Marco Borghesi Posted December 31, 2022 Author Share Posted December 31, 2022 V1.16 available for download!still lot to fix before 1.2 but at least, while i'm having fun with the game, i'm spotting extra things that needs some fixes! Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 17, 2023 Author Share Posted January 17, 2023 hi guys ... hope you are well ... giving an update on what to expect in the next V.1.17 Pitch position indicator in the POP player card few extra black faces removed I would like to be able to remove those black faces from the right menu click but i'm struggling. Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 17, 2023 Author Share Posted January 17, 2023 @s @snowofman @keysi can you help me understand what i'm doing wrong? This is the code from my 'player personal details popup panel.xml': I've taken this section from and copy in above file but it shows without dots. Can you help? <!-- Pitch --> <widget class="pitch_with_player_positions" id="ppip" height="122" vertical="false" pitch_alignment="centre,can_scale" pitch_draw_goals="false" pitch_draw_markings="false" show_position_strength="false" hide_player_positions="true" pitch_show_names="false" pitch_show_names_as_hint="true" pitch_draw_grass="false" pitch_line_colour="text" pitch_touchline_width_percentage="1" pitch_override_icon_size="2" line_width="1.4"> <!-- Set the icon to use for people on the pitch. The icon will first look for a size that matches the pitch's size, for instance 'pitch/icons/kit/tiny/kit' or 'pitch/icons/kit/medium/kit'. If an icon for the size category is not found it will try the base path: pitch/icons/kit/kit. This means that if you want to use an icon on a pitch that will only ever be one size you can just provide the base and not worry about the tiny/small/medium/large size categories --> <string id="pitch_kit_icon" value="pitch/icons/dots" /> </widget> <!-- A panel showing various bits of information about a player --> <panel height="132"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <boolean id="should_force_refresh" value="true"/> <container class="inner_box" id="popu"> <layout class="arrange_horizontal_attachment" layout="-1, 275" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true"/> <container> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true"/> <layout class="arrange_horizontal_attachment" layout="250, -1, 10, 1" offset="0" gap="0"/> <!-- Pitch --> <widget class="pitch_with_player_positions" id="ppip" height="122" vertical="false" pitch_alignment="centre,can_scale" pitch_draw_goals="false" pitch_draw_markings="false" show_position_strength="false" hide_player_positions="true" pitch_show_names="false" pitch_show_names_as_hint="true" pitch_draw_grass="false" pitch_line_colour="text" pitch_touchline_width_percentage="1" pitch_override_icon_size="2" line_width="1.4"> <!-- Set the icon to use for people on the pitch. The icon will first look for a size that matches the pitch's size, for instance 'pitch/icons/kit/tiny/kit' or 'pitch/icons/kit/medium/kit'. If an icon for the size category is not found it will try the base path: pitch/icons/kit/kit. This means that if you want to use an icon on a pitch that will only ever be one size you can just provide the base and not worry about the tiny/small/medium/large size categories --> <string id="pitch_kit_icon" value="pitch/icons/dots" /> </widget> <!-- Personal Details --> <container> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true"/> <widget class="text" id="titl" auto_size="vertical" alignment="left, centre_y" multiline="false" size="12" style="semi_bold" colour="secondary"/> <widget class="text" id="subs" multiline="false" hidden="true" colour="secondary"/> <container id="cnts"> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" vertical_gap="0" horizontal_alignment="horizontal" horizontal_inset="0" /> </container> <container height="4"/> <container class="icon_box" icon="icons/26px/circle"> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" vertical_gap="0" horizontal_alignment="horizontal" horizontal_inset="0" /> <record id="icon_properties" red_replacement="primary"/> <record id="object_property"/> <!-- Get player status flags--> <record id="object_property"> <list id="get_properties"> <record get_property="Pnfo" dont_set_object="true"/> <record get_property="tbcl" set_property="icRR"/> </list> </record> <!-- Player status icon with a fitness donut as first item--> <widget class="player_status_all_button" id="secw" appearance="buttons/custom/status round" auto_size="all" alignment="right" offset_x="0" offset_y="0" gap="-4" maximised="false" max_items_per_row_or_column="3" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="left, top" inset="0" embed_in_frame="true"/> <!-- Set icon to only show: HG, Int, Hol, Trv--> <integer id="type" value="0"/> <!-- National flag image --> <container width="26" height="26"> <widget class="object_portrait_picture" id="npiB" image_alignment="centre" scale_picture="true" width="18" height="18"> <layout class="centre_in_parent_attachment" alignment="all"/> <record id="object_property" dont_set_hint="true" get_property="PNat" set_property="objt"/> </widget> </container> </widget> <!-- Nationality --> <widget class="nation_button" id="intc" auto_size="vertical" icon_enabled="false" size="small" format="[%nation#1-nationality]" colour="secondary"> <record id="object_property" dont_set_hint="true" get_property="PNat"/> </widget> <!-- Age & DoB--> <container> <layout class="fit_children_attachment" alignment="vertical" gap="0" offset="0"/> <layout class="arrange_horizontal_attachment" alignment="left, extend" offset="0" gap="3"/> <layout class="stick_to_sides_attachment" alignment="top" apply_to_children="true" inset="0"/> <!-- Age --> <widget class="formatted_label" id="age " alignment="left, centre_y" auto_size="all" style="semi_bold" size="large" colour="secondary"> <translation id="format" translation_id="242551" type="use" value="[%number#1] years old"/> <record id="object_property" get_property="Page"/> </widget> <!-- DoB --> <widget class="game_formatted_label" id="dobl" alignment="left, bottom" auto_size="vertical" format="([%date#1-short])" style="bold" height="24" colour="secondary"> <record id="object_property" get_property="Pdob"/> </widget> </container> <!-- Int Caps --> <widget class="international_appearances_label" id="inta" auto_size="vertical" size="small" colour="secondary"> <integer id="int_apps_label_format" value="8"/> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pist"/> <boolean id="dont_set_hint" value="true"/> </record> </list> </record> </widget> <!-- Youth Caps --> <widget class="international_appearances_label" id="inty" auto_size="vertical" size="small" colour="secondary" multiline="false"> <integer id="int_apps_label_format" value="9"/> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pist"/> <boolean id="dont_set_hint" value="true"/> </record> </list> </record> </widget> </container> </container> </container> <!-- Contract info etc--> <container> <string id="create_if" value="allow_transfers"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <container> <layout class="stick_to_sides_attachment" alignment="all" inset="44, 0, 0, 0" apply_to_children="true"/> <container class="icon_box" icon="icons/26px/circle" > <attachment_group class="vertical_arrange_autosize" vertical_offset="0" vertical_gap="0" horizontal_alignment="horizontal" horizontal_inset="0" /> <record id="icon_properties" red_replacement="primary"/> <!-- Get player status flags--> <record id="object_property"> <list id="get_properties"> <record get_property="Pnfo" dont_set_object="true"/> <record get_property="tbcl" set_property="icRR"/> </list> </record> <!-- Player status icon with club badge--> <widget class="player_status_all_button" id="secw" appearance="buttons/custom/status round" auto_size="all" alignment="right" offset_x="0" offset_y="0" gap="-4" maximised="false" max_items_per_row_or_column="3" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="left, top" inset="0" embed_in_frame="true"/> <!-- Set icon to only show: Wnt, Bid, Trn, Lst, Loa, Yth, Wp--> <integer id="type" value="1"/> <!-- Club badge image --> <container width="26" height="26" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="4" apply_to_children="true"/> <layout class="stick_to_sides_attachment" alignment="top, left" inset="0" embed_in_frame="true" /> <widget class="object_portrait_picture" id="pclB" image_alignment="centre" scale_picture="true" width="14" height="14" wants_mouse_events="true"> <record id="object_property" dont_set_hint="true" get_property="Pclb" set_property="objt" /> </widget> </container> </widget> <!--Player extra details (e.g. onloan at...)--> <widget class="player_extra_details_text" id="plex" auto_size="vertical" size="small" multiline="false" colour="secondary"> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="PExD"/> </record> </list> </record> </widget> <!--Value--> <widget class="transfer_value_label" id="Tval" auto_size="all" style="semi_bold" size="large" colour="secondary"> <translation id="format" translation_id="383826" type="use" value="Valued at [%cash#1-roundsmall-short][COMMENT: FR 10661; player overview; string diaplyed a player's estimated monetary value]"/> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pdva"/> <boolean id="dont_set_hint" value="true"/> </record> </list> </record> </widget> <!--Wage / Expiry date--> <widget class="link_text" id="wgex" section="Pcnr" auto_size="vertical" size="small" colour="secondary" /> <!-- Agreed playing time --> <widget class="playing_time_label" id="sqst" auto_size="vertical" size="small" colour="secondary"> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pcpt"/> </record> </list> </record> </widget> </container> </container> </container> </container> </panel> Link to post Share on other sites More sharing options...
snowofman Posted January 17, 2023 Share Posted January 17, 2023 5 hours ago, Marco Borghesi said: @s @snowofman @keysi can you help me understand what i'm doing wrong? This is the code from my 'player personal details popup panel.xml': I've taken this section from and copy in above file but it shows without dots. Can you help? <!-- Pitch --> <widget class="pitch_with_player_positions" id="ppip" height="122" vertical="false" pitch_alignment="centre,can_scale" pitch_draw_goals="false" pitch_draw_markings="false" show_position_strength="false" hide_player_positions="true" pitch_show_names="false" pitch_show_names_as_hint="true" pitch_draw_grass="false" pitch_line_colour="text" pitch_touchline_width_percentage="1" pitch_override_icon_size="2" line_width="1.4"> <!-- Set the icon to use for people on the pitch. The icon will first look for a size that matches the pitch's size, for instance 'pitch/icons/kit/tiny/kit' or 'pitch/icons/kit/medium/kit'. If an icon for the size category is not found it will try the base path: pitch/icons/kit/kit. This means that if you want to use an icon on a pitch that will only ever be one size you can just provide the base and not worry about the tiny/small/medium/large size categories --> <string id="pitch_kit_icon" value="pitch/icons/dots" /> </widget> <!-- A panel showing various bits of information about a player --> <panel height="132"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <boolean id="should_force_refresh" value="true"/> <container class="inner_box" id="popu"> <layout class="arrange_horizontal_attachment" layout="-1, 275" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true"/> <container> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true"/> <layout class="arrange_horizontal_attachment" layout="250, -1, 10, 1" offset="0" gap="0"/> <!-- Pitch --> <widget class="pitch_with_player_positions" id="ppip" height="122" vertical="false" pitch_alignment="centre,can_scale" pitch_draw_goals="false" pitch_draw_markings="false" show_position_strength="false" hide_player_positions="true" pitch_show_names="false" pitch_show_names_as_hint="true" pitch_draw_grass="false" pitch_line_colour="text" pitch_touchline_width_percentage="1" pitch_override_icon_size="2" line_width="1.4"> <!-- Set the icon to use for people on the pitch. The icon will first look for a size that matches the pitch's size, for instance 'pitch/icons/kit/tiny/kit' or 'pitch/icons/kit/medium/kit'. If an icon for the size category is not found it will try the base path: pitch/icons/kit/kit. This means that if you want to use an icon on a pitch that will only ever be one size you can just provide the base and not worry about the tiny/small/medium/large size categories --> <string id="pitch_kit_icon" value="pitch/icons/dots" /> </widget> <!-- Personal Details --> <container> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true"/> <widget class="text" id="titl" auto_size="vertical" alignment="left, centre_y" multiline="false" size="12" style="semi_bold" colour="secondary"/> <widget class="text" id="subs" multiline="false" hidden="true" colour="secondary"/> <container id="cnts"> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" vertical_gap="0" horizontal_alignment="horizontal" horizontal_inset="0" /> </container> <container height="4"/> <container class="icon_box" icon="icons/26px/circle"> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" vertical_gap="0" horizontal_alignment="horizontal" horizontal_inset="0" /> <record id="icon_properties" red_replacement="primary"/> <record id="object_property"/> <!-- Get player status flags--> <record id="object_property"> <list id="get_properties"> <record get_property="Pnfo" dont_set_object="true"/> <record get_property="tbcl" set_property="icRR"/> </list> </record> <!-- Player status icon with a fitness donut as first item--> <widget class="player_status_all_button" id="secw" appearance="buttons/custom/status round" auto_size="all" alignment="right" offset_x="0" offset_y="0" gap="-4" maximised="false" max_items_per_row_or_column="3" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="left, top" inset="0" embed_in_frame="true"/> <!-- Set icon to only show: HG, Int, Hol, Trv--> <integer id="type" value="0"/> <!-- National flag image --> <container width="26" height="26"> <widget class="object_portrait_picture" id="npiB" image_alignment="centre" scale_picture="true" width="18" height="18"> <layout class="centre_in_parent_attachment" alignment="all"/> <record id="object_property" dont_set_hint="true" get_property="PNat" set_property="objt"/> </widget> </container> </widget> <!-- Nationality --> <widget class="nation_button" id="intc" auto_size="vertical" icon_enabled="false" size="small" format="[%nation#1-nationality]" colour="secondary"> <record id="object_property" dont_set_hint="true" get_property="PNat"/> </widget> <!-- Age & DoB--> <container> <layout class="fit_children_attachment" alignment="vertical" gap="0" offset="0"/> <layout class="arrange_horizontal_attachment" alignment="left, extend" offset="0" gap="3"/> <layout class="stick_to_sides_attachment" alignment="top" apply_to_children="true" inset="0"/> <!-- Age --> <widget class="formatted_label" id="age " alignment="left, centre_y" auto_size="all" style="semi_bold" size="large" colour="secondary"> <translation id="format" translation_id="242551" type="use" value="[%number#1] years old"/> <record id="object_property" get_property="Page"/> </widget> <!-- DoB --> <widget class="game_formatted_label" id="dobl" alignment="left, bottom" auto_size="vertical" format="([%date#1-short])" style="bold" height="24" colour="secondary"> <record id="object_property" get_property="Pdob"/> </widget> </container> <!-- Int Caps --> <widget class="international_appearances_label" id="inta" auto_size="vertical" size="small" colour="secondary"> <integer id="int_apps_label_format" value="8"/> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pist"/> <boolean id="dont_set_hint" value="true"/> </record> </list> </record> </widget> <!-- Youth Caps --> <widget class="international_appearances_label" id="inty" auto_size="vertical" size="small" colour="secondary" multiline="false"> <integer id="int_apps_label_format" value="9"/> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pist"/> <boolean id="dont_set_hint" value="true"/> </record> </list> </record> </widget> </container> </container> </container> <!-- Contract info etc--> <container> <string id="create_if" value="allow_transfers"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <container> <layout class="stick_to_sides_attachment" alignment="all" inset="44, 0, 0, 0" apply_to_children="true"/> <container class="icon_box" icon="icons/26px/circle" > <attachment_group class="vertical_arrange_autosize" vertical_offset="0" vertical_gap="0" horizontal_alignment="horizontal" horizontal_inset="0" /> <record id="icon_properties" red_replacement="primary"/> <!-- Get player status flags--> <record id="object_property"> <list id="get_properties"> <record get_property="Pnfo" dont_set_object="true"/> <record get_property="tbcl" set_property="icRR"/> </list> </record> <!-- Player status icon with club badge--> <widget class="player_status_all_button" id="secw" appearance="buttons/custom/status round" auto_size="all" alignment="right" offset_x="0" offset_y="0" gap="-4" maximised="false" max_items_per_row_or_column="3" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="left, top" inset="0" embed_in_frame="true"/> <!-- Set icon to only show: Wnt, Bid, Trn, Lst, Loa, Yth, Wp--> <integer id="type" value="1"/> <!-- Club badge image --> <container width="26" height="26" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="4" apply_to_children="true"/> <layout class="stick_to_sides_attachment" alignment="top, left" inset="0" embed_in_frame="true" /> <widget class="object_portrait_picture" id="pclB" image_alignment="centre" scale_picture="true" width="14" height="14" wants_mouse_events="true"> <record id="object_property" dont_set_hint="true" get_property="Pclb" set_property="objt" /> </widget> </container> </widget> <!--Player extra details (e.g. onloan at...)--> <widget class="player_extra_details_text" id="plex" auto_size="vertical" size="small" multiline="false" colour="secondary"> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="PExD"/> </record> </list> </record> </widget> <!--Value--> <widget class="transfer_value_label" id="Tval" auto_size="all" style="semi_bold" size="large" colour="secondary"> <translation id="format" translation_id="383826" type="use" value="Valued at [%cash#1-roundsmall-short][COMMENT: FR 10661; player overview; string diaplyed a player's estimated monetary value]"/> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pdva"/> <boolean id="dont_set_hint" value="true"/> </record> </list> </record> </widget> <!--Wage / Expiry date--> <widget class="link_text" id="wgex" section="Pcnr" auto_size="vertical" size="small" colour="secondary" /> <!-- Agreed playing time --> <widget class="playing_time_label" id="sqst" auto_size="vertical" size="small" colour="secondary"> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="Pcpt"/> </record> </list> </record> </widget> </container> </container> </container> </container> </panel> Not sure where you've taken the code from,, but it looks to me like youre missing <record id="object_property" get_property="objt" set_property="objt"/> try this <widget class="pitch_with_player_positions" id="ppip" height="139"> <record id="object_property" get_property="objt" set_property="objt"/> <boolean id="vertical" value="false"/> <boolean id="hide_player_positions" value="true"/> <string id="pitch_draw_goals" value="false"/> <string id="pitch_draw_grass" value="true"/> <string id="pitch_base_appearance" value=""/> <string id="pitch_pattern" value="ui circles"/> <string id="pitch_draw_markings" value="false"/> <string id="pitch_line_colour" value="disabled"/> <integer id="line_width" value="2"/> <integer id="pitch_override_icon_size" value="2"/> <integer id="pitch_length_percentage" value="122"/> <integer id="pitch_touchline_width_percentage" value="40"/> </widget> Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 18, 2023 Author Share Posted January 18, 2023 11 hours ago, snowofman said: Not sure where you've taken the code from,, but it looks to me like youre missing <record id="object_property" get_property="objt" set_property="objt"/> try this <widget class="pitch_with_player_positions" id="ppip" height="139"> <record id="object_property" get_property="objt" set_property="objt"/> <boolean id="vertical" value="false"/> <boolean id="hide_player_positions" value="true"/> <string id="pitch_draw_goals" value="false"/> <string id="pitch_draw_grass" value="true"/> <string id="pitch_base_appearance" value=""/> <string id="pitch_pattern" value="ui circles"/> <string id="pitch_draw_markings" value="false"/> <string id="pitch_line_colour" value="disabled"/> <integer id="line_width" value="2"/> <integer id="pitch_override_icon_size" value="2"/> <integer id="pitch_length_percentage" value="122"/> <integer id="pitch_touchline_width_percentage" value="40"/> </widget> thank you @snowofmanperfect now Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 18, 2023 Author Share Posted January 18, 2023 @snowofman thank you again for your help. May I bother you again? You might know how I can get this one removed? I'm looking everywhere but can't figure out. I start to think is not controlled by any panel files. I tried to get the name of the actual file none.png (got it from graphics.fmf) but still can't see any mention of that. Tried with the folder path ... no luck Is there a change you might know? M I summon @bluestillidie00 @keysi @michaeltmurrayuk sorry guys ... i know have posted this ... few time already but this is one of the big thing i would like to remove for V.1.17 M Link to post Share on other sites More sharing options...
Tyburn Posted January 18, 2023 Share Posted January 18, 2023 3 minutes ago, Marco Borghesi said: @snowofman thank you again for your help. May I bother you again? You might know how I can get this one removed? I'm looking everywhere but can't figure out. I start to think is not controlled by any panel files. I tried to get the name of the actual file none.png (got it from graphics.fmf) but still can't see any mention of that. Tried with the folder path ... no luck Is there a change you might know? M I summon @bluestillidie00 @keysi @michaeltmurrayuk sorry guys ... i know have posted this ... few time already but this is one of the big thing i would like to remove for V.1.17 M Just to say, out of curiosity, I spent about 2 hrs searching for this recently. It started as curiosity, then became a rabbit hole. In the end I found nothing and gave up. It would make sense that this pop up is "somewhere". But personally, I couldn't find it. Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 18, 2023 Author Share Posted January 18, 2023 54 minutes ago, Tyburn said: Just to say, out of curiosity, I spent about 2 hrs searching for this recently. It started as curiosity, then became a rabbit hole. In the end I found nothing and gave up. It would make sense that this pop up is "somewhere". But personally, I couldn't find it. I know ... it has to be somewhere but i literally can't find anywhere that's why i was asking fro the BIG guys LOL Link to post Share on other sites More sharing options...
snowofman Posted January 18, 2023 Share Posted January 18, 2023 1 hour ago, Marco Borghesi said: @snowofman thank you again for your help. May I bother you again? You might know how I can get this one removed? I'm looking everywhere but can't figure out. I start to think is not controlled by any panel files. I tried to get the name of the actual file none.png (got it from graphics.fmf) but still can't see any mention of that. Tried with the folder path ... no luck Is there a change you might know? M I summon @bluestillidie00 @keysi @michaeltmurrayuk sorry guys ... i know have posted this ... few time already but this is one of the big thing i would like to remove for V.1.17 M it's not something i have ever tried to figuer out, so i would have to pass on this one. sadly. as @Tyburn said, it's one of those rabbit holes you rarely wanna get stuck in. I hope you figuer it out 1 Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 18, 2023 Author Share Posted January 18, 2023 Just now, snowofman said: it's not something i have ever tried to figuer out, so i would have to pass on this one. sadly. as @Tyburn said, it's one of those rabbit holes you rarely wanna get stuck in. I hope you figuer it out yes it is indeed i hope the guys might have something to share Thank you anyway @snowofman always appreciated Link to post Share on other sites More sharing options...
Tyburn Posted January 18, 2023 Share Posted January 18, 2023 34 minutes ago, Marco Borghesi said: I know ... it has to be somewhere but i literally can't find anywhere that's why i was asking fro the BIG guys LOL If it was possible I would have imagined one of the "BIG" guys would have answered you by now... Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 18, 2023 Author Share Posted January 18, 2023 4 minutes ago, Tyburn said: If it was possible I would have imagined one of the "BIG" guys would have answered you by now... I know LOL but I have faith it might still happen Link to post Share on other sites More sharing options...
TCSSkin Posted January 18, 2023 Share Posted January 18, 2023 I'm like 99.9% sure that panel is generated in game Link to post Share on other sites More sharing options...
Tyburn Posted January 18, 2023 Share Posted January 18, 2023 5 minutes ago, Marco Borghesi said: I know LOL but I have faith it might still happen I am going to put this down as lost in translation ... GOOD LUCK! Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 18, 2023 Author Share Posted January 18, 2023 3 minutes ago, Tyburn said: I am going to put this down as lost in translation ... GOOD LUCK! thank you Link to post Share on other sites More sharing options...
keysi Posted January 18, 2023 Share Posted January 18, 2023 Be sure that I would already replied to this if I would know where to find it. Link to post Share on other sites More sharing options...
Carambau Posted January 18, 2023 Share Posted January 18, 2023 (edited) I didnt know I needed that skin until I saw it Cant wait until its finished! Fantastic work @Marco Borghesi Edited January 18, 2023 by Carambau 1 Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 18, 2023 Author Share Posted January 18, 2023 33 minutes ago, Carambau said: I didnt know I needed that skin until I saw it Cant wait until its finished! Fantastic work @Marco Borghesi Thank you @Carambau please use it and let me know here if you seen anything wired 1 Link to post Share on other sites More sharing options...
Carambau Posted January 19, 2023 Share Posted January 19, 2023 Is there a way to have a static background picture instead of the pictures changing? Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 19, 2023 Author Share Posted January 19, 2023 1 hour ago, Carambau said: Is there a way to have a static background picture instead of the pictures changing? i'll have a look although i'm trying to keep as close as to the original FM23 as possible 1 Link to post Share on other sites More sharing options...
Marco Borghesi Posted January 27, 2023 Author Share Posted January 27, 2023 V1.17 is OUT now! file at the beginning of this thread as usual Sorry for slowing down the upgrades but works is priority We getting along though. Just to let everybody knows, i might need to drop one of the goal. I can't find a way to remove the little buddy from the pop-up menu. But i have something else in mind. Link to post Share on other sites More sharing options...
Marco Borghesi Posted February 16, 2023 Author Share Posted February 16, 2023 hi guys ... i need your help. While i'm playing a bit, i'm amending bugs that i found on the way. I've got into this one that I can't really figure out. In the pre-match metting, during 'BRIEFING FEEDBACK' I noticed that single person names aren't showing up. But when you have more than one they do. So in picture 'ONE' you can see i've added the kit to match everything else i'm doing with my skin but you can't see the single name but you can when you have more than one. I notice this bug in my skin because before i've added the KIT i could only see the smily face and nothing else. I figure it out that these elements are controlled by 'pre match topic reaction widget.xml' in widget. In picture 'TWO' you can see i've brought back a standard face but single name isn't there yet but multiple are. So i thought to replace my file with the original and the problem is still there. So in picture 'THREE' i removed completely the file and there you go. You have single name as well.@snowofman @bluestillidie00 @keysi and @Tyburn it's been a while i haven't bother you ... did you missed me LOL. Joking a part. Can you please help me find out where i'm doing wrong. OH, i forgot to mention. In a state of ... w@%$ the $£%! is happening, i've removed every single folders from the skin apart from WIDGET and the problem is still there. I also tried to remove files from Widget but I can't see to find a way to fix it Hope you can help me once i fix this i'm going to release V.1.18 because I didn't realise that not knowing at all who was complaining is a boring bug Link to post Share on other sites More sharing options...
Olas Nick Posted February 16, 2023 Share Posted February 16, 2023 19 minutes ago, Marco Borghesi said: the problem is still there yes it is.... "platform features" this is a completely random thing that cannot be explained 1 Link to post Share on other sites More sharing options...
snowofman Posted February 16, 2023 Share Posted February 16, 2023 1 hour ago, Marco Borghesi said: hi guys ... i need your help. While i'm playing a bit, i'm amending bugs that i found on the way. I've got into this one that I can't really figure out. In the pre-match metting, during 'BRIEFING FEEDBACK' I noticed that single person names aren't showing up. But when you have more than one they do. So in picture 'ONE' you can see i've added the kit to match everything else i'm doing with my skin but you can't see the single name but you can when you have more than one. I notice this bug in my skin because before i've added the KIT i could only see the smily face and nothing else. I figure it out that these elements are controlled by 'pre match topic reaction widget.xml' in widget. In picture 'TWO' you can see i've brought back a standard face but single name isn't there yet but multiple are. So i thought to replace my file with the original and the problem is still there. So in picture 'THREE' i removed completely the file and there you go. You have single name as well.@snowofman @bluestillidie00 @keysi and @Tyburn it's been a while i haven't bother you ... did you missed me LOL. Joking a part. Can you please help me find out where i'm doing wrong. OH, i forgot to mention. In a state of ... w@%$ the $£%! is happening, i've removed every single folders from the skin apart from WIDGET and the problem is still there. I also tried to remove files from Widget but I can't see to find a way to fix it Hope you can help me once i fix this i'm going to release V.1.18 because I didn't realise that not knowing at all who was complaining is a boring bug It's not easy to say what you've done and not done.. If you're at a point where 1 file is causing issues, you already know where to look and can from there make small changes to it and see where things go wrong. the last part i'm not sure i understand. But all in all, as i havnt had a reason to remove faces, it's not something i'v tried and therefor not looking into Link to post Share on other sites More sharing options...
Olas Nick Posted February 20, 2023 Share Posted February 20, 2023 On 16/02/2023 at 14:46, Marco Borghesi said: you are using an old xml-file. reextract and edit the new one Link to post Share on other sites More sharing options...
Marco Borghesi Posted February 21, 2023 Author Share Posted February 21, 2023 On 20/02/2023 at 12:08, Olas Nick said: you are using an old xml-file. reextract and edit the new one :O oh my god really? ok i'll do that thank you @Olas Nick Link to post Share on other sites More sharing options...
Marco Borghesi Posted February 21, 2023 Author Share Posted February 21, 2023 1 hour ago, Marco Borghesi said: :O oh my god really? ok i'll do that thank you @Olas Nick @Olas Nick where do you think that file is? i've extracted skin.fmf but can't find anywhere. Any idea? Does it have a different name in your opinion? Link to post Share on other sites More sharing options...
snowofman Posted February 21, 2023 Share Posted February 21, 2023 1 hour ago, Marco Borghesi said: @Olas Nick where do you think that file is? i've extracted skin.fmf but can't find anywhere. Any idea? Does it have a different name in your opinion? extract panels.fmf Link to post Share on other sites More sharing options...
Marco Borghesi Posted February 22, 2023 Author Share Posted February 22, 2023 17 hours ago, snowofman said: extract panels.fmf Thank you @snowofman fix the problem. I think i need to go through all the panels and check if they need to be updated. Thank you guys. Link to post Share on other sites More sharing options...
Marco Borghesi Posted February 22, 2023 Author Share Posted February 22, 2023 V1.18 AVAILABLE FOR download. Thank you to @Olas Nick and @snowofman for help me with the main update of this release. Pre match Briefing screen fixed. Next updated will be straight to V.2. Thank to these guys i've discovered I wasn't using the latest panels so ... with time ... i'll go through it and check if I can fix what's need to be fixed. Link to post Share on other sites More sharing options...
Olas Nick Posted February 22, 2023 Share Posted February 22, 2023 28 minutes ago, Marco Borghesi said: I think i need to go through all the panels and check if they need to be updated. the effect can be the opposite. there are quite a few files that are now broken, and the old versions worked fine Link to post Share on other sites More sharing options...
Marco Borghesi Posted February 22, 2023 Author Share Posted February 22, 2023 59 minutes ago, Olas Nick said: the effect can be the opposite. there are quite a few files that are now broken, and the old versions worked fine For now ... i've just done that one so ... i guess I'll need to be careful. @Olas Nick Have you found something bugged now? Link to post Share on other sites More sharing options...
Olas Nick Posted February 22, 2023 Share Posted February 22, 2023 2 hours ago, Marco Borghesi said: Have you found something bugged now? for example, the odds widget in fixture detail panel has not work in any skin except mine for 2 or 3 years maybe everyone has forgotten about it or thinks that SI has removed it, but it is there, it just doesn't work without a nano tweak. Link to post Share on other sites More sharing options...
TCSSkin Posted February 22, 2023 Share Posted February 22, 2023 1 minute ago, Olas Nick said: for example, the odds widget in fixture detail panel has not work in any skin except mine for 2 or 3 years maybe everyone has forgotten about it or thinks that SI has removed it, but it is there, it just doesn't work without a nano tweak. I'll get it logged👍 Link to post Share on other sites More sharing options...
Olas Nick Posted February 22, 2023 Share Posted February 22, 2023 or in file competition news side panel.xml in 2023 year exist comment " <!-- TODO:: Matt W 26/09/2019 - Bug 13328 removed prozone branding, revisit when known what replacement is-->" I understand Matt, it still looks bad in a dark theme, but…. in my light skin I fixed it, in all other skins the bug remains Link to post Share on other sites More sharing options...
TCSSkin Posted February 22, 2023 Share Posted February 22, 2023 24 minutes ago, Olas Nick said: or in file competition news side panel.xml in 2023 year exist comment " <!-- TODO:: Matt W 26/09/2019 - Bug 13328 removed prozone branding, revisit when known what replacement is-->" I understand Matt, it still looks bad in a dark theme, but…. in my light skin I fixed it, in all other skins the bug remains Get it logged over here, moaning on this section won't get anything changed. Regardless, it's a tiny bug, 99% of players wouldn't notice it so it's low priority. https://community.sigames.com/bugtracker/football-manager-2023-bugs-tracker/755_user-interface/ Link to post Share on other sites More sharing options...
Olas Nick Posted February 22, 2023 Share Posted February 22, 2023 14 minutes ago, bluestillidie00 said: https://community.sigames.com/bugtracker/football-manager-2023-bugs-tracker/755_user-interface/ I fixed it for myself, I am not interested in anything else. this section unfortunately exists simply for reporting to management. for example, the bug described on February 12 (Duplicate Traits on User Manager) has existed for how long? 5 years? 10 years? I don't believe that no one in SI has seen it before and I don't believe that it will be fixed anytime in the future Link to post Share on other sites More sharing options...
Marco Borghesi Posted February 22, 2023 Author Share Posted February 22, 2023 1 hour ago, Olas Nick said: for example, the odds widget in fixture detail panel has not work in any skin except mine for 2 or 3 years maybe everyone has forgotten about it or thinks that SI has removed it, but it is there, it just doesn't work without a nano tweak. I didn't want to open an argument i was asking if you seen a bug related my no face skin LOL Link to post Share on other sites More sharing options...
Olas Nick Posted February 22, 2023 Share Posted February 22, 2023 35 minutes ago, Marco Borghesi said: I didn't want to open an argument i was asking if you seen a bug related my no face skin LOL i've only seen your skin in screenshots in this thread))) 1 Link to post Share on other sites More sharing options...
Marco Borghesi Posted February 23, 2023 Author Share Posted February 23, 2023 17 hours ago, Olas Nick said: i've only seen your skin in screenshots in this thread))) ok fab ... I thought you've seen some bugs 😂 Link to post Share on other sites More sharing options...
Marco Borghesi Posted March 31, 2023 Author Share Posted March 31, 2023 V1.19 AVAILABLE FOR download. I've change my mind. Next update was supposed to be V.2 but i found extra bug and missing Kit so i decided to share this extra version. CHANGES IN V1.19 Removed face and added instead Shirt-Kit on new news screen I didn't see before minor fixes to some panels start to work on MLS Link to post Share on other sites More sharing options...
b28937 Posted April 1, 2023 Share Posted April 1, 2023 Best skin I've ever used since FM15. Thank you. 1 Link to post Share on other sites More sharing options...
adenamikaze4 Posted April 12, 2023 Share Posted April 12, 2023 On 31/03/2023 at 16:23, Marco Borghesi said: V1.19 AVAILABLE FOR download. I've change my mind. Next update was supposed to be V.2 but i found extra bug and missing Kit so i decided to share this extra version. CHANGES IN V1.19 Removed face and added instead Shirt-Kit on new news screen I didn't see before minor fixes to some panels start to work on MLS great bro, can it be used on fm21? haha I haven't updated yet because my PC can't play fm23 properly, plus I don't have a resource archiver 😁 Link to post Share on other sites More sharing options...
Marco Borghesi Posted April 13, 2023 Author Share Posted April 13, 2023 23 hours ago, adenamikaze4 said: great bro, can it be used on fm21? haha I haven't updated yet because my PC can't play fm23 properly, plus I don't have a resource archiver 😁 Hi @adenamikaze4 mmmm i don't know. You can try it but I can't guarantee Link to post Share on other sites More sharing options...
adenamikaze4 Posted April 13, 2023 Share Posted April 13, 2023 1 hour ago, Marco Borghesi said: Hi @adenamikaze4 mmmm i don't know. You can try it but I can't guarantee it need resource archiver to extract the fmf file, i don't have it because i play fm21, but can i get panels player? 🙂 Link to post Share on other sites More sharing options...
HYS139 Posted November 15, 2023 Share Posted November 15, 2023 Hi Marco, loved the skin last year made the game feel so much more technical, are you releasing a new one for FM24 or is there a link for the FM23 version somewhere as I can't find it. Thanks in advance mate Link to post Share on other sites More sharing options...
Marco Borghesi Posted November 15, 2023 Author Share Posted November 15, 2023 Hey thank you. So far ... I don't have a plan to do it. I'm really busy with work and life that I don't have free time to make it happen for now. Maybe in the new year but not sure yet. Sorry about that. Link to post Share on other sites More sharing options...
snowofman Posted November 15, 2023 Share Posted November 15, 2023 Thread has been locked after talking to @Marco Borghesi above post explains it well Link to post Share on other sites More sharing options...
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