Jump to content

tezcatlipoca665

Members+
  • Posts

    152
  • Joined

  • Last visited

Everything posted by tezcatlipoca665

  1. International management has never been any good even since the CM days, unfortunately. I'm really surprised SI hasn't capitalized on any World Cup buzz by now and created a theme around one of them to promote new features for it. I don't even mean a licensed edition either - they could just promote a generic World Cup theme with added features for international management that just so happens to be timed well before an upcoming tournament. I don't get it. I'm guessing international management must be near impossible to get right or something. Either way, I don't care what the international teams do in FM because of how dull it is, and that's pretty damning considering I want to like it. I just skip ahead past the tournaments to the new season and don't check who won what.
  2. I'm honestly not trying to be difficult, I'd just like some confirmation so I can know now before deciding how I'm going to play the game from now on: As far as the development team is concerned, is AI Squad Building fixed and now a working feature as promoted?
  3. Yeah, I get that. It's hit and miss with him tbh. I restarted the save to test and the next time I did it, he took the criticism well. It's the interactions themselves I'm complaining about - they're just so unnaturally hostile and weird.
  4. Continuing an old FM23 save. I tell Angel Di Maria I'm disappointed in his lack of commitment to training. He gets annoyed and immediately tells me I'm wrong and that he has good standing in the squad and can do whatever he wants. I back off by telling him I'm disappointed and hope he trains harder in future. He finishes by telling me he doesn't need to try harder. Can whoever writes these scenarios please speak to an actual human being at some point in their life and get an idea of how interactions go? It's either 'you're right, I need to buck my ideas up' or 'I will kill you in your sleep and nobody will care or miss you'.
  5. I simmed three seasons. Zaire-Emery is still in PSG2 and is listed on Loan because PSG can't fulfil his desires to play in the first team. No joke - even the player is crying out for actual game time and the AI manager is refusing to give it, only reluctantly placing him on loan because he brought it up himself. He's had three league starts and 6 sub appearances in three years, and hasn't been anywhere else. The Saudi transfers really need a lot more consideration. They're pretty excessive for one thing. 33 year old Heung-Min Son moved to Al-Hilal for £146m. High wages are whatever, but Saudi teams aren't overspending on transfers - Neymar was £90m and considering reputation, what PSG had paid for him etc., that wasn't an unrealistic price (considering Declan Rice cost more on transfer fee alone too). Speaking of Neymar, he's at PSV on £77k per week after his release. The players are just leaving on free transfers at the end of their contracts and even circulating to other Saudi teams as a result. Jota is 27 playing for Abha after moving on a free transfer for a pretty significant wage cut, going from £195k per week to £9.25k per week(!!!). PSG brought in four Saudi released players in one season - great steal, I'd have done the same - but the issue is that Saudi teams are just mass releasing players. AI managers still think wingers are great centre forwards, or at least they're happy with them being passable in that role and won't go beyond that, even if they're an elite level club. I don't think that'll ever be fixed. I would like it so the AI managers would be able to at least see 'this guy is 19/20 centre forward and 20/20 right wing, so he's a right winger and I should get a 20/20 centre forward for regular playing time and use this guy as a tactical backup or supporting striker if I want two up front changing formations mid-game'. You know who's currently AC Milan's centre forward? Charles De Ketelaere. The only positive difference I've seen are that teams aren't hoarding goalkeepers and giving them the same squad statuses. I've attached a bunch of screenshots for the sake of it. I'm done with this and I'm not uploading any saved games to help - the developers are capable of simming their own seasons. I'm convinced this is something that can't be fixed with this iteration of the game no matter what promises of 'features' are made. The features were marketed before they were even solidified (blah blah, J-League, etc.). I was already hesitant on looking at FM25 because I was here for CM4 and *that* game engine switch, but if this isn't fixed by the January update or whatever, I'm done with the series (I went from FM06 to 23 - it's really no problem for me).
  6. Getting the same thing. Everyone in Man Utd is white - same with Chelsea. Arsenal seem fine though? No idea what's going on there. I'm testing some unemployed seasons to make sure some bugs I reported before were fixed in this patch, so I'm only looking back at highlights, but this is what I've found. New save, new installation.
  7. The players on-pitch aren't matching their profiles. Marcus Rashford is some balding white guy, for one thing. New save. Actually a new installation too.
  8. Then don't read the instructions when they're made available then?
  9. Or included within the games instructions. Where it should be.
  10. Guy thinks pretty highly of himself to believe he's the whole team huh
  11. I was wondering before why Gegenpress tactics weren't as successful in my FM23 saves by comparison to other people complaining that it was overpowered, and I guess your mod was the reason. Does your injury mod force the AI managers to consider their tactics more (basically using less intensity), or just give them greater consequences and they keep using the tactics anyway?
  12. It's always been so funny to me reading the pre-written responses in the interactions, because they seriously come across like they've been written by somebody that's spent most of their life arguing on message boards still in their memories of early 2000's 'flame wars', and not somebody with a lot of actual legitimate conversations with people.
  13. No offense, but what are you basing this claim on? Do you mean when you ask the DoF for recommendations? If so, that isn't the same thing I'm talking about here - they generally make decent suggestions then. I mean literally telling the DoF/U-18 manager/etc. that they can bring in whoever they want and not even have to consult with me after delegating whatever I want them to do in the Staff Responsibility page (I can't remember what it's called now). It's only anecdotal on my end, but I've tested it multiple times and have never once found the attributes to matter. I've even edited the staff attributes to all 20's when I was playing as Milan, and they couldn't seem to sign any players with a PA over the 120s (and don't even get me started on whether the team needed depth in the positions they sign for...).
  14. I don't mind the AI staff making mistakes and bad transfers, but on the same token, I do expect their attributes to matter with respect to the decisions they make on the players they attempt to sign, y'know? I'd just love to be able to know that I'll be dealt a fair hand no matter which staff I delegate certain things to, regardless of whether their decisions are always good or not (ie., somebody with a Judging Potential attribute of 14 won't be as good as signing players for the youth team(s) as somebody with 20). Actually, I wonder if the AI squad building logic fix can end up making this part of the game work the way it should...
  15. Delegating transfer responsibilities (either player or staff) is totally pointless imo, even though I'd love to be able to do it for the youth and B-teams especially, and give the DOF and relevant managers more responsibility and control over what they would do irl. In FM23, they couldn't even get it accidentally right. Doesn't matter how high their Judging Current Ability/Potential Ability/Staff Ability is.
  16. Ironically enough, in a way, making it more realistic in the sense that you can't hire scouts, physios, and do whatever the hell you want with the whole squad from the u-18s up would make the game easier for me, because it means less overall responsibility. I want to be able to give the other staff as much responsibility for what they *should* be responsible for as I possibly can (ie, Head of Youth Development assigned to finding youth players; DoF to negotiating contracts, etc.). I know you can delegate these things in the games already, but I can't trust the AI staff. I've experimented with it and, despite having high staff attributes (19/20 Judging Potential and Ability), they never seem to try to bring in any quality players. I just kept myself with the final say post-contract negotiations and always ended up refusing the signings before just giving up on the idea. It might be far too easy to succeed in this game because the AI managers are generally awful, but I feel like I have more control over teams than I'd like.
  17. The AI Squad building and general management just isn't there, in any respect. Squad rotation; use of substitutions; lack of consistency with youth development; logic in recognizing squad depth and appropriately buying for preferred formations and tactics, and a bunch of other issues. If you're into long-term saves - especially journeyman saves, where you plan on moving from club-to-club on expiring contracts (provided you aren't sacked lol) - it's better to wait for a patch and also check the patch notes on how these things have been fixed.
  18. This happened in one my saves with Antony. Juventus brought him in on loan from Man Utd and played him a total of 9 times as a substitute... so they signed him for £50m the next season just to give him 5 starts and 14 sub appearances. It's bad enough bringing somebody of that calibre on loan when you obviously don't even really need him (though not entirely unheard of), but after that much being obvious during the loan spell, signing him for £50m is crazy *knowing* he didn't even make it to a starting squad during his loan. They sold him for £9.25m a few seasons later btw.
  19. Though Diego Simeone retraining players to work as Shadow Strikers - which he doesn't use as a role in his tactics, nor even the AM position which is always absent in his formations - is a real head scratcher.
  20. In my Juventus save in FM23, a coach recommended having Angel Di Maria train as a central midfield position due to his age, though he could already play there. I thought that still made a lot of sense, at least. I'm just kind of thinking the whole thing needs to be ripped out and redone, but this mightn't be a problem if the AI squad building issues are fixed in general. If they prioritize signing players to keep decent squad depth, as well as bring through younger players in their preferred positions, we'll probably see less of this insistence of creating utility players despite having the funds to bring in suitable players.
  21. IMO, it'd be better just to do away retraining a position altogether and just stick to natural positions players start with - especially for the AI so this just doesn't happen anymore. The appropriate visible attributes, player traits, and hidden Versatility attribute should just be used to judge whether a player is able to play in an unfamiliar position when it's needed, in order to avoid the AI from ending up creating an AM that can also play as a CD, LB, and RW, ranging from awkward-to-competent, and making the player position pitch in his profile look like a Connect 4 offshoot with confusing rules.
  22. I don't mind if media is a part of this game, but only so long as I can ignore it and carry on not being involved with it (it's tedious, repetitive, and a lot of it doesn't make sense to me). I see a lot of people say that they pass media conferences to their assistant manager - which is what I do - but this ends up affecting moves to new clubs. I had to make a promise to Marseille that I would attend every press conference upon confirmation of becoming their manager because I had a history of not attending them, which obviously ended up forcing me to manually tend to them for most of the first season. This was in FM23 btw. If press conferences are going to remain in the game and there'll be no option to remove them, can we at least stop the game from paying attention to Media Handling in a way that affects the playing experience? I'd rather just pass this along to the assistant managers permanently and freely move between jobs without having to make promises to new clubs.
  23. I did some more specific tests, and it turns out I was wrong about the strikers when I compare newgens under the age of 25 to real players under 25 years old at the beginning of a new game - the data's pretty comparable in terms of Jumping and Strength between them. Central Defenders are a bit worrying though, so I'll make a new thread for that. EDIT: Actually, I'll wait on making a thread until I've seen how the squad rotation and youth player issues have been fixed. There's a chance that those fixes will end up correcting the poor Marking and Heading abilities showing for newgens.
  24. It's just making sure that a larger percentage of fullbacks have higher potential attributes for Dribbling and Crossing - same with strikers wrt Jumping and Strength, and defenders with Strength. Unless it's a problem with training? Are the training routines just unable to make a difference to these attributes in these positions? Would it better to train fullbacks/wingbacks as wingers instead, and code the AI to do the same or something? I just don't see how this is so difficult to fix.
  25. This makes sense, unfortunately. In reality, there is no such thing as 'dual nationality' in Japan. You have to convert fully to Japanese, and lose any previous nationality you had.
×
×
  • Create New...