Alexpuk2002 Posted December 7, 2020 Share Posted December 7, 2020 I am editing the intro panel to show a background instead of the 3D dressing room. I was wondering though if there is an easy way to move the main menu over to the right a bit more so that the trophy in my background is more visible. 1 Link to post Share on other sites More sharing options...
Erhan Posted December 7, 2020 Share Posted December 7, 2020 That’s cool! Could you please share to intro panel? 1 Link to post Share on other sites More sharing options...
lugui Posted December 7, 2020 Share Posted December 7, 2020 Would love to learn how you managed to edit that intro @Alexpuk2002! Looks great. 1 Link to post Share on other sites More sharing options...
a31632 Posted December 7, 2020 Share Posted December 7, 2020 8 hours ago, Alexpuk2002 said: I am editing the intro panel to show a background instead of the 3D dressing room. I was wondering though if there is an easy way to move the main menu over to the right a bit more so that the trophy in my background is more visible. Look for this piece of coding in your intro panel, as you can see I have it on the left: <container class="bordered_box" appearance="main menu/intro"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <container id="mIco"> <layout class="arrange_horizontal_attachment" alignment="left" offset="0" gap="0" /> <layout class="arrange_vertical_attachment" alignment="left" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="all" inset="60" /> <!-- Content --> <container id="mnla" height="950" width="1200"> <layout class="arrange_vertical_attachment" layout="top" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="left" apply_to_children="true" inset="0" /> 1 Link to post Share on other sites More sharing options...
Alexpuk2002 Posted December 7, 2020 Author Share Posted December 7, 2020 Thanks for that @a31632 that has done what I wanted it to do. Looks a lot better now Link to post Share on other sites More sharing options...
a31632 Posted December 7, 2020 Share Posted December 7, 2020 2 minutes ago, Alexpuk2002 said: Thanks for that @a31632 that has done what I wanted it to do. Looks a lot better now No worries, glad it worked out for you! ;-) Link to post Share on other sites More sharing options...
kingjericho Posted December 11, 2020 Share Posted December 11, 2020 On 07/12/2020 at 12:12, lugui said: Would love to learn how you managed to edit that intro @Alexpuk2002! Looks great. Link to post Share on other sites More sharing options...
okereke Posted December 12, 2020 Share Posted December 12, 2020 Any quick/dirty/lazy way to get rid of the 3D intro and use even a black background instead? Just to save some life from the computer because it goes flying when I leave the game there hahaha Link to post Share on other sites More sharing options...
Alexpuk2002 Posted December 12, 2020 Author Share Posted December 12, 2020 Here is the Intro Panel that I use in my skin. A few people have requested it so thought I would share. Just move the files into the relevant areas of your skin. Intro Panel.zip 3 Link to post Share on other sites More sharing options...
lugui Posted December 12, 2020 Share Posted December 12, 2020 (edited) 1 hora atrás, Alexpuk2002 disse: Here is the Intro Panel that I use in my skin. A few people have requested it so thought I would share. Just move the files into the relevant areas of your skin. Intro Panel.zip 169 kB · 3 downloads Thank you so much for this suggestion, such a nice idea. Definitely got me nostalgic with those early FM vibes! Edited December 12, 2020 by lugui 1 Link to post Share on other sites More sharing options...
Enyu Posted January 29, 2021 Share Posted January 29, 2021 On 08/12/2020 at 02:34, a31632 said: Look for this piece of coding in your intro panel, as you can see I have it on the left: <container class="bordered_box" appearance="main menu/intro"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <container id="mIco"> <layout class="arrange_horizontal_attachment" alignment="left" offset="0" gap="0" /> <layout class="arrange_vertical_attachment" alignment="left" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="all" inset="60" /> <!-- Content --> <container id="mnla" height="950" width="1200"> <layout class="arrange_vertical_attachment" layout="top" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="left" apply_to_children="true" inset="0" /> May I request your intro panel, that's very nice Link to post Share on other sites More sharing options...
Tyburn Posted January 29, 2021 Share Posted January 29, 2021 Currently using this one myself. RIP. 1 Link to post Share on other sites More sharing options...
JoséNEO Posted January 31, 2021 Share Posted January 31, 2021 On 12/12/2020 at 15:19, lugui said: Thank you so much for this suggestion, such a nice idea. Definitely got me nostalgic with those early FM vibes! How did you get the actual menu itself to be black instead of purple? Link to post Share on other sites More sharing options...
TheStockportHatter86 Posted February 1, 2021 Share Posted February 1, 2021 (edited) On 12/12/2020 at 20:15, Alexpuk2002 said: Here is the Intro Panel that I use in my skin. A few people have requested it so thought I would share. Just move the files into the relevant areas of your skin. Intro Panel.zip 169.92 kB · 74 downloads So do you overwrite these? and can I use a custom made skin? Edited February 1, 2021 by TheStockportHatter86 Link to post Share on other sites More sharing options...
lugui Posted February 1, 2021 Share Posted February 1, 2021 Em 31/01/2021 em 13:38, JoséNEO disse: How did you get the actual menu itself to be black instead of purple? Long story short: at the time of that screenshot, I was playing around with files from other (dark) skins and managed to get the black menu. Although, I messed up something and had to restore the original .xml, and I am not sure what exact code simply changes the colours from purple to dark. (if anyone knows it, I'd like to learn as well). Anyway, I found a workaround, and managed to have it solid black, in case you're interested: 1- Download and extract the zip "IntroPanel". Put the contents on the respective foldas of your skin. 2- Download and extract the contents of my zip attached, place them on the path in the title. If you dont have it, just create the folders manually. You can change the background image by replacing the file under \yourskin\graphics\main menu\background. You can try different shades and colous for the menu by using a paper and paper@2x files under yourskin\graphics\boxes\custom\main menu. 3- Run the game or clear cache and restart the skin, should work. This is how my menu looks like with after all that: Extract thise files to yourskin-graphics-boxes-custom-main menu.rar IntroPanel.zip 2 Link to post Share on other sites More sharing options...
Alexpuk2002 Posted February 2, 2021 Author Share Posted February 2, 2021 On 31/01/2021 at 16:38, JoséNEO said: How did you get the actual menu itself to be black instead of purple? If you look on line 132 of the intro panel.xml then you should see the following code <!-- Menu --> <container class="main_contrast_box" id="mPic" width="500" appearance="boxes/custom/main menu/paper" navigation_container="true" default_focus="true"> Replace that code with the following <!-- Menu --> <container class="main_contrast_box" id="mPic" width="500" appearance="boxes/custom/main menu/paper" red_replacement="bg" blue_replacement="fg" navigation_container="true" default_focus="true"> Just replace the parts that are highlighted red with whatever colour you want to be shown. The red_replacement will change the main background colour of the box and the blue_replacement will change the colour of the lines at the top of the box 3 Link to post Share on other sites More sharing options...
lugui Posted February 2, 2021 Share Posted February 2, 2021 (edited) 3 horas atrás, Alexpuk2002 disse: If you look on line 132 of the intro panel.xml then you should see the following code <!-- Menu --> <container class="main_contrast_box" id="mPic" width="500" appearance="boxes/custom/main menu/paper" navigation_container="true" default_focus="true"> Replace that code with the following <!-- Menu --> <container class="main_contrast_box" id="mPic" width="500" appearance="boxes/custom/main menu/paper" red_replacement="bg" blue_replacement="fg" navigation_container="true" default_focus="true"> Just replace the parts that are highlighted red with whatever colour you want to be shown. The red_replacement will change the main background colour of the box and the blue_replacement will change the colour of the lines at the top of the box Thanks for the explanation, @Alexpuk2002. Does seem a lot easier to work with. A skinning question: what range of values do the red_replacement and blue_replacement codes accept in general? In other words, is there a list of values that can go there, such RGB, etc? Edited February 2, 2021 by lugui Link to post Share on other sites More sharing options...
Tyburn Posted February 2, 2021 Share Posted February 2, 2021 (edited) 49 minutes ago, lugui said: Thanks for the explanation, @Alexpuk2002. Does seem a lot easier to work with. A skinning question: what range of values do the red_replacement and blue_replacement codes accept in general? In other words, is there a list of values that can go there, such RGB, etc? It’ll call the code from the skin settings. Not sure if it accepts numbers, but it will accept whatever colour you have assigned to a name. “Dark_blue” = (rgb,rgb,rgb) for example. It’ll accept the name. Edited February 2, 2021 by Tyburn 1 Link to post Share on other sites More sharing options...
TCSSkin Posted February 2, 2021 Share Posted February 2, 2021 49 minutes ago, lugui said: Thanks for the explanation, @Alexpuk2002. Does seem a lot easier to work with. A skinning question: what range of values do the red_replacement and blue_replacement codes accept in general? In other words, is there a list of values that can go there, such RGB, etc? You can use anything in the Material Design colour system. As well as this it also reads from the settings.xml. See here. 3 Link to post Share on other sites More sharing options...
lugui Posted February 2, 2021 Share Posted February 2, 2021 5 horas atrás, Tyburn disse: It’ll call the code from the skin settings. Not sure if it accepts numbers, but it will accept whatever colour you have assigned to a name. “Dark_blue” = (rgb,rgb,rgb) for example. It’ll accept the name. Thank you very much! 5 horas atrás, bluestillidie00 disse: You can use anything in the Material Design colour system. As well as this it also reads from the settings.xml. See here. Thanks! I will definitely study that. Link to post Share on other sites More sharing options...
bkeaton Posted February 5, 2021 Share Posted February 5, 2021 On 02/02/2021 at 02:02, lugui said: Long story short: at the time of that screenshot, I was playing around with files from other (dark) skins and managed to get the black menu. Although, I messed up something and had to restore the original .xml, and I am not sure what exact code simply changes the colours from purple to dark. (if anyone knows it, I'd like to learn as well). Anyway, I found a workaround, and managed to have it solid black, in case you're interested: 1- Download and extract the zip "IntroPanel". Put the contents on the respective foldas of your skin. 2- Download and extract the contents of my zip attached, place them on the path in the title. If you dont have it, just create the folders manually. You can change the background image by replacing the file under \yourskin\graphics\main menu\background. You can try different shades and colous for the menu by using a paper and paper@2x files under yourskin\graphics\boxes\custom\main menu. 3- Run the game or clear cache and restart the skin, should work. This is how my menu looks like with after all that: Extract thise files to yourskin-graphics-boxes-custom-main menu.rar 41.97 kB · 8 downloads IntroPanel.zip 167.75 kB · 5 downloads can you share the crespo picture Link to post Share on other sites More sharing options...
begoodpam Posted February 5, 2021 Share Posted February 5, 2021 6 horas atrás, bkeaton disse: can you share the crespo picture Link to post Share on other sites More sharing options...
lembergman Posted February 5, 2021 Share Posted February 5, 2021 1 Link to post Share on other sites More sharing options...
lugui Posted February 5, 2021 Share Posted February 5, 2021 (edited) 12 horas atrás, bkeaton disse: can you share the crespo picture Glad you got it from @begoodpam! Love this pic. I have this feeling that the ones aligned to the left with some sort of empty space on the right makes the game look more nostalgic Im in love with this one, poetry in motion... Edited February 5, 2021 by lugui Link to post Share on other sites More sharing options...
begoodpam Posted February 6, 2021 Share Posted February 6, 2021 Hi, i need help do move a litle do the right, thx in advance. 1 Link to post Share on other sites More sharing options...
el-chambo Posted February 6, 2021 Share Posted February 6, 2021 (edited) The line of code you need is just above line 142. If you look there will be a bit that has alignment right and just under that there should be a bit something like inset -175. If you want to move it over a bit then make the number like -220 Edited February 6, 2021 by el-chambo 1 Link to post Share on other sites More sharing options...
el-chambo Posted February 6, 2021 Share Posted February 6, 2021 Any issues let me know and I can post the exact lines you need. I have mind set to inset -220 so know it works. Link to post Share on other sites More sharing options...
begoodpam Posted February 6, 2021 Share Posted February 6, 2021 5 minutos atrás, el-chambo disse: Any issues let me know and I can post the exact lines you need. I have mind set to inset -220 so know it works. Done, and looks fine thank you for your help @el-chambo Link to post Share on other sites More sharing options...
Lucas78 Posted February 8, 2021 Share Posted February 8, 2021 (yeah, the original picture is the way it is, and of course I haven't tried to adapt it to my resolution, 2560x1440). But talk about a throwback! 1 Link to post Share on other sites More sharing options...
lembergman Posted February 10, 2021 Share Posted February 10, 2021 Link to post Share on other sites More sharing options...
macca7292 Posted February 10, 2021 Share Posted February 10, 2021 On 07/12/2020 at 19:34, a31632 said: Look for this piece of coding in your intro panel, as you can see I have it on the left: <container class="bordered_box" appearance="main menu/intro"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <container id="mIco"> <layout class="arrange_horizontal_attachment" alignment="left" offset="0" gap="0" /> <layout class="arrange_vertical_attachment" alignment="left" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="all" inset="60" /> <!-- Content --> <container id="mnla" height="950" width="1200"> <layout class="arrange_vertical_attachment" layout="top" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="left" apply_to_children="true" inset="0" /> This looks really good! How did you get the box to show transparent? I've got mine over to the left but I'd like to move it down and reduce the size. Any help gratefully appreciated! Link to post Share on other sites More sharing options...
s_pasmus Posted February 10, 2021 Share Posted February 10, 2021 My INTRO GAZZA RULES 1 Link to post Share on other sites More sharing options...
mp_87 Posted March 25, 2021 Share Posted March 25, 2021 (edited) Just starting to fiddle around with this, some help please if anyone can..... 1. How do I remove the "What's New in FM" button and also the FM FC advert, as some have done? Deleting the relevant containers in the Intro Panel just seems to corrupt booting up the game, whilst removing the Intro Promo Banner xml and picture file hasn't had any effect. 2. Think I should be able to adjust the colour and size of the start menu/columns, thanks to what is already mentioned in previous posts, but how do I adjust the transparency to show more of my background pic? Made my own Paper transparency file but it went very wrong! Ta in advance. (Deleted Pic in case of copyright problems, my background has the PL logo plus Club Badges) Edited March 25, 2021 by mp_87 Link to post Share on other sites More sharing options...
DWCallaghan Posted April 1, 2021 Share Posted April 1, 2021 Why do some kits appear here and others just show the generic template ones ? Link to post Share on other sites More sharing options...
Tyburn Posted April 2, 2021 Share Posted April 2, 2021 3d kits 1 Link to post Share on other sites More sharing options...
putuadidharma0 Posted April 2, 2021 Share Posted April 2, 2021 My favorite intro hehehehehhe Link to post Share on other sites More sharing options...
DWCallaghan Posted April 2, 2021 Share Posted April 2, 2021 7 hours ago, Tyburn said: 3d kits Ah ok. Link to post Share on other sites More sharing options...
vamcj Posted April 5, 2021 Share Posted April 5, 2021 On 07/12/2020 at 16:34, a31632 said: Procure esta parte da codificação em seu painel de introdução, como você pode ver, eu a tenho à esquerda: <container class = "bordered_box" appear = "main menu / intro"> <layout class = "stick_to_sides_attachment" align = "all" inset = "0" /> <container id = "mIco"> <layout class = "organization_horizontal_attachment" direction = "left" offset = "0" gap = "0" /> <layout class = "organization_vertical_attachment" direction = "left" offset = gap "0" = "0" /> <layout class = "stick_to_sides_attachment" alinhamento = "all" inset = "60" /> <! - Conteúdo -> <container id = "mnla" height = "950" width = "1200"> <layout class = "organization_vertical_attachment" layout = "top" offset = "0" gap = "0" /> <layout class = "stick_to_sides_attachment" alinhamento = "left" apply_to_children = "true" inset = "0" /> Teach us how to do the same as yours or share the file with us, please Link to post Share on other sites More sharing options...
Liki_boom_boom_down Posted November 18, 2021 Share Posted November 18, 2021 Hello, did somebody already make it work for FM22? Would love to be able to replace the 3D manager and locker room background with either a generic FM or club specific background. Thanks! 1 Link to post Share on other sites More sharing options...
Crb1986 Posted November 19, 2021 Share Posted November 19, 2021 Em 18/11/2021 em 10:13, Liki_boom_boom_down disse: Hello, did somebody already make it work for FM22? Would love to be able to replace the 3D manager and locker room background with either a generic FM or club specific background. Thanks! Hello! Tried it now with OPZ but didn't work Link to post Share on other sites More sharing options...
a31632 Posted November 19, 2021 Share Posted November 19, 2021 (edited) The code for the intro panel still works fine in FM 2022, so if you got it working last year it should still work. The only change I needed to make with my panel, in the menu buttons sections. was changing widget class="button" to widget class="subtle_button" to make the button "clickable". Edited November 19, 2021 by a31632 Updated screenshot with new background 2 Link to post Share on other sites More sharing options...
EnigMattic1 Posted November 19, 2021 Share Posted November 19, 2021 1 hour ago, a31632 said: The code for the intro panel still works fine in FM 2022, so if you got it working last year it should still work. The only change I needed to make with my panel, in the menu buttons sections. was changing widget class="button" to widget class="subtle_button" to make the button "clickable". So I can pull my FM21 intro over and all I have to do is change that small bit of code? Link to post Share on other sites More sharing options...
a31632 Posted November 19, 2021 Share Posted November 19, 2021 35 minutes ago, EnigMattic1 said: So I can pull my FM21 intro over and all I have to do is change that small bit of code? I did and it worked with me as the example shows Link to post Share on other sites More sharing options...
Crb1986 Posted November 19, 2021 Share Posted November 19, 2021 6 horas atrás, Crb1986 disse: Hello! Tried it now with OPZ but didn't work Update: Got it working. Missed a folder previously. Link to post Share on other sites More sharing options...
EnigMattic1 Posted November 20, 2021 Share Posted November 20, 2021 I can't get this to work. I've copied the intro panel xml from FM21 and the background I had, but I still have the dressing room and manager. Have I missed something out? Link to post Share on other sites More sharing options...
Mark8213 Posted May 28, 2022 Share Posted May 28, 2022 On 07/12/2020 at 19:34, a31632 said: Look for this piece of coding in your intro panel, as you can see I have it on the left: <container class="bordered_box" appearance="main menu/intro"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <container id="mIco"> <layout class="arrange_horizontal_attachment" alignment="left" offset="0" gap="0" /> <layout class="arrange_vertical_attachment" alignment="left" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="all" inset="60" /> <!-- Content --> <container id="mnla" height="950" width="1200"> <layout class="arrange_vertical_attachment" layout="top" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="left" apply_to_children="true" inset="0" /> i cant find the line for the code to move the panel to the left is it possible you can point me in the right direction thanks Link to post Share on other sites More sharing options...
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