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Posts posted by gam945
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4 minutes ago, Federico said:
There's nothing political in that.
It's called civilisation.
Well SI itself assumes that adding women's football is for inclusion/political reasons.
I'm not at all against a Women's FM stand alone game. Hell, I'd buy it to my girl and almost force her to play it
However adding it to the actual form of FM is imho a very bad move.
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Well it seems like FM2021 will be my last FM game...I am playing a football game and will not tolerate political minded changes.
I find it annoying -not only in FM- that men are pushed for political reasons to support women's football. Women don't watch football and don't play FM (compared to men) so basically men need to fill in for them. The fact that SI does not want to make a stand alone women's game and make it face the market tells a lot about women's football.
Anyway, if Miles doesn't want my money I'm certainly not giving it to him.
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20 hours ago, QP said:
Thanks man cause I was trying to understand that "mutate" section but couldn't solve that. This really helps, now all pieces in places.
Edit: @gam945
Couldn't manage to do it, I got the tab working at least in tackling section but couldn't add a new section in the left bar like Movement or Aerial Challenges. And even though I managed to get a new tab still can't computate a numeric value for Saves/90 vs. Team Conc comparison.
I'm gonna get back to you soon, I haven't looked at the code in a while except yesterday.
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37 minutes ago, QP said:
Sorry to disturb you but I want to ask couple things.
Game gives us many raw data like minutes especially that we can circumvent that to our benefit.Like goalkeepers' saves data game gave us in three separate types as in held, parried and tipped; can this script computate the total of these saves? And can that total or the separate ones be manipulated with the minutes data to create Saves Held per 90 stats? Especially for scouting purposes.
And If yes could you tell how?
Not just for goalkeepers but same concept can also be used to create for per 90 stats for outfiled players too, Is there an easy way for do this?There is a function that is used to clean & format the data:
cleandata()
So if what you want to do is (Save1 + save2 + save3)/90minutes, you could add this line in the above function, which adds a new variable to the original dataset:
... mutate(`Saves/90` = (`save1`+`save2`+`save3`)/`Mins`*90) %>% ...
Of course replace the save1, etc by the real column name in the data. Then you can add a visualization using this new variable, I believe you already know how to do this.
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1 hour ago, Abishuaf said:
Such momentum is annoying and only forces to repeat the match to gain what I deserved. It should be definitely removed from this game, because in real soccer this NEVER happens. NEVER.
Were you watching European football those past 10 years??
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On 18/04/2021 at 13:44, crusadertsar said:
Great result mate! Especially since it's lowly Padova wow!
Thanks mate, finally finished 5th in the Europa spot, and I'm back at it this season, currently lying in 6th position after 23 matches. However while attacking is great, defense is still an alarming issue:
Not sure if I should adapt my tactics or if I should try getting better players.
Also, my RCMs, which should be one of the creative leaders of the team with the F9, are really disappointing. Here are the players I use for this position:
#1
#2
They seem to be good (great?) for a De Bruyne-esque type of role, but whether I use any of the RPM/BBM/MEZ roles they don't perform.
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Finally, I went on full Bielsa and just sticked to my initial tactic, and I reckon it did pretty well
Talk of high risk, high rewards tactic: 2nd best attack...and 3rd worst defense...
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3 hours ago, NFLFM said:
Apparently it’s too much to ask to have a clear answer so I guess I gotta stop
It's crystal clear, and I already answered: use the squads files to capture your squad data at different dates and the shortlist file for all external players. If you want to add your players in your shortlist, go for it. There's a "Club" filter in the squad page...because you may have players on loan and not take them into account in your analysis? Or on the contrary you may want to analyse only your loaned players?
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On 11/04/2021 at 21:42, NFLFM said:
Hello
Firstly thanks for your huge work, I really appreciate it !
However I have a concern when I tried to put many squad files it never works do you know the reasons and what to put inside the folder ?
I mean what I gotta write, I know it gotta be years month day but I don't know what to write for the other teams I tried to rename with a 2 or (2), I tried to replace the same file, I tried to create sub folder by team and put in each the squad files, I tried to advance ingame and create 2 files for each date but nothing happened it either doesn't work or always keep the last squad I saved
And we agree that for save multiple squads, we gotta go in each page by team and select players - senior squad, obviously keep the custom view then save ?
Would be nice to find a solution because I don't understand what I should do, sorry for my english btw.
You only have two type of data that the app can read: squad_<date> (you can have multiple snapshots of the squad at unique & different dates) which is for YOUR squad, and shortlist which covers external players.
If you want to analyse other teams, add their squad to your shortlist. The squads files are only for YOUR squad.
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Great thread, looking forward to see the complete tactic. On my side, I've used a sort of Total football 4-4-2 the last three seasons, and it got me promoted to Serie A. Really enjoyed the tactic and the way my team plays.
All of my players except the two CDs and the Poacher have the Plays One-Twos PPM, and for matches against better oppositions I use to add the Be More Expressive TI and increase by one unit the Passing Directness and the Tempo.
F9 is instructed to Move Into Channels and Roam, Poacher is instructed to Roam, IWB to Shoot Less Often and finally, the FB is loaded with instructions: Take Fewer Risks, Cross Less Often, Cross From Deep, Dribble Less, Hold Position, Sit Narrower. Instructing the front two to roam really adds dynamism to the play.
I'm very happy with this tactic and still trying to perfect it, but I think I'll have to create a counter-attacking tactic to play against the big clubs in Serie A - this one might be too risky. I'm considering adding the Places Shots to my wingers, and Plays One-Twos to my Poacher but I'm really not sure about it. Also as I get more confident and I get better players, I may change the RPM-su to an AP-su.
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10 hours ago, QP said:
Hi @gam945
I have to ask you something; do you think it is possible or easier to do add more comparisons to scouting tabs?
If It is easier can you share a how to so I can add my own comparisons to suit my own needs.
As far as I understand;
Something like this creates the scatter plots so;
EDIT:
Well I've added my own comparisons and somehow It worked;
Hi mate, just saw your post. Great that you figured it out yourself. By curiosity, do you have programming (R?) experience/knowledge or you figured it out from nothing?
As you surely understood it, you have to add the button in Visualization Selection, add a tab in Visualizations and link it to the button, add an output (PlotlyOutput) in the tab, then in the server side, add a render (renderPlotly iirc). So IMO pretty easy to do, and the code to add is exactly the same as the one included, the only thing to change is the statistics and the various plot labels.
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35 minutes ago, crusadertsar said:
No high DL does not increase LOE by default. Not significantly at least. If you really want your wingers to press higher you need to increase the LOE manually. But then to have ideal compactness you will need High LOE and Much Higher DL which is much more risky approach. But afterall if you want your wingers to press in opposition half then you must operate with a certain level of risk. A lot does have to do with your players. For best press you will need players in the mold of defensive wingers. Sort of like my Ludovic Petit. That is very aggressive, determined and hard working. Do you have such players?
Indeed you're right, higher DL increases the LOE only by a small amount, pretty negligible. I'm in the third Italian division, so I'm far from having players at the level of your Petit lol. The only player that has great attributes, my starter winger on loan from Serie A, has 3 of Aggression...and I wonder why he doesn't press as much as I want
Guess I'll just wait to get better players, but pressing was the only negative point I had for my tactic. Otherwise, it produces beautiful offensive phases, passing play and a lot of overloads.
Irrelevant question:
Spoilerwhat skin are you using and are you playing FM21 or FM20?
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13 minutes ago, Experienced Defender said:
If you want your players (forwards) to press high(er) up the pitch, that's not about the
defensiveline but the line of engagement.The Higher DL increases by default the LOE, and I don't want to lose compactness by increasing it more nor get too high up the pitch by increasing more the DL. The issue is that even though there is a lot of space ahead and they are instructed to press urgently, the wingers in the midfield strata won't press almost as high as the front 2 strikers. Hoped the attack duty and the extremely urgent pressing TI would resolve it but it doesn't seem so.
Last recourse would be to use OIs instructing the wingers to press more the full backs/wing backs.
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How's your pressing in game? My tactic is very similar to yours in term of formation, roles and TIs and the main issue I have is that the wingers do not press high enough, even if I have a Higher Defensive Line and use Extremely Urgent Pressing.
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I am myself using a 4-4-2 to replicate a Total Football playing style, so I'm very eager to see what you'll come up with
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34 minutes ago, pow4h said:
Any way to filter out players that are in second team (U-23, U-18 etc) ?
I don't have much time to do updates, but it should be fairly simple.
The Yth/Full time data point is available, so it should be added in the filter box, then in the filters section (#### Squad (or scouting): Filters ####), add the previously added filter.
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5 hours ago, FMFutbol said:
Looks great! I have done something similar but in python and in spanish for FM20 and now FM21.
I have some recommendations for you since it seems you use the plotly graphing library. Try styling the graphs with using both the size and color of the markers to provide more information.
These are two charts I like. Minutes played vs age. And Shots at goal vs xG vs Goals scored.
A little more information about what I have done is here:
It's been done since first release mate
Size is relative to the number of games played and the color is relative to the Scouting Recommandation (shortlist) & DNA Rating (squad). Also additional information is available when the point is hovered on.
I also considered Python, but for now Dash is far behind Shiny and I wanted to build an interactive tool, not something like a Jupyter notebook. And I didn't want to mess with HTML and CSS Anyway, great tool also mate
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On 27/02/2021 at 18:33, ericstpeter said:
Yeah. I like it. Playing with it now as Arsenal in 2029. Defensive great so far but low scoring like you said. Tried the AM-A as a SS-A?
I’d also be curious about lining the AMC and ST off vertically when you try the SS-A instead of offsetting them. I think it would add a little more unpredictability to the attack. Maybe the confusion leads to more goals
I wanted to give each of the AMC and ST a clear space to operate in, thus the offset, but have the Roam From Position PI so it's worth trying to use a true 4-4-1-1.
I'm now using this tactic and it's pretty close to the 3-3-1-3 in attack as the F9 comes deep quite often. F9 and the Poacher have the Roam from position PI, so despite being offset to one side, they actually aren't fixed to one side of the pitch. I also removed the Stay Wider PI from the right center midfield, which is now a BBM, and the wingers have an attack duty. Finally, IWB also has the Get Further Forward PI. I'll post some screenshots later but it's producing more goals than the previous one.
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33 minutes ago, ericstpeter said:
Thanks. I’ve seen a lot of people try to replicate that 3-3-1-3 shape in attack and it’s never quite there. This one seems to be on point.
Screenshot of a build up phase...this is the same 4-4-1-1 I've posted. It's a little skewed to the right side, but I have to accept this if I use a back four to get a back 3... also when the ball goes in to the left side, the whole block shifts to the left so there's no space left wide open.
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4 hours ago, ericstpeter said:
Great post. I know it’s not the point but I’d love to give this system a shot. It looks fun. Would you mind giving us all the PI’s you use?
F9 & AM: Roam
IW & W: Get Forward
CM: Go wider/Roam
IWB: Shoot less often
CD: Take fewer risks/Go wider
BPD: Ease off tackles
FB: Take fewer risks/Sit narrower/Cross less often/Cross from deep/Hold PositionHowever I'm not getting as good results as I'd wish...as I said, a lot of draws, and a big issue on scoring goals. From what I see in matches though, build up is excellent.
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Right after the winter update, I launched my save with my beloved Calcio Padova in Serie C, the 3rd tier of Italian football. The club is projected to be 2nd in the league, and our objective is the playoffs, meaning we should be at least 10th. My goal with this save is to take the club to the upper levels of Italian and European football, but also to create an identity of vertical possession, high tempo and high pressing playing style - think of Ajax in 18/19 or Bayern 11/13. In possession, I want to achieve a 3-3-1-3 while defending in 4-4-2/4-4-1-1, so here is my tactics and how I want it to work. I am no tactical genius, but as any manager, I'll try to adjust it by seeing how it works out.
Tactic
This is what I'm trying to achieve: a 4-4-2/4-4-1-1 that morphs into a 3-3-1-3 in possession.
My interpretation is as follows (subsitutes in black under the starter):
I will not take too much time explaining it as it is not really the goal of this thread, but it will quickly break down what I expect from this tactic.
CD-de BPD-co FB-su form my back 3. On the left, the central defender is instructed to go wider and although he participates in playing from the back his main task is to defend. He only needs to play simple passes to the DLP and IWB on his side. The BPD acts like a sweeper, sometimes goes forward and participates a lot in playing from the back. Think of Barcelona Dream Team's Koeman. The FB has PIs so he acts the most conservative possible (Hold position, Sit Narrow, etc) but helps in the building play phase and supports the attacks. Think of a very conservative Lahm.
IWB-su DLP-de CM-su form the second layer of 3 in the 3-3-1-3, so basically the tip and sides of the diamonds. Their roles are similar to corresponding players in a 3-3-1-3. The DLP is the key player for build up, and the IWB and CM are hard working creative players overall. Think of Ajax's De Jong for the DLP, and Kimmich for the IWB and CM.
AM-at is the tip of the diamond. His role is not much of a playmaker, but more of a "space investigator" . I expect him to help in the late stages of build up, but he should concentrate on sneaking in the opposite team's penalty box and grab a lot of goals and some assists. He should be perfect at exploiting spaces in the third tier of the pitch. Think of Ajax's Van de Beek or Thomas Muller.
IW-su F9-su W-su form the last layer of 3 in the 3-3-1-3 and are my attacking threats. IW and W focus mainly on getting into dangerous spots from the wing and provide assists and score some goals. They should profit from 1 on 1 situations a lot, think of Robben & Ribery. Lastly, F9 is the star of the team, he acts as the real advanced playmaker and provides assists but he should also get a lot of goals. Think of no less than 10/11 Messi or Cruyff.
We are now in early November in my first season and I need to review my team's performance before planning my pre-contract shopping that will start on January 1st. I will use my app, FM Data Analytics, to analyze the performance compared to what I expect.
First some data from FM21:
A lot of draws, still unbeaten but an evident issue with scoring more than 1 goals in a match...
Quickly, I can see that we are good in possession, have poor finishing but lots of chances, a busy and quite leaky defense. So the only area I should be satisfied is midfield and build up play in general. Let's see if a more thorough analysis will confirm that.
General
20 goals in 19 matches, that is indeed poor. First thing I notice is that Halfredsson (AM-at) is not contributing as much as he should. Otherwise, goals are coming from my wingers and my front AM/F9, and assists are spread between my midfielders mostly. A lot of room for amelioration, and I shall keep an eye on shooting in the next part of my analysis, as I can see that we are quite bad in this area. Also, we had 6 penalties, spread between Beretta/Santini/Paponi, which lowers even much their real contribution.
I will analyze 2 areas: building up (passing) as it is critical for my playing style and finishing (shooting) as I notice that we are scoring a lot less than we should.
First, I will set my DNA Model. This will color each player's point in the visualization (bad to good goes like this: red-orange-yellow-light green-dark green) and I will be able to see how players with the attributes I need are performing. Keep in mind that we're in the Italian 3rd tier, so an average of 60 (/100, equivalent to 12/20 in FM) for key attributes is pretty good.
Here is a filter page that also acts like a quick summary. Not a lot of players with a good DNA Rating...
Let's dive into the real analysis!
Build up and creativity (Passing)
1 - Attempted vs Completed Passes
Most of my players have a more or less 85% passing completion rate as I can see, and the two players leading the pack are actually my two DLPs, so makes sense it confirms our possession/passing stats. Let's see who actually makes useful passes...
2 - Completed vs key Passes
So...two players are noticeably performing well: Curcio (starter - IWB) and Ronaldo (sub - CM). If I compare Ronaldo to the starting player in his position, Germano, I notice that they have more or less the same number of completed passes, but the sub has a more than double his key passes number. There was a fixture congestion from mid-September to mid-November with 2 matches per week each week, so I had to rotate a lot. Ronaldo got 9 games and Germano 10, so here their performance can be compared and I will be looking to give the starting position to Ronaldo.
My IW, Montiel, is also performing better than his competitors, and I notice that there is a cluster in the bottom left (#1) that consists of my wingers and AM/F9s. We seem to rely a lot on my midfielders for key passes, while it should be my wingers and F9 that should perform on this aspect. The cluster in the bottom center consists of my defenders, so it seems okay. In the bottom right, with a lot of passes completed but low key passes we find my DLPs, pretty normal again as they focus on early stages of build up.
Let's analyze created chances to see if I draw the same conclusions.
3 - Completed Passes vs Chances created
Again I notice the same thing. My starting IW Montiel is still overperforming his competitors in the wing; this time my starting W, Bifulco, also creates a lot of chances; I notice a cluster (#1) of poor wingers and AM/F9s in the bottom left; a cluster (#2) of defenders in bottom center and my DLPs have low created chances.
Also again, I notice that Ronaldo creates a lot more chances (about 4x more!) than Germano, the starting player in his position! Notice that Germano is even hidden in the cluster of defenders! From the three previous visualizations, I can already draw some conclusions:
- Performance-wise, Ronaldo (sub) is more creative than Germano (starter) and I need a creative player in this position. It seems I should give Ronaldo a chance as the starter in CM-su, and monitor his performances and his impact on results.
- Montiel and Bifulco are the only players from attacking positions that create chances. This is alarming as I said, my F9 should be the one who creates and assists the most. The subs for my wingers are also quite bad, and something has to be done tactic-wise to resolve this issue, as I do not have subs that can take the starters' places.
- My DLPs and my defense are doing their job, nothing alarming in this area.
Crossing-wise, my wingers are doing their job:
I won't dive into analyzing assists, as (1) as we saw in the summary we do not have a lot of goals nor assists so the data is less significant and (2) assists figures seem to be crippled by poor finishing. So let's analyze our finishing, as this seems the most urgent issue...
Finishing (Shooting)
1 - Attempted vs On Target Shots
So my attacking players are having the most shots per game, which seems normal, but it also seems we have an aiming issue...I cannot draw a lot of conclusions from that, but I can already imagine what's going on here: bad aiming + low quality shots = very poor finishing stats...
2 - On Target Shots vs Goals
Notice that only players with actual goals are represented here. I don't see anything abnormal...it seems that my attacking players have a normal conversion rate from on target shots. However Paponi (sub-F9) is a distaster: he shoots a lot and converts lower than anyone else. Actually at the start of the season he was my starter in F9, but it was so evident that he was performing badly that I gave Santini the starting position. He still got a lot of games because of the tight schedule over 2 months.
Basically until now, it seems that our aiming is really bad, but our conversion from on target shots is okay. Let's see the quality of our shots...
4 - Attempted Shots vs xG
Again, like the first shooting visualization, my attacking players (wingers/AMs/F9s) are having the most shots. However here the data is skewed, I know it for a fact. We have 6 penalties in the league, 3 more than the second team with most penalties. Santini/Beretta/Paponi took them, let's say 2 each...this lowers their xG per 90min a lot! But still, Montiel (starter - IW) and Beretta (sub - AM) seem to have a good xG. This can't be said for the others...
5 - xG vs Goals
Comparing the xG with goals show that if we remove penalties, it seems that we have poor finishing AND poor xG...
So what conclusions I can draw from this?
- My players aim very badly: poor On target/Attempted shots ratio
- High number of penalties (6 in 17 league games) skews the data and if we do not take it into account, it seems we have a very poor attack in all of it aspects except conversion from shots on targets
- The solution has to be tactical, but the players are either not good enough (which is hard to back up with their attributes for a Serie C team) or do not fit into my tactic (which is a lot more plausible as I play many of them out of their position). In either case I will need players that adhere to my playing style and fit into my tactic's roles.
I will finish my analysis here, but I've seen the defense statistics and they seem okay. From match observations, I noticed that we were pretty good in build up but bad in finishing and I wanted to confirm that. We are still unbeaten but we have drawn a LOT of games, so there is room for improvement.
I will now summarize how I will act on my analysis:
- Ronaldo will be given a chance as the starter in the CM role instead of Germano
- F9 and AM-at his clearly unsuited for my players, I will look into a front two combination that will use more their strengths without compromising too much my 3-3-1-3 shape in possession (but that may be inevitable and I may obtain a 3-3-4 which will be more direct as I will lack the link between midfield and attack)
- Will concentrate my transfer activity on a AM & F9 and in a lesser extent on wingers.
- My midfield and defense will mostly get 1 year renewal for the 30+ and 2 year for the 25+ as most of them have contracts finishing in June 2021 and winter transfer period is approaching. This will give me more time to concentrate on shopping for attacking players.
Clearly, we are still in early stages of my project. However, I want to be in Serie A in 5 years. My save is scum save free, and I try to play as realistically as possible. Padova is already a contender for the Serie C title in the first FM21 season, so it is realistic to aim the Serie A in 5 years max. Also, I am aware that I may not fully develop my playing style in Serie C and but 5 years is enough for me to build a team that will satisfy me.
Feel free to use the app, which is described thoroughly in my thread from the General discussion forum (see the start of my post), and discuss your analysis
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Was really hoping to see it fixed after today's update...waited for this final (?) major update to begin a save and it is really concerning to see it still broken...
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UPDATE LOG: V3 (2021/02/21)
* "Home" menu added:
- Info boxes: number of players at the club & players in the shortlist
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Summary charts: bar chart of the goal contribution distribution, boxplots of the playing time and wages distribution
* "Progress" submenu added in the "Squad Analysis" menu: dates selection, performance and attributes progress between selected dates
* "Shortlist" submenu in the "Scouting" menu updated: now shows min and max asking prices and wage demands, presence of release clause and conditional release clauses instead of replicate table of the "Filters" submenus
* DT tables now used instead of Reactables: styling and formatting improved
* To use the V3 version you need to name your squad output files "squad_yyyymmdd", where "yyyymmdd" is the in-game date. This allows to compute the variations (progress) between given in-game dates. I updated the data folder in my Github to give you an example.
* It is possible thanks to the above feature to store multiple squad data files. Keep in mind that the more there is squad files in your data folder, the longer the app will take to load. You can find out how much time the different tasks (load data & format data for example) take time by paying attention to the command prompt that is launched when you double-click on FMapp.bat.
Following is a video that shows the new features:
To use the V3 version of the app, you only need the new "app.R" from my Github. Download the entire folder, but only replace the old "app.R" by the new one. You do not need to install R again or set up the batch file again!
For those who installed manually the required packages (Windows 7 users), you will need to install the "DT" package:
install.packages("DT")
https://github.com/ybenadjal/FM-Data-Analytics
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Preview of additional visualizations: new Home page
So basically a summary of goal contributions and playing time for the squad... is there another visualization you'd want to see in this section?
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How we're introducing women's football into Football Manager
in Football Manager General Discussion
Posted · Edited by gam945
A reality-minded change would be to include leagues like Cyprus, Egypt or Morocco (or even just fixing the multiple bugs in existing features) before thinking about Women's football.
A reality-minded change would be to make a women's stand alone FM game and make it test the market, not putting it in the popular men's football game to "hide" it.