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Is there any way to change it from the black / white the program unfortunately started using?

 

Also - is there a way to avoid the autocorrect on kit numbering colours as well? It seems if the program deems there would be a colour clash, it automatically changes kit number colours in the ME in spite of the actual settings.

kp.png.bb9f215bd0599905e91da8226be1df1c.png.4eb657f1dcd89c227358f46b9b93fc75.pngkp.png.19d4e336eea1c84201e5c37469883dac.png.5d366131f0755e12f890254ce13fdbb4.png

 

Or this, where it switches it to white to make it actually more illegible. Thumb up!

kp.png.03d4584b612d73035f3c93ffe32d1dde.png.d65f0fa39f928573e75608f6cb82ccf3.pngkp.png.3d43e75e82273d19a884d4a3fa598cf2.png.9ada5e05dbc6a6378ae63ea6e1c9bda9.png

 

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1 hour ago, scythian12 said:

Is there any way to change it from the black / white the program unfortunately started using?

 

Also - is there a way to avoid the autocorrect on kit numbering colours as well? It seems if the program deems there would be a colour clash, it automatically changes kit number colours in the ME in spite of the actual settings.

kp.png.bb9f215bd0599905e91da8226be1df1c.png.4eb657f1dcd89c227358f46b9b93fc75.pngkp.png.19d4e336eea1c84201e5c37469883dac.png.5d366131f0755e12f890254ce13fdbb4.png

 

Or this, where it switches it to white to make it actually more illegible. Thumb up!

kp.png.03d4584b612d73035f3c93ffe32d1dde.png.d65f0fa39f928573e75608f6cb82ccf3.pngkp.png.3d43e75e82273d19a884d4a3fa598cf2.png.9ada5e05dbc6a6378ae63ea6e1c9bda9.png

 

take a look in "match commentary.xml"

maybe you can change the colours in there

and for the numbers, i believe it's just a game thing that can happend

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6 hours ago, scythian12 said:

Is there any way to change it from the black / white the program unfortunately started using?

 

Also - is there a way to avoid the autocorrect on kit numbering colours as well? It seems if the program deems there would be a colour clash, it automatically changes kit number colours in the ME in spite of the actual settings.

kp.png.bb9f215bd0599905e91da8226be1df1c.png.4eb657f1dcd89c227358f46b9b93fc75.pngkp.png.19d4e336eea1c84201e5c37469883dac.png.5d366131f0755e12f890254ce13fdbb4.png

 

Or this, where it switches it to white to make it actually more illegible. Thumb up!

kp.png.03d4584b612d73035f3c93ffe32d1dde.png.d65f0fa39f928573e75608f6cb82ccf3.pngkp.png.3d43e75e82273d19a884d4a3fa598cf2.png.9ada5e05dbc6a6378ae63ea6e1c9bda9.png

 

the program does not change anything on its own, the 3D T-shirts you show in the screenshot have nothing to do with the 2D T-shirts.

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41 minutes ago, Olas Nick said:

the program does not change anything on its own, the 3D T-shirts you show in the screenshot have nothing to do with the 2D T-shirts.

Yup it does, have a look at the home kit of Schifflange and Belval Belvaux in Luxembourg in the PGE / IGE and in the ME in the 24.3 DB.

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And even if you have kit textures, the colour of numbering is still (technically, as the above example shows) drawn from the db data.

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On 29/06/2024 at 10:44, snowofman said:

take a look in "match commentary.xml"

maybe you can change the colours in there

and for the numbers, i believe it's just a game thing that can happend

Where do I find the file - have not seen it either in an unpackaged skin folder, or in the game library under steamapps

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4 minutes ago, scythian12 said:

Where do I find the file - have not seen it either in an unpackaged skin folder, or in the game library under steamapps

my guess is that you'll have to extract it from the file panels.fmf in the default game

so use the Resource archiver from steam (free) and unpack the file panels

SteamLibrary\steamapps\common\Football Manager 2024\data\game

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