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Cloud9

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Everything posted by Cloud9

  1. You can name them whatever you like (just like your tactical setups). I believe the "save" vs "save all" feature is just a matter of convenance on routines you'd like continued access to. You can load in set piece routines when it suits you or even from other saves...just like you would do with your "views" or "filters" on other screens. "Save All" allows you to then import in all your set piece setups you're currently running at another time. Fm24 is just a big excel document lol.
  2. This is a longstanding issue but attributes on newgen staff can be a bit wacky. To reference: .
  3. Don't trade with Saudi + only signing players that your scout networks bring to you can be two nice additions! Refusing to sign from other teams in your domestic top flight can be a nice addition as well, it will keep the quality of your league nice and competitive which can improve quality of life. If #1 is too hardcore for you, you could implement a rule where you always want a handful of youth team players in the starting 11 of your match day squad. IRL I believe Man United have named a Youth Academy Player in the match day squad for the past 85 years or so? House rules like this can be a fun addition (and realistic as well).
  4. You can just have a set piece coach set them up for you! That's what I do anyways However...any in match tactical changes (including set pieces) won't carry over after the match ends. The saving mechanism allows you to pre-set individual set piece routines that you can then select within matches, should save you a lot of time. If you hover over the circle it will tell you! It's the games way of indicating the squads familiarity with the set piece, just like on the TI screen.
  5. Will there be any attempt to bring better balance to the game between nations on FM25 under the Unity Engine? With the Euros and Copa America in full swing, I did a little looking... For example at current CA the current World Cup winners Argentina only have three players in their squad over 160CA. Spain have four. England...who have been absolutely shocking at the Euros have fifteen Surely a little realism would be a welcome change going forward?
  6. How about looking at DMs who trigger a rotation? That way they will be higher up the pitch to contest like you're looking for...RPM and SV come to mind. That way you could play a defensive high line (now pushed back due to the double pivot) + your HB (aggressively man marking) + an aggressive SV who's rotation will see him in the AMC strata on turnovers.
  7. A double pivot can also push your defensive line back a little for you...so you can try this + keeping your defensive line high! This could be a solid option.
  8. Give Mark Specific Player a go for a more aggressive style if you are okay with the defender getting pulled deep. Mark Specific Position will end whenever the opposition player exits that area of the pitch. I would try this + a standard line of engagement to get the front foot defending w/out as much space in behind. The aggressive nature of the HB does sound like a strong option for the style of play you're pursuing.
  9. I would suggest utilizing this in the PIs to achieve this. Specific Player vs Position can help you tailor how much you'd like your player to pursue the opposition player/role around the pitch: I am not a big fan of a Stopper/Cover combo in a defensive block as they will disrupt your structure. Typically you are just making things easier for a side trying to break you down. Yes the F9 is a creator...but he is primarily there to drag the centerbacks out of position. With a stopper told to mark him tight you are playing into the opposition hands (creating space for an onrushing goalscorer such as a Poacher, CM(a) or a SS). To shut down a F9...I would consider simply sitting compactly and forcing the opposition into playing a direct/wing based approach which will see him isolated and frustrated. Giving him a good kicking could be applicable, especially if you are playing with a high defensive line and not in your own box. You could order your center back to follow him around if the opposition manager has set up inadequately (ie. no supporting threat in behind and no onrushing goalscorer), but otherwise you will likely get burnt. Really you should avoid Man Marking any role that will drag you players around the pitch...so roles that trigger a rotation, drops deep, or move into the half spaces are largely a no go. You would need to be willing to sacrifice your own player in a Park Ji-Sun on Pirlo like situation. An 8 getting dragged around is far less destructive than your defensive unit.
  10. Combinations of Acceleration/Pace/Jumping Reach + Off the Ball (Anticipation should be mentioned as well) are all attributes indicating a player capable of making strong goalscoring runs, whether that is attacking the box, fox in the box movement, or running in behind. For example: a striker w/ a burst of acceleration and bit of height can make an exceptional poacher in the box (to play from lower on the pitch he would want more pace as well). If one of your players is outside the striker group w/these attributes, a role such a CM(a), IF, or SS can help facilitate these dangerous runs. Playing deeper will make it a little more difficult for these roles to get into position and usually I try to open up space for them between defenders which requires more control over the match. A lower block would generally want players who can threaten space that the opposition are leaving in behind...so personally I would opt for a more progressive/less direct style with a unathletic/older frontline. An extremely physical/quick frontline offers the ability to play more direct, but can suit modern progressive approaches as well by simply providing another option to the attack (see Haaland at Dortmund vs Haaland at Man City). If the frontline players are rapid and short...then dropping back to a lower block where their height is less impactful (outside the box, running into space) can be advantageous...I'd still consider a strike partnership in these situations so you'd have a knock down option. In areas in/around the box you will be more limited w/shorter players in terms of what you can do off a cross. You will want some sort of pace in your frontline (if not from strikers then wider players), it helps to put pressure back on the opposition defenders and stretch the pitch vertically, This is useful regardless of style of play. On facilitating forwards...I'd pick one that compliments your primary goalscorer(s) whenever possible. Role pairings are a very strong way to build a tactic. For example if you have a SS you'd like to make your focal point, playing a progressive style with a F9 will help to get the best out of him. Profiles on facilitating forwards are a little bit more nuanced than a spearheading forward but most of them will offer you the option to hold up the ball (which requires strength and balance, the F9 being an exception as he doesn't do this...but you'd want him to be able to dribble/be press resistant instead). PF(s), TF(s) are less demanding as they require very little in the way of technicals or mentals. TF acts a long ball magnet similar to a playmaker role receiving the ball more. DLF(s), CF(s), F9 all require intelligent players who are technically adept. CF's are quite rare and while they can be great in a nuanced approach...I think they frequently end up being a trap for a newer player. Of course, attributes like First Touch, Finishing, Composure, and Consistency should all be factored in...but I would prioritize building your tactic around getting your goalscorers into scoring opportunities when starting out. As always on FM the more you play the more you can break the basic ideas of the game.
  11. You can do either in game, we see both approaches from top tier coaches IRL as well. I tend to play what I want in tactically driven short term saves and what I can in longer term saves w/more self imposed restrictions on recruitment...but this is entirely dependent on how you'd like to approach the game. Figuring out your own parameters to play in is key to a rewarding save I would recommend looking at how you will score goals when first taking over a side. All good tactics need to be able to put pressure back onto opposition (even defensive ones). The player profile of my main goalscorer(s) tend to dictate if I'm going to play a striker pairing or not, how high on the pitch the team will play, and if we're going to play transition football or a progressive style. For the profile of a primary goalscorer I mostly look at the Off the Ball attribute + physical profile on the player. This is a tricky question to answer, I would say there are specific player profiles that encourage certain play styles...for example if you have an exceptionally quick frontline a lower block + transition football would provide them space to run into (See Mbappe and friends with France). You would then choose roles to help take advantage of those profiles (such as an AF or Winger(a)). However, some roles like an IWB typically suit specific approaches, in this case a more progressive style on the ball (rather than a direct one). I would primarily look for strong role pairings when putting together your tactic. These can be player profiles/roles who create a "complete" player together (BWM + DLP in a pivot, big man little man in a striker partnership etc.) or roles whose movement offer synergy (such as a MEZ + Winger or F9 + SS). Role partnerships are particularly important this year w/the new changes to the match engine which can see more dynamic player movement in possession. I would recommend a 4-2-3-1, it's a very forgiving/user friendly formation this year and will give the platform for your AMC strata player to shine. What is his profile? That will dictate how to get the best out of him. SS (+facilitating forward) or AP(+spearheading forward) are two strong options for serious goal threat or primary creative force in a tactic. Unless the AMC is an exceptional goalscoring profile...I think you will find a Spearheading forward (AF, P, CF, PF on attack) a lot easier to get started with!
  12. Welcome to the tactics forums Here's a link to the manual where you can read about how roles perform: Roles have hard coding under the hood, so even if the PIs are the same in the interface...they will perform differently. The TIs (and particularly of note mentality) will impact how the role performs as well. To answer a few of your above questions: Fullbacks will sit more narrowly to wingbacks. Make sure you have some width in your tactic either through 1. roles 2. TI width. You can ask your FB to run wide with the ball in his PIs if you want a defensively responsible option to the WB and want him to provide width as well. Playmaking roles naturally attract the ball more than other roles. Different playmaking roles will also operate differently: For example a DLP will primarily recycle possession whereas an AP will look to pick the lock on opposition defenses. The highlighted attributes are only the games suggestions for what the role needs to perform, they will utilize all attributes to perform the role you've selected.
  13. Gegenpress is an effective strategy in game and IRL. You will be able to overachieve with any cohesive, well put together tactic whether that is a counter-attack, gegenpress, or style built to control possession. Plug and plays operate differently, in that they are designed to win at the expense of the games limitations. Tactics from FM Arena do this by their very nature.
  14. Here are the roles that trigger a rotation in positional play (as per @Rashidi's Positional Play Explained post). You shouldn't have a problem with holding roles holding, maybe the traits on the players can be causing the issue? Similarly adding the, "stay back at all times" trait onto the player could help you get what you're looking for. The focus play instruction can see players advance significantly (wingback(d) for example) in that section of the pitch, which might be something else to keep an eye out for. Rotational Shifts in position/tier Defenders Inverted Fullback (From FB to CD) Inverted Wingback (From FB & WB to DM). Libero (From CD to DM) Midfielders Halfback ( From DM to CD) Even an offset HB will cause the two central defenders to go wider. Segundo Volante (From DM to AM) Roaming Playmaker (From DM, CM, AM) Box to Box Midfielder (From CM to AM) Central Midfielder Attack (From CM to AM) Advanced Playmaker (From CM to AM) Mezzala (From CM to AM)
  15. The drawback is pretty clear, you leave space in behind.
  16. I'm a fan of the Positional Play changes as it means your team can start in it's base formation out of possession and morph into a different one on the ball which is what we see teams doing IRL. I can create more interesting/dyanmic styles of play than previously with it and it provides more synergy/partnerships between roles which I think is a positive addition. I agree that it's a system that needs work still...it remains a little overturned for the human manager and it would have been nice to have a ME patch at some point over the year to build on what is a fairly comprehensive rework to how the game plays.
  17. I'm not sure what the coding has to do with anything but everyone has a right to share the opinions on the forum I am not trying to have a go at you here, but to simply clarify the issues in the above statements. Your experiences are important too, but it's also important to listen and not to speak in absolutes when you don't know yourself. It's very different to say, "I have a hard time getting a wingback(s) w/get to the byline in the PIs to work compared to a Wingback(a)" as to say "Wingback(s) with get to the byline is bad." There are so many factors that if you post your tactic in full we could probably diagnosis why that's happening to you, but w/out additional info it's very difficult to say. The tactical interface is opaque and not very user friendly which is not your fault, again I wouldn't have been so clear cut about it if it was not a topic where a newer player was specifically trying to learn.
  18. This is a post by a player asking how to learn the game so in this case I will be clear: This is not a subjective issue: what you are saying is not reflective of how the game works. These statements are simply not true. PIs are not meant to be used in any specific way, as @warlock has tried to explain to you above. For instance I use a fairly blank TI slate and then go into the PIs of each player to create my systems of play, these are just as ingrained into the tactic as the TIs are. A player will use all of the attributes in his profile to execute the role, not just the highlighted ones. I think this misunderstanding is a core issue in what you're saying. A roles performance is dependent on the tactic and roles around him and highlighted attributes don't take into account if you're playing high up the pitch or in a low block etc. Therefore the attributes that are important for the role are often not the ones the game suggests...but the ones that fit your style of play. You can develop a player to fit your style of play as I have detailed above, but this idea of training in an optimal role only is fundamentally flawed and again misleading. As I already mentioned above, playing a wingback(s) actually has decreased risk compared to a wingback(a)...as it has a reduced mentality. A lower mentality will directly impact the amount of risks a player takes. Similarly a PI like pass it shorter on a technically lacking wingback will again reduce risk by instructing him to lay the ball off short, not increase it. When you're constructing your TIs and PIs you're impacting the tendency of your players to do something on the pitch. There is no other magic to it than that. A wingback + PIs that work or don't work for your system are entirely dependent to your system alone.
  19. This is not really how the game works and would be especially unhelpful for a newer player. Tactical familiarity is important but role suitability as recommended by the game is just a guideline. You are not going to hamper the development or effectiveness of your players by playing them as a WB(s). Here are factors to consider if you'd like to micromanage the training on a player: 1. Training schedules, click individual schedules to see which unit will train which attributes. 2. Training unit the player is put in, you could put an aggressive wingback in the attacking unit to focus on his development going forward (working on his crossing for example). 3. Individualized training. You can train them on whatever role or attribute you'd like them to develop attributes toward. For example, you might train a midfielder as a BWM to work on his aggression, tackling etc. which are more difficult to train...even though he will play as MEZ. Note that the green circles indicate their ability to play a position, such as DR. A player adept at playing DR can play any role in that position just fine (given he has the attributes you want to do so). Utilizing PIs is a great addition to any tactic and shouldn't be avoided due to concerns over role suitability or development. You won't have less productive players on the match day by using them either. The opposite is again true. If the players are only good at one or two things utilizing PIs over TIs has an increased importance as you can work around your players deficiencies. It sounds like a WB(a) suits your individual tactic well, but that doesn't mean others should avoid utilizing a WB(s) with "get to the byline" in theirs.
  20. Perhaps what you're experiencing is that a WB(s) has reduced mentality to a WB(a). Attack roles are a good way of indicating to players who you want to surge forward when possession is won back. However, what @warlock is saying is correct...it is all down to the play style you want to achieve. Utilizing support roles can help you achieve a more even buildup phase of play That sounds like a great starting point Learning with good players is an excellent way to do it. That way if things aren't working you know it's the tactical setup itself and not the personnel. One thing I would remember when watching how roles play is that a player uses all his attributes to execute the role (not just the highlighted). The profile of player you put in the role is just as important as the role itself when figuring out your tactical setup. If you're struggling to get things to work I would start with your striker profile and figure out how you'll get him into positions to score goals. The physical profile is particularly of note of a striker. That's usually the first thing I do when I take over a club and look at how I'm going to set up a tactic to fit the squad.
  21. You have a lot of roles + Tis designed to progress the ball quickly through the thirds, try toning things down and working on your defensive shape. A simple 3-2 in possession will go a long way, I'd also recommend trimming the TIs.
  22. Hmm playing too much is a good way Mostly the roles + the PIs will tell you what's going on for the basic ideas, but there is hard coding under the hood. I would play on data analysis view so you can see what's happening and then switch back and forth between comprehensive highlights and full match on a higher speed. That approach sounds like a good way to see what's going on with a specific TI or role. Just keep in mind that the mentality you're playing on will impact everything in your setup. Mostly when you're putting together a tactic I would just look at: Space on the pitch Who Provides Width Who stretches the pitch vertically How do you score goals How do you progress the ball through the thirds How do you stop the opposition from scoring goals You can also do searches on the forum for how things work as there are years of experience on here. It's probably easier to learn from others to start off rather than attempting to draw your own conclusions from watching the games. Here are the stickied threads where you can see how others approach things: Here's a link to the manual:
  23. You'll want athletic, hardworking players while playing on a narrow width w/counter-press for a Klopp-esque approach. Klopp's system worked very well circa 2018-2020, so I would look at the setups around then. That should serve as a good starting point!
  24. lol, it's literally the first thing you read when you open the page. Similarly you can read the responses above and they will give you the specific examples for what you're asking. No one is asked about anyone playing plug and plays or not and everyone's been quite polite actually. This section simply does not do plug and plays...you can go over here though and they'll walk you through it: https://community.sports-interactive.com/forums/forum/67-tactics-sharing-centre-uploaddownload/ The poster wanted to know if the plug and play that they download was overturned and the answer is yes, discussing it any further is frankly incredibly dull. I'll share if I get some time to put an actual write up together, player profiles/traps would require some extra going into I think. I need to actually play the system more too sitting in about match week 5 so far and it's got a few rickets in it still. I wanted to try something different than the typical 4-2-3-1 style you'd see in a vertical Nagelsmann style so I went w/ a 5 at the back actually...although the wingbacks just sit deep and force the opposition centrally. I also wanted to maximize my passing options when building up from the back as I'm using Play out from Defence rain or shine. When building up from the back...you can see both wingbacks all the way at the touchline, but they won't go forward (although sometimes they go off on an adventure anyways). In possession they primarily just participate in this buildup phase (so we have no natural width like a Nagelsman system once we progress through the lines). You can then see how the play is designed to progress up the pitch w/Sardella (Libero(s)) as the main outlet. Notice how narrow/central the other 8 players are on the pitch and the space given to the two players in front of Sardella.
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