post Share on other sites More sharing options...
alexmorak Posted November 17, 2023 Share Posted November 17, 2023 Does anyone else have this problem not showing the score in a simulated match? I've used the panels from WTCS Skin. What I need to change? 1 Link to post Share on other sites More sharing options...
Jamie Aubrey Posted November 17, 2023 Share Posted November 17, 2023 Is there a skin option that forces you to fully reload a skin to see new changes ? Usually I can edit a panel, back out and back in to see the change but on this skin I'm playing around with I always have to reload the whole skin and it takes like 3 minutes to see any changes and it's to slow when all you're doing is making a small change Link to post Share on other sites More sharing options...
ram63 Posted November 17, 2023 Share Posted November 17, 2023 (edited) Good morning, I'd really like to learn and understand soemthing which I seem to completely miss so far - It's something from Tato Skin but I think it might be something really basic I miss here - so maybe I can get some answer here... I tried to extend something within his skin (selectable panel in club overview): As you can see, I tried adding the technical directory and it fails... So I checked the the code for the file responsible for that (club overview staff extended panel.xml) and it starts like: <!--manager--> <container class="tato" default_height="60" priority="1"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container id="manC"> <layout class="arrange_horizontal_attachment" layout="-1,-2" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <widget class="label" alignment="left,centre_y" size="9"> <translation id="text" translation_id="227981" type="use" value="Manager" /> </widget> <widget class="person_snapshot_club_overview_panel" file="club/woz/tab/person snapshot club overview manager" id="mana" player="false"> <record id="object_property"> <integer id="get_property" value="TMnR" /> <integer id="set_property" value="objt" /> </record> </widget> </container> <container id="nomC"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <widget class="object_action_button" id="oabt" action_id="TCpJ"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> </container> </container> <container class="tato" red_replacement="woz_3rd" default_height="60" priority="1"> <layout class="arrange_horizontal_attachment" layout="-1,-2" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <widget class="label" alignment="left,centre_y" size="9"> <translation id="text" translation_id="227983" type="use"/> </widget> <widget class="person_snapshot_club_overview_panel" file="club/woz/tab/person snapshot club overview ass" id="cmta" player="false"> <record id="object_property"> <integer id="get_property" value="CMTA" /> <integer id="set_property" value="objt" /> </record> </widget> </container> While for the first entry we have: <integer id="get_property" value="TMnR" /> which seems logical for me as it can be found in person properties.xml and does relate to the manager, for the second widget call (assistant manager) we have this: <translation id="text" translation_id="227983" type="use"/> </widget> <widget class="person_snapshot_club_overview_panel" file="club/woz/tab/person snapshot club overview ass" id="cmta" player="false"> <record id="object_property"> <integer id="get_property" value="CMTA" /> <integer id="set_property" value="objt" /> </record> </widget> and as you can see in the picture - it does properly display the assistant manager. So I thought adding another staff person (technical director in this case) should work like: <container class="tato" red_replacement="woz_3rd" default_height="60" priority="1"> <layout class="arrange_horizontal_attachment" layout="-1,-2" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <widget class="label" alignment="left,centre_y" size="9"> <translation id="text" translation_id="482629" type="use"/> </widget> <widget class="person_snapshot_club_overview_panel" file="club/woz/tab/person snapshot club overview td" id="PPtd" player="false"> <record id="object_property"> <integer id="get_property" value="PPtd" /> <integer id="set_property" value="objt" /> </record> </widget> </container> PPtd is the definition in person properties.xml - but it fails. When I rechecked what might be wrong, I realized that only the first definiton for the manager has a valid reference to person properties.xml: <integer id="get_property" value="TMnR" /> However <integer id="get_property" value="CMTA" /> as used for the assistant manager does not. Actually this is nowhere to be found other than in this particular xml... Same goes for all other displayed staff people, none of the <integer id="get_property" value="*" /> definitions actually match with person properties.xml - still they all do work properly - except the one I added So obviously I miss on something very basic here in my understanding how this is adressed. In particular, because of all the referenced subpanels called, like: <widget class="person_snapshot_club_overview_panel" file="club/woz/tab/person snapshot club overview ass" id="cmta" player="false"> are pretty much identical - except the attributes shown, which are aligning to the functionality. I would really be glad, if someone can explain to me what I obviously do not know and understand yet and what I miss in basic understanding how that adressing works... Edited November 17, 2023 by ram63 Link to post Share on other sites More sharing options...
phnompenhandy Posted November 17, 2023 Share Posted November 17, 2023 Is there any way of replacing the regen manager's face (i.e. your avatar) with a photo face? Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted November 17, 2023 Share Posted November 17, 2023 36 minutes ago, phnompenhandy said: Is there any way of replacing the regen manager's face (i.e. your avatar) with a photo face? You can add a photo to your manager via the preference-section "Change Profile Picture": Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted November 17, 2023 Share Posted November 17, 2023 I'm currently working on the club overview panel and some selector panels. For some reason I am not able to place to selector panels next to each other, although I change the id from "cos3" to "cos4". After loading the savegame, only one of the two selectors is visible and the other one appears after i move to another team. <!-- Small Selectors --> <container minimum_width="1372" default_width="-3" priority="1" > <layout class="stick_to_sides_attachment" apply_to_children="true" alignment="vertical" inset="0" /> <layout class="arrange_horizontal_attachment" layout="-1,-1,-1" gap="8" offset="0" /> <container/> <!-- Default: Selector 1 --> <container class="team_container_information_overview_panel" file="none" priority="1"> <layout class="stick_to_sides_attachment" apply_to_children="true"/> <record id="object_property" get_property="objt" set_property="objt"/> <container class="client_object_viewer_selector_panel" file="club/selector/club overview small selector panel head" id="cos3" priority="1" default_widget="lehi" late_loading="true" save_session_state="true"/> </container> <!-- Default: Selector 1 --> <container class="team_container_information_overview_panel" file="none" priority="1"> <layout class="stick_to_sides_attachment" apply_to_children="true"/> <record id="object_property" get_property="objt" set_property="objt"/> <container class="client_object_viewer_selector_panel" file="club/selector/club overview small selector panel head" id="cos4" priority="1" default_widget="movw" late_loading="true" save_session_state="true"/> </container> </container> Link to post Share on other sites More sharing options...
phnompenhandy Posted November 17, 2023 Share Posted November 17, 2023 15 minutes ago, sebastian_starttrbts said: You can add a photo to your manager via the preference-section "Change Profile Picture": Yes! Fantastic, thanks 1 Link to post Share on other sites More sharing options...
snowofman Posted November 17, 2023 Share Posted November 17, 2023 8 hours ago, Jamie Aubrey said: Is there a skin option that forces you to fully reload a skin to see new changes ? Usually I can edit a panel, back out and back in to see the change but on this skin I'm playing around with I always have to reload the whole skin and it takes like 3 minutes to see any changes and it's to slow when all you're doing is making a small change in the config file in the panels folder, change the true to false (both) 1 Link to post Share on other sites More sharing options...
snowofman Posted November 17, 2023 Share Posted November 17, 2023 10 hours ago, alexmorak said: Does anyone else have this problem not showing the score in a simulated match? I've used the panels from WTCS Skin. What I need to change? yes, your missing a file Link to post Share on other sites More sharing options...
keysi Posted November 17, 2023 Share Posted November 17, 2023 1 hour ago, sebastian_starttrbts said: I'm currently working on the club overview panel and some selector panels. For some reason I am not able to place to selector panels next to each other, although I change the id from "cos3" to "cos4". After loading the savegame, only one of the two selectors is visible and the other one appears after i move to another team. <!-- Small Selectors --> <container minimum_width="1372" default_width="-3" priority="1" > <layout class="stick_to_sides_attachment" apply_to_children="true" alignment="vertical" inset="0" /> <layout class="arrange_horizontal_attachment" layout="-1,-1,-1" gap="8" offset="0" /> <container/> <!-- Default: Selector 1 --> <container class="team_container_information_overview_panel" file="none" priority="1"> <layout class="stick_to_sides_attachment" apply_to_children="true"/> <record id="object_property" get_property="objt" set_property="objt"/> <container class="client_object_viewer_selector_panel" file="club/selector/club overview small selector panel head" id="cos3" priority="1" default_widget="lehi" late_loading="true" save_session_state="true"/> </container> <!-- Default: Selector 1 --> <container class="team_container_information_overview_panel" file="none" priority="1"> <layout class="stick_to_sides_attachment" apply_to_children="true"/> <record id="object_property" get_property="objt" set_property="objt"/> <container class="client_object_viewer_selector_panel" file="club/selector/club overview small selector panel head" id="cos4" priority="1" default_widget="movw" late_loading="true" save_session_state="true"/> </container> </container> Did you try to change the priority to 2 for the second one? Or rename the selector file to 'club overview small selector panel head2" and change the path to this file. Sometimes, it helps. 1 Link to post Share on other sites More sharing options...
StephenG Posted November 17, 2023 Share Posted November 17, 2023 Hi Just trying my luck here for a basic one - I'm using SAS skin and the background opacity selector always defaults to 30% when opening the game. Is there a way to change this default to a different % by changing an XML file etc? Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted November 17, 2023 Share Posted November 17, 2023 1 hour ago, keysi said: Did you try to change the priority to 2 for the second one? Or rename the selector file to 'club overview small selector panel head2" and change the path to this file. Sometimes, it helps. I may have made a mistake. It seems like the selector file does not need different ids. Which makes sense, since it is the same selector file. Now I have one id per selector file and it seems to work. Link to post Share on other sites More sharing options...
snowofman Posted November 17, 2023 Share Posted November 17, 2023 8 minutes ago, sebastian_starttrbts said: I may have made a mistake. It seems like the selector file does not need different ids. Which makes sense, since it is the same selector file. Now I have one id per selector file and it seems to work. If the selectors don't have different Id's they will keep defaulting to the same panel. 2 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted November 17, 2023 Share Posted November 17, 2023 (edited) 32 minutes ago, snowofman said: If the selectors don't have different Id's they will keep defaulting to the same panel. For about five Minutes I thought it would be working... until I changed one panel via the selector and all the others changed as well Changing to different ids brings back the problem that the selectors only appear after I moved one club further. Edited November 17, 2023 by sebastian_starttrbts Link to post Share on other sites More sharing options...
snowofman Posted November 17, 2023 Share Posted November 17, 2023 5 minutes ago, sebastian_starttrbts said: For about five Minutes I thought it would be working... until I changed one panel via the selector and all the others changed as well Changing to different ids brings back the problem that the selectors only appear after I moved one club further. Quote <container class="team_container_information_overview_panel" file="none" priority="1"> this container should not be needed for both selectors, try and pull one out and put it in the container with the other (1 container for both selectors) Link to post Share on other sites More sharing options...
snowofman Posted November 17, 2023 Share Posted November 17, 2023 @hammer man to your question about press conferences etc here is 2 places you can look Link to post Share on other sites More sharing options...
Jamie Aubrey Posted November 17, 2023 Share Posted November 17, 2023 11 hours ago, snowofman said: in the config file in the panels folder, change the true to false (both) That makes things so much easier and faster Link to post Share on other sites More sharing options...
alexmorak Posted November 17, 2023 Share Posted November 17, 2023 (edited) 13 hours ago, snowofman said: yes, your missing a file thank you, but what file is this? inside the "match overview popup panel.xml" calls for the "match info overview popup" which neither skin has it because the game take it from it's default files. I've puted it in match folder from the archiver and the same thing happens. Update: nevermind, found it, thanks! Edited November 17, 2023 by alexmorak Link to post Share on other sites More sharing options...
donnie7darko Posted November 18, 2023 Share Posted November 18, 2023 I have a simple question. How can i enable the player pics to appear on the tactics vison? Link to post Share on other sites More sharing options...
donnie7darko Posted November 18, 2023 Share Posted November 18, 2023 Like this: Link to post Share on other sites More sharing options...
johnwalker Posted November 18, 2023 Share Posted November 18, 2023 Does anyone know how to pull the pros/cons table without getting the analyst pro/cons for players you have scouted? Something changed in FM23 as the code I had used to just pull the scout report pros/cons. Link to post Share on other sites More sharing options...
snowofman Posted November 18, 2023 Share Posted November 18, 2023 2 hours ago, donnie7darko said: Like this: you have to add it to the tactics icon info panel overview.xml the easy way is to look in someone elses file and see how it's done Link to post Share on other sites More sharing options...
keysi Posted November 18, 2023 Share Posted November 18, 2023 I'm 100% sure it was possible in the past but I'm not sure where to edit it as nothing worked so far. When I open the Tactics screen during the match, the tactics pitch is always minimised. Is there a way to make it permanently open? Thank you. Link to post Share on other sites More sharing options...
RussoTuristo Posted November 18, 2023 Share Posted November 18, 2023 I want to remove this dots near morale icon when the column is collapsed. I guess I have to edit properties file but what exactly should I edit there? Spoiler 1 Link to post Share on other sites More sharing options...
snowofman Posted November 18, 2023 Share Posted November 18, 2023 5 minutes ago, RussoTuristo said: I want to remove this dots near morale icon when the column is collapsed. I guess I have to edit properties file but what exactly should I edit there? Hide contents just go into the file that contains the view and make the width of the moral less and the dot will be hidden or give it a label_disabled="true" 1 Link to post Share on other sites More sharing options...
lugui Posted November 18, 2023 Share Posted November 18, 2023 Em 16/11/2023 em 16:58, lugui disse: Please, which file would control the type and size of the fonts used in the column titles/headings used in the game in general? I couldn't find anything very indicative in the fonts folder via Resource Archiver, I'm suspecting it has to do with some class or other direction that I can't figure out. I know it's possible to edit the text itself via person properties.xml, but I'd like to change the size and style, if possible. Thanks in advance! Sharing the solution, just in case anyone is looking for the same in the future: table_heading.xml inside /fonts controls the style, size, etc. 1 Link to post Share on other sites More sharing options...
johnwalker Posted November 19, 2023 Share Posted November 19, 2023 Does anyone know why the new player trait code has to be contained inside an attribute container to work? I separated the additional attributes panel from the main attributes panel and now the new trait code doesn't work, if I put it back inside the attribute panel it works fine. Link to post Share on other sites More sharing options...
johnwalker Posted November 19, 2023 Share Posted November 19, 2023 6 minutes ago, johnwalker said: Does anyone know why the new player trait code has to be contained inside an attribute container to work? I separated the additional attributes panel from the main attributes panel and now the new trait code doesn't work, if I put it back inside the attribute panel it works fine. After being infuriated with this for about an hour I fixed it right after posting. Changed the container class on the additional attributes panel from a client object viewer panel to a player attributes panel and it fixed it! Link to post Share on other sites More sharing options...
BS Bob Posted November 19, 2023 Share Posted November 19, 2023 Does anyone know where to edit how the panels display, when you select multiple players in individual training? Link to post Share on other sites More sharing options...
snowofman Posted November 19, 2023 Share Posted November 19, 2023 6 minutes ago, BS Bob said: Does anyone know where to edit how the panels display, when you select multiple players in individual training? probably player training summary panel 1 Link to post Share on other sites More sharing options...
Galeg Posted November 19, 2023 Share Posted November 19, 2023 On 16/11/2023 at 15:28, Galeg said: Is it possible to create a player attributes panel that doesn't display every attribute? A basic example of what I mean is attached. I figured this out, mostly, but don't know the syntax needed to get the development arrows to show up. Anyone got a hint? Link to post Share on other sites More sharing options...
JustHowie Posted November 19, 2023 Share Posted November 19, 2023 1 minute ago, Galeg said: I figured this out, mostly, but don't know the syntax needed to get the development arrows to show up. Anyone got a hint? The arrows for development should show automatically? I know for staff they have the added on parts but these aren't in the player attributes <!-- small inset from sides of table --> <list id="column_table_properties"> <record id="CNam" indx="0" left="8" sort_disabled="true" /> <record id="COff" indx="1" left="8" sort_disabled="true"> <record id="widget_info" class="training_improvement"/> </record> <record id="CVal" indx="2" right="4" sort_disabled="true" /> </list> Link to post Share on other sites More sharing options...
shkupjan Posted November 19, 2023 Share Posted November 19, 2023 probably the easiest one but cannot seem to find this panel:( Link to post Share on other sites More sharing options...
JustHowie Posted November 19, 2023 Share Posted November 19, 2023 39 minutes ago, shkupjan said: probably the easiest one but cannot seem to find this panel:( human/manager upcoming fixture.xml 1 Link to post Share on other sites More sharing options...
shkupjan Posted November 19, 2023 Share Posted November 19, 2023 5 dakika önce, JustHowie said: human/manager upcoming fixture.xml thanks a lottt Link to post Share on other sites More sharing options...
PequenoGenio Posted November 20, 2023 Share Posted November 20, 2023 Hi. Here can i edir the colours of the text in the yellow box? Link to post Share on other sites More sharing options...
JustHowie Posted November 20, 2023 Share Posted November 20, 2023 7 minutes ago, PequenoGenio said: Hi. Here can i edir the colours of the text in the yellow box Look up at @luguipost about heading titles 1 Link to post Share on other sites More sharing options...
PequenoGenio Posted November 20, 2023 Share Posted November 20, 2023 19 minutos atrás, JustHowie disse: Look up at @luguipost about heading titles But i only want to edit player's stats on yhe player profile. It's the same? Link to post Share on other sites More sharing options...
lugui Posted November 20, 2023 Share Posted November 20, 2023 (edited) 3 horas atrás, PequenoGenio disse: But i only want to edit player's stats on yhe player profile. It's the same? Amigo, in theory, there are two ways of doing it: one global and the other "local". The global one would be what I posted a few comments above and mentioned by @JustHowie. In this case, it would change ALL column titles within the game. The "local" would be to edit the .xml itself that pulls these statistics into the player's profile. I don't have access to my files right now, but when I have them, I'll share the exact name with you. For example, I managed to set AMR and VRM as yellow and red, the respective card colors, in this case. While you're at it, what font do you use? Looks so smooth... Edited November 20, 2023 by lugui 1 Link to post Share on other sites More sharing options...
pinocchio8389 Posted November 21, 2023 Share Posted November 21, 2023 Hello Could you please help me change the text color in the box as shown in the image below Link to post Share on other sites More sharing options...
snowofman Posted November 21, 2023 Share Posted November 21, 2023 1 minute ago, pinocchio8389 said: Hello Could you please help me change the text color in the box as shown in the image below check the titlebar or the continue.xml Link to post Share on other sites More sharing options...
j.nthnlm Posted November 21, 2023 Share Posted November 21, 2023 (edited) Hi guys, I'm using the SAS skin and have removed the comps folder to make sure that the respective competition's animated lineups appear (i.e. Actual UCL animations). However, the scoreboard's timing is now just white. May I check how to rectify this? Also, the SAS skin seems to take away the accents that are unique to the competitions (e.g. VAR review panel, Goalscorer panel, etc.), which files should I be looking to remove? Edited November 21, 2023 by j.nthnlm Link to post Share on other sites More sharing options...
Orange2000 Posted November 21, 2023 Share Posted November 21, 2023 (edited) Hi all! Anybody know what the file is controlling the Leagues in Focus page? P.S. THAT IS competition news league overview panel.xml Edited November 21, 2023 by Orange2000 SOLVED Link to post Share on other sites More sharing options...
yuanding Posted November 21, 2023 Share Posted November 21, 2023 Who knows the scope of the unique ID of those journalist? Link to post Share on other sites More sharing options...
Pavel nedved Posted November 21, 2023 Share Posted November 21, 2023 1st picture is my skin 2nd is wtcs...! i wantt to ask what i should put in player attributes in player woz folder to have the selector from wtcs..as i feel that i have so much free space and i would like to have this selector there! any help appreciated !! Link to post Share on other sites More sharing options...
caoxide Posted November 21, 2023 Share Posted November 21, 2023 What's the panel that controls the recruitment focus update inbox item?Really annoying to not see the positions on there Link to post Share on other sites More sharing options...
ram63 Posted November 21, 2023 Share Posted November 21, 2023 Hi all, which file do I need to extract, to get the full menus/game.xml file including the following: Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now