feltusen Posted October 21, 2022 Share Posted October 21, 2022 Horribly disappointed. Almost the exact same game as last year. This new game could have been a patch 3 Link to post Share on other sites More sharing options...
autohoratio Posted October 21, 2022 Share Posted October 21, 2022 1 hour ago, Hovis Dexter said: This is a really important post that I must admit I have not previously considered. Get further forward, switch the ball to the opposite flank, pass it shorter / longer etc etc … just do what you’re told!! I definitely think traits like those should work like Positions, where over time increased familiarity means greater proficiency 1 Link to post Share on other sites More sharing options...
Popular Post Lempicka Posted October 21, 2022 Popular Post Share Posted October 21, 2022 I know it's just cosmetic, but some of the floodlight pylons in the smaller stadiums are a mess. Just the one floodlight at Orient's Brisbane Road. 9 Link to post Share on other sites More sharing options...
Lee_1919 Posted October 21, 2022 Share Posted October 21, 2022 5 hours ago, b.sinisa said: Still no answer about no folder in My Documents and when adding graphics not showing in game You said in your previous post there was no Football Manager 2023 folder in Documents. There won't be. It's: "documents/sports interactive/football manager 2023" Link to post Share on other sites More sharing options...
Popular Post youngs15 Posted October 21, 2022 Popular Post Share Posted October 21, 2022 I'm so disappointed that: the set piece editor hasn't changed. It takes soooo long to set up every routine, then a formation change mid-match means you have to change them all again international management is still lacking very basic features, such as dynamics, player interactions and training. A real missed opportunity given the actual World Cup is so soon after the game's release (putting my tin-foil hat on, I think the new UEFA licence (club competitions only, remember) meant SI didn't want to divert attention away from that by getting us all hyped about doing a FIFA World Cup with updated international management features) 15 Link to post Share on other sites More sharing options...
Lee_1919 Posted October 21, 2022 Share Posted October 21, 2022 4 hours ago, unitedstian said: One thing I wish they would look at is PPMs. If I want a player to switch the ball to the other flank I shouldn't have to wait 6 months for him to start doing it, or even worse, still not being able to. Imagine that in real life: "Sorry boss I just dont know how to stop hugging the touchline, its like a magnet" If it was so easy wouldn't every player have perfect positioning? And know exactly when to switch the ball? I don't think it's just literally learning how to kick the ball to the opposite side of the pitch but how to do it at the right moment, with the correct accuracy so that it isn't intercepted. Link to post Share on other sites More sharing options...
greenz81 Posted October 21, 2022 Share Posted October 21, 2022 Enjoying this game, but not as much as i thought i would. Every version just seems like a 1.1, 1.2, 1.3, 1.4 (and thats every year that passes) Ive played this game since 1996/97. It has progressed so much since then (bar SI removing some quality features, ie: when the ball was in a certain area, you could place players you wanted there, but that was CM2 i think!?1?) I feel the alpha testers are too focused on the wrong places... they are so focused on a 'current issue' that they lose focus on the whole gameplay. Im suprised people like Zealand, 2nd Yellow card and other youtubers dedicating themselves to FM, are not given access really really early!! They are our voice. We want better set pieces (top clubs score goals through set pieces). Creating personalities within this game, entails more freedom outside of it The more SI concertrate on graphics and releasing on other platforms... the more they are dilluting the simulation experience for the hardcore user I am enjoying the game, but the more i play, the more i can see how powerless i am when trying to communicate with the players i want to fit into my tactic Why cant i tell my left back to just 'run the wings' and 'act like a fake winger' Why cant i tell me centre mid, 'you cover the left back when he pushes forward' Why cant i tell my centre-back to 'work with the centre mid' because the left back is doing the job of a 'fake winger' Why can't i tell my full-backs to 'only go forward, when the other is defo staying back' It feels too 'computer language' and not natural enough If SI really wanted to help, they would input 'Conversations' with players, instead of 'shouts' and affecting 'feelings' Its come to a point where SI should take a couple years off and just release data updates, while they work on the engine and personality of FM, because every release feels to me like a beta..... all year long patch updates I would easily volunteer to be a alpha tester, but the excuse would be, 'you dont work the forums enough'.... but as i said before.... we have dedicated youtube personlaities that dont even test the alpha alpha, until just before the beta... Rant over!! 4 Link to post Share on other sites More sharing options...
2feet Posted October 21, 2022 Share Posted October 21, 2022 1 hour ago, IgnorantLobster said: Well aye, but he says he would be interested in moving, which he clearly wouldn't want to in real life. I hear Scunthorpe is particularly beautiful this time of the year Link to post Share on other sites More sharing options...
2feet Posted October 21, 2022 Share Posted October 21, 2022 Earrings and wrist watches but no gold chains? tut tut tut, si games are really losing it Link to post Share on other sites More sharing options...
Powermonger Posted October 22, 2022 Share Posted October 22, 2022 2 hours ago, Häynted said: The same issue of bad scaling is very much present in FM2023. The team selection screen, for unknown reason remains capped to a post stamp sized window. I've raised this for the past 3 years I haven't ever recieved a proper answer why the UI could not scale properly based on resolution here. The UI needs a rewrite I feel, it’s not very flexible for large format monitors especially. 4 Link to post Share on other sites More sharing options...
greenz81 Posted October 22, 2022 Share Posted October 22, 2022 2 minutes ago, Powermonger said: The UI needs a rewrite I feel, it’s not very flexible for large format monitors especially. I feel the same... it feels very static.... even setting up players in a formation, you are limited to a 'boxes'. When i watch analyst programmes, you can see how they place the players and the movement that do... its so free. I think FM should make every 'box' flexible. For a game to be able to give us so much data, we are limited on how to read it. Perfect example: trying to sign a coach, you have to make note on a notepad, outside the game, to remember what sort of coach you need.... why cant we just have it infront of us, if we needed, as an option. Too static!! 1 Link to post Share on other sites More sharing options...
sonnevillejr Posted October 22, 2022 Share Posted October 22, 2022 (edited) Here is the average position of my players in possession. I use a 4231 DM formation, it becomes a sort of 343 in possession and I noticed it seems easier to create a real back 3 with a FB on defend duty which is really nice. The wingers seem a bit too high when played as IW or IF (AML is a IF(s)) but apparently for a simple winger it's okay. AMC is a bit too high at times too (he's played as a Trequartista but I had the same conclusion when I tested him as a AM on support) Edited October 22, 2022 by sonnevillejr Link to post Share on other sites More sharing options...
Kloppy Posted October 22, 2022 Share Posted October 22, 2022 Who are these two? 300m players lol Link to post Share on other sites More sharing options...
isa-998 Posted October 22, 2022 Share Posted October 22, 2022 why doesnt the beta show up on peoples steam pages? Link to post Share on other sites More sharing options...
warlock Posted October 22, 2022 Share Posted October 22, 2022 Played about a dozen matches now - half pre-season friendlies, half competitive games. So far... This is the best version of the game ever... not perfect, but the best so far. Love the new UI colour scheme; in-match graphics look more like real football than ever; more and different ways to score; better variety in defensive plays. Haven't played long enough to see a difference in AI squad building, but have seen positive improvements in transfer dealings both in- and out-going. With regard to common complaints so far, I have seen a total of one penalty awarded in 12 games; one red card; and one goal conceded from a GK hoof that carried beyond my defensive line. Out of a first-team squad of 25 I have 8 players out with long-term injuries so I'm certainly not feeling that injuries have been toned down too far. The game is probably a little too easy right now, but I can't remember the last time the beta wasn't easy, only to become much more difficult on full release... be careful what you wish for! Colour me a very happy customer... thanks SI! 2 Link to post Share on other sites More sharing options...
alian62 Posted October 22, 2022 Share Posted October 22, 2022 2 hours ago, Lempicka said: I know it's just cosmetic, but some of the floodlight pylons in the smaller stadiums are a mess. Just the one floodlight at Orient's Brisbane Road. Plus lights on the stands ? Link to post Share on other sites More sharing options...
2feet Posted October 22, 2022 Share Posted October 22, 2022 (edited) “Trap outside asks the team to set a pressing trap designed to funnel the ball into wide areas, where the opposition have fewer options with the ball, and are more likely to concede possession.” Does this mean the trap is set inside central areas so that the ball ends up being funnelled out wide by the opposition in an effort to save possession?? If so then shouldn't it be called 'Set traps inside'? Edited October 22, 2022 by 2feet Link to post Share on other sites More sharing options...
alian62 Posted October 22, 2022 Share Posted October 22, 2022 1 hour ago, 2feet said: Earrings and wrist watches but no gold chains? tut tut tut, si games are really losing it My watch doesn't work either Link to post Share on other sites More sharing options...
alian62 Posted October 22, 2022 Share Posted October 22, 2022 47 minutes ago, isa-998 said: why doesnt the beta show up on peoples steam pages? Have you bought the game ? Link to post Share on other sites More sharing options...
bahmet Posted October 22, 2022 Share Posted October 22, 2022 1. I put all the graphics out of the FM22. Adboards and football lawns fit, too. 2. Corrected the FM Zealand skin. 3. Got FM22. 3 Link to post Share on other sites More sharing options...
MBarbaric Posted October 22, 2022 Share Posted October 22, 2022 22 minuti fa, 2feet ha scritto: “Trap outside asks the team to set a pressing trap designed to funnel the ball into wide areas, where the opposition have fewer options with the ball, and are more likely to concede possession.” Does this mean the trap is set inside central areas so that the ball ends up being funnelled out wide by the opposition in an effort to save possession?? It means your team will block passing lanes into the central corridor inviting the opposition to play wide. A wide pass triggers a pressing trap on the flank and your players will move aggressively to close down anyone on that flank. central pressing trap is less conventional since you invite the opposition into the central corridor which is more dangerous place (the opposition has 360 degrees of passing options compared to 180 on the flank). it is usually used when you have more players in the center of the pitch (i.e. any combination of at least 3 cm/dm/am players) Link to post Share on other sites More sharing options...
anagain Posted October 22, 2022 Share Posted October 22, 2022 55 minutes ago, Kloppy said: Who are these two? 300m players lol Possibly a reputation error. My FM22 game had a Jamaican manager named Donovan Dickie given too high a reputation and he ended up managing in the Championship. Can you see their stats? Report it in the relevant player errors thread...if they look too good. They can investigate them. https://community.sigames.com/bugtracker/football-manager-2023-early-access-beta-bugs-tracker/database-and-research/north-america-data-issues/ Can't think why else it would pick those players up. 1 Link to post Share on other sites More sharing options...
2feet Posted October 22, 2022 Share Posted October 22, 2022 (edited) 27 minutes ago, MBarbaric said: It means your team will block passing lanes into the central corridor inviting the opposition to play wide. A wide pass triggers a pressing trap on the flank and your players will move aggressively to close down anyone on that flank. central pressing trap is less conventional since you invite the opposition into the central corridor which is more dangerous place (the opposition has 360 degrees of passing options compared to 180 on the flank). it is usually used when you have more players in the center of the pitch (i.e. any combination of at least 3 cm/dm/am players) But the description says the trap funnels the ball into wide areas. It doesn't say they first block central passing lanes and then the ball is played wide and then the trap is set wide. The trap has already been set and that is the reason the ball ends up going wide. Edited October 22, 2022 by 2feet Link to post Share on other sites More sharing options...
Popular Post janrzm Posted October 22, 2022 Popular Post Share Posted October 22, 2022 3 hours ago, Lempicka said: I know it's just cosmetic, but some of the floodlight pylons in the smaller stadiums are a mess. Just the one floodlight at Orient's Brisbane Road. It’s to lessen the glare off the managers ring…. 16 Link to post Share on other sites More sharing options...
KamyKaze Posted October 22, 2022 Share Posted October 22, 2022 17 minutes ago, 2feet said: But the description says the trap funnels the ball into wide areas. It doesn't say they first block central passing lanes and then the ball is played wide and then the trap is set wide. The trap has already been set and that is the reason the ball ends up going wide. You trap the opponents wide. As in you force them there 1 Link to post Share on other sites More sharing options...
TheArsenal63 Posted October 22, 2022 Share Posted October 22, 2022 FM is unique in that the ME is so complicated to fix. Usually it takes until March for them to make meaningful change to the ME. That's why it seems to me it needs an invite only alpha phase of the ME. The ME is so close to being excellent, for the first time, the feel of a real football match is there. But I think either they are already aware of the long ball, long shots and lack of central play and are attempting to fix before release, or their own testing just isn't enough to continuously pick up on potentially immersion breaking bugs. Maybe an invite only Alpha already exists and we just don't know about it, but whatever testing is being done at the moment before release is clearly not pointing out some very very obvious and glaring issues. Hope it's something they will address at release, but I've seen plenty of evidence it takes them till the march update to fix the ME. If that happens, I would be gutted because apart from these issues, it really does behave like a real football broadcast for the first time. Let's hope for a release fix. Link to post Share on other sites More sharing options...
2feet Posted October 22, 2022 Share Posted October 22, 2022 3 minutes ago, KamyKaze said: You trap the opponents wide. As in you force them there Nope, because it says the trap funnels the ball wide. So they mean trap as in a pressing trap. Not trap as in the verb 'to trap'. Link to post Share on other sites More sharing options...
T-IceMan Posted October 22, 2022 Share Posted October 22, 2022 13 minutes ago, TheArsenal63 said: Maybe an invite only Alpha already exists and we just don't know about it, I'm pretty sure it does. Link to post Share on other sites More sharing options...
alian62 Posted October 22, 2022 Share Posted October 22, 2022 1 hour ago, bahmet said: 1. I put all the graphics out of the FM22. Adboards and football lawns fit, too. 2. Corrected the FM Zealand skin. 3. Got FM22. So the Zealand skin works ? Link to post Share on other sites More sharing options...
Dreambuilder Posted October 22, 2022 Share Posted October 22, 2022 Love the color scheme and the game. I dont want it to change too much every year as then it would not be the same game, and learning too much new things takes too much time and hustle. Just had a fun win where a 0-1 lead was turned to 2-1 in last minutes with 9 men!! Link to post Share on other sites More sharing options...
Popular Post rusty217 Posted October 22, 2022 Popular Post Share Posted October 22, 2022 (edited) A bit disappointed to see AI transfer logic hasn't been improved. The top 2 transfers in my save were both only bought to be backups. PSG bought a Brazilian newgen for 105m and the majority of his games have been sub appearances. City splashed 129m on Moukoko just to have him as 2nd (or 3rd?) choice to Haaland. In 7 years at the club Moukoko has never started 10 or more games in a season (all competitions). It's just completely unrealistic to sign a backup player for 100m+. Even PSG and City with all their cash don't do that. AI teams also still don't seem to recognise how much they paid for players. Flamengo bought a newgen for a massive 105m, he had 3 great seasons there and then they sold him to Tottenham for only 58m. That'd never happen IRL. A team wouldn't sell a player for half what they paid for him unless he was a flop (he had consistently high ratings), or he had gotten old (was only 26 when they sold him). Looking at Brazilian transfers it seems to be pretty common actually. Teams sell players for 1/2 or even 1/3 what they paid for them after just 1 or 2 seasons. They have the money for big transfers, but the players just being in Brazil means they don't value them highly enough and they end up just being bargains for other teams. Edited October 22, 2022 by rusty217 28 Link to post Share on other sites More sharing options...
Popular Post YankeeRam Posted October 22, 2022 Popular Post Share Posted October 22, 2022 Once again for us ladies playing it, the lady manager faces look like guys with long hair and women's clothes. Is it so darn hard to get real female faces?? Been saying this for three years now 9 Link to post Share on other sites More sharing options...
Tony Wright 747 Posted October 22, 2022 Share Posted October 22, 2022 5 hours ago, Lempicka said: I know it's just cosmetic, but some of the floodlight pylons in the smaller stadiums are a mess. Just the one floodlight at Orient's Brisbane Road. And the oversized tunnels still in the game. surely it can't be that difficult to resolve 2 Link to post Share on other sites More sharing options...
bahmet Posted October 22, 2022 Share Posted October 22, 2022 2 часа назад, alian62 сказал: So the Zealand skin works ? Yes. With some edits. https://disk.yandex.ru/d/yEo1qYdm6yWBuA 1 Link to post Share on other sites More sharing options...
scaramonga Posted October 22, 2022 Share Posted October 22, 2022 How does one edit 'personal details'?? and image of 3D character? I can find no way back to this screen? Link to post Share on other sites More sharing options...
alian62 Posted October 22, 2022 Share Posted October 22, 2022 Sunderland v Coventry.pkm Here is my first game and 2 major Goalkeeping errors resulting in goals against Coventry which was a pleasent suprise as i had not seen it before . Before the game i had noticed this was a con against Coventry that their goalkeeping was not the best but never expected him to let 2 goals in . Link to post Share on other sites More sharing options...
Just4Downloads Posted October 22, 2022 Share Posted October 22, 2022 Oh man… 1 Link to post Share on other sites More sharing options...
SC00P0NE Posted October 22, 2022 Share Posted October 22, 2022 6 hours ago, youngs15 said: I'm so disappointed that: the set piece editor hasn't changed. It takes soooo long to set up every routine, then a formation change mid-match means you have to change them all again international management is still lacking very basic features, such as dynamics, player interactions and training. A real missed opportunity given the actual World Cup is so soon after the game's release (putting my tin-foil hat on, I think the new UEFA licence (club competitions only, remember) meant SI didn't want to divert attention away from that by getting us all hyped about doing a FIFA World Cup with updated international management features) yes, I hope the DEVELOPERS realize that every injury and substitution requires a complete readjustment of ALL set-piece routines! It's an extremely tiresome and time-consuming process no casual player can be expected to endure over prolonged periods of time.. If the developers were to suffer through it as much as we, surely they would understand that something must be done about it.. Link to post Share on other sites More sharing options...
Mars_Blackmon Posted October 22, 2022 Share Posted October 22, 2022 2 hours ago, rusty217 said: A bit disappointed to see AI transfer logic hasn't been improved. The top 2 transfers in my save were both only bought to be backups. PSG bought a Brazilian newgen for 105m and the majority of his games have been sub appearances. City splashed 129m on Moukoko just to have him as 2nd (or 3rd?) choice to Haaland. In 7 years at the club Moukoko has never started 10 or more games in a season (all competitions). It's just completely unrealistic to sign a backup player for 100m+. Even PSG and City with all their cash don't do that. AI teams also still don't seem to recognise how much. Flamengo bought a newgen for a massive 105m, he had 3 great seasons there and then they sold him to Tottenham for only 58m. That'd never happen IRL. A team wouldn't sell a player for half what they paid for him unless he was a flop (he had consistently high ratings), or he had gotten old (was only 26 when they sold him). Looking at Brazilian transfers it seems to be pretty common actually. Teams sell players for 1/2 or even 1/3 what they paid for them after just 1 or 2 seasons. They have the money for big transfers, but the players just being in Brazil means they don't value them highly enough and they end up just being bargains for other teams. Seen the same, I would say its worse than last year as I never seen moves like that, but I also did play with transfer preferences so Im sure that had some effect. 2 Link to post Share on other sites More sharing options...
Popular Post roykela Posted October 22, 2022 Popular Post Share Posted October 22, 2022 (edited) Initial thoughts: - Mentioned it already but one of the first things i tend to notice are custom views. Still not fixed and it's been bad for a few years now. When is it going to be looked at? - All leagues and +400k players loaded took longer to load than FM22. Doesn't really matter though because that will only happen once (more). - Match Engine feels and looks great. Haven't dwelved too much into the tactical side yet but loving it. More chaotic now, as it should be. - Squad Planner: Won't use it. I don't need it. For me personally it's just a waste of time and space. Why is it not customisable though? - Scouting: Normally using a custom skin, i had forgotten that player attributes aren't present in the scout cards. Too bad. I won't read the scout cards without the attributes and i just click through them as quickly as possible. It's all there in the Scouting Center anyway. - I still wish that screens within the game were dynamic, so they can adjust accordingly to the resolution used. So much empty space. Catering for low-specs is fine but you have to cater for the higher-specs as well. - Manager Timeline: Why?! - UEFA license: Not bothered one way or another. In other words; couldn't care less. - Processing from day to day seems to go quicker and much smoother. The game has the potential of being very good. But i do find myself just racing through. So many clicks to get where i want to is one big reason. I find myself caring less. More features added but harder to get to where you want. Data Hub is something i'd love to use but i have no idea how to use it to my advantage. Shouldn't my coaches/analysts help me in this regard? Instead they're just stating the obvious which i can already see - High shots on target ratio -> Anyalyst "Our shots on target are great". Yes, i can already see that. Care to tell me, from your point of view, why that is? That would actually be helpful. Instead i am my own analyst. Seems to be working fine. The game (analysts/coaches) needs to explain things better, together with a margin of error. The lesser quality the coaches/analysts are, the bigger chance of errors and mistakes in the analysis. At the moment they're just all dumb. Does Stamina actually mean anything, apart from tired players being more prone to injuries? Their performances are still the same as if they were 100%. Even if they get a serious knock they still perform the same. As last year; When i make a tactical change during a match, why does the "confirm changes" button show up only sometimes? I can do the same action on two separate occassions. One time the change goes smoothly. The other time i have to confirm the changes. Why? And why is that confirm button on the other side of the screen? Changes -> Lower left. Confirm changes-> Upper right. That makes no sense at all. It's also very tiny. I would like it if it didn't show up at all. It happens when making "quick changes" without going to the tactics screen. I find it a bit counter-intuitive when features are being added to the manager-side of the game when it just makes it more complicated and tedious. Reduce the clicks. Clean the game up. Explain functions better. A manager must know how to use the tools provided. Make use of the Manager coaching badges/licenses here. That's one creative way of doing it. The better the license the more in-depth explanaition of the features you will get about, training, scouting, data hub, tactics etc. It is a course after all. Do something about set-pieces. It's another thing i don't use as it isn't working properly. It is also a very tedious task to undergo. Avoiding it like the plague. Why does the game automatically "follow" stuff for social media? I manually "unfollow" players, competitions etc. every season because it keeps adding. I don't even visit the social screens as it is meaningless for me. Let me choose to follow if i want to but don't have the game automatically follow if i don't want to. It also slows the game down (not by much but noticably) if a lot of stuff is being followed. It would be nice if you found a way to include competition rules changes in existing saves as well, when you update the game. For us who only do one save each FM it is too bad that we won't be able to take part in competition rule changes, as we have to start a new save every time that happens. Would kind of defeat the purpose of doing just one save. It could happen in the next season change for whichever year players are in. Anyway! Those are my thoughts here and now, for all that is right or wrong. In the end FM will be FM, and i will undoubtedly pour hundreds and hundreds of hours into it. Edited October 22, 2022 by roykela 30 Link to post Share on other sites More sharing options...
mielony Posted October 22, 2022 Share Posted October 22, 2022 FEDE!!! Link to post Share on other sites More sharing options...
mielony Posted October 22, 2022 Share Posted October 22, 2022 FEDE VALVERDE!!! Link to post Share on other sites More sharing options...
GDragon2306 Posted October 22, 2022 Share Posted October 22, 2022 When a player score, under the goal scorer is showed the assist man. before the name of the assist man is written "Asst". i think u should add the remaining letters.it is better to view and read.Maybe u can add the "shoes icon" instead of the number when someone make an assist on "Stats of *team name*" 3 Link to post Share on other sites More sharing options...
trevjim Posted October 22, 2022 Share Posted October 22, 2022 7 hours ago, youngs15 said: I'm so disappointed that: the set piece editor hasn't changed. It takes soooo long to set up every routine, then a formation change mid-match means you have to change them all again international management is still lacking very basic features, such as dynamics, player interactions and training. A real missed opportunity given the actual World Cup is so soon after the game's release (putting my tin-foil hat on, I think the new UEFA licence (club competitions only, remember) meant SI didn't want to divert attention away from that by getting us all hyped about doing a FIFA World Cup with updated international management features) I think the reason they have not touched set pieces is because if you give players too much freedom with it, the chances to find exploits increases. I think they are scared to touch it 2 Link to post Share on other sites More sharing options...
trevjim Posted October 22, 2022 Share Posted October 22, 2022 Is the broken player development likely to get a patch before day one? I know in the last they have dropped quick fix patches during the beta, so I am hoping they can get it sorted soon Link to post Share on other sites More sharing options...
tyro Posted October 22, 2022 Share Posted October 22, 2022 My feedback/impressions after a couple of hours playing: 1) Match Engine (note for some: this does not mean graphics) It is truly an improvement. The way the players move and stop and turn the other way, or shoot, or pass. It is a mix of more fluidity, more chaos, and sheer beauty of shots and passes and moves. Thumbs up. 2) Squad Planner It is basically an evolution from the squad depth screen in previous versions. But, for me, it is much more user friendly and visual. In Pre-Season i really use it constantly to move my players around, add potential new signings and see how the squad would look like by designating the players to their respective positions with their rank. The tabs for next season and season after let's you very quickly see what you need to focus on in the future. It also includes my 2nd team or youth players which let's me quickly discover who the future potentials could be. Several times i was like, who is that player and it is some youth on loan somewhere and now i already know 2 seasons from now he will be a major player in that position. There's much more potential to this feature but it is already very helpful. Thumbs up. 3) Scouting Finally, I can scout. I feel bad for my Chief Scout. At least he can send me reports. But the assignments/focus area, it's mine. My prescious. Really much more user friendly, focused, understandable, logical. Thumbs up. 4) Fans I haven't gotten far, so this, has had no impact so far. It's another group telling me what they expect. It's nice to see the breakdown of the fans and how much sway they have on the board. Undecided at this point. 5) Agents It's good to get a feel of what the player will want. And you get to negotiate already. I say I am interested and the agent tells me they looking for X amount of wages and i go back and say, hey we like him but you know we can't afford these wages, can we do something about it? And he comes back with a lower amount. It let's you get a quick feel of where you stand with the player and if it's affordable with some minor digging. Half thumbs up. 6) Tactics tweaks/additions Too early to tell. Being able to set low block etc. is a good addition. Undecided. Overall, especially due to the match engine changes and the squad planner I would not go back to previous versions. Link to post Share on other sites More sharing options...
FrazT Posted October 22, 2022 Share Posted October 22, 2022 @mielony This is not the best place to be posting just a video of a goal- this is for specific feedback on the new game. Link to post Share on other sites More sharing options...
OlivierL Posted October 22, 2022 Share Posted October 22, 2022 2 hours ago, bahmet said: Yes. With some edits. https://disk.yandex.ru/d/yEo1qYdm6yWBuA This looks very very good. thank you ! Zealand himself will update his own version for this FM ? Link to post Share on other sites More sharing options...
bahmet Posted October 22, 2022 Share Posted October 22, 2022 (edited) 30 минут назад, OlivierL сказал: This looks very very good. thank you ! Zealand himself will update his own version for this FM ? I hope so. Made edits where there were errors. Need to reload. https://disk.yandex.ru/d/yEo1qYdm6yWBuA Edited October 22, 2022 by bahmet 1 Link to post Share on other sites More sharing options...
b.sinisa Posted October 22, 2022 Share Posted October 22, 2022 Will see if this year 532/343 works better then the 22 version, because i like to play that kind of style Link to post Share on other sites More sharing options...
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