kiwityke1983 Posted October 23, 2021 Share Posted October 23, 2021 (edited) 34 minutes ago, akkm said: Thats interesting in itself and actually showing its not central play but emanating form the wings which isn't good play either to be fair Bournemouth just scored two wonderful goals against me with central play wish I knew how to share the goals because they were absolute pearlers. My tactics are set up so that we get a lot of overloads in those half spaces and I don't expect much central play to be honest with my tactic. This ME IMO is capable of producing some magnificent football. Edited October 23, 2021 by kiwityke1983 1 Link to post Share on other sites More sharing options...
Popular Post SebastianRO Posted October 23, 2021 Popular Post Share Posted October 23, 2021 (edited) I just want to follow up on my post I made yesterday with regards to the feedback I gave and more specifically my last paragraph from that post, which was the one you see below: 20 hours ago, SebastianRO said: Overall, the game feels really really good in most of the aspects that I am interested in. I only tried Serie A and Bundesliga so far, so can't really comment on any other leagues. Like many others, I have noticed that some player profiles take a long time to load, but ... it's a beta, so nothing concerning. The one massive downside to me, it's the match engine itself, so I will explain this as clear as I can: In FM19 and FM20 a lot of the movement on the pitch was "directed" or "orchestrated" on the flanks. Maybe these are not the best terms to describe what what going on, but most of you know exactly what I am talking about. This resulted in many crosses / goals from crosses / blocked crosses, etc. Personally I take issue with this, since I am a big believer and fan of a narrow, central midfield oriented style of football. This style relies heavily on support from the flanks, but support being the key word here. When I play a 4-4-2 diamond narrow I do not attack down the flanks, but rather I use my full-backs as a wide option for passes. I don't want them to cross that ball into the box relentlessly. In FM19 and FM20 this is exactly what they did for the most part regardless of instructions / tactics, etc. If not them, then the wingers, the takeaway is the fact that it was very little to no penetration through the middle. This unfortunatelly is exactly what I am seeing in FM22 beta so far. In FM19 and FM20 the strikers did very little off the ball movement and I believe that was the reason for why the CMs preffered to pass it wide, but I don't think that's the case in FM22. I see my 2 strikers up front quite active and dynamic, so the issue might be coming from a different place. I really hope this is just a "beta" thing and not another FM19 / FM20 trend. In comparison, FM21 seems the perfect balance between central and wide position usage that I have seen from this franchise since FM17. Since yesterday I have tried different tactics with different teams and I have seen enough to reach a conclusion for the time being or at least until a new patch. There is a lack of central play in the final third and I will also explain why i came to this conclusion. In one of my tactics I went for a patient build up style and noticed that my CB were passig the ball wide but also to the DLP ahead of them depending on where and when the opposition was pressing. So far so good. As soon as the ball reached the DLP being either in the DM or CM position he would then most of the time pass it wide to the FBs or to the wingers if I used any. From there it was a case of either the FB or the winger attacking the flank or recycling posession in the central areas only for the ball to then go straight to the other flank. If you follow these patterns in FM21 I can see that my CMs or AMCs will try and disrupt the oposition through the middle just as much as they will try to do it on the flanks (which makes sense overall). In FM22 there is a huge imbalance between central and wide areas bias. That being said, I have of course noticed beautiful central play and through balls straight down the middle BUT only in situations when the oposition was caught off guard and the space they allowed me in front of their 16 yard box was way too much or in a case when the space between their CBs was too much. That is when my central playmaker(s) were comfortable enough to try a killer through ball. Another occurance when i have consistently seen through balls was when I recovered the ball back around the centre of the pitch and caught the oposition off guard and then my player in control of the ball was just trying a long ball through the middle for my striker. A final occurance of through balls are sometimes from my full backs down the channel between the oposition FB and CB ... but this would happen consistently only if I used a 2 striker system. Everything i've said soo far doesn't mean I literally don't see any other instances of through balls down the middle, because I do from time to time, but these occurances are rather rare and not consistent enough to be identified as a pattern or a staple of my tactics as it should be. I watch my matches in Extended or sometimes comprehensive mode and this is why I don't really go to the data (stats) screens too often (maybe once every 2 months in game or after a difficult match). I tweak my tactics and try to understand them according to what my eyes see in comprehensive mode until I build the framework of a tactic. All my observations above were made by using a 4-4-2 diamond narrow, 4-3-1-2, 5-2-1-2 and 4-3-3 systems. The patterns I have described above were present in every single one of these systems, to different extents of course. In comparison, in FM21 the same systems / tactics used to work very much differently, as in more balanced between central and wing play. I would go as far as saying it was almost a sweet spot, which is definetely not what I am seeing in FM22 beta so far, unfortunately. Edited October 23, 2021 by SebastianRO 9 Link to post Share on other sites More sharing options...
sedge11 Posted October 23, 2021 Share Posted October 23, 2021 1 hour ago, DarJ said: Most of my goals are from crosses but Like I said previously, I'm playing 2 wingbacks and a winger who are expected to cross so that could be why I'm seeing these numbers. When I look at the types of goals scored only few are from headers This is the thing I’ve been looking for, can’t remember where it is. Link to post Share on other sites More sharing options...
theking1 Posted October 23, 2021 Share Posted October 23, 2021 Very small thing but no latest score updates available anymore? I’m talking about the selectable tab in-between highlights not what comes up on the dugout Link to post Share on other sites More sharing options...
DarJ Posted October 23, 2021 Share Posted October 23, 2021 2 minutes ago, sedge11 said: This is the thing I’ve been looking for, can’t remember where it is. Data hub/team/report 1 Link to post Share on other sites More sharing options...
kiwityke1983 Posted October 23, 2021 Share Posted October 23, 2021 1 minute ago, theking1 said: Very small thing but no latest score updates available anymore? I’m talking about the selectable tab in-between highlights not what comes up on the dugout Its still there. Click on the arrow and it's one of the selectable tabs. Link to post Share on other sites More sharing options...
theking1 Posted October 23, 2021 Share Posted October 23, 2021 Quote 1 minute ago, kiwityke1983 said: Its still there. Click on the arrow and it's one of the selectable tabs. I mean the one as the goals go in not the list of fixtures that gets updated…..still there yes? Link to post Share on other sites More sharing options...
kiwityke1983 Posted October 23, 2021 Share Posted October 23, 2021 (edited) 17 minutes ago, theking1 said: On the Tablet or the ones that used to be "in the dugout". I haven't noticed those anymore. Actually nope they still exist too. Edited October 23, 2021 by kiwityke1983 Link to post Share on other sites More sharing options...
theking1 Posted October 23, 2021 Share Posted October 23, 2021 Quote 1 minute ago, kiwityke1983 said: On the Tablet or the ones that used to be "in the dugout". I haven't noticed those anymore. I think it was called latest events update which populated as goals went in? I’m sure it can be skinned in if it is missing Link to post Share on other sites More sharing options...
kiwityke1983 Posted October 23, 2021 Share Posted October 23, 2021 14 minutes ago, theking1 said: I think it was called latest events update which populated as goals went in? I’m sure it can be skinned in if it is missing That is definitely gone, or isn't available for me to see. Just latest scores now that I can see. Link to post Share on other sites More sharing options...
craiigman Posted October 23, 2021 Share Posted October 23, 2021 33 minutes ago, SebastianRO said: I just want to follow up on my post I made yesterday with regards to the feedback I gave and more specifically my last paragraph from that post, which was the one you see below: Since yesterday I have tried different tactics with different teams and I have seen enough to reach a conclusion for the time being or at least until a new patch. There is a lack of central play in the final third and I will also explain why i came to this conclusion. In one of my tactics I went for a patient build up style and noticed that my CB were passig the ball wide but also to the DLP ahead of them depending on where and when the opposition was pressing. So far so good. As soon as the ball reached the DLP being either in the DM or CM position he would then most of the time pass it wide to the FBs or to the wingers if I used any. From there it was a case of either the FB or the winger attacking the flank or recycling posession in the central areas only for the ball to then go straight to the other flank. If you follow these patterns in FM21 I can see that my CMs or AMCs will try and disrupt the oposition through the middle just as much as they will try to do it on the flanks (which makes sense overall). In FM22 there is a huge imbalance between central and wide areas bias. That being said, I have of course noticed beautiful central play and through balls straight down the middle BUT only in situations when the oposition was caught off guard and the space they allowed me in front of their 16 yard box was way too much or in a case when the space between their CBs was too much. That is when my central playmaker(s) were comfortable enough to try a killer through ball. Another occurance when i have consistently seen through balls was when I recovered the ball back around the centre of the pitch and caught the oposition off guard and then my player in control of the ball was just trying a long ball through the middle for my striker. A final occurance of through balls are sometimes from my full backs down the channel between the oposition FB and CB ... but this would happen consistently only if I used a 2 striker system. Everything i've said soo far doesn't mean I literally don't see any other instances of through balls down the middle, because I do from time to time, but these occurances are rather rare and not consistent enough to be identified as a pattern or a staple of my tactics as it should be. I watch my matches in Extended or sometimes comprehensive mode and this is why I don't really go to the data (stats) screens too often (maybe once every 2 months in game or after a difficult match). I tweak my tactics and try to understand them according to what my eyes see in comprehensive mode until I build the framework of a tactic. All my observations above were made by using a 4-4-2 diamond narrow, 4-3-1-2, 5-2-1-2 and 4-3-3 systems. The patterns I have described above were present in every single one of these systems, to different extents of course. In comparison, in FM21 the same systems / tactics used to work very much differently, as in more balanced between central and wing play. I would go as far as saying it was almost a sweet spot, which is definetely not what I am seeing in FM22 beta so far, unfortunately. I haven’t got the game yet but I was very vocal/frustrated about lack of central play in FM19/20. However the way you have written this sounds like real football, no? Move the ball out-wide to try and open up the space, and then when there is space in the middle the killer ball is attempted/made. Again I’ve not played the game yet so may well be going wide too much. But the way you’ve written sounds fine. 2 Link to post Share on other sites More sharing options...
kiwityke1983 Posted October 23, 2021 Share Posted October 23, 2021 4 minutes ago, craiigman said: I haven’t got the game yet but I was very vocal/frustrated about lack of central play in FM19/20. However the way you have written this sounds like real football, no? Move the ball out-wide to try and open up the space, and then when there is space in the middle the killer ball is attempted/made. Again I’ve not played the game yet so may well be going wide too much. But the way you’ve written sounds fine. I personally think the ME looks as close to real football as they've ever gotten. Games Ebb and flow. That one tackle or mistake now unlocks defences etc. It looks far less scripted and robotic. I also see plenty of central play and the way teams pass it around looks way more realistic than prior versions. Especially the way the press is broken. Of course not perfect but it's the closest they've ever been to it IMO. (I admittedly ain't playing a central heavy tactic, but I see the AI take advantage of me down the centre plenty) 1 Link to post Share on other sites More sharing options...
rp1966 Posted October 23, 2021 Share Posted October 23, 2021 Just came across a weird example of UI lag in the beta. Added scorers and attendance to the schedule screen - for each column there was a significant delay between choosing to add it and the column appearing. On the positive side - still enjoying the new version (even though results aren't going my way) and have now got an active data hub which looks great for those who do a lot of stats driven management and pretty interesting even for those of us who don't. Link to post Share on other sites More sharing options...
DarJ Posted October 23, 2021 Share Posted October 23, 2021 1 minute ago, rp1966 said: Just came across a weird example of UI lag in the beta. Added scorers and attendance to the schedule screen - for each column there was a significant delay between choosing to add it and the column appearing. It has been reported that some screens have lag issues Link to post Share on other sites More sharing options...
Zemahh Posted October 23, 2021 Share Posted October 23, 2021 15 hours ago, ostkiz said: I checked some players and still asking for 200M when the value player isnt in this range , so still useless and now i see just more numbers than previusly , but this numbers doesnt give real information about what the team can ask for , so finally is the same , I'd log that as a bug, if you're seeing clubs ask for more than max. Transfer Value. Surely the whole point of it is to give you a somewhat realistic price range right off the bat. Link to post Share on other sites More sharing options...
fc.cadoni Posted October 23, 2021 Share Posted October 23, 2021 https://www.nvidia.com/en-eu/geforce/geforce-experience/games/ GeForce Experience - Supported Games - NO bueno for FM22 Link to post Share on other sites More sharing options...
JamieTC13 Posted October 23, 2021 Share Posted October 23, 2021 11 hours ago, Harper said: Click that button on the side menu that says “Report Bug” Oh yeah i didn't notice that thanks for letting me know, ill report it there Link to post Share on other sites More sharing options...
Mikal Posted October 23, 2021 Share Posted October 23, 2021 2 minutes ago, fc.cadoni said: https://www.nvidia.com/en-eu/geforce/geforce-experience/games/ GeForce Experience - Supported Games - NO bueno for FM22 You should read your "Managing" team. The game isn't out yet... Link to post Share on other sites More sharing options...
fc.cadoni Posted October 23, 2021 Share Posted October 23, 2021 1 minute ago, Mikal said: You should read your "Managing" team. The game isn't out yet... I know. About lags and some issues with graphics; may occur because of this. Link to post Share on other sites More sharing options...
XaW Posted October 23, 2021 Share Posted October 23, 2021 19 minutes ago, craiigman said: I haven’t got the game yet but I was very vocal/frustrated about lack of central play in FM19/20. However the way you have written this sounds like real football, no? Move the ball out-wide to try and open up the space, and then when there is space in the middle the killer ball is attempted/made. Again I’ve not played the game yet so may well be going wide too much. But the way you’ve written sounds fine. I had a good variant of this just now. Play centrally to open space outside and then move it back in for a goal. 2 Link to post Share on other sites More sharing options...
SebastianRO Posted October 23, 2021 Share Posted October 23, 2021 2 minutes ago, craiigman said: I haven’t got the game yet but I was very vocal/frustrated about lack of central play in FM19/20. However the way you have written this sounds like real football, no? Move the ball out-wide to try and open up the space, and then when there is space in the middle the killer ball is attempted/made. Again I’ve not played the game yet so may well be going wide too much. But the way you’ve written sounds fine. It would have been real football unless the central players won't ignore the strikers even though there is space, especially for high quality creative players. The problem is the fact that they don't even attempt to try a killer ball most of the times, even players with 17 Vision and Flair. This is a problem no matter how you look at it. Like I said, they try it with consistency only when there is so much space available that people like you and me would try on a real pitch. Once you actually play it, it feels exactly like FM19 and FM20 in this specific regard. Link to post Share on other sites More sharing options...
SebastianRO Posted October 23, 2021 Share Posted October 23, 2021 9 minutes ago, XaW said: I had a good variant of this just now. Play centrally to open space outside and then move it back in for a goal. This proves both our points For a split second, your player Pippa I believe his name is, had the oportunity to make the killer ball himself, but chose to pass it wider. There is nothing wrong with this, but it is concerning because it seems to me that it's actually a trend. I want my highly creative players to "earn their pay" and separate themselves from the pack. Ultimately, this is why you pay the premium for a player like De Bruyne or Pedri, or their equivalents from other leagues / levels. This is what flair means as far as I know: be the one who does the unexpected even though mathematically there would have been safer options. To me this is what is exciting about football. 2 Link to post Share on other sites More sharing options...
Matada Posted October 23, 2021 Share Posted October 23, 2021 Why striker on support duty on positive team mentality have very attacking mentality? This is intended? Because on attacking team mentality striker on support have attacking mentality which confused me Link to post Share on other sites More sharing options...
craigcwwe Posted October 23, 2021 Share Posted October 23, 2021 2 minutes ago, Matada said: Why striker on support duty on positive team mentality have very attacking mentality? This is intended? Because on attacking team mentality striker on support have attacking mentality which confused me I posted something about this last night too. 14 hours ago, craigcwwe said: Are the player mentalities correct? For example, setting up a tactic and I've got a WM-S in a balanced team mentality who has a personal mentality of 'attacking' and then another WM on attack duty which has an 'attacking' mentality. Then a AM-S, also on attacking in a balanced team mentality. 1 Link to post Share on other sites More sharing options...
DarJ Posted October 23, 2021 Share Posted October 23, 2021 6 minutes ago, Matada said: Why striker on support duty on positive team mentality have very attacking mentality? This is intended? Because on attacking team mentality striker on support have attacking mentality which confused me Report it as a bug. It might just be a UI thing 2 Link to post Share on other sites More sharing options...
XaW Posted October 23, 2021 Share Posted October 23, 2021 7 minutes ago, SebastianRO said: This proves both our points For a split second, your player Pippa I believe his name is, had the oportunity to make the killer ball himself, but chose to pass it wider. There is nothing wrong with this, but it is concerning because it seems to me that it's actually a trend. I want my highly creative players to "earn their pay" and separate themselves from the pack. Ultimately, this is why you pay the premium for a player like De Bruyne or Pedri, or their equivalents from other leagues / levels. This is what flair means as far as I know: be the one who does the unexpected even though mathematically there would have been safer options. To me this is what is exciting about football. This is playing in the Vanarama North, so this is exactly what I expect to see. I don't have De Bruyne or Pedri, but I have Eli Phipps with 7 passing and 8 vision. So that pass looks perfectly good for the level I'm at. So at a higher level, you could well make an argument for another choice, but for my part, this is a good example of what to expect from very good attacking movement (centrally -> wide) at this level. Link to post Share on other sites More sharing options...
DarJ Posted October 23, 2021 Share Posted October 23, 2021 9 minutes ago, SebastianRO said: Ultimately, this is why you pay the premium for a player like De Bruyne or Pedri, or their equivalents from other leagues / levels. I agree with this statement. The players' choice was alright but your top players IRL would be looking to slip it through for the striker Link to post Share on other sites More sharing options...
XaW Posted October 23, 2021 Share Posted October 23, 2021 8 minutes ago, Matada said: Why striker on support duty on positive team mentality have very attacking mentality? This is intended? Because on attacking team mentality striker on support have attacking mentality which confused me It will be impacted on your team mentality as well, and it looks like the blurred out part on yours is "Attacking", so based on that he will be attacking on support. If you change the team mentality to balanced, I expect him to be less attacking. Link to post Share on other sites More sharing options...
GIMN Posted October 23, 2021 Share Posted October 23, 2021 1 minute ago, XaW said: It will be impacted on your team mentality as well, and it looks like the blurred out part on yours is "Attacking", so based on that he will be attacking on support. If you change the team mentality to balanced, I expect him to be less attacking. The right hand screenshot shows a lower, Positive mentality, but the player's individual mentality has increased to Very Attacking 1 Link to post Share on other sites More sharing options...
SebastianRO Posted October 23, 2021 Share Posted October 23, 2021 2 minutes ago, XaW said: This is playing in the Vanarama North, so this is exactly what I expect to see. I don't have De Bruyne or Pedri, but I have Eli Phipps with 7 passing and 8 vision. So that pass looks perfectly good for the level I'm at. So at a higher level, you could well make an argument for another choice, but for my part, this is a good example of what to expect from very good attacking movement (centrally -> wide) at this level. You are absolutely corect, given the league you are playing in, but I saw the same exact thing in top flight teams / leagues and that's why I decided to post about this. I intentionally tried the game, playing as teams with the best (creative) AMCs our there and the result was pretty much what you showed over there in the Vanarama League with very few exceptions. Link to post Share on other sites More sharing options...
XaW Posted October 23, 2021 Share Posted October 23, 2021 Just now, GIMN said: The right hand screenshot shows a lower, Positive mentality, but the player's individual mentality has increased to Very Attacking Ah, right, didn't spot that. In that case, please report it as a bug. 2 Link to post Share on other sites More sharing options...
XaW Posted October 23, 2021 Share Posted October 23, 2021 Just now, SebastianRO said: You are absolutely corect, given the league you are playing in, but I saw the same exact thing in top flight teams / leagues and that's why I decided to post about this. I intentionally tried the game, playing as teams with the best (creative) AMCs our there and the result was pretty much what you showed over there in the Vanarama League with very few exceptions. Well, then i hope you have reported it in the bugs section with the examples you have. I haven't played in the top leagues, but if I do I will report if I don't think the central play is good enough. 1 Link to post Share on other sites More sharing options...
vivu Posted October 23, 2021 Share Posted October 23, 2021 Should I be pressing the report bug 2 Link to post Share on other sites More sharing options...
Rashidi Posted October 23, 2021 Share Posted October 23, 2021 23 minutes ago, Matada said: Why striker on support duty on positive team mentality have very attacking mentality? This is intended? Because on attacking team mentality striker on support have attacking mentality which confused me Team Mentality and Individual mentality are two distinct things. As a manager you can choose the team mentality, Every role and duty can be different, some come hard coded with their own mentalities, duties too adjust individual mentalities. A player on an attacking duty will have a higher mentality than a player on support mentality. So assuming you set the team to balanced mentality. The team is set to 10, then when you choose individual roles, each role works from that value and can be higher or lower. So if that role is an attacking duty he might be 13 and that could take him to a positive mentality. So it will be reflected in his individual instructions as a positive mentality, but like the others have said it does look a big strange...positive to very attacking is a big leap. It is most likely a UI bug Link to post Share on other sites More sharing options...
ediokwok Posted October 23, 2021 Share Posted October 23, 2021 For the game I think it would be better if we were able to see the players' attributes when receiving the scouting updates in our inbox, instead of just a list of the pros & cons as well as a star rating. 1 Link to post Share on other sites More sharing options...
kiwityke1983 Posted October 23, 2021 Share Posted October 23, 2021 29 minutes ago, SebastianRO said: This proves both our points For a split second, your player Pippa I believe his name is, had the oportunity to make the killer ball himself, but chose to pass it wider. There is nothing wrong with this, but it is concerning because it seems to me that it's actually a trend. I want my highly creative players to "earn their pay" and separate themselves from the pack. Ultimately, this is why you pay the premium for a player like De Bruyne or Pedri, or their equivalents from other leagues / levels. This is what flair means as far as I know: be the one who does the unexpected even though mathematically there would have been safer options. To me this is what is exciting about football. That would be some pass through two players. Or first time no look pass only the very top players would even attempt. 1 Link to post Share on other sites More sharing options...
_Ben_ Posted October 23, 2021 Share Posted October 23, 2021 (edited) A quick check suggest both Benjamin Mendy and Gylfi Sigurdsson are removed from the game? Is this correct or am I being blind? EDIT: may have ticked the ‘hide unavailable players’ option, so happy to be corrected… Edited October 23, 2021 by _Ben_ 1 Link to post Share on other sites More sharing options...
Caletti Posted October 23, 2021 Share Posted October 23, 2021 Definitely my record of crosses from one player. Link to post Share on other sites More sharing options...
Matada Posted October 23, 2021 Share Posted October 23, 2021 (edited) 10 minutes ago, Rashidi said: Team Mentality and Individual mentality are two distinct things. As a manager you can choose the team mentality, Every role and duty can be different, some come hard coded with their own mentalities, duties too adjust individual mentalities. A player on an attacking duty will have a higher mentality than a player on support mentality. So assuming you set the team to balanced mentality. The team is set to 10, then when you choose individual roles, each role works from that value and can be higher or lower. So if that role is an attacking duty he might be 13 and that could take him to a positive mentality. So it will be reflected in his individual instructions as a positive mentality, but like the others have said it does look a big strange...positive to very attacking is a big leap. It is most likely a UI bug First screen: team: attacking player: support player mentality: attacking second screen: team: positive player: support player mentality: very attacking It doesnt' have any sens to me. In fm 18, where this representation from 0 to 20 as a bar was used last time, on positive team mentality, player mentality on the same role and same team fluidity was always slighlty lower than on attacking team mentality. Removing team fluidity in fm 19 messad upt this things Edited October 23, 2021 by Matada Link to post Share on other sites More sharing options...
Rashidi Posted October 23, 2021 Share Posted October 23, 2021 1 minute ago, Matada said: First screen: team: attacking player: support player mentality: attacking second screen: team: positive player: support player mentality: very attacking It doesnt' have any sens to me. In fm 18, where this representation from 0 to 20 as a bar was used last time, on positive player mentality on the same role and same team fluidity was always slighlty lower. Removing team fluidity in fm 19 messad upt this things You could be right it would be worth reporting, could be a UI bug cos its easy to replicate Link to post Share on other sites More sharing options...
TooTall Posted October 23, 2021 Share Posted October 23, 2021 In my 2nd team (Borussia Dortmund II) in the 3rd division at Germany, players older than 23 can't play. This is a difficult to the real rules at the german 3rd division Link to post Share on other sites More sharing options...
Freakiie Posted October 23, 2021 Share Posted October 23, 2021 5 minutes ago, _Ben_ said: A quick check suggest both Benjamin Mendy and Gylfi Sigurdsson are removed from the game? Is this correct or am I being blind? EDIT: may have ticked the ‘hide unavailable players’ option, so happy to be corrected… Pretty sure they're removed due to their legal troubles. Link to post Share on other sites More sharing options...
FrazT Posted October 23, 2021 Share Posted October 23, 2021 4 minutes ago, TooTall said: In my 2nd team (Borussia Dortmund II) in the 3rd division at Germany, players older than 23 can't play. This is a difficult to the real rules at the german 3rd division If you think that this is a bug then please report it in the relevant bugs forum Link to post Share on other sites More sharing options...
DarJ Posted October 23, 2021 Share Posted October 23, 2021 5 minutes ago, TooTall said: In my 2nd team (Borussia Dortmund II) in the 3rd division at Germany, players older than 23 can't play. This is a difficult to the real rules at the german 3rd division Report it if you think they got it wrong Link to post Share on other sites More sharing options...
_Ben_ Posted October 23, 2021 Share Posted October 23, 2021 6 minutes ago, Freakiie said: Pretty sure they're removed due to their legal troubles. I guessed as much but I didn’t think Gylffi has ever been named by Everton as the player they’ve suspended. I checked for Mendy (as Man City had just signed Ferland Mendy) and couldn’t see him - although, to be expected as this legal trouble is in the public eye - but then couldn’t find Sigurdsson, even with a player search. I think it is Theo Hernandez who is also in trouble right now, but haven’t checked him. Link to post Share on other sites More sharing options...
Freakiie Posted October 23, 2021 Share Posted October 23, 2021 1 minute ago, _Ben_ said: I guessed as much but I didn’t think Gylffi has ever been named by Everton as the player they’ve suspended. I checked for Mendy (as Man City had just signed Ferland Mendy) and couldn’t see him - although, to be expected as this legal trouble is in the public eye - but then couldn’t find Sigurdsson, even with a player search. I think it is Theo Hernandez who is also in trouble right now, but haven’t checked him. I think you mean Lucas? He is in the game, although that could be a different story as he plays in Germany, not England and his legal case is a Spanish one, not UK and it's specifically UK lawsuits that are troublesome for SI (see pinned thread in the off topic secton). Link to post Share on other sites More sharing options...
Popular Post akkm Posted October 23, 2021 Popular Post Share Posted October 23, 2021 Hey...no one is saying central playing isn't existing on this years engine and @SebastianRO post above gives a well balanced view of the current state of the unbalanced engine. It is heavily reliant on wide areas for creativity...overly reliant in reality. Of course teams block central areas as in real world football but pass decision making in FM isn't up to real world standards and centrally it requires very apparent or large spaces where real world football players and teams CAN and DO operate centrally in tight spaces to thread short along the ground passes into players to try and probe for openings. In FM its much much harder and unrealistically the case to try and pass and probe through middle.Also notice players aren't actually making themselves available positionally in pockets of space inside and in between the lines much and moving dynamically to react to defensive structures to either make themselves available for either a passing option or to drag opposition out of position.So at the moment this year spaces are out wide and as team move the ball better out wide and crossing isn't blocked as much as last year creativity for chances and goals is heavily skewed towards the wings and its much more akin to FM19/20 than last year. Thats not to say there isn't some great play and good build up currently in the engine. Agree as @kiwityke1983 mentioned the ebb and flow of a game has been captured like never before however in terms of creativity in FM its heavily skewed the toward the wings so its essentially the opposite to how the real world works. In real world football teams essentially teams will attack the centre or want to...there's a reason team block the centre of the pitch first and foremost...by blocking there teams will clearly move the ball out wide inside and back and forth buts it's with a view to dragging opposition defensive set up/players out of position to slot them in back inside...of course they'll cross and score that way but in FM teams are too happy to get it wide and cross it from...lazily so in that they take rudimentary option to cross instead of coming back inside to keep probing there...its unrealistic and currently not simulating real world footballing behaviour and decision making.Players in FM need to have a bump up to their creativity vision and propensity to play threaded passes inside along the ground and through balls along the ground inside and movement needs ehancing as well to give them options. Space inside is too restrictive to passing and moving there...of course it should be hard but in FM its unrealistically hard and it's currently not reflecting how teams and players get around that as they do in the real world in central areas and in the attacking thirdIf anyone is not seeing that all one has to do is check out the analysis tab in FM to see where key passes are played from and do the same on whoscored website and they'll see FM is HEAVILY skewed towards key passes from out wide which is the OPPOSITE to real world football. Its GLARING the difference between FM and real world and proves current engine is lacking quite a lot. Should this be addressed then that combined with much improved ebb and flow, better animations, improved wide play then the engine will be a magnificent simulation of football and the best yet...without it then the most basic fundamentals of pass and moving will be missing and it will be far too rudimentary and interpretation of football is played...ie crossing trumps all...which just isn't either good or even realistic football 14 Link to post Share on other sites More sharing options...
Piperita Posted October 23, 2021 Share Posted October 23, 2021 I have forgotten how it was last year: Unless something *really* bad turns up, the next update will be on release day and the Beta stays as it is, right? Link to post Share on other sites More sharing options...
craiigman Posted October 23, 2021 Share Posted October 23, 2021 57 minutes ago, SebastianRO said: This proves both our points For a split second, your player Pippa I believe his name is, had the oportunity to make the killer ball himself, but chose to pass it wider. There is nothing wrong with this, but it is concerning because it seems to me that it's actually a trend. I want my highly creative players to "earn their pay" and separate themselves from the pack. Ultimately, this is why you pay the premium for a player like De Bruyne or Pedri, or their equivalents from other leagues / levels. This is what flair means as far as I know: be the one who does the unexpected even though mathematically there would have been safer options. To me this is what is exciting about football. I see what you are saying now. Hopefully some tweaking can be done as FM 19/20 were my least favourite in the end due to this. Link to post Share on other sites More sharing options...
XaW Posted October 23, 2021 Share Posted October 23, 2021 27 minutes ago, _Ben_ said: A quick check suggest both Benjamin Mendy and Gylfi Sigurdsson are removed from the game? Is this correct or am I being blind? EDIT: may have ticked the ‘hide unavailable players’ option, so happy to be corrected… 11 minutes ago, _Ben_ said: I guessed as much but I didn’t think Gylffi has ever been named by Everton as the player they’ve suspended. I checked for Mendy (as Man City had just signed Ferland Mendy) and couldn’t see him - although, to be expected as this legal trouble is in the public eye - but then couldn’t find Sigurdsson, even with a player search. I think it is Theo Hernandez who is also in trouble right now, but haven’t checked him. Just a point on this. The policy SI have on this is that they don't include players or staff who are currently under criminal investigation and are not active for their club. Link to post Share on other sites More sharing options...
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