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StephenCronin

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Everything posted by StephenCronin

  1. @Marc Vaughan Ever thought about adding a "Share Save file" feature on Android, which would simply pass the file over to whatever app the user shared it with using Android's native sharing feature? That would let people share it to Dropbox or their Google Drive instance or email (though the file is way too big for most email accounts). I could see why you wouldn't want to (people getting themselves into messes, people not being able to copy the file back, etc etc), but it would be helpful for power users.
  2. That's because you are using the OME (Original Match Engine) instead of the EME (Enhanced Match Engine). The OME is old and doesn't work with a lot of the newer features like the EME does, including team talks. And most of the tactics you find shared online (here, Vibe, Discord, YouTube) are for the EME and won't work the same with the OME. The good news: I think your phone should be able to run the EME just fine (only really old phones will struggle with it) and you can change to it in the Settings on the main screen (before you load the save). The bad news: You can't change match engines once you have started the save. If you started a save with the OME, that save will always use the OME. You have to change the setting and start a new save if you want to swap.
  3. Ah... well, that's both good that it's still shown somewhere and bad because it's on the 8th splash page and there's no way to swipe through them and I have to wait 30 seconds for that particular screen to appear! Is there anyway it could be re-added to the match screen? It looks like it would probably fit after the ground and attendance, either just following on after that (in line) or aligned to the right hand side. I'd love an abbreviated weather description too, but that'd be getting squishy, unless it was just icons or something. Of course, the other option would be to make the splash screens swipe-able. Well, they are swipe-able after it finishes the initial slideshow of all 8 pages, but they really need to be swipe-able immediately. Though honestly, I still wouldn't go through 9 pages for every match. I don't even look at the pre-match screen because that would take too long to get through a season!
  4. You mean like this? https://fmmvibe.com/files/file/1285-real-names-fix-for-fm-2023-mobile/
  5. No!!!! Or if yes, then I want a way to tell my wingers "Listen, no more of this cutting inside business, stay wide like I told you to". I want my wingers to stay wide and cross, but there are almost no players with "hugs the line" and so so many with "cuts inside" that I have to use the "cuts inside" crew more often than not. Maybe that reflects the modern game, but if they start acting on that trait more than they currently do, then I want some way to retrain / talk them out of it.
  6. I gotta say I'd love to get the granularity back with selecting which leagues are loaded. Ie being able to load England from L2 upwards, and then only the top level from Italy, Spain and France, etc as you could in the past. I don't like having to load lots of players I'll never use (like VNL players, Serie C players, etc). I understand the need to keep things simple for most users, but this could be one of those things where the interface remains exactly as it is (so not confusing to normal users), but is enhanced so that power users can select which leagues they want. For example, with the current interface, pressing England selects that nation for inclusion. It wouldn't be too intrusive for most users if long pressing England popped up a league selection dialog. More complicated for you to develop and support yes, but not more complicated for the average user. 🤞
  7. Could also be that he's just not that interested in staying and may be thinking about joining a bigger club (even if he isn't saying "I want to leave"). It looks like one other club is interested in him, so maybe he'd rather end up there than sign a new contract. In terms of what you can do: you can either cash in on him now and sell him for as much as you can and re-invest the money; or you can take the risk and hang on to him, hoping you can get him to sign later (players sometimes are happy to sign when their contract runs right down or even expires - but sometimes they will agree a bosman with someone else before then).
  8. Looks like one for your database folk? Matt O'Riley at Celtic still only has Basic English after 1.5 seasons: Yes, he plays for the Denmark national team, but his second nationality is English, he was born in England, grew up in England, played for England under 16s and under 18s, and probably can speak fluent English. From his Wikipedia page: I know you normally ask for save files, but all you need to is a) start a new save with Scotland loaded; b) choose Celtic as your team; c) check whether O'Riley can speak fluent English.
  9. That looks like the skin is messed up somehow. Have you tried going to Settings > User Interface and choosing Reload Skin (near the bottom)?
  10. No, but I play on my phone and 'cast' it to my PC screen using an app called Vysor. Much faster than an emulator like Bluestacks, it just plays at normal speed for your phone (because it IS playing on your phone). Not sure about the part about getting it to the TV. You couldn't cast it directly there using Vysor as it is a Windows PC app, but if you can get your display mirrored to the TV another way, it should work. You can try the free version of Vysor to see if it works, but probably need the pro version to get decent resolution.
  11. Ah yeah, now I see what you mean - I thought you were just talking about the numbers in the first two screenshots, didn't realize he'd played more.
  12. That looks right to me. He's played 8 games for you in total. Of those, 6 have been in the league and 2 have been in Europe. If you work out the average ratings it all matches up. 6 games at 7.66 = 45.96. 2 games at 8 = 16. That adds up to 61.96 for the 8 games. Which averages as 7.745 or 7.75 when rounded. Which is the average rating shown at the top. And the goals add up to 6 and the assists add up to 2. All matches up nicely.
  13. Assuming it is turned on in Settings -> Unlockables, you access it either via the main squad screen (to edit the club) or the main screen for a player (to edit the player). There will be an Edit button in the bottom right corner
  14. It's been a long time since I tried that with Google Play, but they were too smart. It's one thing to fool Netflix, another to fool Google...
  15. This is a long shot that probably won't be of much help to you, but: in the past there have been some apps not available in Australia that I've been able to get when visiting another country. So if you get the chance to travel, you might be able to buy it then. Looking at the list of countries where commercial apps are available (https://support.google.com/googleplay/answer/143779) I can see Serbia, Bosnia and Albania all on the list. Not sure where in Montenegro you live, but maybe a trip across the border might be possible? Probably a bit much to get an app, even one as great as FMM, but could be a possibility if you want it that bad. Of course, I can't be sure that that loophole will still work, so it could possible you'd travel and not be able to buy it. Probably best to check with other people in Montenegro about their experience - surely this must be discussed online somewhere (about commercial apps in general rather than FMM specific). Anyway, good luck, hope you get it somehow.
  16. Not sure what SI's response will be, but just so you know, this is the wrong section (this is for the mobile game, not the PC one). Might be quicker to repost it in the PC game section rather than waiting for the official response (which might just ask you to do the same, although sometimes they move it for you).
  17. They've said elsewhere that the next update won't be until next year.
  18. Well, that's a regen who exists only in your save, so others can't find/buy him in their save... But that is one way to get a good full back if you can't find any, find a wonderkids and train him up in that position.
  19. Yeah, you're not accredited with any wins etc when you holiday. But there is no instant result (in mobile), so you can't use that and be accredited... I'd love if they added Instant, but what I was saying that if they don't want to do that for whatever reason, then I'd take then getting the holiday feature to use my tactics, my selected players and simulate it based on that. It probably should do that anyway.
  20. Yeah no worries, happens all the time! Thanks for trying to help the OP. 🙂
  21. Just passing by, but is that for full fat FM? This is the FM Mobile section and I don't think there are drafts etc in the mobile version (at least not that I've seen). Would be happy to be wrong about that though.
  22. Not too surprised as I think we're about the same age (let's just say the default age in FMM suits me just fine!). Great days with some of those early games, still play them sometime as many are available to play online for free (which is how I got the screenshot). But as much as I love them for the occasional dose of nostalgia, they pale in comparison to FMM, truly amazing where you've taken the genre. That sounds like an amazing idea! I'd still prefer a simple ability rating over the badge system, but after I posted the last message I realised that would affect the business model (ie the training add-on purchase), so would not be something that could just be changed easily without a thousand meetings. But having reputation mean something does shake it up, make it a bit more realistic and would make this one user happier - so if it's something you can do, then yes please!!!
  23. I understand you want to keep it simple, but to me it's one of the fundamental things of a football management game. I can't remember how staff worked in the early versions of CM, but before I played CM, I played Wizard Games of Scotland's One-nil and getting staff with a good rating was important: So, I'm shaped by that! 😀 To be honest, it doesn't have to be any more complicated than it is now, just replace badges with a 0-5 star ability rating. It doesn't even have to change if that's too complex (just have A instead of CA/PA). It's the badge system I don't like - well not the idea of badges per se, but the idea that is how you tell a good coach from an average one. Saying "one coach with a gold badge is the equal of another coach with a gold badge" is sort of like saying "I can get a work permit for Haaland, and I can get a work permit for San Marino's Nicola Nanni, so they must be equal". A simplified system is fine, but I don't think it should be based around badges, it should be based around ability. And should have more steps (ie 10 steps in a 0-5 star system rather than just 3 steps with the badges). Anyway, I will continue to hope that one day this will be overhauled! But don't worry, there's no danger I will go back to One-Nil instead of FMM! 🤣
  24. Ah, what a shame, I think that would add a whole other dimension to hiring staff and make it fun and challenging. It's a little bit brainless now - "pick a gold badge, any gold badge" - really just a chore you get done as quickly as possible with not much joy in it... I know a few years back someone found that there were CA and PA values for staff in the save file. I know they aren't used (based on what you've said in the past about the badge being the thing), but I was really hoping that system had been implemented at last. I'll keep hoping you'll do it one day! 🙂 Anyway, looks like the stars are still there in the latest version on Android. I almost don't want them to disappear, even if they are just a red herring that will confuse people. What if you rename it from Ability to Reputation and leave it in?
  25. I'm sure someone from SI Games will be along shortly to tell you this, but in case it saves time: Looks like your issue is for the full version of FM, this area is for bugs with the Mobile version, so you may want to try posting this somewhere in the full FM area: https://community.sigames.com/bugtracker/football-manager-2023-bugs-tracker/
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