Heisen6er9
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Everything posted by Heisen6er9
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[FM24][SKIN] Rensie Custom skin - Updated 14/02/2024
Heisen6er9 replied to keysi's topic in Skinning Hideout
Could've sworn I double checked that but it was actually the issue -
[FM24][SKIN] Rensie Custom skin - Updated 14/02/2024
Heisen6er9 replied to keysi's topic in Skinning Hideout
For some strange reason I cannot choose the skin in FM. I have unzipped the file into my skins folder where all my other skins are but the Rensie one is the only one that doesn't show up in FM to pick from... -
[FM24][SKIN] The Annual Show Your Skin thread
Heisen6er9 replied to snowofman's topic in Skinning Hideout
Thank you!! I won't change my skin for the next year! -
[FM24][SKIN] The Annual Show Your Skin thread
Heisen6er9 replied to snowofman's topic in Skinning Hideout
Any chance you could tell me what to change or add in the client object browser to have backgrounds included in Tato? That's the one thing the skin is missing imo and I cannot figure it out myself... -
I've been playing matches in 2D for as long as I can remember because I love the view you get, especially from a tactical point of view. Something that has always bothered me is the following: I'm playing the game on my 2160p (4k) monitor which is great for all the menus and views but when it comes to the 2D camera, the scale of the player dots is much larger compared to your standard 1080p resolution. I'll attach two screenshots for you to compare, just look at the manager dots on the sideline, in 1080p it's about the size of the coaching zone but in 4k it is much larger. I definitely prefer the smaller scale because it's more representative of a players size and gives you a better overview of the spaces on the pitch. I haven't found anything to change this, I do play the game at 110% zoom in 4k but that only impacts text size and not the dots during the match. Are there any ideas on how to change this, if at all possible?
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Marc White (Owner and Manager of Dorking Wanderers) got sacked in my save, as far as I know he used to be 'unsackable' in previous FMs which I felt was more realistic because essentially he'd have to sack himself and I don't really see this happening to be honest. Would be nice if this was the case in FM24 again!
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I've realized that the shadows of players and also the environment are basically invisible for all daytime matches which makes the matches look much less visually pleasing than they could be (see screenshot). Also, I haven't seen much variation in the lighting and color grading for daytime matches even though this has been shown as a feature in the following video: Looking at the footage in the video there are also some discrepancies between matches, some have shadows from players and also the stadium model (like in the thumbnail of the video) and some lack any sort of shadow.
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FM24 Early Access Official Feedback Thread
Heisen6er9 replied to Kyle Brown's topic in Football Manager General Discussion
I've already created one in the Crash, Technical and Performance Issues section as I was not sure where to post it, does that work? Edit: I've created a new post in the Match section, I couldn't find any REC file like in your tutorial video, there's only match recording file in my folder. -
FM24 Early Access Official Feedback Thread
Heisen6er9 replied to Kyle Brown's topic in Football Manager General Discussion
I agree, there is a huge lack of shadows for both players and the environment in the match engine at daytime right now, they're barely visible in my experience. And for me every daytime game looks the same as well, except for one pre-season game which had a sunset-like color grading. Also, at the start of every match the lighting looks a bit more vibrant for me for a second but then changes to what every daytime match looks like. I suppose this has to be some kind of bug because we have already seen footage with better shadows, really hope this is going to get fixed. -
I feel like the AI uses the new Inverted Fullback role way too often, basically every opposition team playing with a back four is using an IFB. I get that it's a cool new role but if everyone uses it it's just very repetitive and boring. This also leads to every team basically attacking with a back three which leads to very high possession numbers for the AI teams and makes it very hard to press the opposition. I feel like especially teams in lower leagues shouldn't use the role nearly as frequently as they currently do, not every tactic should be possession based. I haven't played a lot of matches in the uploaded save file but I've seen this issue across several different save games in multiple countries and leagues.
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There is already some overlap between a few player traits and player instructions, e.g. runs with ball often & dribble more, dives into tackles & tackle harder, tries killer balls often & take more risk etc. Incorporating player traits like 'Likes to switch ball to other flank' or 'Comes deep to get ball' would give us an opportunity to create more unique tactics and strategies. For example the first one could help with playing out from the back without necessarily needing a half back or a player with the trait. The second one would be great to benefit from overloads in wide areas. At the same time this wouldn't change the way player traits make up for unique players.
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[FM23][SKIN] The Annual Show Your Skin thread
Heisen6er9 replied to TCSSkin's topic in Skinning Hideout
Are there any skins with the stadium picture (the one you're playing in) as a matchday panel? I play in 2D and it would be a nice touch to be able to see a picture of the pitch during the game. Or does anyone have a panel for that or knows how to make one? -
My entire youth squad has been on 'low fatigue' for at least 4-5 months now and have been throughout the entire summer break where they had no training for almost two months. I already adjusted their training schedule to have lower intensity during last season but it didn't help. I also tried resting one of the players (Frankie Edwards) for 4 consecutive weeks and reduced the entire teams training intensity to 'half intensity' no matter their condition - none of it helped. What I did realize after simulating for a few weeks to test those things is that one of the players went from 'low fatigue' to 'rested' after he turned 18 years old (Taizo Marcel). Could this be a bug with their fatigue, a UI bug or actually intended (which would be weird considering they had summer break and really shouldn't be fatigued after that)? I'll attach both a save file for when they were still in summer break and training hadn't started as well as a save file for after I had rested Frankie Edwards for 4 straight weeks.
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If I set a player to come short and stand next to my corner taker, the defenders never keep the required distance and instead stand right next to my attacker. In real life this isn't allowed and the defenders have to keep a distance of about 9 meters which is the distance between the corner spot and the line of the penalty area. Because AI defenders never keep that distance, the corner taker almost never plays the corner short even if I set the distribution to short. Short corners are essentially non existant therefore. I'll add a screenshot from one of my corners, literally all of them look like this (Number 17 doesn't keep the required distance):
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Bundesliga Data discussion
Heisen6er9 commented on Ed Hewison's issue in [Germany] Bundesliga Data Issues
Two things that stood out to me for VfB Stuttgart: - Naouirou Ahamada having 1 for 'off the ball' seems odd as he's actually quite good with his offensive movement. - Juan Perea actually speaks English pretty well. Here's an interview with him: