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NineCloudNine

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Everything posted by NineCloudNine

  1. Not deliberately, at least by any major company. But as there is no verification of the Steam age check it’s possible an under age player could see something they shouldn’t. In practice such sketchy age checks would cause most over 18 advertisers to steer clear. But I don’t know what SI sells or what age check claims they make.
  2. Several other regular posters here have repeatedly claimed that wide play and crosses are overpowered. Maybe there’s more than one way to win after all!
  3. Feel free to post what you think the numbers should be, or a link to an authoratitive source, in the bugs or data forums
  4. No-one can answer that question for you in isolation from everything else. It's also a different question to the one you started the thread with, ie: If you want that to happen then I'd suggest the changes I described earlier. If you want to keep your current system then I would say an AF or a DLF-A is more suited to the system, though again that does depend on the players you have available.
  5. I agree with that, I wish fewer striker roles had 'move into channels' hard coded. You will not get 'typical target man football' even if you set up in what looks like a typical target man tactic. As mentioned in other replies, your GK will rarely try big clearances, your BPDs will not launch missile over-the-top balls and your midfielders/fullbacks will not lump it into the box, even if it looks like you're telling them to. The match engine just doesn't support it. There are multiple threads here from people expressing their frustration at just how hard it is to achieve route one football even if you really want to. So in practice the way you have set up is not a way to rein in long-ball tactics, even if it should be. In fact your setup will ensure that your buildup is slow, you won't cross very often and your big target man will largely just stand there while the game goes on around him. You need to force direct passing, high tempo and more crosses, not as a way to get old school route one but because in the current ME that's the way to get:
  6. Direct balls to the target forward is the entire point of the target forward! What you describe can be better achieved with a big strong DLF-Su (players with TF as their best role are often good at DLF-Su as well). As it stands your setup is almost the exact opposite of how to get the best out of a TF. You need more crosses, early crosses, more width, more direct passing, play for set pieces, ideally higher tempo. If you're worried that the team will become old-school 1970s route-one, don't be - the match engine doesn't support it. But crossing and heading are very strong in the match engine so your big strong TF will thrive if you feed him crosses.
  7. Assuming you have control of individual training, right click a player (on any screen), pick training - position/role/duty and you can pick any position, any role for that position, and any duty for that role. Ideally play them regularly there as well ofc.
  8. Currently losing over £100m a year and with a wage bill of £339m I assume means the Board are taking drastic action. The balance is only positive because of something that just happened - a big player sale? - but otherwise the club is massively in the red. League position of 16th must mean no CL revenue and reduced prize money. The future numbers presumably reflect the lower wage bill. You’d need to sell almost all the first team - starting with the one on over £1m a week. Hope there’s some talent in the youth team! It’s a financial basket case. Sounds like fun! I suggest a spin-off save where you take the job, but keep your West Brom save going .
  9. Most games are easy to learn and hard to master. FM is hard to learn and easy to master. It is a brutal learning curve for newbies - hugely complex, fiddly, unintutive, poorly explained, easy to miss things, easy to misunderstand things, easy to get into a downward spiral where nothing works. Once you have figured out the various systems, mastered the UI, learned what matters and what doesn't, watched a few tutorials and scanned some threads here, it becomes pretty simple to over-achieve vs your club's real life position. The irony is that having climbed the vertical learning wall, you need to make it challenging for yourself again by limiting yourself or creating challenges. I actually enjoy that element because I play to create (or recreate) scenarios rather than beat the game, but one guaranteed way to get a rise out of some posters here is to suggest making it hard for yourself by not doing the things that make it easy .
  10. The tooltips on these options are pretty clear. I'm not sure what else it is you want to know tbh?
  11. SI Community rep already posted: no ME changes in the update.
  12. I’ll bet you the cost of buying Jude Bellingham that absolutely none of this will happen. It will be a data update with - at most - a few small tweaks and perhaps an unannounced under- the-hood tinkering or two. And I’d not even bet on the tweaks and tinkering.
  13. You can make the perfect pass but the striker might still miss.
  14. Oh I agree, not trying to downplay the error at all. Just that if that is what is stopping you playing, it can be fixed, even if that shouldn’t be necessary.
  15. This should be easy to fix in the pre-game editor. Head over to the editor forum and ask for help. It’s quite likely someone has already done it.
  16. The ads you see in game should conform to local laws, ie where you are. If you think these break Norwegian law you should report it. Nobody under 18 should be seeing gambling ads in countries where gambling is illegal to under 18s. As for the morality of showing gamblimg ads at all, I tend to agree with you but that's a different question to the legality of it.
  17. Those ads can be bought by companies (or more specifically their media buying agencies) as part of a wider campaign, so it should not surprise you to see the same ads in other places. It is unlikely that your in-game data is being shared beyond your basic details, more likely that you fall into the targeting parameters of multiple separate media buys.
  18. Given that all the summer transfers (both before and after Jun 30) have gone through at the start of the game, that does feel odd. Or have you started in Real World mode and are waiting for Moises Caicedo to leave for >£100m in August?
  19. There is a very slight difference in the shade of green if the player is still tired, but it’s not easy to see even if your eyesight is good.
  20. I don’t mind an indicator rather than a percentage, but I do agree the heart shape is a bit gamey/childish. A circle would do.
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