FrazT Posted June 27 Share Posted June 27 5 Link to post Share on other sites More sharing options...
astrocreep2000 Posted June 27 Share Posted June 27 Love the look of the Portal 2 Link to post Share on other sites More sharing options...
ForTheLoveOfTheGame Posted June 27 Share Posted June 27 (edited) 9 minutes ago, FrazT said: Looks really bland in my opinion. Was really looking forward to a lot more. Even the 2D looks just as bad…but it’s early days and hopefully we’ll see a lot more in depth stuff soon! Edited June 27 by ForTheLoveOfTheGame 7 Link to post Share on other sites More sharing options...
Andrew Marines Posted June 27 Share Posted June 27 17 minuti fa, FrazT ha scritto: Idk still, wanna wait for other updates before judging. This time i'm not that certain about what i'm seeing Link to post Share on other sites More sharing options...
KillYourIdols Posted June 27 Share Posted June 27 Man, That UI change is a BIG Shift away, but as someone who detests the defaul skin currently, I'm looking forward to see what the skinners can do with it all. 3 Link to post Share on other sites More sharing options...
SI Staff Popular Post Jack Joyce Posted June 27 SI Staff Popular Post Share Posted June 27 10 minutes ago, ForTheLoveOfTheGame said: Looks really bland in my opinion. Was really looking forward to a lot more. Even the 2D looks just as bad…but it’s early days and hopefully we’ll see a lot more in depth stuff soon! Hey! As noted on the images - these are taken from design files. The 2D match you're seeing there is just a mockup image and not anything from build (pretty sure it's just an old screengrab of the FM24 2D match). 11 Link to post Share on other sites More sharing options...
Robbie Hood Posted June 27 Share Posted June 27 Nice to get an update from Miles, but somewhat disappointing that there were no screenshots of the graphics used. Would be great to see just a tiny something from the match engine or the newgen faces. Just need to be patient and wait for further news i guess I think i got my hopes up too high with this quote from Miles in the blog post a year ago. By this point that I’m sure that most of you are asking the same question – when can we see what this all looks like? https://www.footballmanager.com/news/future-football-manager 5 Link to post Share on other sites More sharing options...
kevhamster Posted June 27 Share Posted June 27 Can't lie, I was hoping the next dev update would contain a screenshot of the 3D match engine so we get a sneak peek of that, and I was also hoping we'd see what the aim is for the system requirements as this is a question which is now pretty much dominating the new posts in the PC advice thread. But, I do like the look of what they've shown us of the new UI. 3 Link to post Share on other sites More sharing options...
Smurf Posted June 27 Share Posted June 27 Touchline shouts gone? That's me uninterested for now, until we can see how the manager can affect the game from the sideline when watching the match. 6 Link to post Share on other sites More sharing options...
Zek Posted June 27 Share Posted June 27 That's a lot of things that won't be brought back. Bummed about Versus Mode myself, I like the UI changes, however. Link to post Share on other sites More sharing options...
Domoboy23 Posted June 27 Share Posted June 27 Not sure how I feel about the Portal. I guess it will either be something people get used to and love, or either long for the old inbox days. Feels a bit FM touch to just from looking at it. The space being used quite poorly on the image below. Text boxes being cut off when there's plenty of room overall etc. It remind me of the vanilla version widgets on the in-match screen which have been a pain and step backwards imo since the redesign a few years ago (but also aware this is a WIP). 7 Link to post Share on other sites More sharing options...
Nick_CB Posted June 27 Share Posted June 27 Horny in empty spaces continues 5 Link to post Share on other sites More sharing options...
XV20 Posted June 27 Share Posted June 27 31 minutes ago, FrazT said: Create-a-club gone 😑😑 1 Link to post Share on other sites More sharing options...
Popular Post jimbo22 Posted June 27 Popular Post Share Posted June 27 I really hope they manage to make the UI look slightly different for each team you control, as in the colour of the interface. In recent games its looked boring and the same for every single team you manage bar a slight change in colour. There needs to be a freshness to the game when you manage different sides. Also I hope they manage to fix all the open space in the interface when you are using a higher resolution. right now there is far too much unused area in the skin playing on that higher resolution. Looking at those couple of screen grabs, colour wise its much the same as before. 20 Link to post Share on other sites More sharing options...
Platinum Posted June 27 Share Posted June 27 So happy they've got rid of the email system. Was very antiquated. The chalkboard going is dissapointing (even though it was extremely awkward to use) but as long as the data in the data hub is consistent and correct and insightful it should be fine. Basically let us see detailed data in the data hub. 1 Link to post Share on other sites More sharing options...
Super Bladesman Posted June 27 Share Posted June 27 Well colour me excited. Link to post Share on other sites More sharing options...
davehanson Posted June 27 Share Posted June 27 35 minutes ago, Smurf said: Touchline shouts gone? That's me uninterested for now, until we can see how the manager can affect the game from the sideline when watching the match. Yeah, my initial thoughts were how as a manager can you influence the game without shouts? I mean there is the obvious change/tweek tactics etc but sometimes, when watching the game you can see that you are playing right just need to motivate the players. A little confused as to how this will happen now. Although, it hasn’t always been there - I have played plenty of versions/years without it in - maybe just take some time to get used to it again 5 Link to post Share on other sites More sharing options...
Boycott Posted June 27 Share Posted June 27 38 minutes ago, Smurf said: Touchline shouts gone? That's me uninterested for now, until we can see how the manager can affect the game from the sideline when watching the match. I'm the opposite view here. Touchline shouts in my view are fundamentally broken and have been since brought into the game in my view. Because as the piece admits the effectiveness is blunted if you have to wait for a window to be able to use them when in real life managers don't have to wait to send a message. And unless you hit pause a lot there is often a situation where you click a shout the morale impact has to wait for an ongoing highlight to finish. And so what was the "right" shout a moment ago completely backfires because the game doesn't instantly transmit its effect until after a highlight is finished. 3 Link to post Share on other sites More sharing options...
DP Posted June 27 Share Posted June 27 A few initial observations from me: Great: I love that things are being purged. Especially modes/features that have not been used widely. It’s important to reduce waste and focus on the areas that are important. I hope this also extends to tired parts of the gameplay itself - it’s fine to get rid of things. Not so great: The same icons such as the heart for fitness are still being used. This is a bit of a worry as I thought it was a complete UI revamp. At the moment it still feels very much like FM (a good and a bad thing) and the heart was a recent addition that never seemed as good as just having a percentage indicator there - especially as using numbers (50%, 100% fit) is common football vernacular. Hopefully there will be an opportunity to revisit all icons as some are tired and still hark back to older UX. I’m more than happy to come to the studio for some UI/UX testing. Link to post Share on other sites More sharing options...
Popular Post Domoboy23 Posted June 27 Popular Post Share Posted June 27 FM13 Spoiler Spoiler FM24 Spoiler Spoiler FM25 Spoiler It's possible I'm being unfair and just very set in my ways but I think each of the above shows a gradual decline in how the match day screen should work. FM13 vs now Around the FM13 timeperiod you had widgets that were customizable and draggable. The beauty of this (for me at least) was that you were able to see player ratings from both teams in a full list from top to bottom including bench players. You could see their position, condition, rating and if they had been brought on, off or carded very easily in one glance. IIRC if you dragged the ratings wide enough you could then select it so you could see player stats passes etc in a number format. You also had that lovely screen pre-game which really added to the immersion which said stuff like ''players 100th game for the club, needs one more goal to be top scorer in history etc'' . On the current version the above isn't possible. It's cut off for player ratings in terms of length (so for me usually just the first 10 players then cuts off the rest and the bench) and you can't see stats for them during the game. You also on the current version if you choose a league table often can't see fully from top to bottom, and it also isn't wide enough to display GD. So you can be at the last game of the season joint top on points with someone... and not be able to see each others live GD. Also on latest scores often the team names can't be displayed fully for e.g instead of Huddersfield it shows H...eld. I just feel like with the UI in recent years for the match day screen and also for the proposed one for FM25 it doesn't allow you to feel immersed or get the info you require. You have several blocks on the screen, sure, and to an extent you can choose what they are. But you will only be able to see 60% of the league table without scrolling, only 40% of a team sheet without scrolling or having to do more clicks to see the stats you want to see (condition, morale, if they were subbed). 21 Link to post Share on other sites More sharing options...
Domoboy23 Posted June 27 Share Posted June 27 (edited) 53 minutes ago, DP said: A few initial observations from me: Great: I love that things are being purged. Especially modes/features that have not been used widely. It’s important to reduce waste and focus on the areas that are important. I hope this also extends to tired parts of the gameplay itself - it’s fine to get rid of things. Not so great: The same icons such as the heart for fitness are still being used. This is a bit of a worry as I thought it was a complete UI revamp. At the moment it still feels very much like FM (a good and a bad thing) and the heart was a recent addition that never seemed as good as just having a percentage indicator there - especially as using numbers (50%, 100% fit) is common football vernacular. Hopefully there will be an opportunity to revisit all icons as some are tired and still hark back to older UX. I’m more than happy to come to the studio for some UI/UX testing. I believe the justification for this was that ''well in real life players don't come with a fitness % that you can see' and this is a football management simulation''. Which is fine. But in real life you'd get to see the players day in day out, notice their signs of fatigue. You'd be able to have a conversation with coaches and medical staff who could give you detailed info on their status. During a game you would be able to see a player blowing and their signs of fatigue. We get a shaded heart that (I think) has about 5 intergers/stages to it. I feel like a player going from 50% to 40% in real life would be very noticeable but we are only tooled with being able to see them go from half heart (50%) to semi half heart (25%) which is a huge jump. There's also the issue of the heart format really not being user friendly or accessible for quick glances and/or for people with visual impairments. Edited June 27 by Domoboy23 5 Link to post Share on other sites More sharing options...
Popular Post Boycott Posted June 27 Popular Post Share Posted June 27 My main concern of the UI screenshots is not that getting rid of the old inbox system is a mistake (I hope this new portal probably will streamline a lot of the clunkiness out of the day to day non-match stuff). It's that it looks a little like a mobile app design. I guess that's down to a general pet peeve of mine how websites and apps all look the same to be designed for mobile and maybe I'm seeing something that won't be there in the end. 15 Link to post Share on other sites More sharing options...
DP Posted June 27 Share Posted June 27 The portal looks like the home screen to me? Interested to hear how it differs. 2 Link to post Share on other sites More sharing options...
Sport Lacost Posted June 27 Share Posted June 27 Do we definitely know yet whether FM24 saves will be transferable to FM25? Link to post Share on other sites More sharing options...
gunner86 Posted June 27 Share Posted June 27 (edited) One assist and 2 goals in a 2-1 win 🤔 Edited June 27 by gunner86 5 Link to post Share on other sites More sharing options...
Titou Posted June 27 Share Posted June 27 (edited) With the Versus Mode gone(?)/replaced/in discussion (did not quite get it well it is more clear in original language), let's just hope local multiplayer (aka hot seat) will still be a thing (to me, it is what's missing in a lot of other sports management sims - and also how i have been playing the game for the last 25 year) Edited June 27 by Titou Link to post Share on other sites More sharing options...
Domoboy23 Posted June 27 Share Posted June 27 4 minutes ago, Boycott said: My main concern of the UI screenshots is not that getting rid of the old inbox system is a mistake (I hope this new portal probably will streamline a lot of the clunkiness out of the day to day non-match stuff). It's that it looks a little like a mobile app design. I guess that's down to a general pet peeve of mine how websites and apps all look the same to be designed for mobile and maybe I'm seeing something that won't be there in the end. I think you've hit the nail on the head there. The feel is very much ''mobile app design football game'' rather than a Football Management spreadsheet simulation via a laptop/computer. 5 Link to post Share on other sites More sharing options...
DP Posted June 27 Share Posted June 27 2 minutes ago, gunner86 said: One assist and 2 goals in a 2-1 win 🤔 It’s just from a design wireframe. There’s no logic behind the screenshots - albeit they could have used a better example considering this is being shared with everyone. 7 Link to post Share on other sites More sharing options...
dzek Posted June 27 Share Posted June 27 4 minutes ago, gunner86 said: One assist and 2 goals in a 2-1 win 🤔 Another year AF is overpowered but this year he/she has exceeded all expectations. * He/She because this year we will have women's leagues. Link to post Share on other sites More sharing options...
stevemc Posted June 27 Share Posted June 27 (edited) The challenge with UI/UX now is it'll likely need to work across multiple devices, being one responsive build - making future changes to the game much easier. Problem with that is it doesn't always look the best it should on a particular device, I'd imagine it'll be designed and tested as mobile-first too, scaling up to PC/Mac desktop last. It'll also need to be accessible for a wider audience but I'd personally like to the Skin to come with Dark, Light, Transparent and High Contrast options plus densities like Comfy and Compact - basically more customisable options out-of-the-box which means you can fill the space better on whatever device you decide to play it on, and it's more accessible to people with hidden disabilities. Also, you are never making a Skin that everyone will love So long as the PC/Mac version can be modded, we'll be fine! For what it's worth, I don't think it looks too bad for an initial peek. One bug bearer of mine, and it's only little, but I want the player faces on the "squad" strip at the bottom on the match screen so it's more personal, plus you already have the kits displayed on the same screen within the formation panels, no reason to repeat. Edited June 27 by stevemc 3 Link to post Share on other sites More sharing options...
forameuss Posted June 27 Share Posted June 27 Let the over analysing begin. All very shrug worthy so far. Nothing is really going to mean anything until you actually get your hands on it, anything up to then is just marketing. 1 Link to post Share on other sites More sharing options...
cps_1900 Posted June 27 Share Posted June 27 (edited) 1 hour ago, Domoboy23 said: I noticed that the items on the left have time allocated to them. (I'm assuming there is no logic behind the times at the moment as I don't see how confirming match squad would take 7hrs) I also noticed that in the calendar it has things scheduled "listed like transfer" and "contract"I wonder if that means that time is going to pass in game as we carry out these tasks limiting when and how many tasks we can carry out in an in game day. Edited June 27 by cps_1900 Link to post Share on other sites More sharing options...
Birdman10piyu Posted June 27 Share Posted June 27 (edited) Still very surreal knowing that we're about to get a proper and actual sequel to Football Manager, after many many many years we've waited. Especially with all the hype the SI team have been building. I'm definitely disappointed we didn't get any snips of the new match engine, one of the things majority of us was looking forward to seeing but I'm not going to complain about it. Hope we get more news in the coming weeks Edited June 27 by Birdman10piyu 1 Link to post Share on other sites More sharing options...
gunner86 Posted June 27 Share Posted June 27 8 minutes ago, DP said: It’s just from a design wireframe. There’s no logic behind the screenshots - albeit they could have used a better example considering this is being shared with everyone. Yeah I get it. But like you say, this is your first look, leave out silly errors. Link to post Share on other sites More sharing options...
El Payaso Posted June 27 Share Posted June 27 7 minutes ago, dzek said: Another year AF is overpowered but this year he/she has exceeded all expectations. * He/She because this year we will have women's leagues. Based on the screenshots, it a Manchester City Advanced forward aka probably Erling Haaland. Wouldn't be too worried in this case. * Two main things seem to be there: the 2D match engine and the pitch not being there middle of nothing make the interface look way better. Hoping both of these also being in the main version. The match screen used to be both nice looking and customizable in the past and hopefully this will be back on FM 2025. * = yeah, I do realize it was a joke. Link to post Share on other sites More sharing options...
DP Posted June 27 Share Posted June 27 Was also hoping the names of positions and things such as Striker (SC) may be getting an overhaul. So far the UI/UX looks like it’s more ‘evolution’ than ‘revolution’ from the clues we’ve seen so far, though granted it’s early days. Link to post Share on other sites More sharing options...
Domoboy23 Posted June 27 Share Posted June 27 17 minutes ago, cps_1900 said: My taking of it was that it's actually the deadlines etc. For e.g Brentford game is in 8 hours. In 1 hour you will attend a press conference. 7 hours you must confirm the squad. In 8 hours the game kicks off etc. It would make more sense however, to list them as 09:00, 15:00, 16:00 etc if it is meant to act as an itinerary. 2 Link to post Share on other sites More sharing options...
xOGxTerror Posted June 27 Share Posted June 27 I am curious when we will hear about quality of life updates. Like fixes to player interactions, press conferences, promises, scheduling and AI squad building ..... Please dear god don't let this just be a visual update.... !!! 2 Link to post Share on other sites More sharing options...
Popular Post (sic) Posted June 27 Popular Post Share Posted June 27 I've been saying for years now that we need an UI/UX revamp, and I'm glad they've made this step forward finally. Now, the UI itself looks very rough. I get that it's WIP, and that these aren't in-game screenshots, but I'm slightly worried with the direction it's going in. I have no doubt the UX will be a huge improvement, as the current thing is 20 years old at this point, with not that many changes. Just clicking on boxes to pull up more info is greatly going to improve things. But the UI for PC version needs to look different than this. This looks like it was made for tablet/console. Also, I'm really wondering what this means for the future of skinning and customization. I'm pretty sure the whole thing is not going to work in the same way, which means skinning isn't going to be the same. Is it going to be possible at all? Is it going to be very-difficult (compared to what we have now). It's a whole different programming language I'm assuming, and tinkering with files might be way different than what we have now. 14 Link to post Share on other sites More sharing options...
Rodrigogc Posted June 27 Share Posted June 27 (edited) My problem with it all is the colours. Why can't they put normal colors ? I mean, all this purple, weird kind of blue... I doubt people like it. I know skinners can change it rapidly, but I really do miss the simplicity of old FMs, with normal colours like white, black, etc.. instead of all this purple, weird blue.. Edited June 27 by Rodrigogc 5 Link to post Share on other sites More sharing options...
(sic) Posted June 27 Share Posted June 27 1 minute ago, Rodrigogc said: My problem with it all is the colours. Why can't they put normal colors ? I mean, all this purple, weird kind of blues... I doubt people like it. I know skinners can change it rapidly, but I really do miss the simplicity of old FMs, with normal colours like white, black, etc.. instead of all this purple, weird blues.. Well imo, this one just looks old, and not that great nowadays, because of the color scheme (among other things). General design trends have shifted, and you can really tell if you look at some 10+ year old websites, that just don't look that good. Look at the forums, they've changed over the years. It's more modern now. Nowadays the trend is simplicity. In terms of shapes, colors, everything. The screenshot that you posted is the complete opposite. Also, not to mention that a lot of people just prefer "dark mode", whether it's for websites/apps, or games like FM. How many websites had dark mode, let's say in 2015? Almost none. Nowadays, every app has it. Youtube, Spotify, SI forums, X/Twitter... People like it, people used all kinds of extensions to have websites in dark mode, and now developers are finally adding the ability for everyone to use it without any addons. What we really need is to have options. Option for dark and light mode would be nice, but most importantly an option to customize things to your own liking (like we do have now, where anyone can learn how to edit files and customize a skin to their own liking). Link to post Share on other sites More sharing options...
HHUK Posted June 27 Share Posted June 27 (edited) It looks decent for a design doc, it's pretty clean looking. "Design team wanted to create something that would help to build a sense of exploration for every player to reveal the depth and detail of Football Manager." I agree this should be the aim, the sense of exploration is something that hasn't been there since the early FM named titles. In CM97/98 I remember getting so sucked in to the happenings around the world, I'd keep tabs on the European Golden Boot and keep an eye on Rune Lange, a Norwegian striker who was outscoring everyone in Europe in my game. The portal is getting closer to a more interesting default screen but I think it could do with some more world action or theming, e.g. have a special portal view during International Tournaments or Champions League knockout nights. Football Managers are fans too, they want to keep up with the world going on around them. Edited June 27 by HHUK 3 Link to post Share on other sites More sharing options...
-Jef- Posted June 27 Share Posted June 27 10 minutes ago, Rodrigogc said: My problem with it all is the colours. Why can't they put normal colors ? I mean, all this purple, weird kind of blue... I doubt people like it. I know skinners can change it rapidly, but I really do miss the simplicity of old FMs, with normal colours like white, black, etc.. instead of all this purple, weird blue.. [spoiler][/spoiler] No please, don't bring back blinding white backgrounds. Hurt my eyes so much. 2 Link to post Share on other sites More sharing options...
PequenoGenio Posted June 27 Share Posted June 27 1 minuto atrás, (sic) disse: What we really need is to have options. Option for dark and light mode would be nice, but most importantly an option to customize things to your own liking (like we do have now, where anyone can learn how to edit files and customize a skin to their own liking). 100% this. Plus a litlle bit of club and comp. colors. 1 Link to post Share on other sites More sharing options...
Rodrigogc Posted June 27 Share Posted June 27 (edited) 7 minutos atrás, -Jef- disse: No please, don't bring back blinding white backgrounds. Hurt my eyes so much. White is just an example of normal colours. It can be black, grey... Option for dark and light mode would be the way to go, as mentioned above. The challenge is to create an immersive UI while keeping it simple. Since it is impossible to please everyone with a skin, in my opinion they should opt for more standardized colours, and let people customize them as they like. I understand people who like it, but all this purple, blue to me feels like I'm playing a Tron Game instead of a point and click football simulator. Edited June 27 by Rodrigogc Link to post Share on other sites More sharing options...
Domoboy23 Posted June 27 Share Posted June 27 6 minutes ago, HHUK said: It looks decent for a design doc, it's pretty clean looking. "Design team wanted to create something that would help to build a sense of exploration for every player to reveal the depth and detail of Football Manager." I agree this should be the aim, the sense of exploration is something that hasn't been there since the early FM named titles. In CM97/98 I remember getting so sucked in to the happenings around the world, I'd keep tabs on the European Golden Boot and keep an eye on Rune Lange, a Norwegian striker who was outscoring everyone in Europe in my game. The portal is getting closer to a more interesting default screen but I think it could do with some more world action or theming, e.g. have a special portal view during International Tournaments or Champions League knockout nights. Football Managers are fans too, they want to keep up with the world going on around them. If they manage to get the portal to do this (having more immersion and involvement in the rest of your FM save world) then that's a huge step. Immersion is so important. Link to post Share on other sites More sharing options...
Jonthedon26 Posted June 27 Share Posted June 27 1 hour ago, Boycott said: My main concern of the UI screenshots is not that getting rid of the old inbox system is a mistake (I hope this new portal probably will streamline a lot of the clunkiness out of the day to day non-match stuff). It's that it looks a little like a mobile app design. I guess that's down to a general pet peeve of mine how websites and apps all look the same to be designed for mobile and maybe I'm seeing something that won't be there in the end. This was my very first thought when I saw the screenshots, it looks like a mobile phone game. 2 Link to post Share on other sites More sharing options...
jimbo22 Posted June 27 Share Posted June 27 13 minutes ago, PequenoGenio said: 100% this. Plus a litlle bit of club and comp. colors. Club and competition colours should be very prominent in the UI. Why SI have moved away from that to a more simple and to be honest boring colour scheme is something only they can answer. The game looks and feels the same way if your managing Real Madrid as it does Oxford United. 3 Link to post Share on other sites More sharing options...
Carambau Posted June 27 Share Posted June 27 (edited) 23 minutes ago, Jonthedon26 said: This was my very first thought when I saw the screenshots, it looks like a mobile phone game. And sadly I guess this is the direction FM is heading... I hope I am wrong though. Edited June 27 by Carambau 7 Link to post Share on other sites More sharing options...
rp1966 Posted June 27 Share Posted June 27 (edited) 19 minutes ago, Carambau said: And sadly I guess this is the direction FM is heading... I'm really not a fan of mobile/console first UI design. The mouse and keyboard experience is (or should be) significantly different from controller or touchscreen and UIs that are mobile focused always feel dumbed down on PC. However, this is just a preliminary look at a couple of screens and we'll need to see the game in action to really get an indication of how it's going to work. On that subject, I hope that for FM25 SI produce in-depth gameplay videos in the run-up to the release and not their usual 'Miles waffling marketing spiel for half an hour' with hardly any actual in-game footage and no let's play type footage. Show not tell. Especially important for FM25. Edited June 27 by rp1966 5 Link to post Share on other sites More sharing options...
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