Jump to content

snowofman

Moderators
  • Posts

    3,502
  • Joined

  • Last visited

Everything posted by snowofman

  1. If you need to delete something, you need to delete the whole widget from <widget> to </widget> i havnt played around with it much, so there are other ppl here who have played more with it and know more about it,
  2. You'll need to edit the page to make room for the pictures you want., meaning that you'll have to either get rid of something or rearrange the page so you can fit in the stuff you want. club overview panel is the file that has the data on the club info and is probably where you'd like to have the city picture. it's not an easy task if you have no experience with this, just to be honest You can grab the codes needed from here
  3. if you in the settings file already have something that sets the colour of your pitch, you'll either need to remove that line or change the colour set in that line.. make a copy of the file somewhere outside the skin and do trial and error.
  4. You should be able to remove the transparency from the Client Object Browser, there should be one for the background and one for the menu
  5. yes thats correct.. If what i remember is correct
  6. if i remember correct, yo need to replace the correct widget inside your code with this <widget class="player_additional_stats_panel" id="astA" file="player/player additional stats mini report attacking" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="asCr" file="player/player additional stats mini report creative" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="astP" file="player/player additional stats mini report passing" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> <widget class="player_additional_stats_panel" id="astD" file="player/player additional stats mini report defending" colour="faded text"> <record id="object_property" get_property="objt" set_property="objt" /> </widget>
  7. have you unticked "use cached files for faster loading" in preferences ? cleared the cache and reloaded the skin there is also the option that a graphics has been added over the "plate" that covers up the grass
  8. You are correct in that there should not be a loading screen when only clicking into a previous match.. the loading screen as @keysi explains should not happend unless you click on a goal, or passing map tab, etc. But other then that, he's correct in the loading screen explanation. It's either something in the mod you've used or something else you've added to the screen that causes the loading.
  9. I'm not sure if "inbox feed panel.xml" is where the text is controlled, but you can always take a look here is how to extract the game file incase you need it
  10. match caption panel small should is the file for the 1st picture for the tactic screen pitch with tactics container should have the pitch code where you can set "pitch_draw_grass to true and it should turn green
  11. I know, sadly not much we can do about it other then keep hoping and encourage ppl to do it.
  12. Remember it's always good curtecy to ask the creators of the panels you take. if it's okay to use and share.
  13. Ahh now i get what you mean.. i have to pass on that as i havnt played around with it. Sorry
  14. But if you don't want it "full" as you snowed in the op post. what is it you want in club colours ? the lines ? which i doubt is possible, tho i am not 100% sure as i havnt played around with it
  15. you need to replace those line with a color - Look at the picture @keysi posted above instead of fg use primary or secondary.. i'm not sure it's gonna work, but can't see why not
  16. In preferences, untick automatically override custom panels and the panels will stick to what you set them too
  17. As justHowie said. Without the Ingame editor you can only see RCA and CA - PA and the rest of the hidden attrbutes is only viewable with the ingame editor and the use editor allowed unticked when you start a save
  18. it looks like they redid the whole panel and the "player_transfer_information_panel.xml" is still being called, but is nowhere to be found.. which is odd
  19. yeah that could be for sure. i havnt dived into it tbh.
  20. you need to extract the default file called properties.fmf - that contains the properties files and no, not from what i know off.
  21. pull* the attributes are all pulled from a table, yo might be able to pull the data you want in a similar way, i don't know if that possible. But my guts say no. and the ID's you will need can be found in the person properties file
×
×
  • Create New...