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Michael Sant

SI Staff
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Everything posted by Michael Sant

  1. Can you provide the names of players who our QA team can review in relation to this?
  2. The home grown status and progression will show from the drop down on your squad menu. We are aware of this issue & currently have it under review.
  3. Thank you for making us aware of this. Would you be able to share your save game in which this is happening so that our QA team can take a look into this further? A guide on how to do so is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
  4. Many thanks for taking the time to share this one with us. It's an issue our QA team are aware of and looking into further.
  5. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  6. What tab do you feel is missing? My own skin only has the same two (Overview and International) in that region of the screen.
  7. We are aware of this issue, and it is indeed a frustrating one. Attempted fixes in the past haven't resolved the issue, but it is something we are keeping under review.
  8. Thanks for sharing this one with us and providing the save game file. The QA team will take a look into this further.
  9. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  10. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  11. So transfer expenditure has increased by around £520,000 and agent/intermediary fees by £208,000. The projection can factor in things like these as to be the kind of expenses you'd see again and alter the projection accordingly. Considering the percentage owed to other clubs who've been involved in a players development can stack up, £500,000 out of £12m in total fees doesn't seem too out there at first glance. The news items should show how much is paid when the transfers go through. The projections, while useful, are only a loose guide because some revenue streams can be a little less straight forward. The QA team will review this further and see what we can find out.
  12. One potential solution is the generating market interest option, and another is utilising the intermediaries. You're at one of the few clubs who would consider buying a 30 year old and paying them £450k a week already. There is probably less than 10 clubs that would consider that a feasible wage, how many would want to invest it in a 30 year old that you yourself want rid of?
  13. As mentioned by Frazt, this isn't a feature request. In my own case, I certainly have to consider being bald a bug! If you do have any future suggestions for the game though feel free to share these.
  14. Licensing is the biggest barrier in this regard. It's something we will keep in mind as a potential interest in the future, but licensing would always be the biggest potential stumbling block.
  15. We have made further changes in this area and are always assessing development curves and behaviour for players. You may notice in this years edition of the game some players become dubbed as "late developers" in their media description. This can be seen as late as ages 28/29 if memory serves correctly. With how we visualise potential ability it is the best a person can ever be, if everything goes as best it can then that persons absolute limits. At this time for the game the idea is somewhat similar to what we've seen suggested before but isn't really compatible with the current definition of potential ability. When it comes to potential ability with real players there are changes between data updates, and ranges utilised, but this is more of a reflection of the fact that researchers are having to make use their best judgement. Over time factors can emerge which shift that. When it comes to newgens however, the game is categorical and unmistakable in its assessment of that individuals potential. We'll keep the idea in mind but the current direction of development is to have increasing nuance in player development models that cater for all the things we see in real football to be possible.
  16. Thanks for sharing this one with us and providing the save game file. The QA team will take a look into this further.
  17. Thanks for providing a save game. Our QA team will investigate further.
  18. Thanks for taking the time to share this one with us. Our QA team will investigate further.
  19. Thank you for making us aware of this. Would you be able to share your save game in which this is happening so that our QA team can take a look into this further? A guide on how to do so is available here: https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/
  20. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
  21. Thanks for taking the time to share this one with us. This one is with our QA team and they're looking into it further.
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