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snowofman

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Everything posted by snowofman

  1. no, if you look at the end of the file. it's loads in additional stats or something, you can either make a similar pul to a file you've made that has the hidden stats or make a <ontainer> data here </container> after the default 3 rows
  2. I think it's only possible to change the color of the left side of the mail not sure if thats what you mean, but try the search function, i think i remember it was talked about last year
  3. Was fixed last year after the code change So unless it's changed again, this should work
  4. the screen showed is the Player overview panel if you mean adding it to the attribute row, you need player attribute panel
  5. I can confirm that right side it's being updated to show the correct stars and position
  6. sounds like some of the grapics are missing, and only the "button_over" is there
  7. okay, wasnt to know from your comment but yeah, you'll need to locate the widget in the default game files and see if they have changed anything
  8. you could also ask the creator if he's updating the skin.. else you'll have to extract the game files and locate the widget and update it in your custom skin
  9. The flickering is due to the formations not getting enough room (does the same on the default skin) the white button is being looked into, i believe i saw this further up
  10. <!--city--> <container default_height="300" priority="1"> <translation id="title" type="use" value="City"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container class="vertical_adaptive_container" inset="0" offset="0" gap="1" > <container class="horizontal_adaptive_container" height="35" inset="0" offset="0" mode="distribute_equally"> <container class="bordered_box" default_width="-1" appearance=""> <layout class="arrange_horizontal_attachment" layout="-1" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true"/> <!--town--> <widget class="city_label" id="namL" show_nation="true" spec="text" colour="white" size="11" alignment="centre_x,centre_y,can_scale"> <record id="object_property"> <integer id="get_property" value="SctI" /> </record> </widget> </container> </container> <container default_height="-1" red_replacement="" > <layout class="stick_to_sides_attachment" alignment="all" inset="0" scale_picture="true" apply_to_children="true" /> <widget class="background" file="backgrounds" id="bgnd"> <layout class="stick_to_sides_attachment" alignment="top" inset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" /> <layout class="stick_to_sides_attachment" alignment="left" offset="0" gap="0" /> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> </widget> </container> </container> </container> this should do it
  11. the 2nd squad player is set as alignment="right" try and change it to "centre" or "left" or "centre_x, centre_y"
  12. I think the only you can do it bind it to the tablet itself if you use the search there should be some posts about from fm23
  13. the file has the widget, you tage the widget inside and paste it into the previous file where you had the code you removed.
  14. The file that holds the the widget is "match stats floating"
  15. the data you're looking for is at the top of the file <container id="FixC" class="client_object_viewer_xml_panel" height="120"> <attachment_group class="vertical_arrange_autosize"/> <!--attendance--> <container> <attachment_group class="horizontal_arrange_vertical_autosize" horizontal_alignment="middle" /> <layout class="horizontal_arrange" horizontal_layout="-1,-1"/> <container> <attachment_group class="horizontal_arrange_vertical_autosize" horizontal_alignment="middle" /> <widget class="label" auto_size="all"> <translation id="text" translation_id="247242" type="use" value="Attendance" /> </widget> <widget class="text" auto_size="all"> <string id="text" value="-"/> </widget> <widget class="number_label" auto_size="all"> <record id="object_property" get_property="FxEA" dont_set_hint="true" /> </widget> </container> <!--weather--> <widget class="weather_indicator_panel_centred" id="FxWe"> <record id="object_property" get_property="FxWe" /> </widget> </container> <!--referee--> <container> <attachment_group class="horizontal_arrange_vertical_autosize" horizontal_alignment="middle" /> <widget class="label" auto_size="all"> <translation id="text" translation_id="227993" type="use" value="Referee" /> </widget> <widget class="text" auto_size="all"> <string id="text" value="-"/> </widget> <widget class="person_button" auto_size="all"> <record id="object_property" get_property="FRef" dont_set_hint="true" /> </widget> </container> <!--competition--> <container> <attachment_group class="horizontal_arrange_vertical_autosize" horizontal_alignment="middle" /> <widget class="label" auto_size="all"> <translation id="text" translation_id="227740" type="use" value="Competition" /> </widget> <widget class="text" auto_size="all"> <string id="text" value="-"/> </widget> <widget class="fixture_name_text" auto_size="all" multiline="true" use_short_name_format="true"> <record id="object_property" get_property="FxNm" /> </widget> </container> <container> <attachment_group class="horizontal_arrange_vertical_autosize" horizontal_alignment="middle" /> <widget class="label" auto_size="all"> <translation id="text" translation_id="309191" type="use" value="Stadium" /> </widget> <widget class="text" auto_size="all"> <string id="text" value="-"/> </widget> <!--stadium name--> <widget class="stadium_button" id="strk" auto_size="all" icon_enabled="false" alignment="centre,can_scale" colour="white" size="10.5" use_short_name_format="true"> <record id="object_property"> <integer id="get_property" value="stad"/> </record> </widget> </container> </container>
  16. as said, you should be able to just do a replace meaning that you place the new widget where the once you removed was
  17. You should be able to just take the widget and replace the current widget. the customized widget remembers how you left it.
  18. I know this is not what you're asking, but if i were you i would just have located the same widget where you have the customize button, then you have all the data you'll ever need and can click them on a and off as to your question, i have no idea tbf, i would have taken the easy way as said above
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