Marko1989
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Everything posted by Marko1989
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There was a debate because young players develop too fast and old players decline too fast in FM 2021. This was producing almost no player development after ages of 23-26 and old players declining too fast of course. This was the problem always in FM, there was no point of buying older players or even using them because you knew next season they will decline rapidly, it was better to give some younger player playing time. For example let's go back 10 years ago, Totti had 10+ acceleration for example, and next season, one year later, it would drop to 8, which would render him useless. But SI in next FM would still give him 10 again which is also one year later. I think this with older players lasting longer was introduced in FM2022, and I am not against it, because now it makes sense to buy older players as well, not just wonderkids, but yes, they didn't implement it well, since they last for too long. I believe they didn't do that just because of Modric or Ronaldo, but because there was a real problem in the game, older players were declining too fast and being useless because of that.
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A couple of things contradict here He is clearly not a defensive midfielder. He can even play second striker. But, media description says "defensive midfielder" Looking at the attributes, yes, he is similar to Pirlo, but again, nobody would call Pirlo defensive midfielder Of all the roles/positions he can play, judging from his attributes, defensive midfielder looks the worst, yet media descriptions is like that.
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I need some encouragement
Marko1989 replied to taylan2's topic in Football Manager General Discussion
Before my every save a make a set of rules to make the game more challenging or interesting. For example, I am currently playing with Toulouse and my rule is to buy only French players. Before that I was playing with Chievo Verona and my goals was to use one player from u21/u18, win Champions League with him as a main striker and to play until he is the best scorer in the history of the club. Or what I did earlier, if I have favorite generation from one club, for example AC Milan 2003-2007, I would take Milan and the rules are that I must have players of same nationality as they did for example in 2003. Brazilian Goalkeeper - Dida, also right back Cafu, Italian deep lying playmaker as Pirlo and so on, and I try always to find similar players to that generation, not just nationality, I also give them same numbers etc, I must use same formation etc. And then, my Champions League trophy win only counts if I a have a complete team with all the players with same nationality as they did in 2003. So, if you have some favorite generation from Besiktas, you could try to make some set of rules and only buy similar players to that generation. -
I don't have a proper answer for you, but I am a little bit confused - how do you mean player have no attributes at all? ( maybe that is something new since I am still playing FM 2021 ) I always disable attribute masking so I don't know if this is a problem - but maybe you can't see the attributes because of that ( even I don't know if attributes masking even applies to fictional players, I am not even sure are we thinking about same type of players, those gray players or players when you untick "use real players" ), but anyway, can you post a screenshot of a player with no attributes?
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What changed since '18?
Marko1989 replied to Persephone's topic in Football Manager General Discussion
I didn't know it was wrong, I thought it is at least precise if they implemented it. I didn't buy FM 23, I bought FM 22 when that was implemented but I didn't play it long enough to see if those price ranges are correct, I just know I didn't like it, I am still playing FM 2021 where everything was normal. If those price ranges are wrong, then it is even worse than I thought -
What changed since '18?
Marko1989 replied to Persephone's topic in Football Manager General Discussion
There is one more change, I don't know if it was mentioned in previous comments they are too long - Players value has changed. So now instead of player having one value, like for example he is worth 10 millions, like on Transfermarkt Players now have price range, like this: Which is stupid beyond belief, now when you go to player search screen you can see "not for sale" for some bad players, even we all know that all players in the world have their price and they are for sale. I have no idea who thought this is logical. It can be useful since you know now immediately price range, but player should have his price, and price range for which he can be bought. Now you can't even sort players properly by price in players search screen because of that. They could do something like this, with both - -
Can Potential Ability change?
Marko1989 replied to Mik_Fe's topic in Football Manager General Discussion
Hahah, yeah Here it is - I must add it before the thread get locked I think PA should be dynamic because as it is now - 1.) You can remember all the players with high PA and every save game is almost the same 2.) There are no late bloomers, players can't suddenly get better attributes late in the career but we have many examples in real life 3.) At the age of 15-16 you already know the player will not be good if he has low PA. It is really stupid when you know that the player have no chance to become a good player already at the age of 15 because PA is fixed ( you don't have to use editor or anything to figure out if the player has high PA or not ) That's it -
This. The game really does need some big changes. FM 2023 is the first FM I didn't buy, nor I will waste my money on it. The transition from text only CM to 2D engine was WOW as you say. If I remember correctly, I also had that feel when they changed from Championship Manager to Football Manager. Then in 2009 we got 3D ( which is still very poor ) but again, it was huge improvement. If I am not wrong, after FM 2012, in FM 2013 they added collision to the match engine. Nowadays, to me, FM just looks like slightly updated skin, "we will update continue button from this to this and it is ready to go" ( I know I am exaggerating but that is how I feel when I see new fm these days ) In recent years, instead of remembering big updates like before, what I remember the most is, ruined 2D engine in FM 2018 and ruined lightning in 3D engine. I simply can't believe they went backwards in case of both. 10 YEARS. 10 YEARS.
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Championship Manager 99/00 I played it for two years. Never won anything, never learned how to play it, I was only 10y old. I didn't even know what attributes mean, my English was poor so I though "crossing" means how fast player can cross the field. Later I realized what is Acceleration because Michael Owen was very fast irl and he had ACC 20 in CM. I would just create a save game, buy Javier Saviola, lose a couple of games and start new save. Every day, a couple of times per day, for two years.
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FM is easy if you use tactics which Match Engine can't handle. It is also easy because AI squad management is awful, for example, they can ruin wonderkids by playing old players, but you as a human will give that wonderkid much more playing time so you will develop him into world class player. But if you are playing with some tactics that makes sense to you, or you are trying to replicate some existing tactic/playing style, then it can be hard because ME can't replicate those tactics well. For example, if you want to copy Barcelona tiki taka and to have inside forward as your main goal scorer, in some FM versions you can't do that because simply, ME does not represent Inside Forwards properly. If you want easy wins - you can always do that, there are always tactics that are exploiting ME, you can download them or you can play trial and error until you find the tactic which works the best with current version of ME. If you want a challenge, use realistic tactics and don't exploit transfer market. Basically, you are the one who is choosing if the game will be hard or easy.
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I have to agree with this. I don't see the reason to buy new games if the game continues in this direction. Every iteration seems the same with some tweaks that in some cases even make the game worse. i think for the next purchase, I will wait for some big overhaul in all departments, UI, 3D, 2D, ME and everything else. I don't want to give money to the company that does not even want to bother to make changes to the tactic screen for 3 years, this is just one small example, but I simply think with this direction, they don't deserve my money. ( I know they have good sale numbers and what I said means nothing to them ) 2021 2022 2023
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Off-topic - I accidentally came across this Freddy Guarin video from FM 2005, and I must say, I really miss those curved long shot goals like the one you can see on 1:29 I may be wrong, but I don't really remember seeing curved long shot goals in recent versions in 2D. In fact, I don't remember when was the last time I said "wow, what a goal" I am not talking bad about new versions don't get me wrong, but man, I miss those times when I just played the game, didn't think about ME flaws, if something is unrealistic and such.
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Here is my save, can you get something out of it?
Marko1989 replied to zsolt86's topic in Football Manager General Discussion
Or just use this tactic https://beta.fm-base.co.uk/tactics/21.4.0/stephenhk-tactics-fm21-524838-2393 -
Those developers are surely talented, but they maybe never had to make a football game so they simply don't see how ugly the game is. And that is not a problem, maybe eventually they would change lightning and other aspects if asked from them, the problem is a lack of information from SI for us! They always avoid to write anything on this topic, people spend time to upload screenshots, people spend time to show them what they want, people are literally helping them and they are doing nothing in last 5 years to improve it, or at least to tell us why the situation with the graphics is so bad.
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Even I do agree the work of this guy is impressive, I must say that at least Squad/Tactic screens has to contain club colors. This way every save you play, main screens will be different, and you will really have a feel that you are in manage of that club. If the skin color is purple for example for all the clubs, it feels just like some soulless skin/app and every save would be the same - colors also can help with immersion. I loved for example FM 2017 flat design, where they were still using Primary color for sidebar, and secondary color for header. ( or other way, but I think they removed secondary color in recent years ) Even my screenshot is just with one color, you can really have a feel that you manage a club known for this color.