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RDF Tactics

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Everything posted by RDF Tactics

  1. These “tests” rarely interest me because it’s never how you’re going to play the game so I take them as a pinch of salt. it would never change the way I play or who I sign in game. but just judging from the fact they removed the post from Reddit, I’m not sure it was supposed to be digested in the way it has/was. There has always been a community for this sort of stuff within the FM community.
  2. Every year there’s one of these tests lol on your question though, there are many 1.80cm not fast defenders that are smart enough to deal with fast dribbling players. Being fast and strong shouldn’t automatically mean you get the better. If you’re fast and strong but brain dead then being fast and strong almost not much
  3. Both sides can have a point. Test may be flawed but there could be a point in their conclusion. Same way, other attributes that exist still play its part so not only 9 attributes matter. if you had a slow technical team then you can still get respectable results using aggressive tactic. That, I’m sure of. its possible youre still better off playing aggressive than not. thats just my opinion from experience
  4. Wow I haven’t read this thread for a couple days, come back and a new thing is broke look, attributes have been a topic for a while. Clearly, people have felt a way about them or just feel a left out when it comes to information. We get told attributes absolutely matter. I know that. But can’t also turn a blind eye of players like Adama Traore being insane in the game because he’s fast and got dribbling. testing methods may be flawed but the conclusion is a theory that’s been about for at least 3 years now. Fast, tall and dribbly players. I’m a streamer and used to be involved in many community drafts and every draft was the same. ”pick meta players. Big, fast meaty men”…to a point where Tammy Abraham was a lot better than Harry Kane. You wouldn’t touch Kane over many strikers as long as they have pace, height and a little dribbling. so maybe there is something to physical attribute having a major influence. But other attributes of course do matter
  5. Michel has created a BEAST tactic at Girona, destroying teams in La Liga. Michel Girona tactics, against all odds, Michel's Girona are sitting 2nd in La Liga; even better, they are playing the best football in Spain's top tier. But how is this possible? Today we take a look at the tactics and reveal some secrets Girona are the prime example of why a starting formation just does not matter, much in football. Their shapes during the 90mins are highly fluid and flexible. Take their 3-2-5 building shape for example. Typically playing out from the back with a back 3 as their LB inverts, this shape suddenly becomes a 3-1-6 in attack with 3 attacking midfielders roaming in front of the opposition defence. Incredibly useful against low-blocks. It is achieved by creating depth with the striker staying as high as possible and width with the wingers stretching the pitch, thus creating space for the ball progression and positional movement. In the half-spaces, there is a high level of roaming and positional rotation, making the structure fluid and difficult to deal with. The LB, typically Miguel Gutiérrez is responsible for adding that extra attacking midfielder and does a lot of roaming as Girona often look to create an overload on the right side of the pitch. This leaves Savio, the LW, high and wide on the left and LB Miguel Gutiérrez or LCB Daley Blind to roam and find space as the opposition's defence has been shifted to one side. But this is also where we see more fluidity and relationism - players understanding others and where they are meant to be. tactical-board.com.mp4 232.mp4 Creating numerical advantages in the midfield is something Girona are strong at, as they look to retain possession being a patient team, find passing combinations and rotate positions to bamboozle the marking team. Another area Girona are strong in, is in the wider areas. Looking at the player's profiles, Savio is excellent in 1v1 situations (possibly one reason they look to overload the right and allow Savio space for 1v1s) and the Ukrainian Viktor Tsygankov role is more of an inside forward and combining in tight areas. But, they are both good crossers off the ball (so too is Yan Couto) who aim for the target man in the box, Artem Dovbyk, and this is done typically by creating wide overloads and underlaps mostly involving a number 8, full-back and winger but by now, we understand this can be fluid. rep.mp4 Girona's underlaps often cause trouble and confusion - let's say one of the 8's underlaps, then his marker in midfield has to decide whether to track or not to track. If he does, he leaves space in front of the defence. If he doesn't track, then the '8' can make an unmarked run which then a central defender has to decide whether he tracks or not - if he tracks, he leaves his central defending position. So, Girona are patient with their build-up, sometimes overdoing it. But it's always with the purpose of moving the defending team and creating advantages, attacking the empty spaces. Often using the 3rd man. There is an emphasis on creating a +1 in midfield which is often done with Miguel Gutiérrez's roaming movements ddd.mp4 The Football Manager Tactic RDF Michel Girona 433.zip
  6. Yeah I've seen overturned pens but that's almost always because the foul was outside of the box. Extremely rare to see a pen given then not because no foul - in my experience, it's mostly because the foul was on the edge then they give a free kick. And yeah you've noticed the linesman thing. The moment you see him flag, you know it's offside despite VAR checks, always offside. Similar with some skins, the scorer name is on the scoreboard and that's how you know its a goal - if the name doesn't appear on the scoresheet then offside lol so you know decisions before VAR concludes
  7. @Zachary Whyte But here he is again with the same request. Every save I do with LFC - he requests around Jan/Feb without a fail. He doesn't have an agent but always requests around £20k a week. I have the save game up to this point too. Using no add-ons/database or anything like that. And must stress, this isn't isolated with just this player. I have mentioned this back on the Feedback thread where it does this with some players. They request way above what seems to be realistic. A lot with younger players in u23s too. Some asking to jump from under £1k to anything from £10k upwards without contributing anything to the first team. Sometimes, like this goalkeeper, doesn't even play games in the u23s. He has 0 u23 appearances
  8. He came to me with the request. I can do it again because he requests a new contract every save I do. I don't know how much he asks for without him demanding a new contract. But he demands one every save and if you try to negotiate with him, this is his starting figure
  9. Yeah, I'm more speaking when financial issues are actually the case, that your club can't offer out these contracts, the player should already have some understanding so there should/can be an option reminding the player that but also allowing you to set a promise once the funds are available. And even then, It's a generic response that isn't necessarily linked to your situation. You are stuck in this sort of ultimatum where the player comes knocking on your door and you only have that chance to respond to his requests. The moment you say you can't afford to, and he doesn't accept that, the responses given to you again after that are less than ideal. Then you have no option to double down on your financial reasons "no, I said we can't afford to as this is our financial situation, but you are a priority when we can afford" - or set a deadline/promise. Or sometimes you're stuck in the limbo of waiting for a transfer out to be completed to free up funds to offer a contract - the talks are rigid. There's nothing like "come back in a fortnight after transfers are complete" or whatever your situation may be.
  10. It happens every first season you manage Liverpool. I'm not sure it's a bug but it certainly doesn't feel right. This isn't isolated neither. Jacob Poytress, 0 u23 appearances. 0 first-team appearances. Wants emergency backup and is starting negotiations at £21k per week. From £775, he now wants £21k (this isn't isolated). He has no agent and doesn't want to talk about anything under £19k per week, which is still a ridiculous amount of money. He then moans about not getting it. And the worse thing, you can't even tell him that he's simply asking for too much money. The interaction at this point I believe isn't great. The answer you want to give is never there. This player should understand he's asking for too much based on what others in his squad status are getting. I should be able to tell him I'm not offering that much because A) he hasn't played a single game for any of the LFC teams B) compared to others his squad status, he is asking for too much. But instead, the options I have aren't what I actually want to say. Even in situations where you literally can't afford what they're asking for, the player should recognise you aren't in a financial position to offer. You don't have the option to say "I would love to give you a new contract but as you're aware, the clubs financial situation doesn't allow that right now but I promise your contract is a priority when the funds are available" or something along those lines. The player should recognise you aren't in a financial position to be offering contracts rather than be completely oblivious about it.
  11. So it's happened again. It happens every first season you manage Liverpool. Do you people believe this is a bug before I report it? Jacob Poytress, 0 u23 appearances. 0 first-team appearances. Wants emergency backup and is starting negotiations at £21k per week. From £775, he now wants £21k (this isn't isolated). He has no agent and doesn't want to talk about anything under £19k per week, which is still a ridiculous amount of money. He then moans about not getting it. And the worse thing, you can't even tell him that he's simply asking for too much money. The interaction at this point I believe isn't great. The answer you want to give is never there. This player should understand he's asking for too much based on what others in his squad status are getting. I should be able to tell him I'm not offering that much because A) he hasn't played a single game for any of the LFC teams B) compared to others his squad status, he is asking for too much. But instead, the options I have aren't what I actually want to say. Even in situations where you literally can't afford what they're asking for, the player should recognise you aren't in a financial position to offer. You don't have the option to say "I would love to give you a new contract but as you're aware, the clubs financial situation doesn't allow that right now but I promise your contract is a priority when the funds are available" or something along those lines. The player should recognise you aren't in a financial position to be offering contracts rather than be completely oblivious about it.
  12. I don't think he used a great example, but I have mentioned this here before too. Many times it happens where you'd ask the agent how much the player wants and when you open talks, he starts off asking for more than the max said by the agent. The agent will always give you two values and say the player wants around that. That part I think it's okay. He asked for more money not the end of the world but trying to negotiate is where I feel problems are. They are very strict and rarely you find a middle ground. I had a contract renewal where he asked for more than he agent said, £60k a week. I thought fine, he asking for more so let me boost his min release clause up by £20mil. He then asked for £20k more and I then only allowed to negotiate once before he gave me his ultimatum and last offer which again, was even more!! He literally asked for even more. Negotiations used to be more flexible in previous FMs. Some players tend to ask for stupid money anyway. Was doing a LFC tactic test earlier and they have a GK in their u23s called Jacob Poytress. He's really bad (on the game) but feels he can ask for £27k a week not playing a single game for 1st or u23 squad. I know it's unrelated but I do think contracts in FM is a bit 'unbalanced' atm.
  13. I'm not sure if this was supposed to be fixed previously. But there's some really bad visual representations. Penalties are given when there's a clean tackle (it looks clean). Sometimes there are yards between the defender and attacker. Defender clearly makes no contact and even after VAR, penalties are given
  14. It’s difficult to say for sure. Are you using a downloaded set piece routine? and is this case for all your saves? (As it could just be a season where you’re strong at set pieces) I may go through phases. So like 10 games in a row being strong at set pieces. But then going 10 games without troubling the AI from a set piece
  15. They are lethal. Scoring your only shot, at xG of 0.16 is extremely lethal. you've also counted his shots on average rather than what they actually are. Bare in mind, he can have multiple shots registering bare minimum xG whilst also having clear cut scoring chances. the AI also conceded an own goal. Before concluding that, it would be wise to see the chances. many people don’t misread xG. Some may. Many don’t. Many understand many shots can rack up high xG. It doesn’t mean they still aren’t missing guilt edge chances whilst other team can score a long shot and it being the only shot they had. i don’t even follow FMs xG model to be fair (only when having a moan), not the greatest fan of it. I just simply watch my chances and you can judge from there if it was a good opportunity to score, or not. too many times, just my personal experience and not saying this goes for everyone. But too many times the opponent don’t have a sight at goal, but a 30 yarder which manages to creep in. Whilst the opponent keeper is able to make many fingertip saves (as commentary reads). don’t read this as a complaint from me. It’s just my personal experience playing FM over the years.
  16. Yeah, some messages that come up in your inbox have errors. I get messages that refer to a player as he, him, she, and her all in the same message. But would be great to get some confirmation on the player trait stuff, though.
  17. Not exactly. I think the wording might be wrong. the way I understand/understood it is that players can pick up traits from those who have a high influence on your squad and are in the same training unit (goalkeeper, defensive and attacking unit). so basically, players can pick up traits etc without being in a mentoring group. thats how I understand it, anyway
  18. just to play devils advocate...how are you personally judging who's some of the best set-piece coaches in football? And to the original post, I don't think the upset is just about conceding goals purely because he has a good set-piece coach. He has what's necessary to be good in the air as a team. And one of the issues the set-piece coach is doing is leaving a free man. I don't know the average height of the current Chelsea team...But it's not a team I'd bank on being aerially dominant (of course, not just about height). I don't think Chelsea was a good example. And a team like that, who have to constantly chop and change their team, they're not going to be familiar as a team with their set-pieces
  19. Sometimes you don't need to change your mentality, but can change player roles to give your team a bit more going forward. My theory to when my team drops form after a while when we're sort of underdogs is that teams no longer treat us as underdogs and look to create more counter-attacking opportunities. Without seeing your game and statistics, I can only take guesses looking at the tactic. I would first try replacing my WBs role (they could be countering this area when he gets forward), or putting one of my DMs on Defend to make sure they look to hold their position when your team looks to transition (you have counter in transition). I personally wouldn't look to use 5 supportive roles in midfield unless I'm looking to completely control the game. If so, then possibly change the ST role just so he can also contribute more in supporting/linking play. When creating chances, he looks to be really the only goal threat. Example, when you work the ball down the right, it's only your striker really looking to bust a gut to get into a scoring position. Your AM may lurk around the box (not bad) but your IF also may not make that much of an aggressive run consistently. Lastly, also what @Rashidi said. You can use OIs or tweak your tactic in-game according to AI roles. If they're using a IFB, you may want to use a Wa attacking that IFB to create space in other channels or look to overload that IFB by having a overlapping full-back causing trouble for that IFB. If teams are counter-attacking you, you may want to use OIs in attempt to stop certain players from initiating the counter attacks.
  20. Oh it’s very time consuming haha that’s why I also believe changing the way attributes are can lead to a similar thing. It might result in recruitment being a longer process for those who only have a couple of hours to play each day. it is hard to tell what the hidden attributes are actually doing and what effect they’re having. But too many times I’ve signed a player who had adaptability as a con but able to play out of their skin straight away. I hardly have to go through a process with a player where I’m trying to make them happy and comfortable in a new environment (that would also test my man management). there’s for sure a lot of things FM can do. Previously I have requested or gave feedback on things but to be honest, that’s time consuming and there’s very very little chance it gets taken seriously anyway. It’s like my 3rd year talking about the chalkboard and how it searches but it’s still the same in FM24 lol so on that part of sending in requests etc, I’ve given up and would just rather talk about it with people like you and in streams etc
  21. That's not strictly true. Attributes don't show what exactly is because an attribute like consistency is supposed to nerf that. So again, you can see a striker has 16 finishing. But if his consistency is at 9, his finishing won't (or shouldn't) be 16 even half the time. Then there's other attributes like pressure. If he can't handle pressure then again, it's unlikely the player will be performing to those attributes. So yes, though you can see the attributes, it's not what you're always going to get. Now for me, those hidden attributes should/could have more of an effect to stop players from being able to always perform. Players should feel lonely if low adaptability. Players should crumble more if low pressure. And like spoke on before, a lot is about how you as a player choose to play the game. If its no attributes or attributes displayed differently then there are skins but also, you can just opt to play the game differently. The game, in my opinion, doesn't force you to buy players based on their attributes. If I gave 100 people here the option to sign Elysée Logbo or Semih Kılıçsoy and said money isn't a factor, probably around 85 of people go safer and say Semih Kılıçsoy. They maybe already know he's a wonderkid in FM etc. Whereas Elysée Logbo is a more interesting player for me. Attribute-wise, not as good. But he makes an interesting case for me as I haven't heard of him, he's got some traits I find can be helpful. Good height and jumping reach. He has the potential to be a signing that hasn't been purely based on his attributes but also because of his data. Not just goals, but his conversion rate, headers won per 90, non pen xG per 90....albeit, he plays in Ligue 2 but that's what makes in interesting for me personally. I do feel a big part is how people decide to approach the game. Attributes doesn't have to be the absolute. And again, it's not a brag or "EVERYONE SHOULD PLAY LIKE ME"....just there are different approaches to the game
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