TCSSkin Posted October 31, 2023 Share Posted October 31, 2023 Someone asked for this, I can't remember who so i'll just post it here. Attacker - Piat Midfielder: Pimi Defender: Pide Goalkeeper: Pigo Link to post Share on other sites More sharing options...
_Ben_ Posted October 31, 2023 Share Posted October 31, 2023 Woah!! This could be massive. Where else has this been used in the game? I.e where did you extract from? Did I read that, if a player is a defender and a midfielder, for example - it doesn’t quite work? Link to post Share on other sites More sharing options...
TCSSkin Posted October 31, 2023 Author Share Posted October 31, 2023 13 minutes ago, _Ben_ said: Where else has this been used in the game? I.e where did you extract from? FME bruteforced a ton last year, i'll see if i still have them laying about. 13 minutes ago, _Ben_ said: Did I read that, if a player is a defender and a midfielder, for example - it doesn’t quite work? You are correct, I had a cool system called archetypes that outlined a player roughly based on position but yeah it broke Link to post Share on other sites More sharing options...
_Ben_ Posted November 1, 2023 Share Posted November 1, 2023 (edited) This is a pretty powerful find, I must say! Just playing around with it to see what it can do. For example, on the 'home panel' I can show something different if a player is injured or not. I can, obviously, still see attributes elsewhere but the idea of a performance tab means that, well, he's injured and can't perform! EDIT: Likewise with club captain: Edited November 1, 2023 by _Ben_ 1 Link to post Share on other sites More sharing options...
Wozzie Posted November 1, 2023 Share Posted November 1, 2023 20 hours ago, TCSSkin said: FME bruteforced a ton last year, i'll see if i still have them laying about. Sharing this would be massive! Link to post Share on other sites More sharing options...
TCSSkin Posted November 2, 2023 Author Share Posted November 2, 2023 14 hours ago, Wozzie said: Sharing this would be massive! converter them into a fancy spreadsheet, will share tonight (if i remember) Link to post Share on other sites More sharing options...
_Ben_ Posted November 2, 2023 Share Posted November 2, 2023 1 hour ago, TCSSkin said: converter them into a fancy spreadsheet, will share tonight (if i remember) Have you solved any more of them? I've got a couple that I've been using as you can see above but really want to dig into some more depth with them to create some more nuances inside the skin. Link to post Share on other sites More sharing options...
TCSSkin Posted November 2, 2023 Author Share Posted November 2, 2023 Just now, _Ben_ said: Have you solved any more of them? I've got a couple that I've been using as you can see above but really want to dig into some more depth with them to create some more nuances inside the skin. Nah, been sitting on the list since the start of last year and haven't investigated whatsoever Link to post Share on other sites More sharing options...
Grootinho Posted November 3, 2023 Share Posted November 3, 2023 it seems really interesting but how you can use it and to do why i'm not sure to really understand Link to post Share on other sites More sharing options...
johnwalker Posted November 3, 2023 Share Posted November 3, 2023 What else is on the list out of interest? Link to post Share on other sites More sharing options...
_Ben_ Posted November 4, 2023 Share Posted November 4, 2023 (edited) On 03/11/2023 at 14:42, johnwalker said: What else is on the list out of interest? I will let @TCSSkin post the full things but the ones I've been using: <record id="object_property" get_property="Pemp" set_property="Shwn" /> - This is to differentiate between an employed and a non-employed player <record id="object_property" get_property="PHcr" set_property="Shwn" /> - This is to differentiate between a human-controlled player and a non-human-controlled player <record id="object_property" get_property="Piin" set_property="Shwn" /> - This differentiates between a player who is injured and one who is not <record id="object_property" get_property="PisC" set_property="Shwn" /> - This differentiates between the club captain and not <record id="object_property" get_property="Pcsl" set_property="Shwn" /> - This differentiates between those currently on your shortlist and those not --- There are some that I use for top rated player, top goalscorer etc but those are the best ones I've found that mean I can show or hide entire areas of the skin. I'm still looking for things like 'on loan' too but, maybe, TCS has found some of the answers from his long list! Edited November 4, 2023 by _Ben_ Link to post Share on other sites More sharing options...
TCSSkin Posted November 4, 2023 Author Share Posted November 4, 2023 https://docs.google.com/spreadsheets/d/1mQsdurQi8zS-k-x1alf55fam4QOk696lmmpRGBhUGHU/edit?usp=sharing Link to post Share on other sites More sharing options...
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