johnwalker Posted February 11, 2023 Share Posted February 11, 2023 4 minutes ago, johnwalker said: Thanks both, I'll try and show you what I mean. This works. This doesn't. Should also say even though I have clearly changed red_replacment to red on all the values, it loads the default red_replacement Ben set in his classes. It's like Ben's class from his skin is being loaded in my skin because it's named the same. Link to post Share on other sites More sharing options...
johnwalker Posted February 11, 2023 Share Posted February 11, 2023 I'm an idiot! I didn't have a config file in my classes folder so it wasn't importing, literally wasted all day being stupid Link to post Share on other sites More sharing options...
TCSSkin Posted February 11, 2023 Author Share Posted February 11, 2023 10 minutes ago, johnwalker said: I'm an idiot! I didn't have a config file in my classes folder so it wasn't importing, literally wasted all day being stupid made that mistake myself, very easyily done! Link to post Share on other sites More sharing options...
_Ben_ Posted February 12, 2023 Share Posted February 12, 2023 9 hours ago, johnwalker said: I'm an idiot! I didn't have a config file in my classes folder so it wasn't importing, literally wasted all day being stupid Glad it’s resolved. Could I ask to see a screenshot please - interested in how others have interpreted what can be done with classes. Link to post Share on other sites More sharing options...
johnwalker Posted February 12, 2023 Share Posted February 12, 2023 2 hours ago, _Ben_ said: Glad it’s resolved. Could I ask to see a screenshot please - interested in how others have interpreted what can be done with classes. Will do when I've finished messing. Leading on from this.. does anyone know if it is possible to create a hint pop-up for an icon set in a class? Link to post Share on other sites More sharing options...
Olas Nick Posted February 12, 2023 Share Posted February 12, 2023 who knows where to look for files responsible for pass map lines colors and width? I found the files in the \graphics\icons\custom\pass map but they only change the appearance of the captions below the football field Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 12, 2023 Share Posted February 12, 2023 Maybe a skinning question, but if it isn't, I know someone will be able to point me in the right direction. With job titles like DoF and Manager, what would I need to change to make it something like 'General Manager' and 'Head Coach'? Link to post Share on other sites More sharing options...
Olas Nick Posted February 12, 2023 Share Posted February 12, 2023 19 minutes ago, EnigMattic1 said: Maybe a skinning question, but if it isn't, I know someone will be able to point me in the right direction. With job titles like DoF and Manager, what would I need to change to make it something like 'General Manager' and 'Head Coach'? what is the problem'? KEY-348845: General Manager[COMMENT: the title the chairman uses at the club] KEY-330006: Head Coach[COMMENT: Editor; job type] Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 12, 2023 Share Posted February 12, 2023 5 minutes ago, Olas Nick said: what is the problem'? KEY-348845: General Manager[COMMENT: the title the chairman uses at the club] KEY-330006: Head Coach[COMMENT: Editor; job type] My staff list shows as 'Chairperson' and 'Manager'. How can I make it so it reads 'GM' and 'Head Coach'? Link to post Share on other sites More sharing options...
Watson156 Posted February 12, 2023 Share Posted February 12, 2023 9 minutes ago, EnigMattic1 said: My staff list shows as 'Chairperson' and 'Manager'. How can I make it so it reads 'GM' and 'Head Coach'? I think that you used to be able to change the in game language from English UK to English USA and that changed some job titles. I think!! Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 12, 2023 Share Posted February 12, 2023 13 minutes ago, Watson156 said: I think that you used to be able to change the in game language from English UK to English USA and that changed some job titles. I think!! That works. Managers are now Head Coaches and the DoF is a GM. Thanks. Link to post Share on other sites More sharing options...
lukewoodleymarshall Posted February 14, 2023 Share Posted February 14, 2023 Does anyone know how to change this button to the default circle shape that it usually is? Copied files over from another skin due to my lack of knowledge with skinning and don't know how to change it back, if anyone could help that would be great. Link to post Share on other sites More sharing options...
Olas Nick Posted February 14, 2023 Share Posted February 14, 2023 1 hour ago, lukewm said: Does anyone know how to change this button to the default circle shape that it usually is? Copied files over from another skin due to my lack of knowledge with skinning and don't know how to change it back, if anyone could help that would be great. anything can be turned back by gradually deleting the copied files in this case i think it would be .\graphics\chrome\buttons\continue\button.png although in a custom skin it can be anything Link to post Share on other sites More sharing options...
Connor Posted February 14, 2023 Share Posted February 14, 2023 Hi all Apologies I am very new to see this, but could someone talk me through please or refer me to somewhere on how I would add the "I" info, popup within the match/player bar at the bottom please, seen it on some skins but unsure where it is located/changed? For personal use only Thanks in advance Link to post Share on other sites More sharing options...
_Ben_ Posted February 14, 2023 Share Posted February 14, 2023 On 12/02/2023 at 21:39, EnigMattic1 said: That works. Managers are now Head Coaches and the DoF is a GM. Thanks. Does anyone know if there is a way to actually rename a Manager as Head Coach without having the full language change? There are other words: payroll, vacation etc that I don’t want to change. I assume there’d be a string somewhere… Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 14, 2023 Share Posted February 14, 2023 3 hours ago, _Ben_ said: Does anyone know if there is a way to actually rename a Manager as Head Coach without having the full language change? There are other words: payroll, vacation etc that I don’t want to change. I assume there’d be a string somewhere… This is what I originally wanted. I wonder if making changes in the 'example.ltf' or 'person properties' would make any difference? I know the id for General Manager in example.ltf is 227976 Link to post Share on other sites More sharing options...
snowofman Posted February 14, 2023 Share Posted February 14, 2023 3 hours ago, _Ben_ said: Does anyone know if there is a way to actually rename a Manager as Head Coach without having the full language change? There are other words: payroll, vacation etc that I don’t want to change. I assume there’d be a string somewhere… 10 minutes ago, EnigMattic1 said: This is what I originally wanted. I wonder if making changes in the 'example.ltf' or 'person properties' would make any difference? I know the id for General Manager in example.ltf is 227976 Should be possible by changing the "hint" in person properties or similar files depending on where the needed info is.. i'm 99% sure i did this a very long time ago, so still 1% unsure it's wasnt just a dream Link to post Share on other sites More sharing options...
Olas Nick Posted February 15, 2023 Share Posted February 15, 2023 which file defines these indents? Link to post Share on other sites More sharing options...
snowofman Posted February 15, 2023 Share Posted February 15, 2023 (edited) 4 minutes ago, Olas Nick said: which file defines these indents? ui.main_content_margin <global id="inset" name="ui.main_content_margin"/> at the bottom of Client_object_browser Edited February 15, 2023 by snowofman Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 15, 2023 Share Posted February 15, 2023 On 14/02/2023 at 20:59, snowofman said: Should be possible by changing the "hint" in person properties or similar files depending on where the needed info is.. i'm 99% sure i did this a very long time ago, so still 1% unsure it's wasnt just a dream If you were to remove the translation id from the relevant lines in person properties and then input what you wanted, would that not have the same effect? It does get kinda confusing, seeing 'pitch' referred to as 'field' and such. Don't get me wrong, this isn't, meant to be a negative comment, it's just that I have been used to the English(UK) side of things and, upon changing to English(US) to get terms such as 'Head Coach' and 'General Manager' for my Canadian save, it is a little strange. Link to post Share on other sites More sharing options...
snowofman Posted February 15, 2023 Share Posted February 15, 2023 4 minutes ago, EnigMattic1 said: If you were to remove the translation id from the relevant lines in person properties and then input what you wanted, would that not have the same effect? It does get kinda confusing, seeing 'pitch' referred to as 'field' and such. Don't get me wrong, this isn't, meant to be a negative comment, it's just that I have been used to the English(UK) side of things and, upon changing to English(US) to get terms such as 'Head Coach' and 'General Manager' for my Canadian save, it is a little strange. Yes it would, mine was just if you wanted to keep the current translation id Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 15, 2023 Share Posted February 15, 2023 8 minutes ago, snowofman said: Yes it would, mine was just if you wanted to keep the current translation id I may have to try that. I will let you know how I get on. Link to post Share on other sites More sharing options...
Connor Posted February 15, 2023 Share Posted February 15, 2023 Hi all Any ideas on how to turn this info/player pop up, into one that has a solid background rather than a transparent one please? Link to post Share on other sites More sharing options...
Olas Nick Posted February 15, 2023 Share Posted February 15, 2023 43 minutes ago, Connor said: Hi all Any ideas on how to turn this info/player pop up, into one that has a solid background rather than a transparent one please? file that set as appearance is missing Link to post Share on other sites More sharing options...
Olas Nick Posted February 17, 2023 Share Posted February 17, 2023 what is responsible for the appearance of this section? I determined that the entire field is widget class="pitch_squad_depth" . but it does not define the appearance of the icons in any way <widget class="pitch_squad_depth" id="pitc" vertical="true" pitch_length_multiplier="1.02" pitch_draw_grass="true" select_event="slic" pitch_line_colour="faded white" pitch_keep_selected_icons="true" pitch_touchline_width_percentage="30" line_width="1"> <boolean id="pitch_draw_goals" value="false" /> <boolean id="pitch_draw_markings" value="true" /> <boolean id="pitch_allow_player_selection" value="false" /> </widget> Link to post Share on other sites More sharing options...
the_hoyle Posted February 18, 2023 Share Posted February 18, 2023 On 11/01/2023 at 10:11, keysi said: It surely is this file because I was able to remove the animation code for both league table and latest scores but nothing changed when I added width for the main container or panel itself. Reveal hidden contents <panel cancel_mouse_hide="true"> <attachment_group class="vertical_arrange_autosize" vertical_alignment="bottom, extend"/> <boolean id="save_immediate_state" value="true" /> <container> <attachment_group class="vertical_arrange_autosize" vertical_alignment="top, extend"/> <container> <attachment_group class="horizontal_arrange_vertical_autosize" horizontal_layout="-1,-1" /> <!--competitions drop down--> <container id="btns" navigation_container="true"> <attachment_group class="horizontal_arrange_autosize_all" horizontal_alignment="left, extend"/> <widget class="popup_button" id="mlsc" auto_size="all"/> </container> <container navigation_container="true"> <attachment_group class="horizontal_arrange_vertical_autosize" horizontal_alignment="right"/> <widget class="icon_button" click_event="canc" auto_size="all" controller_button="b_button"> <translation id="text" translation_id="249644" type="use" value="Close[COMMENT - Button to close tutorial dialog]" /> </widget> </container> </container> <!--league table and updates--> <container> <attachment class="test_screen_size_attachment" skip_if_false="true"> <list id="properties"> <record> <flags id="alignment" value="horizontal" /> <integer id="min_value" value="0" /> <integer id="max_value" value="1000" /> <symbol id="set_property" value="height" /> <integer id="true_value" value="400" /> </record> <record min_value="1000" max_value="1400" true_value="500" /> <record min_value="1400" max_value="10000" true_value="600" /> </list> </attachment> <attachment_group class="horizontal_arrange" horizontal_alignment="fill"/> <!--league table--> <container class="inner_subtle_box" id="Leag" default_width="-1" minimum_width="450" priority="1" navigation_container="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <translation id="title" translation_id="248082" type="use" value="League Table" /> <container id="leag" class="match_league_table_panel"> <record id="object_property" get_property="objt" set_property="objt" /> </container> </container> <!--latest scores--> <container class="inner_subtle_box" id="Late" default_width="-1" minimum_width="450" priority="1" navigation_container="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <translation id="title" translation_id="243219" type="use" value="Latest Scores" /> <container id="late" class="match_latest_scores_panel" file="match/match update latest scores"> <record id="object_property" get_property="objt" set_property="objt" /> </container> </container> </container> </container> </panel> EDIT: I decided to edit the match/match update latest scores.xml where is the simple list/table and adjusted the size in comparison with the default file. That means the team names are visible in full, the same as other things so I don't need to adjust the size of the whole panel. EDIT 2: Or like this when I increase the last number from 35 to 60. Where can I locate the match/match update latest scores.xml as I want to do the same as you @keysi? I have removed Recent Events from the Tato 'Around the Grounds' panel, but the column width remains the same and the minutes is cut off like in your first screenshot. Link to post Share on other sites More sharing options...
snowofman Posted February 18, 2023 Share Posted February 18, 2023 3 hours ago, the_hoyle said: Where can I locate the match/match update latest scores.xml as I want to do the same as you @keysi? I have removed Recent Events from the Tato 'Around the Grounds' panel, but the column width remains the same and the minutes is cut off like in your first screenshot. in the match folder as your own text says.. else you'll have to unpack the panels folder and grab it from there Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 19, 2023 Share Posted February 19, 2023 On 15/02/2023 at 21:18, snowofman said: Yes it would, mine was just if you wanted to keep the current translation id Well, I removed the translation id for anything that was 'Manager', 'Assistant Manager' or 'DoF' and replaced the job roles in question with 'Head Coach', 'Assistant Coach' and 'GM', but it didn't work Link to post Share on other sites More sharing options...
snowofman Posted February 19, 2023 Share Posted February 19, 2023 (edited) 4 minutes ago, EnigMattic1 said: Well, I removed the translation id for anything that was 'Manager', 'Assistant Manager' or 'DoF' and replaced the job roles in question with 'Head Coach', 'Assistant Coach' and 'GM', but it didn't work did you remember to restart the game as it may not change until that. it's a properties file edit: and remember to check if the "<flags id="customisation_context" value="none" />" is set to play Edited February 19, 2023 by snowofman Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 19, 2023 Share Posted February 19, 2023 (edited) 2 hours ago, snowofman said: did you remember to restart the game as it may not change until that. it's a properties file edit: and remember to check if the "<flags id="customisation_context" value="none" />" is set to play The game wasn't even running when I made the changes. I cleared the cache and reloaded the skin when I booted it up. I couldn't find "<flags id="customisation_context" value="none" />". Where should that be located? Edited February 19, 2023 by EnigMattic1 Link to post Share on other sites More sharing options...
snowofman Posted February 19, 2023 Share Posted February 19, 2023 (edited) 16 minutes ago, EnigMattic1 said: The game wasn't even running when I made the changes. I cleared the cache and reloaded the skin when I booted it up. I couldn't find "<flags id="customisation_context" value="none" />". Where should that be located? they are in person proeprties in most if not all blocks some are already play by default Edited February 19, 2023 by snowofman Link to post Share on other sites More sharing options...
saltshaker Posted February 19, 2023 Share Posted February 19, 2023 Anyone know how to install logo partially? i still want to use the current default logo and just complete those missing EPL clubs. I did prepared the epl clubs logo image into the folder and edited the xml. It can show the one that i prepared, but the default logos were gone.... Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 19, 2023 Share Posted February 19, 2023 10 minutes ago, snowofman said: they are in person proeprties in most if not all blocks some are already play by default And I change "none" to "play"? Link to post Share on other sites More sharing options...
snowofman Posted February 19, 2023 Share Posted February 19, 2023 (edited) 4 minutes ago, EnigMattic1 said: And I change "none" to "play"? yes. there is a chance it will allow the changes you previously have made i remember it had to be done to allow the Id to be used elsewhere, i just can't remember if it was already play when i changed the text as you have Edited February 19, 2023 by snowofman Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 19, 2023 Share Posted February 19, 2023 42 minutes ago, snowofman said: yes. there is a chance it will allow the changes you previously have made i remember it had to be done to allow the Id to be used elsewhere, i just can't remember if it was already play when i changed the text as you have Nah, didn't work. It still shows 'Manager' etc. Link to post Share on other sites More sharing options...
Ukko-Pekka Posted February 19, 2023 Share Posted February 19, 2023 Is there info somewhere about how the game handles conflicting config.xml files. If there is a situation where I have two different config.xml files that link different files to the same player, does that break the game? If it doesn't, how does the game handle the conflict, which file would be chosen? Link to post Share on other sites More sharing options...
_Ben_ Posted February 19, 2023 Share Posted February 19, 2023 (edited) Been working on the staff panel this evening... Got the main part tabbed as I wanted but looking to use the space at the top to display 'cards' for key staff. Does anyone know where I might be able to find any before I have to try and build them myself? It already is very temperamental and I haven't been able to get anything to actually pull through properly... Edited February 19, 2023 by _Ben_ 2 Link to post Share on other sites More sharing options...
TCSSkin Posted February 20, 2023 Author Share Posted February 20, 2023 6 hours ago, Ukko-Pekka said: Is there info somewhere about how the game handles conflicting config.xml files. If there is a situation where I have two different config.xml files that link different files to the same player, does that break the game? If it doesn't, how does the game handle the conflict, which file would be chosen? works in folder name which is sorted alphabetically. if you had folder "A" which had 150 players in a config file, and folder "B" with 1000 players, it'll load folder A first, if there's conflicting players it'll prioritise A. 1 Link to post Share on other sites More sharing options...
lugui Posted February 20, 2023 Share Posted February 20, 2023 Em 15/02/2023 em 11:03, snowofman disse: ui.main_content_margin <global id="inset" name="ui.main_content_margin"/> at the bottom of Client_object_browser Sorry to bring this back up and thanks for shedding light on this issue, I was looking for the same thing. I followed the instructions and noticed that the "ui.main_content_margin" appears a lot inside the settings.xml with different values. I've been trying to tinker a bit, but I couldn't see a difference, maybe I'm doing something wrong. Could you please tell me what values would be able to adjust both spaces below? I'm trying to make it more compact: in #1 bring it a little more to the left and in #2, compact the spaces in this box, in order to gain a little more space for the squad list/info. Anyway, many thanks again. Spoiler <!-- GLOBAL SETTINGS FROM FM-WIDGETS MOVED HERE OUT OF WAY --> <!-- global settings --> <set_global name="ui.main_box_gap" > <integer value="8"/> </set_global> <set_global name="ui.main_box_gap_vertical" > <integer value="6"/> </set_global> <set_global name="ui.main_box_gap_horizontal" > <integer value="8"/> </set_global> <set_global name="ui.main_contrast_box_gap" > <integer value="8"/> </set_global> <set_global name="ui.inner_box_gap" > <integer value="16"/> </set_global> <set_global name="ui.main_content_margin" > <integer value="8"/> </set_global> <set_global name="ui.button_row_gap" > <integer value="0"/> </set_global> <set_global name="button_row_gap" > <integer value="0"/> </set_global> Spoiler <!-- gap used around main content area --> <record > <flags id="resolution_orientation" value="horizontal" /> <integer id="resolution_minimum" value="1" /> <integer id="resolution_maximum" value="1366" /> <list id="value"> <record> <string id="name" value="ui.main_content_margin" /> <integer id="value" value="10" /> </record> </list> </record> <record> <flags id="resolution_orientation" value="horizontal" /> <integer id="resolution_minimum" value="1367" /> <integer id="resolution_maximum" value="1919" /> <list id="value"> <record> <string id="name" value="ui.main_content_margin" /> <integer id="value" value="16" /> </record> </list> </record> <record> <flags id="resolution_orientation" value="horizontal" /> <integer id="resolution_minimum" value="1920" /> <integer id="resolution_maximum" value="100000" /> <list id="value"> <record> <string id="name" value="ui.main_content_margin" /> <integer id="value" value="21" /> </record> </list> </record> </list> Link to post Share on other sites More sharing options...
Olas Nick Posted February 20, 2023 Share Posted February 20, 2023 1 hour ago, lugui said: Sorry to bring this back up and thanks for shedding light on this issue, I was looking for the same thing. I followed the instructions and noticed that the "ui.main_content_margin" appears a lot inside the settings.xml with different values. I've been trying to tinker a bit, but I couldn't see a difference, maybe I'm doing something wrong. Could you please tell me what values would be able to adjust both spaces below? I'm trying to make it more compact: in #1 bring it a little more to the left and in #2, compact the spaces in this box, in order to gain a little more space for the squad list/info. Anyway, many thanks again. Reveal hidden contents <!-- GLOBAL SETTINGS FROM FM-WIDGETS MOVED HERE OUT OF WAY --> <!-- global settings --> <set_global name="ui.main_box_gap" > <integer value="8"/> </set_global> <set_global name="ui.main_box_gap_vertical" > <integer value="6"/> </set_global> <set_global name="ui.main_box_gap_horizontal" > <integer value="8"/> </set_global> <set_global name="ui.main_contrast_box_gap" > <integer value="8"/> </set_global> <set_global name="ui.inner_box_gap" > <integer value="16"/> </set_global> <set_global name="ui.main_content_margin" > <integer value="8"/> </set_global> <set_global name="ui.button_row_gap" > <integer value="0"/> </set_global> <set_global name="button_row_gap" > <integer value="0"/> </set_global> Reveal hidden contents <!-- gap used around main content area --> <record > <flags id="resolution_orientation" value="horizontal" /> <integer id="resolution_minimum" value="1" /> <integer id="resolution_maximum" value="1366" /> <list id="value"> <record> <string id="name" value="ui.main_content_margin" /> <integer id="value" value="10" /> </record> </list> </record> <record> <flags id="resolution_orientation" value="horizontal" /> <integer id="resolution_minimum" value="1367" /> <integer id="resolution_maximum" value="1919" /> <list id="value"> <record> <string id="name" value="ui.main_content_margin" /> <integer id="value" value="16" /> </record> </list> </record> <record> <flags id="resolution_orientation" value="horizontal" /> <integer id="resolution_minimum" value="1920" /> <integer id="resolution_maximum" value="100000" /> <list id="value"> <record> <string id="name" value="ui.main_content_margin" /> <integer id="value" value="21" /> </record> </list> </record> </list> I did not bother with the selection of digital values, but simply deleted the line in the client_object. at the same time, there may be some nuances with some panels of some classes that are on the edge, but this can be corrected quite simply by slight changes in the panels themselves 1 Link to post Share on other sites More sharing options...
lugui Posted February 20, 2023 Share Posted February 20, 2023 25 minutos atrás, Olas Nick disse: I did not bother with the selection of digital values, but simply deleted the line in the client_object. at the same time, there may be some nuances with some panels of some classes that are on the edge, but this can be corrected quite simply by slight changes in the panels themselves Thanks for the reply. Indeed, by following your tip and deleting the line, it was possible to make the adjustments that I mentioned previously, but at the same time, it impacted the layout of information on screens other than Team Squad. Anyway, I'm considering what to do, if I keep the screen the way I'd like it and adjust the ones that are impacted - which would be a bigger job, both to edit and to find out what each panel is. Thank you very much. Link to post Share on other sites More sharing options...
the_hoyle Posted February 20, 2023 Share Posted February 20, 2023 On 18/02/2023 at 22:11, snowofman said: in the match folder as your own text says.. else you'll have to unpack the panels folder and grab it from there Thanks @snowofman- I have FM23 through the xbox game pass so unable to extract the game files as there is no resource archiver. Link to post Share on other sites More sharing options...
snowofman Posted February 20, 2023 Share Posted February 20, 2023 26 minutes ago, the_hoyle said: Thanks @snowofman- I have FM23 through the xbox game pass so unable to extract the game files as there is no resource archiver. Here you go match latest scores.xml 1 Link to post Share on other sites More sharing options...
snowofman Posted February 20, 2023 Share Posted February 20, 2023 (edited) 47 minutes ago, lugui said: Thanks for the reply. Indeed, by following your tip and deleting the line, it was possible to make the adjustments that I mentioned previously, but at the same time, it impacted the layout of information on screens other than Team Squad. Anyway, I'm considering what to do, if I keep the screen the way I'd like it and adjust the ones that are impacted - which would be a bigger job, both to edit and to find out what each panel is. Thank you very much. I havnt looked into which does what, i did simply as Olas also did in the end and then just adjusted what needed to be If you look at the codes you have attached you can see that the lines are leading to the same, just at different sizes. so it just adjusts the margin accordingly to the resolution or zoom used by the user by removing the line you simply removes the option for a space around the main body i would "think" that by changing those values, you can change the space to what you like, but it might not be as simple as that as alot more could be affected many other palces then what a simple removing the 1 line from the mail body... i hope it makes sense, it might just be me spacing out Edited February 20, 2023 by snowofman Link to post Share on other sites More sharing options...
the_hoyle Posted February 20, 2023 Share Posted February 20, 2023 14 minutes ago, snowofman said: Here you go match latest scores.xml 944 B · 0 downloads Thanks Link to post Share on other sites More sharing options...
namje Posted February 20, 2023 Share Posted February 20, 2023 Anyone able to point me in the right direction for how I would go about adding 'Heat Map' and 'Passing Network' tabs to the in-game tablet? Have tried fiddling around with some things but I have absolutely zero skinning knowledge and no idea what I'm doing. Link to post Share on other sites More sharing options...
lugui Posted February 20, 2023 Share Posted February 20, 2023 1 hora atrás, snowofman disse: I havnt looked into which does what, i did simply as Olas also did in the end and then just adjusted what needed to be If you look at the codes you have attached you can see that the lines are leading to the same, just at different sizes. so it just adjusts the margin accordingly to the resolution or zoom used by the user by removing the line you simply removes the option for a space around the main body i would "think" that by changing those values, you can change the space to what you like, but it might not be as simple as that as alot more could be affected many other palces then what a simple removing the 1 line from the mail body... i hope it makes sense, it might just be me spacing out Thank you again. I understand what you suggested, it makes sense. However, I still haven't been able to achieve a significant difference by just messing with the various values. The only thing that was actually effective was the suggestion given by @Olas Nick, to remove that line, that did have some visible effect, but messed up other screens. I'll keep trying to find a middle ground, I'll share if I get something. Link to post Share on other sites More sharing options...
snowofman Posted February 20, 2023 Share Posted February 20, 2023 13 minutes ago, lugui said: Thank you again. I understand what you suggested, it makes sense. However, I still haven't been able to achieve a significant difference by just messing with the various values. The only thing that was actually effective was the suggestion given by @Olas Nick, to remove that line, that did have some visible effect, but messed up other screens. I'll keep trying to find a middle ground, I'll share if I get something. yeah as said, i removed the line long ago, so i havnt tried changing the values Link to post Share on other sites More sharing options...
Novem9 Posted February 20, 2023 Share Posted February 20, 2023 (edited) Can I just draw_horizontal_dividers? I mean if I need empty space, just write <container height="10"/> I want to draw horizontal line between emblems and cup logo for example: Found the answer - <widget class="horizontal_subtle_divider"/> But if you can explain me more tags, it will be greatful Edited February 20, 2023 by Novem9 Link to post Share on other sites More sharing options...
EnigMattic1 Posted February 21, 2023 Share Posted February 21, 2023 At the start of a match, when you get the graphic with each team's starting XI, is it possible to change the 'SI TV' logo at the bottom? Link to post Share on other sites More sharing options...
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