themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 1 hour ago, Johnny Ace said: Have to agree with this, I think it's taken an unfortunate step toward FM20. I didn't play a lot last night, I sped through 9 games on Extended highlights. I saw a nice variation of goals but plenty of fullback to winger for a headed goal, absolute Hollywood passes out wide (like ridiculous 50 yard passes when I'm not set to play that way) when there's an easy central option to pass to & inside forward dribbling inside, totally ignoring any central players making runs & popping a ball over to the opposite flank, it gave me shudders to be honest There's been no real changes to the ME... Link to post Share on other sites More sharing options...
CM Posted November 25, 2020 Share Posted November 25, 2020 1 hour ago, Pav_Makarov said: Just bought 21 (with the only purpose of finally dropping worst FM in the history aka 20). Am I getting the correct impression, that this year's FM is filled with UI bugs and I'd better wait for a fix before starting main long-term save? Not a bug but many people struggle to adapt to a new style and give up their previous habits. For me apart from the omission of quick sub everything is fine, nothing game changing. Link to post Share on other sites More sharing options...
Tony Wright 747 Posted November 25, 2020 Share Posted November 25, 2020 5 hours ago, XaW said: You still can, just click the "wheel" and from "View highlights" select "Goals". I went into an older match and there it is. What wheel are you refering to, can you not do it from the fixture list Link to post Share on other sites More sharing options...
witticism Posted November 25, 2020 Share Posted November 25, 2020 9 hours ago, CJG21 said: Anybody elses xG table looking like this at the end of the season? Every team in the league is outscoring the xG, and nearly every team is out conceding the xG. Surely this means the xG is being underestimated? Maybe it's just a fluke season. I dont even know where the xG table is tbqh Link to post Share on other sites More sharing options...
Iwabik Posted November 25, 2020 Share Posted November 25, 2020 Is there/Was there a bug with PL scheduling? Because I played Tottenham, Leeds, Burnley, Liverpool and Stoke twice in the first 19 games. Schedule was drawn on beta, so I'm not sure if it is/was a bug SI is/was aware of or not. Link to post Share on other sites More sharing options...
harrycarrie Posted November 25, 2020 Share Posted November 25, 2020 Five goals disallowed in one match Link to post Share on other sites More sharing options...
Nahuelzn Posted November 25, 2020 Share Posted November 25, 2020 I know in theory the ME was not modified from beta to full release... But I'm seeing a lot of the things that annoyed me from FM20 back again. The bullets long shots from players with 5 on that attributes, the missiles and long passes from center backs who looks like Pirlo, and even the general pace of the game it's higher right now. Anyone else having this feeling? Maybe it was just a couple of bad matches. 4 Link to post Share on other sites More sharing options...
98765431 Posted November 25, 2020 Share Posted November 25, 2020 (edited) On 24/11/2020 at 16:10, SebastianRO said: I just want to say that the "in between highlights" screen is the biggest waste of space I have seen in FM ever. The dugout feed was completly blank all game and just have a look at what information appeared on my screen and where. 1. Information should appear in the centre of the screen as much as possible since that is where the human eye tends to focus on 2. The in between highlights screen should provide all (or at least a lot) of information about the current match This edition is so much better that the previous one in every single regard, but the match day experience. BTW I play on 1920 x 1080 144hz P.S The dugout feed started to provide information in min 67. It's the most stupid and non-sense thing I've ever seen in my >10 years playing fm 1. waste of space on the left of the 'tablet' - 3 columns were not enough already but SI is non-sense enough to cut from 3 columns in the beta to 2 columns 2. a big waste for space in that 'tablet' that half of it is used to show non-playing subs' rating - how it is useful for us? The 'precious' space is more than enough to show the opposition's formation and own team's rating + goals + assists altogether 3. extremely not user friendly that we have to move our mouse and click on that nano-scale button on mouse every time to see those essential info that we should keep an eye on during matches. If SI thinks a switch is a must to turn our vision from the pitch to 'tablet', they should at least make a keyboard shortcut 4. the player's rating row in the bottom is more than enough to also show players' assists and sharpness but SI chose to make our experience even harder Edited November 26, 2020 by 98765431 2 Link to post Share on other sites More sharing options...
thejay Posted November 25, 2020 Share Posted November 25, 2020 (edited) Why has scouting ui changed so you can't search generally for player profiles anymore. Like technical ,smart, physical,ect. The new scouting interface makes it so non intuitive and hard to use for the sake of it . I never get to use the feature to scout for specific players and position , it takes way too long is too specific and is just much faster to manual look at players and filter attributes. The general scouting for certain player profiles was a nice pre filtering so you could then chose among those players for the attributes you want . A lot for the ui changes seem to be made not with usability and work flow in mind ,like the mentioned scouting interface or press conferences layout or match day ui . It might look better but it's not easier to use and needs more steps to execute something while it should be the other way around . This game is basically like work so if you make a ui which aims for looks instead of improving work flow it's just annoying and just increases the number of clicks per actions for no reason . Edited November 25, 2020 by thejay Link to post Share on other sites More sharing options...
rp1966 Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, Nahuelzn said: I know in theory the ME was not modified from beta to full release... But I'm seeing a lot of the things that annoyed me from FM20 back again. The bullets long shots from players with 5 on that attributes, the missiles and long passes from center backs who looks like Pirlo, and even the general pace of the game it's higher right now. Anyone else having this feeling? Maybe it was just a couple of bad matches. It was said earlier in the thread that some things outside of the match engine had been tuned that could affect the players during a match - I have no idea what that would be. but I think morale and complacency was mentioned. What I will say from my own game is that the play doesn't seem as incisive now as during the beta, but I've dropped a division and my team cohesion still leaves a bit to be desired, so I'm not going to assume the release version is suffering from mild FM20-itis just yet. Link to post Share on other sites More sharing options...
Dissepointed Posted November 25, 2020 Share Posted November 25, 2020 41 minutes ago, themadsheep2001 said: There's been no real changes to the ME... Yes it has, and its for the better I belive. I have played this game for 142 hours, and the full release for over 20. I dont know how you define "real changes", but its for sure not the same as in beta Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 Just now, Dissepointed said: Yes it has, and its for the better I belive. I have played this game for 142 hours, and the full release for over 20. I dont know how you define "real changes", but its for sure not the same as in beta No, it hasn't and that's been stated by SI themselves: "In terms of ME AI changes, there was nothing major, but there were changes to fix various bloopers/refereeing issues and some minor balancing (but nothing that would drastically affect how the ME plays yet)" For all intents and purposes its basically the same as Beta 1 Link to post Share on other sites More sharing options...
Dissepointed Posted November 25, 2020 Share Posted November 25, 2020 9 minutes ago, Nahuelzn said: I know in theory the ME was not modified from beta to full release... But I'm seeing a lot of the things that annoyed me from FM20 back again. The bullets long shots from players with 5 on that attributes, the missiles and long passes from center backs who looks like Pirlo, and even the general pace of the game it's higher right now. Anyone else having this feeling? Maybe it was just a couple of bad matches. I see the same, dont know how to define modify or change, but the long shot midfielder merchants are back, so are the long balls splitting the defense, the defenders seems alot more uninteligent, the annoying offsides, there are for sure some ghosts from FM20 ME back. Its for sure not the same it was during the beta period Link to post Share on other sites More sharing options...
Dissepointed Posted November 25, 2020 Share Posted November 25, 2020 (edited) 3 minutes ago, themadsheep2001 said: No, it hasn't and that's been stated by SI themselves: "In terms of ME AI changes, there was nothing major, but there were changes to fix various bloopers/refereeing issues and some minor balancing (but nothing that would drastically affect how the ME plays yet)" For all intents and purposes its basically the same as Beta I know what I see, its for sure not the same as in the beta. This post you link to doesnt answer anything anyway, what is major? what is balancing? It has changed, Even the 1 vs 1, thankfully. The AI probably not, but the players Im managing for sure doesnt act like they did a week ago Edited November 25, 2020 by Dissepointed 3 Link to post Share on other sites More sharing options...
duesouth Posted November 25, 2020 Share Posted November 25, 2020 14 minutes ago, Nahuelzn said: I know in theory the ME was not modified from beta to full release... But I'm seeing a lot of the things that annoyed me from FM20 back again. The bullets long shots from players with 5 on that attributes, the missiles and long passes from center backs who looks like Pirlo, and even the general pace of the game it's higher right now. Anyone else having this feeling? Maybe it was just a couple of bad matches. It sure feels like it's changed to me... and I'm not 50% sure of that, I'm 100% sure. 1 Link to post Share on other sites More sharing options...
Johnny Ace Posted November 25, 2020 Share Posted November 25, 2020 48 minutes ago, themadsheep2001 said: There's been no real changes to the ME... There have been changes though, it's obvious 1 Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, Dissepointed said: I know what I see, its for sure not the same as in the beta. This post you link to doesnt answer anything anyway, what is major? what is balancing? It has changed, Even the 1 vs 1, thankfully And you'd be factually incorrect. Whether you believe it or not is upto you, but telling other people things have changed when they havent really isn't on as its misinformation 2 Link to post Share on other sites More sharing options...
MBarbaric Posted November 25, 2020 Share Posted November 25, 2020 2 minuti fa, Dissepointed ha scritto: I see the same, dont know how to define modify or change, but the long shot midfielder merchants are back, so are the long balls splitting the defense, the defenders seems alot more uninteligent, the annoying offsides, there are for sure some ghosts from FM20 ME back. Its for sure not the same it was during the beta period all these things were in beta. long shots, offsides, over the top miracle passes... however, they are not as prominent as previous version(s) and the central play and defending is better than, dare I say, it ever was. 2 Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 Just now, Johnny Ace said: There have been changes though, it's obvious Literally just quoted SI on this. You're not going to get a better source 2 Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 Just now, MBarbaric said: all these things were in beta. long shots, offsides, over the top miracle passes... however, they are not as prominent as previous version(s) and the central play and defending is better than, dare I say, it ever was. Yep, and changes to these would be major changes that wouldn't happen (if at all) till update 1 at the earliest Link to post Share on other sites More sharing options...
Dissepointed Posted November 25, 2020 Share Posted November 25, 2020 Just now, MBarbaric said: all these things were in beta. long shots, offsides, over the top miracle passes... however, they are not as prominent as previous version(s) and the central play and defending is better than, dare I say, it ever was. I agree that the ME is better than the last year, who really doesnt. Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 I can tag @Jack Joyce in and if he's free, he'll hopefully repeat the exact same thing he's already said Link to post Share on other sites More sharing options...
iAlwaysWin Posted November 25, 2020 Share Posted November 25, 2020 2 minutes ago, MBarbaric said: all these things were in beta. long shots, offsides, over the top miracle passes... however, they are not as prominent as previous version(s) and the central play and defending is better than, dare I say, it ever was. Theres no way i would say that central play has been the best it ever has been, makes me question are we playing the same game here. 1 Link to post Share on other sites More sharing options...
XaW Posted November 25, 2020 Share Posted November 25, 2020 36 minutes ago, Tony Wright 747 said: What wheel are you refering to, can you not do it from the fixture list The one I have the mouse pointer on, right next to the "Play" up in the top right corner. There you can press the drop down menu under "View highlights" and press "Goals" then all goals will be played. That was what the guys asked for, if I understood it correctly. 2 Link to post Share on other sites More sharing options...
pizzachips Posted November 25, 2020 Share Posted November 25, 2020 7 hours ago, Womaz said: I think I am getting used to the Match UI, but I wish I could disable the dugout. Its full of useless information and I dont even look at it now. The ME is great though , still needs improvement on defending and GK, but its a massive improvement and there are some lovely moves. Also it appears to me that the Graphics are much better and the game runs much more smoothly. during a match? click the button bottom right and it removes the dugout visual Link to post Share on other sites More sharing options...
MBarbaric Posted November 25, 2020 Share Posted November 25, 2020 1 minuto fa, iAlwaysWin ha scritto: Theres no way i would say that central play has been the best it ever has been, makes me question are we playing the same game here. in fm17 the central play might have been "better" but only because the defesive positioning was absolutely awful. now, the defence is way better while possession is also better than anything since fm17. 1 Link to post Share on other sites More sharing options...
kertiek Posted November 25, 2020 Share Posted November 25, 2020 i think the match engine is pretty much the same, what changed were things from outside that influence the performance at matchday, like fitness, now that we do not have the first eleven at 100% fitness almost every game, the dips in performance/form are more noticeable, also i been seeing more injuries, i had to lower the intensity of training to make the jadeness of the players more manageable because it was becoming a real problem after the 21.1.0 update. i tend to do squad a lot of rotations and always prefer to have 2 players for each playing position but still the change in fitness was noticeable, with that and other things like morale ( the change to individual teamtalks for example) now am not doing an "i have faith in you" every game anymore bc am lazy and i just do not want to select every player one by one, and if u do that by groups, not everyone is with high morale after like it was when u said it to all the team at once ... i think those things outside the ME play a factor in the changes being perceived in performance/form when compared the beta to the live versions. Link to post Share on other sites More sharing options...
duesouth Posted November 25, 2020 Share Posted November 25, 2020 "so the changes in regard to difficulty were to external factors we identified that filtered through to the matchday" was part of the quote from SI - which probably explains why I was mid table last season in my beta save and now bottom in the next season. Some of these factors are impacting what I see - ie. I'm giving away more penalties, conceding more, scoring less. Of course, just for fun I plugged in a knap tactic and I won 4-2 after going 3-0 up in 10 minutes - fair enough a large part of the community plays with these tactics (maybe even the majority) but sucks it's adversely impacted on my enjoyment of the matches playing with a fairly sensible but in reality a little basic tactic. I try tactically, but I'm not Rashidi - kinda feels like you have to be or play with an exploit tactic, which I don't want to do... Link to post Share on other sites More sharing options...
Johnny Ace Posted November 25, 2020 Share Posted November 25, 2020 5 minutes ago, themadsheep2001 said: Literally just quoted SI on this. You're not going to get a better source Yeah, I read what they said, but from what I watch & see, even the ingame stats tell me, there have been changes. I've not even on time spent on versions yet though, did about 120 hours in beta & I've only done 15 or so in the full version 1 Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 6 minutes ago, Johnny Ace said: Yeah, I read what they said, but from what I watch & see, even the ingame stats tell me, there have been changes. I've not even on time spent on versions yet though, did about 120 hours in beta & I've only done 15 or so in the full version But objectively not true though. There's not much point in SI coming in and mentioning stuff, if people are going to disregard what they say anyway. They might not put up notes, but if there were significant changes to things like long shots, central play etc they would have mentioned it, which is why he said "but nothing that would drastically affect how the ME plays yet" Link to post Share on other sites More sharing options...
Sunstrikuuu Posted November 25, 2020 Share Posted November 25, 2020 6 minutes ago, themadsheep2001 said: But objectively not true though. There's not much point in SI coming in and mentioning stuff, if people are going to disregard what they say anyway If only there were some sort of written log of the changes made available so we're not left refuting 'there were changes to the ME' with a quote that says 'some minor balancing'. 3 Link to post Share on other sites More sharing options...
Johnny Ace Posted November 25, 2020 Share Posted November 25, 2020 Just now, themadsheep2001 said: But objectively not true though. There's not much point in SI coming in and mentioning stuff, if people are going to disregard what they say anyway I can see stats from my players & team from the beta & fullgame. Pass completion % ratios, key passes made, tackles, goals scored, assists & the sources of them. I played close to two full seasons (that's close on 100 matches) with the same tactic in the beta & only the final 9 games in the full release. Honestly, I can see a difference because I'm a stickler for how my tactic plays out. Wether it's my tactic, how I view things or it tied in with the end of season & my players were knackered/ bored, there's a difference for sure 2 Link to post Share on other sites More sharing options...
Tony Wright 747 Posted November 25, 2020 Share Posted November 25, 2020 15 minutes ago, XaW said: The one I have the mouse pointer on, right next to the "Play" up in the top right corner. There you can press the drop down menu under "View highlights" and press "Goals" then all goals will be played. That was what the guys asked for, if I understood it correctly. I see where it is, but is that screen available for any past match in your league. In the past if you clicked on the fixture list or results for any team in your league you had a choice of highlights, is that still the same. Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, Sunstrikuuu said: If only there were some sort of written log of the changes made available so we're not left refuting 'there were changes to the ME' with a quote that says 'some minor balancing'. People still wouldn't believe anyway given the words I quoted came from SI Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 25, 2020 Share Posted November 25, 2020 Just now, Johnny Ace said: I can see stats from my players & team from the beta & fullgame. Pass completion % ratios, key passes made, tackles, goals scored, assists & the sources of them. I played close to two full seasons (that's close on 100 matches) with the same tactic in the beta & only the final 9 games in the full release. Honestly, I can see a difference because I'm a stickler for how my tactic plays out. Wether it's my tactic, how I view things or it tied in with the end of season & my players were knackered/ bored, there's a difference for sure And they are much more likely to be tied to things that actually changed, like outside the ME 1 Link to post Share on other sites More sharing options...
evilpimp972 Posted November 25, 2020 Share Posted November 25, 2020 il y a 13 minutes, duesouth a dit : "so the changes in regard to difficulty were to external factors we identified that filtered through to the matchday" was part of the quote from SI - which probably explains why I was mid table last season in my beta save and now bottom in the next season. Some of these factors are impacting what I see - ie. I'm giving away more penalties, conceding more, scoring less. Of course, just for fun I plugged in a knap tactic and I won 4-2 after going 3-0 up in 10 minutes - fair enough a large part of the community plays with these tactics (maybe even the majority) but sucks it's adversely impacted on my enjoyment of the matches playing with a fairly sensible but in reality a little basic tactic. I try tactically, but I'm not Rashidi - kinda feels like you have to be or play with an exploit tactic, which I don't want to do... Are your players good enough to compete at mid table? 1 Link to post Share on other sites More sharing options...
hoddle1404 Posted November 25, 2020 Share Posted November 25, 2020 1 hour ago, craiigman said: Just as I was starting to like the game... On a serious note didn't create any proper chances, but fun times :'( Its just happened last weekend 2 Link to post Share on other sites More sharing options...
XaW Posted November 25, 2020 Share Posted November 25, 2020 (edited) 4 minutes ago, Tony Wright 747 said: I see where it is, but is that screen available for any past match in your league. In the past if you clicked on the fixture list or results for any team in your league you had a choice of highlights, is that still the same. Yeah, I looked back a month or so for that one. I also tried a random match from last season in my league and the same worked. I also tried for a random team in my league from last season and that also showed me the goals when I did the same. So unless I'm misunderstanding you, it works fine. Edited November 25, 2020 by XaW Link to post Share on other sites More sharing options...
Popular Post Sunstrikuuu Posted November 25, 2020 Popular Post Share Posted November 25, 2020 Just now, themadsheep2001 said: People still wouldn't believe anyway given the words I quoted came from SI The words you quoted are a lot more ambiguous than, for example: Quote Hero kills base XP increased from 40 to 100 Hero kill last hit gold increased from 99 + 7.2 * Level to 120 + 8 * Level Assist gold rescaled from 45 + 0.033*NW to 30 + 0.038*NW Passive gold income increased from 85 to 95 Or: Quote Oracle Revelation duration increased from 15 seconds to 20 seconds. Void Ray Cost decreased from 250/150 to 200/150. Void Ray build time decreased from 43 to 37 seconds. Movement speed increased from 3.5 to 3.85. Flux Vanes movement speed increased from 4.65 to 5.11. Carrier Interceptors belonging to a Carrier that has been Neural Parasited will no longer draw aggression from units belonging to the Carrier's original owner. I follow a lot of different games, and development teams that release detailed patch notes are without exception more trusted than teams that don't. 10 Link to post Share on other sites More sharing options...
andu1 Posted November 25, 2020 Share Posted November 25, 2020 Harry Kane is having a great season, although if you judged by his first season you would have though it's FM 20 all over again! Link to post Share on other sites More sharing options...
XaW Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, Sunstrikuuu said: The words you quoted are a lot more ambiguous than, for example: Or: I follow a lot of different games, and development teams that release detailed patch notes are without exception more trusted than teams that don't. While I understand your reason for asking, your reasoning is not the same for FM as for a MMO. The engine in FM is supposed to be unknown, and not easily for minmax-ing. It's mostly a single player game, so you are competing against the AI, not another player. So while certain things will be obvious when you look, this is not a game where SI will say "We have increased motion drop on the ball by 0.5%" in the release notes. It's just not that kind of game. Link to post Share on other sites More sharing options...
witticism Posted November 25, 2020 Share Posted November 25, 2020 (edited) 2 minutes ago, XaW said: supposed to be unknown that's the whole issue, it's a black box by design. Appealing to authority in no way engenders any trust in something that is meant to be secretive by its very nature. Edited November 25, 2020 by witticism spelling 1 Link to post Share on other sites More sharing options...
duesouth Posted November 25, 2020 Share Posted November 25, 2020 (edited) 12 minutes ago, evilpimp972 said: Are your players good enough to compete at mid table? I recruited well over the summer - so I believe so. Perhaps wasn't so much last year. Good enough to win away from home to a team 4th in the table with a knap tactic - which is a big part of my current frustration. Edited November 25, 2020 by duesouth Link to post Share on other sites More sharing options...
CJG21 Posted November 25, 2020 Share Posted November 25, 2020 58 minutes ago, witticism said: I dont even know where the xG table is tbqh My performance analyst sent me it at the end of the season (I think), along with some other stats. Link to post Share on other sites More sharing options...
Sunstrikuuu Posted November 25, 2020 Share Posted November 25, 2020 Just now, XaW said: While I understand your reason for asking, your reasoning is not the same for FM as for a MMO. The engine in FM is supposed to be unknown, and not easily for minmax-ing. It's mostly a single player game, so you are competing against the AI, not another player. So while certain things will be obvious when you look, this is not a game where SI will say "We have increased motion drop on the ball by 0.5%" in the release notes. It's just not that kind of game. Right, and I get that, though plenty of single-player-only developers release detailed patch notes, too: look at Paradox, Firaxis or Playground Games. But it turns into this situation where there's a developer quote saying 'we made minor changes', then someone says 'wow, this feels different, i think you made changes'. The way to remove ambiguity is to post patch notes. 2 Link to post Share on other sites More sharing options...
Dissepointed Posted November 25, 2020 Share Posted November 25, 2020 (edited) I just dont understand why they dont release patch notes or a change log. Its the only game ive played coming from Beta to full release without anything. Games do even have road maps. And if anything, FM bare alot of similarity to GS games from Paradox Edited November 25, 2020 by Dissepointed Link to post Share on other sites More sharing options...
witticism Posted November 25, 2020 Share Posted November 25, 2020 3 minutes ago, CJG21 said: My performance analyst sent me it at the end of the season (I think), along with some other stats. I will keep an eye out, I dont recall having seen it in previous seasons and I did have a performance analyst. Thanks for looking out 1 Link to post Share on other sites More sharing options...
XaW Posted November 25, 2020 Share Posted November 25, 2020 Just now, Sunstrikuuu said: Right, and I get that, though plenty of single-player-only developers release detailed patch notes, too: look at Paradox, Firaxis or Playground Games. But it turns into this situation where there's a developer quote saying 'we made minor changes', then someone says 'wow, this feels different, i think you made changes'. The way to remove ambiguity is to post patch notes. Yes, and I agree, if it had been a patch. But you don't have release notes in a new game. You don't see devs pushing out "these are the issues we fixed before the game was released" in any game. They do whenever they do an actual patch (as they did just now, where they stated the they fixed crashes for Korean language). Now, I agree, that since we here on the forum have mostly played the Beta, it feels like we got a patch, but in reality we just finally got the real game and what we played before was just a sneak peak. 1 Link to post Share on other sites More sharing options...
witticism Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, XaW said: Yes, and I agree, if it had been a patch. But you don't have release notes in a new game. You don't see devs pushing out "these are the issues we fixed before the game was released" in any game. They do whenever they do an actual patch (as they did just now, where they stated the they fixed crashes for Korean language). Now, I agree, that since we here on the forum have mostly played the Beta, it feels like we got a patch, but in reality we just finally got the real game and what we played before was just a sneak peak. There's also the whole can of worms that it's only bad if it feels bad, if undocumented changes were received positively by a hypothetical end user no one would care for patch notes Link to post Share on other sites More sharing options...
Dissepointed Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, XaW said: Yes, and I agree, if it had been a patch. But you don't have release notes in a new game. You don't see devs pushing out "these are the issues we fixed before the game was released" in any game. They do whenever they do an actual patch (as they did just now, where they stated the they fixed crashes for Korean language). Now, I agree, that since we here on the forum have mostly played the Beta, it feels like we got a patch, but in reality we just finally got the real game and what we played before was just a sneak peak. Well, Call of duty just did it. And hundreds of the 550 games I have in my steam library have done it, expecially the aRpgs I play Link to post Share on other sites More sharing options...
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