Tyburn Posted March 4, 2023 Share Posted March 4, 2023 17 minutes ago, GIMN said: Yes, there's been a change to the underlying code with the new patch. This is fixed for the next update, which is likely to be tomorrow. Can you let me know if you are experiencing another issue that I've noticed - the underlying code on these pie charts have also changed, and Key Passes and Key Tackles appear to be coming through as 100% of successful passes and tackles. Are you experiencing this, too? (N.B. You will be missing some of the statistics there, too - this is another thing I've fixed for the next release). You don't need to remove one of them - there are now 4 separate widgets for the pie charts, but I believe all of them need to be there (so 5 in total including the data hub visualisation); it will then work as per the old way, where it chooses whichever is most appropriate: These are the 4 widgets that need to replace the 1 that used to be there. <widget class="player_additional_stats_panel" id="astA" file="player/player additional stats mini report attacking" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="asCr" file="player/player additional stats mini report creative" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="astP" file="player/player additional stats mini report passing" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="astD" file="player/player additional stats mini report defending" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> That’s sweet to know! Thanks for sharing that. Link to post Share on other sites More sharing options...
micha1334 Posted March 4, 2023 Share Posted March 4, 2023 vor 5 Stunden schrieb GIMN: Can you let me know if you are experiencing another issue that I've noticed - the underlying code on these pie charts have also changed, and Key Passes and Key Tackles appear to be coming through as 100% of successful passes and tackles. Are you experiencing this, too? (N.B. You will be missing some of the statistics there, too - this is another thing I've fixed for the next release). Yes, it´s the same. Link to post Share on other sites More sharing options...
vonTrips Posted March 4, 2023 Share Posted March 4, 2023 7 hours ago, GIMN said: Can you let me know if you are experiencing another issue that I've noticed - the underlying code on these pie charts have also changed, and Key Passes and Key Tackles appear to be coming through as 100% of successful passes and tackles. Are you experiencing this, too? (N.B. You will be missing some of the statistics there, too - this is another thing I've fixed for the next release). Yes, I can confirm that it is now displaying incorrectly. View Distance/90 is wrong too (in player profile and in scouting centre). I think more Per90 stats are broken, but it doesn't look like the skin's fault ( https://ctrlv.cz/tFDV ) 1 Link to post Share on other sites More sharing options...
monterain Posted March 5, 2023 Share Posted March 5, 2023 Thanks for the skin im really enjoying it so far I was just wondering for my own personal preference if you could help, is it possible for me to add the attribute analysis under here? Ive never edited or created skins at all but just wondering if it could be an easy addition I could do? I may be able to figure it out if you could show me where i would need to edit?? Link to post Share on other sites More sharing options...
GIMN Posted March 5, 2023 Author Share Posted March 5, 2023 13 minutes ago, monterain said: Thanks for the skin im really enjoying it so far I was just wondering for my own personal preference if you could help, is it possible for me to add the attribute analysis under here? Ive never edited or created skins at all but just wondering if it could be an easy addition I could do? I may be able to figure it out if you could show me where i would need to edit?? Might be trickier than it should be - in my experience pulling the attribute analysis through has been difficult. You'll need to add the code to panels/player overview panel.xml. At the bottom there is code for the overlay information which appears on the left - you can add something like this: <!--ATTRIBUTE ANALYSER--> <container> <container width="350" height="350"> <layout class="stick_to_sides_attachment" alignment="left" inset="0"/> <layout class="stick_to_sides_attachment" alignment="top" inset="393"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <container class="client_object_viewer_xml_panel" file="player/player attribute analyser panel" id="paAn" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0"/> <record id="object_property" get_property="objt" set_property="objt" /> </container> </container> </container> If you adjust the insets of the top two stick_to_sides_attachment it will move the analyser around. 393 is where the bans section ends, but it will be quite a bit under where you have the screenshot, because it is possible for a player to be in more competitions (and so the space is assigned for it accordingly. It might be better to change the "top" bit to something like alignment="bottom" inset="60" which will keep it set just above the footer. Up to you, of course. 1 Link to post Share on other sites More sharing options...
monterain Posted March 5, 2023 Share Posted March 5, 2023 (edited) 51 minutes ago, GIMN said: Might be trickier than it should be - in my experience pulling the attribute analysis through has been difficult. You'll need to add the code to panels/player overview panel.xml. At the bottom there is code for the overlay information which appears on the left - you can add something like this: <!--ATTRIBUTE ANALYSER--> <container> <container width="350" height="350"> <layout class="stick_to_sides_attachment" alignment="left" inset="0"/> <layout class="stick_to_sides_attachment" alignment="top" inset="393"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <container class="client_object_viewer_xml_panel" file="player/player attribute analyser panel" id="paAn" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0"/> <record id="object_property" get_property="objt" set_property="objt" /> </container> </container> </container> If you adjust the insets of the top two stick_to_sides_attachment it will move the analyser around. 393 is where the bans section ends, but it will be quite a bit under where you have the screenshot, because it is possible for a player to be in more competitions (and so the space is assigned for it accordingly. It might be better to change the "top" bit to something like alignment="bottom" inset="60" which will keep it set just above the footer. Up to you, of course. Got it working after some tinkering, its not as pretty as the rest of the skin but it works :') thank you your a legend Edited March 5, 2023 by monterain Link to post Share on other sites More sharing options...
GIMN Posted March 5, 2023 Author Share Posted March 5, 2023 7 minutes ago, monterain said: Got it working after some tinkering, its not as pretty as the rest of the skin but it works :') thank you your a legend From a stylistic viewpoint, there are some changes that can be made. If you download the Resource Archiver and extract panels, you can get hold of player attribute analyser outfield.xml and player attribute analyser goalkeeper.xml. If you put them in the player folder, and then replace the first 34 lines with the same lines from player/mustermann/polygons (any one of the files in there will do), you'll get something in this style (but will keep the same categories as above): 1 Link to post Share on other sites More sharing options...
monterain Posted March 5, 2023 Share Posted March 5, 2023 44 minutes ago, GIMN said: From a stylistic viewpoint, there are some changes that can be made. If you download the Resource Archiver and extract panels, you can get hold of player attribute analyser outfield.xml and player attribute analyser goalkeeper.xml. If you put them in the player folder, and then replace the first 34 lines with the same lines from player/mustermann/polygons (any one of the files in there will do), you'll get something in this style (but will keep the same categories as above): Now it looks like it was meant to be included thanks a lot for your help with this i cant thank you enough 2 Link to post Share on other sites More sharing options...
Jellico73 Posted March 5, 2023 Share Posted March 5, 2023 34 minutes ago, monterain said: Now it looks like it was meant to be included thanks a lot for your help with this i cant thank you enough OK, this is pretty cool Link to post Share on other sites More sharing options...
vonTrips Posted March 5, 2023 Share Posted March 5, 2023 51 minutes ago, monterain said: Now it looks like it was meant to be included thanks a lot for your help with this i cant thank you enough Looks good, can you share the files? Link to post Share on other sites More sharing options...
monterain Posted March 5, 2023 Share Posted March 5, 2023 (edited) Im using the light numerical skin in red, so the player overview panel.xml might be a bit different to yours im not entirely sure, maybe @GIMNcan confirm, Or you can just copy the code above that @GIMNposted into your own player overview panel.xml like i did in mine (i pasted mine right at the bottom) and use the other three files, 3 hours ago, GIMN said: Might be trickier than it should be - in my experience pulling the attribute analysis through has been difficult. You'll need to add the code to panels/player overview panel.xml. At the bottom there is code for the overlay information which appears on the left - you can add something like this: <!--ATTRIBUTE ANALYSER--> <container> <container width="350" height="350"> <layout class="stick_to_sides_attachment" alignment="left" inset="0"/> <layout class="stick_to_sides_attachment" alignment="top" inset="393"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true"/> <container class="client_object_viewer_xml_panel" file="player/player attribute analyser panel" id="paAn" embed_in_frame="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0"/> <record id="object_property" get_property="objt" set_property="objt" /> </container> </container> </container> If you adjust the insets of the top two stick_to_sides_attachment it will move the analyser around. 393 is where the bans section ends, but it will be quite a bit under where you have the screenshot, because it is possible for a player to be in more competitions (and so the space is assigned for it accordingly. It might be better to change the "top" bit to something like alignment="bottom" inset="60" which will keep it set just above the footer. Up to you, of course. I dont know if it will show in red for you, as you might be using a different colour scheme, if it does show in red you would need to change line 29 to 33 in both player attribute analyser goalkeeper.xml and player attribute analyser outfield.xml to whatever is showing in line 29 to 33 in one of the .xml files in panels/player/mustermann/ploygons (you can use the polygon goalkeeper.xml in the goalkeeper folder since any one of them will do) or you can copy everything from line 1 to 34 if you prefer the circular look, i went with the default look for personal preference Quote From a stylistic viewpoint, there are some changes that can be made. If you download the Resource Archiver and extract panels, you can get hold of player attribute analyser outfield.xml and player attribute analyser goalkeeper.xml. If you put them in the player folder, and then replace the first 34 lines with the same lines from player/mustermann/polygons (any one of the files in there will do), you'll get something in this style (but will keep the same categories as above): this is what should show on line 29 to 33 <colour name="bg darker"/> <colour name="analyser2"/> <colour name="analyser3"/> <colour name="analyser4"/> <colour name="mustermann"/> player overview panel.xml player attribute analyser panel.xml player attribute analyser goalkeeper.xml player attribute analyser outfield.xml Edited March 5, 2023 by monterain 2 Link to post Share on other sites More sharing options...
Ruxiee Posted March 10, 2023 Share Posted March 10, 2023 On 04/03/2023 at 08:03, Tyburn said: I have had exactly the same issue with my own skin. But on the scout card. So not sure it’s a skin problem, but general. For some reason now the 2 widgets in this container show at the same time. My solution was to remove one of them (although tabbing them could work I feel). Where do you change to fix it? Which file? Link to post Share on other sites More sharing options...
vonTrips Posted March 10, 2023 Share Posted March 10, 2023 On 05/03/2023 at 19:14, monterain said: Im using the light numerical skin in red, so the player overview panel.xml might be a bit different to yours im not entirely sure, maybe @GIMNcan confirm, Thanks for sharing, I tried it but unfortunately in lower resolution the polygon overlaps with the training menu. I'll try to consider using only polygon instead of attributes. Link to post Share on other sites More sharing options...
Tyburn Posted March 10, 2023 Share Posted March 10, 2023 5 hours ago, Ruxiee said: Where do you change to fix it? Which file? Player scout reports analysis subpanel Link to post Share on other sites More sharing options...
Ulf Almgren Posted March 10, 2023 Share Posted March 10, 2023 Hi, Thank you for a great skin, it would be great if you could make it possible to use the official editor in the game, thats the only thing I miss, thank you very much! Link to post Share on other sites More sharing options...
Ruxiee Posted March 10, 2023 Share Posted March 10, 2023 (edited) Hey, thanks for the skin, its super creative and probably the best one I have used! However, I am running into an issue where the season stats panel and the data analysis panels overlap, and when a player only has the season stats panel, it gets cut off. I believe this issue persists in the scout reports in the email tab. I have added some screenshots below for reference... I have tried fixing it myself, but I am new to the game and my skinning knowledge is literally 0, any help would be appreciated. Edited March 10, 2023 by Ruxiee Link to post Share on other sites More sharing options...
TCSSkin Posted March 10, 2023 Share Posted March 10, 2023 15 minutes ago, Ruxiee said: Hey, thanks for the skin, its super creative and probably the best one I have used! However, I am running into an issue where the season stats panel and the data analysis panels overlap, and when a player only has the season stats panel, it gets cut off. I believe this issue persists in the scout reports in the email tab. I have added some screenshots below for reference... I have tried fixing it myself, but I am new to the game and my skinning knowledge is literally 0, any help would be appreciated. already said it'll be fixed in the next update i believe 1 Link to post Share on other sites More sharing options...
Ruxiee Posted March 10, 2023 Share Posted March 10, 2023 Just now, bluestillidie00 said: already said it'll be fixed in the next update i believe Ahh I see, thanks for letting me know ! 1 Link to post Share on other sites More sharing options...
GIMN Posted March 10, 2023 Author Share Posted March 10, 2023 1 hour ago, Ruxiee said: Ahh I see, thanks for letting me know ! Yes, it will be fixed in the next update. If you can't wait, you can always search for the following using notepad++ (or any other text editing tool that allows you to search files): <widget class="data_analyst_visualisation_widget" id="visU" hidden="true" visualisation_type="polygon" data_type="player" category="defensive_wide_midfielder" file="widgets/data analyst visualisation mini" show_mini_visualisation_text="false"> <record id="object_property" get_property="objt" set_property="objt" /> <record id="object_property" get_property="PclC" set_property="comp" /> </widget> There will be some additional widgets above with player_additional_stats widgets. Delete the player_additional_stats widgets. 1 Link to post Share on other sites More sharing options...
GIMN Posted March 11, 2023 Author Share Posted March 11, 2023 v2.10 released - Light Version / Dark Version Fixed Data Hub Polygon/Pie Chart Added Match Report Added Training to Player Profile Removed Pie Charts from Player Profile Expanded Pros & Cons on Player Profile Added Next Opposition Report to Home for 1360x768 Corrected instances of old Graphical Attributes in some instances Fixed instance of wrong colour for right foot strength 4 Link to post Share on other sites More sharing options...
ben carter Posted March 11, 2023 Share Posted March 11, 2023 Hi. Quick question after the winter update. I still really like the older player profile you created. Is there any way to fix the data visualisation issue in your older versions using what you've just updated? Link to post Share on other sites More sharing options...
GIMN Posted March 11, 2023 Author Share Posted March 11, 2023 8 minutes ago, ben carter said: Hi. Quick question after the winter update. I still really like the older player profile you created. Is there any way to fix the data visualisation issue in your older versions using what you've just updated? On 04/03/2023 at 13:29, GIMN said: Yes, there's been a change to the underlying code with the new patch. This is fixed for the next update, which is likely to be tomorrow. Can you let me know if you are experiencing another issue that I've noticed - the underlying code on these pie charts have also changed, and Key Passes and Key Tackles appear to be coming through as 100% of successful passes and tackles. Are you experiencing this, too? (N.B. You will be missing some of the statistics there, too - this is another thing I've fixed for the next release). You don't need to remove one of them - there are now 4 separate widgets for the pie charts, but I believe all of them need to be there (so 5 in total including the data hub visualisation); it will then work as per the old way, where it chooses whichever is most appropriate: These are the 4 widgets that need to replace the 1 that used to be there. <widget class="player_additional_stats_panel" id="astA" file="player/player additional stats mini report attacking" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="asCr" file="player/player additional stats mini report creative" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="astP" file="player/player additional stats mini report passing" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="astD" file="player/player additional stats mini report defending" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> 1 Link to post Share on other sites More sharing options...
ben carter Posted March 11, 2023 Share Posted March 11, 2023 23 minutes ago, GIMN said: Cheers. Got it working fine now. The team analysis polygons don't seem to be showing correctly for me though. I've tried the older version and the new v2.10 release. Link to post Share on other sites More sharing options...
GIMN Posted March 11, 2023 Author Share Posted March 11, 2023 1 minute ago, ben carter said: Cheers. Got it working fine now. The team analysis polygons don't seem to be showing correctly for me though. I've tried the older version and the new v2.10 release. That appears to be an issue with FM, no the skin - as I've observed it on the default skin (after removing all other skins and clearing cache) and raised a bug in the tracker. It seems to sort itself out after a few games, and occasionally breaks again at other points. Always with NP-xg. 2 Link to post Share on other sites More sharing options...
Jellico73 Posted March 11, 2023 Share Posted March 11, 2023 Hey GIMN, Just an FYI for the to do list. I have the numerical version installed. However, in the Tactics Panel, when I have a view that shows attributes, they show up as the circles and not the numbers: Thanks, Jellico 1 Link to post Share on other sites More sharing options...
GIMN Posted March 11, 2023 Author Share Posted March 11, 2023 6 minutes ago, Jellico73 said: Hey GIMN, Just an FYI for the to do list. I have the numerical version installed. However, in the Tactics Panel, when I have a view that shows attributes, they show up as the circles and not the numbers: Thanks, Jellico I must've copied over the wrong person properties file whilst making changes. Replace it with this one: person properties.xml 1 Link to post Share on other sites More sharing options...
ben carter Posted March 11, 2023 Share Posted March 11, 2023 12 minutes ago, GIMN said: That appears to be an issue with FM, no the skin - as I've observed it on the default skin (after removing all other skins and clearing cache) and raised a bug in the tracker. It seems to sort itself out after a few games, and occasionally breaks again at other points. Always with NP-xg. Cheers for the clarification Keep up the good work. 1 Link to post Share on other sites More sharing options...
8BuggieNights15 Posted March 11, 2023 Share Posted March 11, 2023 (edited) Fantastic work as always! Just a small issue for the to do list, Numerical version Also the same in the staff search section, staff attributes show as graphical Edited March 11, 2023 by 8BuggieNights15 Link to post Share on other sites More sharing options...
GIMN Posted March 11, 2023 Author Share Posted March 11, 2023 1 hour ago, 8BuggieNights15 said: Fantastic work as always! Just a small issue for the to do list, Numerical version Also the same in the staff search section, staff attributes show as graphical See the answer/file two posts above Link to post Share on other sites More sharing options...
8BuggieNights15 Posted March 11, 2023 Share Posted March 11, 2023 13 minutes ago, GIMN said: See the answer/file two posts above Thank you, I had installed it and reloaded but it was one of those where you have to close the game completely for it to kick in 1 Link to post Share on other sites More sharing options...
-Jef- Posted March 12, 2023 Share Posted March 12, 2023 Absolutely love the skin But despite my best efforts I just cannot convert to how attributes are displayed on player profile Is there any way to revert just that bit to how they're displayed in original skin? Link to post Share on other sites More sharing options...
GIMN Posted March 12, 2023 Author Share Posted March 12, 2023 11 minutes ago, -Jef- said: Absolutely love the skin But despite my best efforts I just cannot convert to how attributes are displayed on player profile Is there any way to revert just that bit to how they're displayed in original skin? You'll want to edit panels/player/player overview panel.xml - I've annotated each area so you can easily identify which bit need to be changed. Link to post Share on other sites More sharing options...
-Jef- Posted March 12, 2023 Share Posted March 12, 2023 23 minutes ago, GIMN said: You'll want to edit panels/player/player overview panel.xml - I've annotated each area so you can easily identify which bit need to be changed. As far as I understand it I need to edit "player performance attributes graphical" in mustermann\performance? I would have to go through one attribute by one to put it how it is in regular fm skin for technicals, mentals and physicals? Link to post Share on other sites More sharing options...
GIMN Posted March 12, 2023 Author Share Posted March 12, 2023 Just now, -Jef- said: As far as I understand it I need to edit "player performance attributes graphical" in mustermann\performance? I would have to go through one attribute by one to put it how it is in regular fm skin for technicals, mentals and physicals? I would suggest finding the code from the default skin in player overview panel for attributes, and placing it in the area marked attributes in player overview panel in whichever version of Mustermann23 you're using. Link to post Share on other sites More sharing options...
-Jef- Posted March 12, 2023 Share Posted March 12, 2023 18 minutes ago, GIMN said: I would suggest finding the code from the default skin in player overview panel for attributes, and placing it in the area marked attributes in player overview panel in whichever version of Mustermann23 you're using. What about adjusting the code like i explained? Then I can also add 'DNA' attributes to bottom right with attributes that I look for in every save. Despite being tedious (2000+ lines of code) it would allow me to edit it more to my liking Link to post Share on other sites More sharing options...
GIMN Posted March 12, 2023 Author Share Posted March 12, 2023 3 minutes ago, -Jef- said: What about adjusting the code like i explained? Then I can also add 'DNA' attributes to bottom right with attributes that I look for in every save. Despite being tedious (2000+ lines of code) it would allow me to edit it more to my liking You can do it whichever way you prefer. It will be tedious, but obviously gives you more control of the order and layout. If you want things like attribute change arrows and highlights depending on roles, this won't be possible, though. 1 Link to post Share on other sites More sharing options...
Jet_FM Posted March 12, 2023 Share Posted March 12, 2023 After seeing your work in your el Caballero Palido thread I need to give this a try - with attribute values for now! Great work. 1 Link to post Share on other sites More sharing options...
PequenoGenio Posted March 13, 2023 Share Posted March 13, 2023 Em 11/03/2023 em 16:56, GIMN disse: v2.10 released - Light Version / Dark Version Added Match Report Hi mate. What pannels control this? Link to post Share on other sites More sharing options...
GIMN Posted March 13, 2023 Author Share Posted March 13, 2023 4 minutes ago, PequenoGenio said: Hi mate. What pannels control this? panels/match/match full time review panel.xml 1 Link to post Share on other sites More sharing options...
hyrule_king Posted March 13, 2023 Share Posted March 13, 2023 fANTASTIC wORK, A NEW LEVEL OF SKINNING. @GIMN 1 Link to post Share on other sites More sharing options...
TCSSkin Posted March 13, 2023 Share Posted March 13, 2023 Brilliant work! 1 Link to post Share on other sites More sharing options...
sebik__lg Posted March 14, 2023 Share Posted March 14, 2023 Hi. I seem to have a bug. The club information page displays news only. Link to post Share on other sites More sharing options...
GIMN Posted March 14, 2023 Author Share Posted March 14, 2023 3 hours ago, sebik__lg said: Hi. I seem to have a bug. The club information page displays news only. Scroll down Link to post Share on other sites More sharing options...
TCSSkin Posted March 14, 2023 Share Posted March 14, 2023 14 minutes ago, GIMN said: Scroll down yeah i think the lack of stadium pictures has thrown them off Link to post Share on other sites More sharing options...
vonTrips Posted March 16, 2023 Share Posted March 16, 2023 Hi GMIN, how I can change from polygon (analyse) to season stats, in player profile - performance section? My players have analyst data (polygon): Spoiler But other player, without scout/analyst data have season stats: Spoiler I would like to have seasonal stats for all players (instead of analytical data - polygons). I know, it's panels/player/player overview panel.xml, but I don't know what I must change. Link to post Share on other sites More sharing options...
GIMN Posted March 16, 2023 Author Share Posted March 16, 2023 1 hour ago, vonTrips said: Hi GMIN, how I can change from polygon (analyse) to season stats, in player profile - performance section? My players have analyst data (polygon): Reveal hidden contents But other player, without scout/analyst data have season stats: Reveal hidden contents I would like to have seasonal stats for all players (instead of analytical data - polygons). I know, it's panels/player/player overview panel.xml, but I don't know what I must change. There will be a section that starts like this: <widget class="player_additional_stats_panel" id="astA" file="player/player additional stats mini report attacking" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="asCr" file="player/player additional stats mini report creative" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="astP" file="player/player additional stats mini report passing" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="astD" file="player/player additional stats mini report defending" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> Keep those, but delete the data_analyst_visualisation widget beneath. 1 Link to post Share on other sites More sharing options...
GIMN Posted March 19, 2023 Author Share Posted March 19, 2023 v2.11 - Light Mode / Dark Mode Added attribute progress graph back to graphical version - no values and floating y axis to keep attributes obscured Added selectors to match report Added alternative full time panel which moved match report to separate screen Fixed issue with dark background for Championship & Bundesliga league table during match intro on light mode Progress Graph Alternative Full Time Panel 3 Link to post Share on other sites More sharing options...
TCSSkin Posted March 22, 2023 Share Posted March 22, 2023 One small request, would it be possible to add the aggreate score to the match full time review panel? 1 Link to post Share on other sites More sharing options...
GIMN Posted March 22, 2023 Author Share Posted March 22, 2023 43 minutes ago, bluestillidie00 said: One small request, would it be possible to add the aggreate score to the match full time review panel? That does seem like a bit of an oversight! Yup, I'll definitely look to add that. Link to post Share on other sites More sharing options...
samrnpage Posted March 24, 2023 Share Posted March 24, 2023 On 05/03/2023 at 16:03, monterain said: Got it working after some tinkering, its not as pretty as the rest of the skin but it works :') thank you your a legend Hello is there any chance you can send me the file? Id love you forever? Link to post Share on other sites More sharing options...
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