Jump to content

scwiffy

Members+
  • Posts

    219
  • Joined

  • Last visited

Posts posted by scwiffy

  1. I've found defensive/counter tactics don't work well for top sides in current FM match engine. This is mainly because opposition will often happily pass it around at the back taking their sweet time and not taking any risks. My teams would just sit in a low/medium block just wasting time waiting for opposition to come into my half so I could trigger counter. This is the same reason why high-press works so well in current version/ME, its not the actual winning of the ball high up the pitch, its the fact that it makes the opposition hurry up and attempt to play the ball forward leading to long balls or space opening up

  2. Nearly there. I'd mirror most things Experienced Defender said but a combination of raising mentality to control (which you should) and high defensive lines means that DLP-D will actually work better than DLP-S IMO as he will find and exploit space better behind squeezed opposition. DLP-D is also amazing if playing out from the back.

    I'd also add that wingers aren't great for possession based systems due to their tendency to cross. I'd much prefer a Treq. WBs work better than FBs with Treq so I'd change that too. I'd experiment swapping BBM-DLP positionally and watch to see what works best with the rest of the team

  3. On 08/02/2019 at 10:27, jeesh said:

    Whats the most enjoyable league outside Italy, Spain, France, Germany, Portugal?

    I am looking for a lesser league which by itself is fairly competitive with numerous strong sides. Ultimate aim would be seeing a team challenge and progress in European competition 

    In the past i ve done it once with Hibernian of Scottish league-progressed to finals of Europa. It was a really enjoyable save. But at that time they had a very good side. Not now. 

    Unquestionably for me its Mexico/Liga MX. The season is split into two so you can win two league trophies a year. Very competitive league with not many runaway favorites or relegation fodder, decent youth setups and facilities, packed attendances. League has a good reputation so you can poach wonderkids from South America. Only downside is the ease of the NS Continental Competiton, but on the plus side you can then challenge fro World Club Cup!!!!

  4. On 02/02/2019 at 11:02, herne79 said:

    I want to pick up on this bolded part first, as this can be a great idea: combining a player's Traits & attributes with a role to produce variety and options.  So a Raumdeuter who dribbles more; a hard working Trequartista; a Winger who'll cut inside (as examples).

    Do I think Traits and hardcoding are having too large an effect?  Sometimes but not in general.  Personally I find trying to work with something rather than against it can help.  So take Alexis as the example of issues you are having.  If he isn't performing as you want as an IF, don't use him as one.  Perhaps try him on the other flank as a Winger where his dribbling skills will be needed and he may be forced to stay wider and deliver crosses.  Or put him up front as a striker so he's getting on the end of things rather than trying to create things.  Or a Shadow Striker where he can use his mental skills to get beyond the final man and into the box. 

    There are always options.

    1

    I'm not sure if its just more on FM19, but I'm noticing more and more how much PPMs override tactical instructions. In rare cases, as you have mentioned, you can use this to your benefit. But its only the really experienced players who can use this to good effect, most of the time I just find it gets in the way of my tactical idea and also makes good players lay to waste unless untrained (which takes time). I personally think PPMs should have less of an impact than they currently do. Its nice to play with things and it does lead to interesting roles and more variations but I think considering this is (mainly) a tactics game, PPMs shouldn't override TIs/PIs as much as they do.

  5. 16 hours ago, herne79 said:

     

     

     

    For me what l like most about this video is the way Oxford and Diop just pause on the ball and wait to be pressed. Its not pretty to look at but it really helps open up space. If they hang onto the ball like that the AI often can't resist pressing and if anyone is pressing a DC then they are leaving/opening space behind them. I've often seen this with 2 DMs in some of my tactics, again not pretty but it draws out CMs and can open a glorious pocket up in the AM strata. I always thought this was down to 'waste time sometimes' TI????

    Its also nice seeing that the 'possession' style is focused at the back, you watch Yarmalenko casually walk back until he gets the pass them BOOM it's like a different tactic. I'd have thought its a ridgid structure becasue of that but I didn't think ridgid structures suited possesion football

  6. 25 minutes ago, herne79 said:

    Lots of roles have hardcoded behaviour beyond just PIs which affect how they play and cannot be replicated by adding a few PIs to a different role.  Mezzala, Carrilero, any playmaker, the Target Man for example.

    Some roles can be altered to get them to play more like other roles, but very few (any?) will be exactly the same.  A CM can be made to play more like a BWM for example but there may still be small differences.

    As a question in return - why would you want to take a role and add some PIs to turn it into a different role?  Why wouldn't you just use that different role in the first place?

     

    I would love to see a post or document listing the hardcoded behaviors of each role. I'm assuming the in-game descriptions just brush the surface.

  7. Ran a little dry in my Monterry save but have now won 4 titles using a hybrid of Midsomer and Volante (simply pulling down CM-D to Segundo Volante-S). Tried a few other tweaks but only one that has stuck is changing ST-R to a Complete Forward on Support. That tweak drastically improved my strikers performances, F9 has more space and CF-S is a more spearhead outlet for crosses, also finding space out wide occasionally and supplying crosses (this striker needs half-decent Jumping Reach and Anticipation). Since that tweak I haven't had to change anything and results have just streamed in!

  8. This tactic is working wonders for me on my Monterry and Brighton saves. Better than BlueMatter or 433 on any of my other saves, and more fluid than any of the strikerless tactics of last year. I use a tweaked version of Volante-Anchor (pulling on of the F9 to AM-A) for bigger teams or when teams are the bus, other than that its Midsomer all the way.

    Most importantly I love the way it plays, with WMs and F9s folding in and out of play nicely, and beautiful crosses from WBs (been a while since I've had a nice tactic with crossing). CMs don't feel incapable agains 3-man midfields (442s weak point). Only weak point for me so far is the WBs bombing too far forward and getting caught out, this can be counteracted with S or D duty but it definitely takes away from the attack. I suspect quick WBs with decent mentals like Work Rate etc could also counteract this.

    Thank you Knap

     

  9. I'm on iPad.

     

    Mainly loving the smoother match engine and match day interface, great job, makes the game more enjoyable. Little things like menus for penalty takers before penalty kick and checking to proceed with substitute after a goal are great additions. Also waiting ages for corners etc have gone. Not sure why crowds are so sparse though?

    Scouting also a little better in terms of presentation but email reports aren't as info filled 'first glance' than on FM17 (plus white aesthetic is a little harsh on the eyes). Scouts team reports are much much better, thumbs up

    Pet hate at the moment is having not being able to see subs fitness/sharpness unless clicking through 2 menus to get to custom view EVERY TIME. Just change the default or set remember last custom view.

    Match analysis is much quicker and easier. But really want to see player fitness between highlights (for some reason cant see this as an on pitch window either). Liking camera hight/zoom feature.

    Liking the results summary at top of page, makes the more important news easier to digest.

    Medical centre is okay Its good to have list of injured players and recover times in one place but lots of info on their i don't use or feel like i need, maybe I'll use it more in future? I'd prefer to see player list in one glance than having to scroll

    All in all better game with main annoyance/frustration being the lack of fitness info on match day. Would still like to see mentor option though, maybe next year.

     

  10. 18 hours ago, jc577 said:

    Glad to know i’m along the right lines :thup: I think the difficulty setting up the tactic is the lack of proper CM’s brighton have until Kayal is back from injury. Also, Groß often drifts out-wide a lot but the only way to replicate this is to have him in the CM strata as an outer CM :idiot:

     

    He doesn't drift wide that often, Gross plays like cross between and Trequista (off the ball) and Shadow Striker (with the ball), but also puts in a decent shift defensively, so i don't know how to set him up on FM. 

    But definitely agree about players. I think SI have really got a lot of the Brighton players attributes completely wrong.

  11. Great read again Cleon.

    Would you say as a very general rule that Attacking formations with lower mentalities and Defensive formations with higher mentalities are more likely to produce balanced tactics due to the space players occupy and should try to exploit?

    I know it depends on lots of different factors like 'how you want to play' the opposition etc, I'm just trying to soak up as much knowledge as possible and thats what I've picked up when reading this article

  12. On 11/24/2017 at 19:02, jc577 said:

    @Cleon Do you think I'm along the right lines with this tactic? Ideally I'd like to have a FB-a overlapping the winger on the right, but don't really have the personnel and my SV isn't great defensively, so need defensive cover for him. 

    ** the FB-a is a WB-s **

    Screen Shot 2017-11-24 at 18.45.07.png

    This is pretty much how I hope to set-up my Brighton save when I get it going as its currently how they play. I've been trying to study Hughtons tactics for a while. But it's quite difficult to replicate on FM for many reasons (emphasis on stopping opposition first, the ying-yang of central midfields and 2 strikers).

  13. 10 hours ago, Cleon said:

    Why would one approach be less effective than another?  Also why can't someone who uses a asymmetric formation be as flexible as someone who doesn't? Plus is symmetry mean't that much to you, I'd assume you'd use the same roles and duties on the opposite sides of the pitch, if not automatically when a phase of play happens you become asymmetrical anyway. If you have any hang ups about anything or wont do certain things then you are the one at the disadvantage compared to the user who doesn't have enforced rules which don't make much sense and don't really offer anything at all by having them.

    I don't understand why someone would try and handicap themselves and have set things like this.

    I’m not trying to handicap myself, I’m  trying to learn and improve my approach, hence the question. When creating tactics I find I naturally start with symmetric duties/roles and I was just wondering whether I should be actively looking  to stagger players/roles more from the start as it seems like something you were clearly aiming to achieve when listing the player duties/roles.

    10 hours ago, Cleon said:

    Why are they conflicting? A player can cross from deep regular and provide crosses from the byline less frequent. A player can also make crosses from the byline regular but odd time might favour a deeper one. How is that conflicting?  Conflicting would be using a winger when you've set the team up not to make the most of crosses or ask players to work the ball into the box. To me that is what confliction is, asking someone to do something different to what the role actually does.

    FM made them appear conflicting to me, for example in the PI menu when I select cross from the byline, cross from deep reds out. But clearly this was my misunderstanding so I’m glad I asked.

    11 hours ago, Cleon said:

    They track back. It's just users have unrealistic expectations and think the player can track back to DR/DL and still be advanced in the AML/R slots constantly. But realistically the higher up the pitch someone plays the harder it is to have them track back consistently and effectively due to the starting positions.

     Haha yes that’s pretty much spot on.

  14. Hi Cleon,

    I notice you talk about variety and a staggering effect when you talk about the wing backs and I can see it with your wingers too. When creating my tactics I'm very guilty of symmetry, purely because I like players to be flexible and swap wings (if possible) also makes substitutions and backups easier. Same reason I not a fan of asymmetric formations. Would you recommend I abandon this approach/mentality? I'm sure you can still make symmetrical tactics work, but would you say they can be less effective?

    Also would you recommend making a mirrored version of these type of tactics to avoid being "sussed" by league opponents?

    Completely separately, you talk about your winger providing crosses from deep and the byline but aren't these aren't these made to be conflicting instructions in FM? I also find it very hard to get the FM match engine to make any AML/R to track back (with maybe the exception of a defensive team mentality)

    100% echo what you say about playmakers in the AMC role.

  15. 8 minutes ago, herne79 said:

    Yes it is more than just mentality, formation or just sitting back more, I didn't say otherwise.  The AI can make a whole raft of changes.  But they're not changing because they've figured out that you are using certain tactical instructions aka being "sussed out" as you mentioned.

    Maybe "sussed out" was a little strong worded?

    So are you saying that the AI can/will make a whole raft of changes but not to specifically target your sides vulnerabilities? Or are you simply saying an opponent won't learn from a other opponents success against you (or something to that effect)? I hate to pry but my curiosity is getting the better of me.

  16. Just now, herne79 said:

    You don't get "sussed" by opponents.  Ever.  It's a myth.  The AI is incapable of figuring out how you play, it's not part of the programming.

    The AI can (and is quite good at) adapting how they play against you based on your form or reputation, either over a period of time or even during a single match.  So for example if you are successful in the first half of the season you may find that opponents start to play more cautiously against you, or if you are leading 2-0 away from home at half time the AI may come out fighting in the second half.  But that's very different from sussing out how you play.

    So the AI doesn't adapt any more than mentality or formation wise? In FM17 I noticed an increase in opponents exploiting my weak areas (eg crosses and space left by my attacking wing backs) after a certain amount of time. Often I use tactics successfully for a whole season, buy better players that fit the roles more for the second season and same tactic just doesn't work, surely its more than opposition just sitting back more?

  17. Hi Cleon,

    I notice you talk about variety and a staggering effect when you talk about the wing backs and I can see it with your wingers too. When creating my tactics I'm very guilty of symmetry, purely because I like players to be flexible and swap wings (if possible) also makes substitutions and backups easier. Same reason I not a fan of asymmetric formations. Would you recommend I abandon this approach/mentality? I'm sure you can still make symmetrical tactics work, but would you say they can be less effective?

    Also would you recommend making a mirrored version of these type of tactics to avoid being "sussed" by league opponents?

    Completely separately, you talk about your winger providing crosses from deep and the byline but aren't these aren't these made to be conflicting instructions in FM? I also find it very hard to get the FM match engine to make any AML/R to track back (with maybe the exception of a defensive team mentality)

    100% echo what you say about playmakers in the AMC role.

  18. 6 requests for FM18 Touch for me, mostly minor.....

    - Import/download .tac files

    - Easier number navigation when negotiating contracts. E.g. if a player is asking for 71k a week and I want to open with 56k I have to tap to the nearest random number and then tap + or - for what feels like and age till i get to the figure I want. Repeat this process each time they com with a counter offer and I often loose the will.

    - Ability to select whole team or multiple players easier. This can be done by tapping tiny 'tick' on the left but slightly miss it and you have to start all over again. A tap and hold/drag feature to do this? Or maybe just a drop down on the top right bar.

    - Opposition instructions in tactics page. Can be done but only at the start of each match, very annoying

    - Select more than 3 starting nations

    - Scouting : Only thing that requires a major overhaul, assignments are just not up to standard in my opinion.

  19. I want to understand player condition in more specific detail, and was wondering if anyone here could help.

    What I understand from reading threads so far....

    - Condition, player 'freshness', will deteriorate during a match depending on their Stamina and Work Rate. Low Condition also increases injury risk.

    - Match Fitness, player 'sharpness', the lower this is, the quicker their Condition will deteriorate during a match (ahead of Stamina & Work Rate)

    - Natural Fitness, effects how quickly a player will recover Condition after a match.

    The general opinion seems to be that players whose Condition has decreased to 75-70% during a game, should be subbed. But why? What I REALLY want to understand, is if Condition or Match Fitness affect players attributes?? And if so, how much? Would a better League 1 player with 70% condition perform better than a League 2 player at 100%??

×
×
  • Create New...