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Posts posted by Impacto
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4 hours ago, skyline72 said:
No worries.
I believe the idea can be brought to FM21 as well.
The whole concept will probably work even better in FM 21.
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The ME Blog was brilliant, it really adressed a lot of the issues. If all it said works as intended, this could be a really awesome edition of FM. But I can't get excited to the max until I see it in action. I hope it's as good as it sounded in the blog and if it is, we're in for a treat. I hope the AI has seen some improvements as well and can give you a bit of a challenge. I think If we get a fun ME and a strong, challenging AI the game will be a massive success across the board, so fingers crossed.
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Very interesting! Have you tried the Mezzala on the left side and the Box to Box on the right? I think currently the Mez and IF are attacking the same spaces and if you switch the Mez to the other side it might be slightly better. I generally like the Winger - IF combo, the winger stretches the defence really well, and that really helps the team in attack. In addition, it allows you do keep the WB behind the winger more defensive or even go inverted when needed. The reason I love TF is because it's so flexible.
Btw, what are those numbers to the player's names? Just curious.
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That's just an issue(or the way it is intended) of Key Highlights showing you less events. In previous FMs we had a lot more highlights on 'Key' and the matches seemed longer overall. Now it can vary from 3 to 7-8 minutes max as a lot of fluff has been cut. It's super fast and I think that's the way it was intended. It's great for going fast through the seasons. If you want to see more, just play on Extended, but note that it takes twice the time to watch the whole game in most cases.
TL; DR - The chances are the same, you just don't see as many of them on Key Highlights.
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- Popular Post
1 hour ago, DementedHammer said:Out of interest, what part don't you think works well?
50 minutes ago, Mars_Blackmon said:In my opinion, it’s ugly to look at having numbers say “14-20”. As I said in a previous post, the further away it looks from a spreadsheet then the better.
It’s also not hard to figure out once you have scouted enough of the player.
It's not just that. When you sell a player that you knew for 5 seasons, within a few months you automatically lose knowledge of him like you never knew him. I hate that.
And the whole system is wrong IMO, because it's the same thing, it just takes some time to scout the players. At the end you still know everything about the player like he's been in your training sessions for months. That's not how scouting works. In FM 90% of the transfers you make are succesful. IRL that's not the case. Half the time you don't know what you're getting. So all attribute masking does is delay a transfer and makes you click a button and wait a month. Then you know everything about the player like he is yours(until you sell him and magically forget everything you knew). There is almost no risk signing players. That makes wheeling and dealing super easy and unrealistic.
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I can only speak about the visible attributes:
1. Determination - The first thing I look in a player. Habbit for a long time
2. Natural Fitness - Same. A player below 10 I just don't even bother with.
3. Anticipation - I love intelligent players
4. Decisions - Same
5. Work Rate - Gotta be smart, but gotta work hard as well.
Honorable mentions:
- Technique
- Flair
- Vision (only when paired with good passing)
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I just never got into it... the wait between games is boring. You can go on holiday of course, or just mindlessly press continue while doing something else, but that's not ideal. The only way to have fun for me with Int. Management is when I take over a nation just before a big tournament(with the in-game editor). Playing the tournament is not bad, but that has it's own issues. Players not knowing formations, not recovering between games and etc. It's really annoying when you top players are dead after a game and have ~80 condition for the next one. Basically unusable. And you can't do anything with the training to prevent that.
Managing a club and country at the same time doesn't work for me either. Int. Management in FM needs a rethink for sure, IMO.
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Interesting poll. I was expecting a lot more younger players. I guess young ones don't really spend much time in forums anymore the way we are used to.
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20 hours ago, KingCanary said:
Hiding attributes and replacing it with text like 'very fast' or 'good finisher' would be much less realistic in my opinion.
Klopp won't just have Salah and TAA both down as 'very fast' he'll know exactly how fast across certain distances etc. He'll know if Firminho have a better performance v XG rather than something saying both are 'excellent finishers.'
Attributes are thing because in the game you can't see your players every day like IRL. IRL coaches know their players perfectly, who is slightly better finisher, passer, defender etc. That is why the attributes are there and I don't want them changed.
That being said, the issue is when you can see the attributes of players from other clubs with ease. You might know Neymar is a great dribbler, but there is no way for you to know little details the way you would if you training with him every day. Yes, there is an option to mask attributes, but that doesn't work very well IMO.
And finally, in recent FMs attributes matter less and less and I feel it doesn't matter anymore who the player is. You get the same thing from Messi and another random technical attacker with a great flair. I remember in earlier FMs, some players just stood out. They had a certain thing that other players didn't. No idea how FM did that, but it was true. I remember so many players in FM 08, 10 and 12 that played in a way that no other player could do. Now I feel it doesn't matter who i get. As long as he is a decent player, the name, the style, the personality even doesn't matter. Personality just seems to matter in player develepoment, but that's it. In-game I see Resolute players being nervous, proffessional players being complacent and etc.
Anyway, rant over
Looking forward to seeing the ME and AI changes(if there are any...). I might come across a bit negative, but I've said it before and I'll say it again - FM is a brilliant game, the best of it's kind and I love it, I just think it's going a bit backwards and it could be waaay better.
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3 minutes ago, themadsheep2001 said:
I didn't say I was ok with anything. I didn't make a statement either way on how I feel about the AI, so if you're going to misconstrue what I say, then it's not a conversation I want to continue
That's just the way I saw it, no offence intended. Just out of curiousity and to have a healthy discussion, what is your opinion on the AI? And if you could improve it, how would you do it?
In another thread I said that if the AI can't be boosted because of hardware issues, why not give it some under the hoods advantages, similarly to the way CIV does it?
Or maybe, if the AI manager is world class like Klopp, Pep and etc, make their teams more likely to have high morale(since morale is so important right now in the game), make them give great teamtalks consistantly so that their teams fight to the last minute, and generally make them make good decisions more often than a league two manager with lesser attributes.
Those are just some suggestions on the top of my head, I am sure there are way smarter people than me that can make more detailed and applicable ones that can actually be implemented in the game, so bring it on, let's hear some cool ideas and maybe some of them they'll be in the game. (hopefully)
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7 minutes ago, themadsheep2001 said:
You're twisting my words. I said it isnt like a half decent player (I wouldn't expect every player to even use opposition instructions). Still good enough to pose a challenge to many mind.
And its an AI, its simply not going to be as dynamic as a human mind.
I just quoted them, not twisting anything. The argument that the AI can't be as good as the human mind is a long one with arguments for both sides, I don't have the time or desire to go that route.
I'm just stating that the state of the AI in a single player game in 2020 is not up to standarts. That's my opininon and I only quoted you because it seems like you're ok with the AI being the way it is, which I disagree massively with.
To quote a famous saying from players inside FM that we've all probably seen at some point - "I stand by what I said"
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23 hours ago, SixPointer said:
Looking for some feedback.
how was the writing on the pictures? Especially the in game ones?
Was it clear enough? Was it better than being underneath the picture? Is mix good?
just before I start my PAPU Gomez episode.
Looks good to me, too.
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2 hours ago, themadsheep2001 said:
The scale of 1-20 is relative. It's based of a scale of professional football. So even with poor passing of three, he's still on absolute level, as in compared to the average person, a good passer. You've then asked him to play a BWM role, which is one of the safest passing roles in the game. On a one off that's entirely possible.
Also the AI isn't like a half decent player. In real life you'd have put loads of pressure on poor passers like that to force him to crumble under pressure.
Combine that with an AI that's arguably too passive...
In 2020, in a primerly SINGLE PLAYER game, the AI being "less than half decent" and "passive" is absolutely UNACCEPTABLE! Tell me I'm wrong, please.
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Ideally for me, I would like the freedom to do whatever I want tactically. I remember in PES 6 you could literally move the players wherever you want on the pitch and then give them roles and directions where to move in attack. In a separate window you can then tell them how aggresively to track back and with that I was able to recreate world famous tactics within minutes. And it was super fun to play. I would love to see this in FM. Before we had roles we had something similar, maybe it's nostalgia talking, idk.
Now to combat this huge advantage for the human manager, I would like to see the AI improved. Hell, if you can't improve the AI because of PC specs becoming too crazy, just give them some advantages under the hood. As long as the game is fun and challenging and Klopp, Guardiola and etc are beast managers that win a lot and are hard to beat by the human I think it will be fine and realistic.
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A bit off topic:
CA and PA don't matter if the player has the right attributes for the right role in the team and a good personality to execute it consistantly. A 150 CA player can do a better job than a 180 CA player often times.
I've seen 200 CA players be average and 150 CA players be god like in many, many saves. I've said it before and other people have said it as well - don't look at those numbers! They are made for the game to do it's thing, not for you to use them when playing.
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The blog explaining the features is well written, you should have maybe opened with it. You also should probably mention that the ME is being worked on and improvements are made. In fact, I think there should be a better communication from the dev team to the public about what is being worked on. You don't have to reveal details, but letting us know that you're trying to fix the issues goes a long way.
The features that were explained actually look good. The question is how are they going to work in-game. If some interactions are more effective than others like it's been in the past few years then it all will be a waste. If I know what to pick before I even go into the interaction it just becomes an annoyance and a waste of time.
The end of season stuff and UI should not be a main feature. They are super minor changes in the grand scheme of things and it's normal every year the game to look a bit different. This is not a main feature, it's a requirement actually because every company does it.
The recruitment looks very promising. But again, how is it going to work? If the AI still makes dumb decisions on the market, filling up teams with old players on super high wages just to keep them in the reserves, all of this won't matter. And If we can just sign whoever we want without competition, punching way above our weight with ease, again, all of this won't matter.
And finally, why are you leaving the ME stuff last? This is the core of the game, the most important aspect and it should be on the front, bright and shiny for everyone to see. But it's not, which leaves room for speculation.
A lot of strange decisions have been made recently and it looks very shady to me. But that's just my opinion.
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- Popular Post
I'm not impressed so far. Unless the ME has been tweaked significanly (which I would be shocked if it was) I'm sticking with FM 18 or just not playing for another year.
I wonder how those meeting at SI go for the new features...
"Hey guys, let's talk about what we're doing with the new game! John, whadda ya got?
- Well, sir, people want more variety of goals, more enjoyable looking ME that represents real football better. So we're renaming the tone of the player interactions, packaging it as a new feature and adding the option to throw bottles!! Cool, right?
- Awesome!! Tony, whadda ya got?
- Well, sir, people want a better AI so that the game is not super easy with anybody with half a brain and any reasonable football knowledge. So we're changing the way the scouts recommend players that no one uses anyway! Oh and we don't want to show too many numbers, so instead of percentage on match sharpness and condition we're just gonna have symbols. We gotta focus on the important stuff you know.
- Brilliant, awesome work! Anything else? Brenda, whadda ya got?
- You know how people want player colision, not seeing stupid decisions so often like players not passing or keeping the ball in play just to gift it to the opponent, more variation and realistic stadium models, not having to click 54656 times to get into a game and generally having a better user experience? Yeah, so we decided to give you the option to pick who you take questions in conferences and now you can hug players!! Can you believe it boss? We can hug players now! WOW! It's awesome I know!
- Amazing work, Brenda, I'm proud of you! With those revolutionary features, this will be the best FM ever! Good thing people will buy the game no matter what we do, because we are awesome like that. Good work everybody, now focus on FM 22 where we will add... drum roll please.... the ability to argue with the fourth official!! Can't wait!!
*all names are randomly chosen, no offence intended.
**gramatical errors are because of my excitement about the new game and it's incredible features. Please excuse my fingers.
***this is meant as a joke, getting angry about a video game is never a good idea.
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The key is - variety. On FM 18 you get goals from all kinds of situations - patient build up, counter attacks, mazy runs, crosses, long shots, defence splitting through balls, corners, free kicks(a bit less), mistakes, penalties, cut backs and etc., etc...
In FM 20 I feel like all the goals are coming from the overlapping wing backs, corners or long shots. It's boring.
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One more thing of the awesome stuff that happens in FM just popped in my save. You know how the in-game world gets so crazy sometimes? it's so unique and amazing that you get so into it to the point of having press conferences and mental images in your head... Well, this is one of those times - for the first time that I have ever seen, an entire league spend almost as much money as the EPL. Take a look:
One thing that I love in recent FM series is the dynamic leagues and the tons of tycoon takeovers that change the game world drastically. The year is 2030 and most dominant league in the world is... the French League 1!
In the French league the competition is more fierce than ever with PSG still having the same Qatar owners, Monaco investing heavily and being the best team in the world in the last 2-3 years and winning CL back to back, Lyon recently got tycooned and they are not in the picture, but Rennes are also spending hugely with their own tycoon owners. It's absolute madness and I love it! The rivalry between the French and English league is insane at the moment.
In addition to those teams, a team in Belgium is tycooned with Conte in charge, a team in Poland was the first(where I got the Guardiola picture from), Las Palmas in Spain have a ton of cash, Chelsea's Abramovic got replaced by a Tycoon, and there might be more that I just haven't seen yet. It's an absolute madness and I love it!
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I think you should use higher tempo and standart defensive line. Arteta gave up on the high pressing when he saw we can't do it properly yet. Right now we play a bit more cautious and use the pace of Auba on quick transitions. With Partey things might change though.
Did you tell your defenders on the side to stay wider? I thing that's usefull when playing out the back. Also, when David Luiz is playing, he is in the centre and he is the real BPD in the side. Arsenal also defend a bit narrow, so with that TI you will be congesting space and forcing the opposition to commit full backs, which in turn leaves spaces for the counter attack and your main weapon Aubameyang. Having the AMR and AML tracking back is also very important to replicate Arteta's required commitment, to do that in the game consistantly I use specific marking on the opposition full/wing backs.
I also think for the forward a DLF is a better choice for replicating Arteta's system.
It will be very interesting to see how Arsenal will line up with Partey in the side. I expect a 4-3-3, with Ceballos given more freedom, but who knows. Maybe even 4-2-3-1 with Willian behind the striker and Pepe on the left in some games. It will be fun to watch for sure.
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Hard? It's not hard at all in my experience. It's even easier because the opposition leaves a lot of space to be exploited. You just need to defend well and use that space.
Looking at your tactic, you are way too attacking. You have no defensive minded midfielder and both your Full Backs are attacking. This leaves just the 2 defenders fending for themselves. That might work at home against weak opposition, but away you're an easy prey.
Get yourself somebody protecting the backline. Players in the DM strata work really well, I like the HB or DLP on Defend, but anything can work. You can even have two midfielders in the DM strata, one of them HB or DLP, the other one as Secundo Volante. This way you have even stronger protection at the back and BOTH full backs can be on attacking(just make the winger on the right inverted). If you don't want a midfielder that deep for some reason, just make the ones behind the AMC a high working pair - BWM with a CM on Defend. Or DLP with BWM. Or even DLP + Box to box. The choice is yours. Just FYI, if you have both midfielders in the DM strata, that leaves more space for the AMC to do it's thing.
Your AMR is a winger. So he is already stretching the game on the right, no need to have the RB on attack duty. Either get him staying close to the backline with defend duty for more security, or as a IWB on support for more central presense. I found that this works really well for possession based systems. On the left side with the IF cutting inside it's ok to have an attack minded FB to have widht on the left as well.
Finally you can make your AMR and AML track back by making them 'Mark specific position' from the player instructions menu. Put them marking the opposite full backs and they will be tracking back like crazy.
Hope this helps.
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FM has a 1000 people scouting players, while FIFA does whatever they want. In terms of player accuracy and database FM is miles off anything else. Even some Pro clubs use it to check out players, it's a no contest.
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2 hours ago, petertr said:
Isn't it just the HOYD?
He has the most influence, but all coaches that work with the youth players play a part(or so I've read).
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I agree about the morale part. It's way too easy once you undestand it. The main reason why recent FMs have been so easy is that we learned how to use morale properly and that allows you to go on massive winning streaks. That being said, managing morale poorly and you'll be sacked before you know it. This makes the game very hard for newbies because they have no clue how important morale is in this game.
Morale is really important in real life, but it's very hard to build good morale and very easy to lose it. Ask any professional coach - they all say the same thing. In the game it should be similar. I think losing morale is in a good place in the game, but gaining it it's too easy and needs tweaking.
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Any options in FM21 to make game harder challenge?
in Football Manager General Discussion
Posted
Yeah but one of the most fun things we can do in FM is sign players. Taking away one of the best aspects of the game to make it a challenge is not a good idea, imo.
Starting with a club in a top division with your manager having no reputation and no transfers in the first windown is actually a challenge. But it's not that fun, because it's all about morale and waiting it out until you win the players over. Players don't like you at the start and no matter the tactic(unless it's ME exploiting) you will struggle. If you get lucky in a few games(most times you won't) and get throught the Janurary transfer window you can get rid of all the poor personality players and bring your own. Then the dressing room athmosphere will improve and the new players won't insantly be against you, which can give you the chance to get a few wins and survive the first season. From there on out it's the same old FM.
So not that much of a challenge really, just a waiting game and a bit of luck(notice how many times your team hits the bar/post in games - happens every time).
But let me give you some ideas, in case you're looking for something relatively challenging to do:
1. Win the Premierleague (or any other league) with 10 different clubs in one save. Start with a relegation candidate and after you win the league, you resign and do it again. Doing a save this way prevents you from dominating a league after the first win when normally things get boring. And you get the added effect of having to fight a strong team that you build every time you change a club.
2. Win the league with at least 3 completely different tactics. Defensive - Dyche/Pulis style, High-tempo - Klopp style, & Control- Pep style. You can even link it with the first challenge idea and spice it up.
3. And you can always try the youth challenges, but they always get boring for me and again, you're restricting yourself to not use one of the most fun aspects of the game.
Those 3 things come to my mind, I that gave you some ideas for a fun save. I really hope that the improved loading times in FM 21 will mean a chance for a much improved AI in FM 22. Fingers crossed