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allyc31

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Everything posted by allyc31

  1. Completely agree about getting ahead of myself. I wont be playing this tactic until he arrives. And i get what your saying about, if i may, not putting all my eggs in one basket and instead letting the save develop naturally. But ive done that. The purpose of this save is to try and get Endrick and create a tactic that overloads one side and exploits the other.
  2. In terms of individual training, am i i safe to leave the players on the Playing Position instruction or is it always better to give them a specific role to train, presumably the role they're going to be playing?
  3. So thought i'd start a new save with Everton with the main purpose to buy Endrick as he'll go to Read Madrid after the update and this will most likely be the last chance we get to sign him. I've literally just started the save so I'm in the courtship stage of our relationship, which i suspect will take around 2-3 years which should allow me plenty of time to come up with a tactic to make use of his skillset. Plus it'll be fun. Side note, I will be signing him. Even if i have to take over SEP to ensure it. Second side note, I'm not sure how often i'll get to update this what with being a father of two young kids, work and the imminent potential that I'm about to get some pretty devastating news about my dog. Am i only doing this as a distraction? Who can say. Me. Me can say and its a yes. Anyway, with all that out of the way, i've been thinking about it and came up a couple of shapes and team instructions for your perusal. The central theme of both however is to slow the game down on the left hand side of the pitch before, eventually releasing the ball to Endrick on the right who, hopefully, will have plenty of space to run into and get a shot on target. Option One Option two In Possession Instructions In Transition instructions Thought Process behind all of the above As mentioned, the entire thought process of the above is to try to intentionally isolate the right-handside Inside Forward against his fullback in an effort to have him get a 1-v-1 and hopefully get a shot on target. I'll try to break down my thoughts on why ive picked what I have below Cautious Mentality Drops both defensive line and engagement line to try and create space. Also lowers risk (I think) across the board so should hopefully help us keep the ball better Focus Play down the let This was done to attempt to naturally force the opposition to drift to their right which will hopefully make space for the Inside Forward Slower Tempo & Shorter Passing Again to service the above, i want to keep the ball on my left hand side to give the opposition more time to come over and engage. Whipped Crossing Honestly not sure if it will even do anything but the thinking is that, when the time is right to switch the play, the ball is played with pace. Might not work with threw balls from deep though Slow Pace down & Distribute to centre backs Same as above. I want to draw their players in How I imagine this will all play out? Who is the main goal scorers The Inside Forward The Deep Lying Forward arriving late The right sided Centre Mid from distance. Who are the main creators All the play makers Things I don't know yet PPMs Im thinking that i'd like probably the Deep Lying Midfielder to have plays shorter passes In which case, does he need to be a DLP then? Would a more sensible approach be something like an Anchor Man? In the section option, I think I would want to train the Enganche to play with back to goal. The thinking is it will allow him to hold off pressure more and force him to play back towards the left hand side of the pitch Obviously at least one of the players need to have Tries Killer Balls Likes to Switch Play Might be nice to have that on a playmaker and the left fullback for a secondary option Player Roles/Player Instructions Obviously this is the most difficult one but I think everything i've picked makes sense? Perhaps as mentioned, the Deep Lying Playmaker might be redundant But as i understand it, more playmakers helps to slow the game down a bit as they're less like to spray the ball and more likely to play it to their other playmaker The left sided fullback Im not sure with this one Wingback on support helps keep width on the left hand side which will help the Wide Play Maker/Advanced Player maker when they cut inside Wingback on Attack might help to push back the opposition right fullback to help create space for the left hand side player maker? Inverted Wingback on support to push further inside to give another short passing option and draw in the opposition even more? Stay Wider on the Inside forward This might allow the Inside Forward to better isolate himself against the opposition left back Conclusion Thats about all my thoughts on the above. I don't have the players for this right now as only started so will be playing the first season training these two shapes in the background. As I said, not sure how often i'll get to update but i might try to sign some players in the jan transfer window and see how it looks. Please feel free t point out any glaring errors I've made in the above or just general advice. I purposely haven't put any Out of Possession instructions as I'm not sure about them. I'm not sure who i want to win the ball or what to do when we dont have it in general so any tips there would be appreciated. Thanks for reading. Have a great dat
  4. No interest in doing it exactly, was just using it as an extreme example of seemingly conflicting team instructions and how they impact the performance A less extreme version might be 1. playing on caution 2. no changes to defensive line or trigger press 3. But preventing play out from back presumably that would be the same, big(ish) gap between centre forwards and midfield?
  5. How do seemingly conflicting team instructions such as Drop off, lower press trigger and prevent playing out from the back?
  6. Hi all, Taking inspiration from Graham Potter, Im trying to set up a 3421 with deep holding midfielders and attacking midfielders as it is the default set up for said tactic in the tactics creator Base tactic (note the AMRC should be on attack) I have a few issues with it which im trying to figure out but the one I could do with some help with is the massive gap it leaves in-between the DM and AM areas. My understanding of the current ME is that changes were made to the holding midfielders in the DM area to push up more because SI felt that was more representative of actual player behaviour. But ive noticed that this can and often results in a high number of Opposition Final Third Entries from central positions e.g in my last five games 40% of the opposition getting into the final 3rd have came though the middle. Data Hub Now obviously FM does not happen in a vacuum and there are many things at player but ive not done anything stupid with the team or player instructions and the tactic looks solid enough so Im at a loss of why this is the case Then I checked the analysis tab in the tactic creator and seen that the gap mentioned above has no direct influence on it. Which is obvious in a player placement but seems less obvious when taking the supposed changes made by SI this year to the player behaviour in the DMC area of the pitch Influence Analysis The thing is, this is completely fixed if I move the two holding players into the centre of the pitch Analysis with CM rather than DM Does anyone have any thoughts on this? Am I misreading the data hub or should I push my midfield up? I don't want to lower my AMC because I think it would isolate the Advanced Forward
  7. I might have too let this be a lesson to all of you. Don’t enter contract negations when you’ve had a skinful
  8. I have two wonderful players who are best suited too playing as a Dm Deeplying Playmaker support and a AMC Advanced Playmaker Attack respectively. Assuming everything else is equal, what kind of tactical framework would best suit the use of those two types of roles? Fun fact, because I offered the contract to the Deeplying Playmaker while I was half cut, he has a promise in his contact that he must be played in DM as a Deeplying Playmaker Support
  9. Here is another example attached Though it benefited me this time so if you wanna just fix it when the ai do it that would be great Everton v Wolves.pkm
  10. Seen this issue a few times (which I should have raised a bug for, apologies) but feel like we should be dealing with the ball that leads to Newcastles second goal better? If I saw it in real life, id guess that the players aren't talking to each other? Ta Newcastle v Everton.pkm
  11. Started the game as Everton with board expectations of quality for UEFA cup (lol). Needless to say things could be going better but noticed the following In Club Vision expectation is to finish in the uefa cup of which I have been graded as Very Disappointing However, in the Premier League screen the board expectation is that I avoid Relegation Battle Has the club adjusted their expectations or is this a bug? Id post this in the feedback thread but their is entirely too much noise in there about attributes and non me touching updates breaking the me so thought id ask in here to get confirmation before raising a bug. Ta PL Club Vision
  12. If you think its an issue then raise it as a bug and upload your game files It could be a bug that you've discovered that has nothing to do with the latest update (which has been confirmed to not touch the ME) but the core beta ME. Get a bug raised
  13. Weird that someone who states that they haven't played the game because they won't spend time to beta test would spend time on a thread about beta testing the game. You not have anything better to do?
  14. It did not go well. Still, I didn't lose so yay? Got absolutely battered though But I conceded a lot of shots, though most of them where of poor quality. They're wingers didn't get up to much so maybe my plan worked? Need more data I suppose
  15. So I'll maybe go first I've a match coming up next away at West Ham. Here is what my team of top analysts have provided The take aways are as follows They play a wing style of play. They're midfielder Lucas Paqueta is very accurate with his passes however he doesn't make a high amount of passes Their keeper is out of form They defend with lots of blocks and clearances Suggesting that they play deep and allow the opposition to have the ball. This to me suggests that I should Watch Paqueta and see if he is having an influence on the game. If so, perhaps mark him a bit tighter. Show their wingers inside, trap inside (note, not sure how Trap Inside and Stop Crosses work together. Might be worth a look) Shoot more often Drop off more in an effort to stop balls coming over the top. I'll update with how the match goes after I play it
  16. One thing I think everyone can agree on is the improvements that SI are making with the surfacing of data in their game. One of the main purchase reasons for me for Fm23 was the additions to the data hub. We now have more data in game than ever before but how do we turn that data into a weapon in our arsenal? Id love nothing more than to get really deep into using the scouting reports and match analyses but I don't think I have a good level of understanding on how to use them So im asking for help. Maybe we could pull our resources and try to figure out the best way to use the data provided? Maybe we succeed? Maybe we fail. Should be fun regardless
  17. I mean, ive already explained the thought process behind what im saying as well as a few other people. If you really want to sit in a complaining bubble where you can all go over and over about who is more outraged by a bug being in a beta, may I suggest creating a topic for it That way you can keep all of it in one thread that the rest of us can ignore and focus and this thread can go back to focusing on more than one piece of feedback
  18. You absolutely can give feedback but from looking at your post history you have gave it 6 times on the same issue. What do you think the other 5 comments are going to achieve?
  19. Im so annoyed because some of the hot takes by people on this thread. hot takes like 'It should have been fixed' and 'why didn't qa find this' There is a quite clear undercurrent of questioning peoples ability to do their job when the people complaining on this thread don't have the first clue about developing software The *constant*, and it is constant at this point discussion around the same thing will only stop other issues from being surfaced. No one forced anyone to pay money for this. Go get a refund and wait to see if the issue is fixed in v1
  20. Do I not see a problem with SI not announcing a bug for a beta? No I dont Because its a beta If it was a final release id say you have a point. But as its not a final release, it is in fact a beta therefor I have no complaints over it.
  21. No its not, its a feedback thread of which, the feedback for the issue with developing attributes has been fed back. Repeatedly What do you think is going to happen? Mile is going to read this thread over his morning coffee and be like 'You know what, the first 300 comments about the exact same thing didn't do it for me but this 301st same comment has made up my mind.'
  22. Hes extremely wrong. One is an on rails shooter with an estimated budget of $250 million quid and one is a complex management sim ffs
  23. Im really not missing the point. Its a beta. You either understand that or you don't. No one is forcing you to buy and take part in the beta. Get a refund if it annoys you that much Or dont But complaining about something which has already been confirmed as a bug is silly. They're not going to fix it before v1 so move on with your life
  24. Guys, v1 is out in like 2 weeks. Relax. Go play fm22 for a while Don't pre-order to get the beta next year if you don't understand the purpose of it. The bug has been reported and they're working on a fix. Good grief
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