Jamie Aubrey Posted December 22, 2021 Share Posted December 22, 2021 46 minutes ago, Drakestone said: This looks nice, is this the colour you chose or is it based on the club colours Link to post Share on other sites More sharing options...
_Ben_ Posted December 22, 2021 Share Posted December 22, 2021 3 hours ago, EnigMattic1 said: How did you set up the tabs on the panel with the attribute analyser polygon? I've been trying to do something similar but to no avail. I've found that widgets work for most things there but not this, so they are containers. As it's tabbed, the code is straight into the player overview panel. Here is the DNA one: <!-- DNA --> <container class="client_object_viewer_xml_panel" id="dnap" file="player/tcs/player attribute analyser panel dna" dont_set_embedded_title="true" late_loading="true" priority="1"> <translation id="title" type="use" value="DNA" /> <record id="object_property" get_property="objt" set_property="objt"/> </container> That then links to this xml, player attribute analyser panel dna: <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <container class="horizontal_adaptive_container" offset="0" inset="10" gap="0" mode="distribute_equally"> <container minimum_width="300" priority="1" default_width="-1"> <layout class="arrange_horizontal_attachment" layout="-1" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" apply_to_children="true" inset="0" /> <!-- Outfield player --> <container class="person_attributes_analyser_panel" id="ofap" file="player/tcs/overview/attribute/dna" > <record id="object_property" get_property="Pigo" /> </container> </container> </container> </panel> Then the actual xml (dna) which sets up how it works - colours, attributes etc. It took me ages to get that sorted but Tato has it so I just followed the way Woz has done his. Link to post Share on other sites More sharing options...
Vermillionz abey Posted December 22, 2021 Share Posted December 22, 2021 On 08/11/2021 at 00:32, FmTuga said: Player Profile from Vitrex skin Club Overview from Kojuro skin Team Tactics from TCS skin Inbox from Flayus skin Omg send skin please in direct message .. nice touch man Link to post Share on other sites More sharing options...
Vermillionz abey Posted December 22, 2021 Share Posted December 22, 2021 (edited) On 16/11/2021 at 02:19, bella699 said: https://mega.nz/file/e9JFGSIS#tMA2jO8dA0DpcsXFCqmY5B6X55L8fjR-vOjkqoPjRfg Just put it into your graphics folder Link to my skin: https://mega.nz/file/7hQRGa5Q#cQvBma_Tub7CxSufN82o3y516C94lJKEKlIrCoeUGrM Thx sir Edited December 22, 2021 by Vermillionz abey Link to post Share on other sites More sharing options...
Drakestone Posted December 22, 2021 Share Posted December 22, 2021 (edited) 2 hours ago, Jamie Aubrey said: This looks nice, is this the colour you chose or is it based on the club colours Club Colours, Although ive changed it a little since Edited December 22, 2021 by Drakestone 3 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 23, 2021 Share Posted December 23, 2021 14 hours ago, _Ben_ said: I've found that widgets work for most things there but not this, so they are containers. As it's tabbed, the code is straight into the player overview panel. Here is the DNA one: <!-- DNA --> <container class="client_object_viewer_xml_panel" id="dnap" file="player/tcs/player attribute analyser panel dna" dont_set_embedded_title="true" late_loading="true" priority="1"> <translation id="title" type="use" value="DNA" /> <record id="object_property" get_property="objt" set_property="objt"/> </container> That then links to this xml, player attribute analyser panel dna: <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <container class="horizontal_adaptive_container" offset="0" inset="10" gap="0" mode="distribute_equally"> <container minimum_width="300" priority="1" default_width="-1"> <layout class="arrange_horizontal_attachment" layout="-1" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" apply_to_children="true" inset="0" /> <!-- Outfield player --> <container class="person_attributes_analyser_panel" id="ofap" file="player/tcs/overview/attribute/dna" > <record id="object_property" get_property="Pigo" /> </container> </container> </container> </panel> Then the actual xml (dna) which sets up how it works - colours, attributes etc. It took me ages to get that sorted but Tato has it so I just followed the way Woz has done his. I would assume that the dna polygon would need some editing as different users would look at different attributes for their preferred dna. I know on the generic polygon, you have a heading which refers to a couple of attributes, for example "aerial" which would use jumping reach and balance (I believe). Link to post Share on other sites More sharing options...
_Ben_ Posted December 23, 2021 Share Posted December 23, 2021 18 minutes ago, EnigMattic1 said: I would assume that the dna polygon would need some editing as different users would look at different attributes for their preferred dna. I know on the generic polygon, you have a heading which refers to a couple of attributes, for example "aerial" which would use jumping reach and balance (I believe). Yep. Here is 'speed' which is made of Pace and Acceleration: <record id="item"> <translation id="name" translation_id="285376" type="use" value="Speed[COMMENT: player profile, overview panel polygon category title]" /> <real id="max_value" value="20" /> <integer id="angle" value="270" /> <colour id="colour" name="text" /> <flags id="standard_spec" value="text" /> <flags id="size" value="small" /> <list id="attributes"> <integer value="Ppac" /> <!-- pace --> <integer value="Pacc" /> <!-- acceleration--> </list> </record> There's no limit to the amount but I haven't been able to get hidden attributes to show. At the top, you can also show the numerical value: <panel> <real id="segment_count" value="6" /> <boolean id="show_inaccurate_category" value="true" /> <boolean id="should_round_values" value="true" /> <boolean id="show_segment_values" value="true"/> That's the segment value. You can leave it unrounded, to 2DP, if you wanted to compare several attributes, too. Link to post Share on other sites More sharing options...
Vermillionz abey Posted December 23, 2021 Share Posted December 23, 2021 On 25/11/2021 at 14:03, putuadidharma0 said: this skin FM touch 21 using with background selector from yacs and Send the skin please . Im using fmt touch 2021 too Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 23, 2021 Share Posted December 23, 2021 1 hour ago, _Ben_ said: Yep. Here is 'speed' which is made of Pace and Acceleration: <record id="item"> <translation id="name" translation_id="285376" type="use" value="Speed[COMMENT: player profile, overview panel polygon category title]" /> <real id="max_value" value="20" /> <integer id="angle" value="270" /> <colour id="colour" name="text" /> <flags id="standard_spec" value="text" /> <flags id="size" value="small" /> <list id="attributes"> <integer value="Ppac" /> <!-- pace --> <integer value="Pacc" /> <!-- acceleration--> </list> </record> There's no limit to the amount but I haven't been able to get hidden attributes to show. At the top, you can also show the numerical value: <panel> <real id="segment_count" value="6" /> <boolean id="show_inaccurate_category" value="true" /> <boolean id="should_round_values" value="true" /> <boolean id="show_segment_values" value="true"/> That's the segment value. You can leave it unrounded, to 2DP, if you wanted to compare several attributes, too. I guess the only limit is the size of the container that the polygon will be in. I tried using my polygons from last year on other skins and had to remove some values as the polygon would shrink too much to fit (I had 12 values for an outfield player). Link to post Share on other sites More sharing options...
d3niz Posted December 23, 2021 Share Posted December 23, 2021 15 horas atrás, Drakestone disse: Club Colours, Although ive changed it a little since Any chance of you sharing it? Looks so nice Link to post Share on other sites More sharing options...
_Ben_ Posted December 23, 2021 Share Posted December 23, 2021 1 hour ago, EnigMattic1 said: I guess the only limit is the size of the container that the polygon will be in. I tried using my polygons from last year on other skins and had to remove some values as the polygon would shrink too much to fit (I had 12 values for an outfield player). Absolutely, yes. I never found a way to change the code that names each section or the layout of that code so it just shrinks the polygon, which can look a bit messy. Link to post Share on other sites More sharing options...
marius96 Posted December 23, 2021 Share Posted December 23, 2021 Il 16/12/2021 in 11:50 , MariusA ha scritto: If anyone want to use the skin you can download it here. https://www.dropbox.com/s/81va6vjyii6t425/91 skin.zip?dl=0 mate, can you upload it again? it's a wonderful skin imho, very clever and smooth Link to post Share on other sites More sharing options...
MariusA Posted December 23, 2021 Share Posted December 23, 2021 4 minutes ago, marius96 said: mate, can you upload it again? it's a wonderful skin imho, very clever and smooth 4 minutes ago, marius96 said: mate, can you upload it again? it's a wonderful skin imho, very clever and smooth Yes, i will. I have just found some changes I wanna do first:) 1 Link to post Share on other sites More sharing options...
Vermillionz abey Posted December 23, 2021 Share Posted December 23, 2021 3 hours ago, MariusA said: Yes, i will. I have just found some changes I wanna do first:) Waiting too Link to post Share on other sites More sharing options...
MariusA Posted December 23, 2021 Share Posted December 23, 2021 50 minutes ago, Vermillionz abey said: Waiting too Coming soon Link to post Share on other sites More sharing options...
MariusA Posted December 23, 2021 Share Posted December 23, 2021 Hi guys. The download is ready as a new thread. Enjoy:) Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 Vexillium 22, coming soon.... 7 Link to post Share on other sites More sharing options...
statomatic7 Posted December 25, 2021 Share Posted December 25, 2021 6 minutes ago, Drakestone said: Vexillium 22, coming soon.... Looking very good!! Looking forward to the release of this skin immensely Link to post Share on other sites More sharing options...
statomatic7 Posted December 25, 2021 Share Posted December 25, 2021 (edited) So here is my updated skin!! Its been a long time coming but I'm proud of my very first effort as a skinner..... credit goes to @stevemc for the amazing background images, thanks also to @BuzzR @michaeltmurrayuk and @keysifor your help. Edited December 25, 2021 by statomatic7 Removed attachment 1 Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 (edited) Edited December 25, 2021 by Drakestone 3 Link to post Share on other sites More sharing options...
Olas Nick Posted December 25, 2021 Share Posted December 25, 2021 1 hour ago, Drakestone said: 1 hour ago, statomatic7 said: So here is my updated skin!! Its been a long time coming but I'm proud of my very first effort as a skinner..... credit goes to @stevemc for the amazing background images, thanks also to @BuzzR @michaeltmurrayuk and @keysifor your help. I'm not sure it can be called "skin". I do not see anything new and original. Link to post Share on other sites More sharing options...
statomatic7 Posted December 25, 2021 Share Posted December 25, 2021 19 minutes ago, Olas Nick said: I'm not sure it can be called "skin". I do not see anything new and original. Erm....Pretty pointless comment!! Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 21 minutes ago, Olas Nick said: I'm not sure it can be called "skin". I do not see anything new and original. I invented the auto hide sidebar, what have you done? 2 Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 My above comment is as pointless as your original one. Link to post Share on other sites More sharing options...
Forest Posted December 25, 2021 Share Posted December 25, 2021 Wow nice @Drakestone Will you share it one day? Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 25, 2021 Share Posted December 25, 2021 2 hours ago, statomatic7 said: So here is my updated skin!! Its been a long time coming but I'm proud of my very first effort as a skinner..... credit goes to @stevemc for the amazing background images, thanks also to @BuzzR @michaeltmurrayuk and @keysifor your help. Looking good for a first attempt. Like the setup of the personal details on the player overview. Ignore the negative comments 👍🏻 1 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 25, 2021 Share Posted December 25, 2021 1 hour ago, Drakestone said: The way you have the colours set up, REALLY makes me want to do a Dulwich Hamlet save. That's a funky colour scheme. Nice club overview. 2 Link to post Share on other sites More sharing options...
statomatic7 Posted December 25, 2021 Share Posted December 25, 2021 2 minutes ago, EnigMattic1 said: Looking good for a first attempt. Like the setup of the personal details on the player overview. Ignore the negative comments 👍🏻 Thanks @EnigMattic1 Merry Christmas buddy Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 27 minutes ago, EnigMattic1 said: The way you have the colours set up, REALLY makes me want to do a Dulwich Hamlet save. That's a funky colour scheme. Nice club overview. I know right? I LOVE Dulwich Hamlets colour scheme, so unique!! Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 Processing Panel to match.... 3 Link to post Share on other sites More sharing options...
MariusA Posted December 25, 2021 Share Posted December 25, 2021 1 hour ago, Olas Nick said: I'm not sure it can be called "skin". I do not see anything new and original. Haha. Pointless comment, especially when your own skin doesn’t look good at all 2 Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 12 minutes ago, MariusA said: Haha. Pointless comment, especially when your own skin doesn’t look good at all Thats only a matter of opinion, each to their own. Lets try and keep any criticisms constructive. @Olas Nick As I usually do with previous skins I make, I sort out the general UI and graphical stuff first before I start making adjustments to individual panel layouts etc. As far as I see it theres two major types of skins, one that changes the layout of information like FME's Zealand skin, and then ones that change the UI and graphical elements more. Mine generally fall into the latter. Link to post Share on other sites More sharing options...
Olas Nick Posted December 25, 2021 Share Posted December 25, 2021 41 minutes ago, Drakestone said: Thats only a matter of opinion, each to their own. Lets try and keep any criticisms constructive. I absolutely agree and do not criticize. I believe there are some major challenges in skinning. Example: - light skin; - better use of free space than in the original "news_item_panels"; - new and original panels; - redesigned to reduce the left side "tactics overview side panel.xml"; - etc... But 90% of skins do not contain anything new except the name and minimal changes in settings.xml Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 24 minutes ago, Olas Nick said: I absolutely agree and do not criticize. I believe there are some major challenges in skinning. Example: - light skin; - better use of free space than in the original "news_item_panels"; - new and original panels; - redesigned to reduce the left side "tactics overview side panel.xml"; - etc... But 90% of skins do not contain anything new except the name and minimal changes in settings.xml I agree, far too many skins these days are just a rehash of the default skin. I remember the days of Turnstyle and Steklo and Vitrex. Theres still a few good skins and skinners out there but they seem to be far and few between these days. But as new people start to skin and learn the quality of skins will go up. I just think we are in a transitional period where the old school skinners have mostly stopped but the new breed are still learning. Link to post Share on other sites More sharing options...
Vermillionz abey Posted December 25, 2021 Share Posted December 25, 2021 5 hours ago, statomatic7 said: So here is my updated skin!! Its been a long time coming but I'm proud of my very first effort as a skinner..... credit goes to @stevemc for the amazing background images, thanks also to @BuzzR @michaeltmurrayuk and @keysifor your help. Waiting sir . Looks perfect Link to post Share on other sites More sharing options...
Vermillionz abey Posted December 25, 2021 Share Posted December 25, 2021 2 hours ago, Drakestone said: Processing Panel to match.... Share wen. ? Hehe Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 25, 2021 Share Posted December 25, 2021 2 hours ago, Drakestone said: I agree, far too many skins these days are just a rehash of the default skin. I remember the days of Turnstyle and Steklo and Vitrex. Theres still a few good skins and skinners out there but they seem to be far and few between these days. But as new people start to skin and learn the quality of skins will go up. I just think we are in a transitional period where the old school skinners have mostly stopped but the new breed are still learning. Oh man! I miss Steklo. Possibly my all time favourite skin. Totally agree. It's only recently, that I have actually been confident enough to actually try and put something together myself but, at the same time, for a novice skinner, some comments can be taken in a totally different way to which they were intended which, as a result, will have a negative effect on the skinner. Link to post Share on other sites More sharing options...
TCSSkin Posted December 25, 2021 Author Share Posted December 25, 2021 2 hours ago, EnigMattic1 said: Oh man! I miss Steklo. Possibly my all time favourite skin. Totally agree. It's only recently, that I have actually been confident enough to actually try and put something together myself but, at the same time, for a novice skinner, some comments can be taken in a totally different way to which they were intended which, as a result, will have a negative effect on the skinner. 🤫 3 Link to post Share on other sites More sharing options...
Drakestone Posted December 25, 2021 Share Posted December 25, 2021 30 minutes ago, bluestillidie00 said: 🤫 Don't you dare tease me like that!!! 🤣 Link to post Share on other sites More sharing options...
john1 Posted December 25, 2021 Share Posted December 25, 2021 7 hours ago, Drakestone said: I agree, far too many skins these days are just a rehash of the default skin. I remember the days of Turnstyle and Steklo and Vitrex. Theres still a few good skins and skinners out there but they seem to be far and few between these days. But as new people start to skin and learn the quality of skins will go up. I just think we are in a transitional period where the old school skinners have mostly stopped but the new breed are still learning. I miss TomDixon77 Such a shame he doesn't do FM skins anymore! Link to post Share on other sites More sharing options...
john1 Posted December 25, 2021 Share Posted December 25, 2021 12 hours ago, Drakestone said: Vexillium 22, coming soon.... Jesus, where have you been?! Remember using this skin on FM15 I believe? Link to post Share on other sites More sharing options...
Drakestone Posted December 26, 2021 Share Posted December 26, 2021 13 hours ago, john1 said: Jesus, where have you been?! Remember using this skin on FM15 I believe? Life caught up with me lol. Last time I released a skin for FM was FM17!! Did a version of Vex for FM15 originally then updated it for FM17. 2 Link to post Share on other sites More sharing options...
Vermillionz abey Posted December 26, 2021 Share Posted December 26, 2021 6 hours ago, Drakestone said: Life caught up with me lol. Last time I released a skin for FM was FM17!! Did a version of Vex for FM15 originally then updated it for FM17. You skins latest soo Sexy sir . When release ? Waiting Happy New Years ? Link to post Share on other sites More sharing options...
MariusA Posted December 26, 2021 Share Posted December 26, 2021 1 Link to post Share on other sites More sharing options...
Jellico73 Posted December 26, 2021 Share Posted December 26, 2021 Ben, Thats the Analysis polygon DaniDots used is his skin, right? Link to post Share on other sites More sharing options...
Jellico73 Posted December 26, 2021 Share Posted December 26, 2021 On 15/12/2021 at 03:49, Olas Nick said: optimized for 1920*1200 windowed fullscreen and 100% zoom maybe need little rework for other resolution/zoom club affiliated clubs panel.xml 26.97 kB · 18 downloads club overview details panel affiliate.xml 4.73 kB · 17 downloads Hi Olas, What additional files have you downloaded to use for the city and stadium pics, the xml works great, I just have generic pics in mine. Appreciate the help, Jellico Link to post Share on other sites More sharing options...
Jellico73 Posted December 26, 2021 Share Posted December 26, 2021 On 25/12/2021 at 03:49, Drakestone said: Vexillium 22, coming soon.... Is this the one available on the Kitbasher discord as well? I downloaded it yesterday , but had a couple of issues with it, probably on my end. Link to post Share on other sites More sharing options...
Jellico73 Posted December 26, 2021 Share Posted December 26, 2021 On 03/11/2021 at 12:33, wkdsoul said: Playing with the polygons available for player info. Would you mind sharing the base code for this? I spent some time trying to do this but A: I am not a coder, and B: The sound my head was making against the table was distracting me too much... Link to post Share on other sites More sharing options...
Jellico73 Posted December 26, 2021 Share Posted December 26, 2021 On 30/11/2021 at 02:43, GIMN said: Don't know if it's any use, and I'm sure everyone takes a different approach, but I used a free trial on balsamiq to help plan layouts. Then I use notepad+, 1 tab with a copy of the original panel, and the other with the one I'm working on. Delete pretty much everything, and work on the layout first - so the first step for me might be to just get the page to be a big column with 3 rows/boxes on the left, and a smaller column with 2 rows/boxes on the right with absolutely nothing inside of them. Then, basically copy across each element I want into the relevant box, and once that's done start focussing on the smaller details (spacing, dividers, resizing, etc...). Finally, once it's all done and I'm happy with it, I stumble across something in here which gives me another idea and I start all over again. Repeat ad infinitum. Is there a tutorial for this somewhere, I am more of a visual learner myself and am having way too many PBKAc errors lately....thanks. Link to post Share on other sites More sharing options...
john1 Posted December 27, 2021 Share Posted December 27, 2021 5 hours ago, Vermillionz abey said: You skins latest soo Sexy sir . When release ? Waiting Happy New Years ? He will release it in his own time You seems to be asking it almost every post I see on here? Link to post Share on other sites More sharing options...
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