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Tom Elliott

SI Staff
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Issue Comments posted by Tom Elliott

  1. 10 minutes ago, rristola said:

     

    In FM24?

     

    This is my (hopefully) last question now.

    I tried this. In in-game editor I added a home kit for this team LuPo. Then I reloaded skin (with kit update), but that didn't update that kit.

     

    Can you verify - it needs to be done in pre-game editor, or did I just do something wrong?

    That's up to the relevant Head Researcher :)

    With your editor issue, that's not something I'm familiar with - if you need help with the editors or skinning, please visit the relevant sub-forums and I'm sure somebody would be glad to assist.

  2. 17 minutes ago, rristola said:

     

    Yeah, I can understand that "top priorities", but, in fact, I meant that ALL teams (around the world) and even in the lower leagues should have two kits created.

    In the vanilla game... Teams usually have at least two kits  ;-}

     

    The other way round would be to search for possibility that it could be done using kit packs.

    Like editor files, they are also loaded into the game.

     

    On the other hand, I could start learning how to use pre-game editor.

    In an ideal world I'd agree, but there are of course time and resource constraints, and often difficulty in sourcing data for non-playable leagues, too. You're right that playable teams in the 'vanilla' game will have their kits set, of course.

    :)

  3. You need to create the kit in the editor first, so that the game's 3D match engine can utilise those colours and styles. I believe, by 'kit pack' you are referring to third-party, unlicensed graphics, which can then be added via config once a kit is created in the editor.

    As this team is non-playable without any additional editor files, it would understandably not be of high priority for those kits to be created in the database - although that would be the decision of the Head Researcher for Finland, @Vesse.

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