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Everything posted by hrmantovani
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Are you looking to make changes to the praising and criticizing thing? 👀
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[FM23] 5TATMAN (Version 5.0 - Updated 17.09.23)
hrmantovani replied to _Ben_'s topic in Skinning Hideout
Amazing work! Looking forward to see your panels/competitions folder 😉 -
[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
Sorry man, I'll only have access to my PC on Tuesday now... I have shared a similar file yesterday so if you want I can help you edit it to look like the screenshot above. In the mean time you can try the file I'm sending now. I edited it on my phone so I haven't tested but I think it will look the same as the screenshot. Just remember that to get the EXACT same look you have to download TCS4 skin from last year, copy its 'competition' folder and replace the file below inside. competition overview panel.xml -
[FM22][SKIN][WIP] FME - Zealand v4.00 HOTFIX (08/01/2022)
hrmantovani replied to a topic in Skinning Hideout
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[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
I followed your steps and I'm now trying to play with tabs based on Tato's. Sadly the little line for the tabs make it impossible to show 12 stats so I went with 8 stats with 5 players each at the cost of a slightly distorted competition reputation panel Could you share the code for the Transfers tab? I'm still trying to understand tabs better (these tabs are the exact ones from Tato) and although I understand the code for the tabs I don't know where to find the "widget class" name for the tabs. -
[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
I really like your idea of the tabs! I love screenshotting stuff when I play (kinda like the careers from the forum but I keep it only on my PC) and stats are a great part of it. Your skin makes it really easy to cycle through player and team stats to screenshot them in a few seconds. Also 8 stats with 5 players each on the main screen seems better than 12 with 3. I'll be following your skin progress here! Could you share a screenshot of the Team Detailed tab? -
[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
I also had some issues while changing those sections. The quickest way I found is: Make the changes on the file Save it Delete it (or move it out from the skin folder) Reload skin Restore the deleted file (or move it back in) Reload the skin again -
[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
Sure! This is the panel file itself. I'm using the WTCS5 skin this year, but I copied the "competition" folder from his last year skin, TCS4, and only changed the file I'm sending. So adding the GF+GA in the table was not my work. competition overview panel.xml -
[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
Happy to help! It took me a lot of time to build the list but I think it's worth. I'm becoming more and more interested in the stat side of FM and it has opened lots of options to me. There are so many stats that I couldn't even pick only 9 to show, so I deleted the "injury table" and managed to fit 12 stats there. For future reference this is how it's looking right now. -
It doesn't matter which types you select to appear in the player stats overview panel on skins, it has absolutely no effect in game. In this example I set everything to type = 10, but as you can see the game simply ignores the code and decides to show random stuff. This is really annoying because the player stats has been garbage for years...
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[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
I think this is the list. For some reason some types show as appearances so I left them out. TYPE | STAT NAME TYPE | STAT NAME TYPE | STAT NAME TYPE | STAT NAME 1 | Appearances 35 | Conceded/90 79 | Passes attempted 109 | Non penalty xG 2 | Goals scored 45 | Starting appearances 80 | Passes attempted/90 110 | Non penalty xG/90 3 | Goals allowed 46 | Shots 81 | Key passes/90 111 | Open play expected assists 4 | Penalties 47 | Shots on target 82 | Crosses attempted 112 | Key headers/90 5 | Assists 48 | Saves held 83 | Crosses attempted/90 113 | Chances created/90 6 | Team goals 49 | Saves parried 84 | Fouls 114 | Goal mistakes/90 7 | Teams goals allowed 51 | Contested headers 85 | Fouled 115 | Saves held/90 8 | Games won 52 | Headers won 86 | Fouls/90 116 | Saves tipped/90 9 | Games lost 53 | Shots blocked 87 | Fouled/90 117 | Saves parried/90 10 | Yellow cards 54 | Chances created 88 | Possession lost/90 118 | Expected goals prevented/90 11 | Red cards 55 | Conversion rate % 89 | Tackles attempted 119 | Clean sheets/90 12 | Player of the match 57 | Penalties saved 90 | Tackles attempted/90 120 | Offsides/90 13 | Pass completion % 62 | Dribbles made 91 | Tackles won % 121 | Shots blocked defending/90 14 | Tackles/90 63 | Tackles won 92 | Interceptions/90 122 | Free kick goals/90 15 | Dribbles/90 64 | Blocks 93 | Possession won/90 123 | Crosses completed/90 16 | Shots on target % 65 | Free kick goals 94 | Blocks/90 124 | Passes completed/90 17 | Distance covered 66 | Possession lost 95 | Headers won/90 125 | Key tackles/90 18 | Distance/90 67 | Possession won 96 | Clearances/90 126 | Progressive passes 19 | Average minutes per goal 68 | Expected goals 97 | Headers attempted/90 127 | High intensity sprints 20 | Shutouts 69 | Expected assists 98 | Expected goals conceded/90 128 | Pressures attempted 21 | Offside 70 | Clearances 99 | Penalty save % 129 | Pressures completed 22 | Cross completion % 71 | Save percentage % 100 | Saves/90 130 | Penalties scored % 23 | Key passes 72 | Goals/90 101 | Passes completed 131 | Open play key passes 24 | Key tackles 73 | Assists/90 102 | Crosses completed 132 | High intensity sprints/90 25 | Key headers 74 | Expected goals/90 104 | Expected saves/90 133 | Open play key passes/90 26 | Interceptions made 75 | Expected assists/90 105 | Expected save % 134 | Progressive passes/90 27 | Average rating 76 | Shots/90 106 | Expected goals prevented 135 | Open play expected assists/90 29 | Mistakes leading to goal 77 | Shots on target/90 107 | xG Overperform 136 | Open play crosses attempted/90 30 | Headers won % 78 | Expected goals per shot 108 | xG Underperform 137 | Open play crosses completed/90 -
[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
I found it, but I also don't know where to look for the types... The ones I know right now is: Goals = type 2 Assists = type 5 Average rating = type 27 MOTMs = type 12 Clean sheets = type 20 Yellow cards = type 10 I'll probably have to try all to build a list when I get the time -
[FM23][SKIN] The Annual Show Your Skin thread
hrmantovani replied to TCSSkin's topic in Skinning Hideout
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The game is too easy again...
hrmantovani replied to SergeiG's topic in Football Manager General Discussion
FM is easy if you make it easy, like leaving attributes unmasked, use player search and so on. There are skins that hide all attributes from the game or at least make them colored by ranges. Knowing the exact value of an attribute is not realistic if you think about it