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renato.

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Everything posted by renato.

  1. Editor and Resource Archiver not avaliable on Steam? Ok, rebooted Steam and now it's working.
  2. Same here, in my first season I suffered something like 4 or 5 goals from throw-ins. Now, after I took a glance on my setpiece configuration, I managed to score too. But it's too much, it's annoying to score and suffer goals like this.
  3. Too many repetitive goals like this: If this don't get fixed by tomorrow...
  4. How can I make the font on the search bar all bold and in capital letters?
  5. Very simple stuff, but I can't stand the purple tones from the default skin, so I made a dark version on my own. Looking like this for now, will optimize some stuff with some mods (scoreboard and match panels).
  6. Yeah, tried it by changing the name to the respective files and in the end it looks almost the same with the background I was using before. Thanks very much for the help. anyway!
  7. Now I have something like this: Don't know here this background came from, if I could change it to the one that I made it would be perfect.
  8. My sidebar is black with a bit of transparency, how I can make the sidebar full transparent so it gets the blue or the respective color for the team on the left side?
  9. How can I change the date and hour color from orange to another one?
  10. Not avaliable yet, but you can use Resourse Archiver for FM23 in FM24.
  11. Yes, so I can start messing around the default skin to make it to my own taste. Should I wait you guys publish or wait the full game
  12. Yes, so I can start messing around the default skin to make it to my own taste. Should I wait you guys publish or wait the full game?
  13. Still unavaliable on FM24. I've extracted the folder from sitoolkit.fmf on Resource Archiver, pasted it on the skins folders without doing anything else and my game doesn't read it.
  14. Found it, but my game can't read the new skin folder. Strange, but I'll keep on trying.
  15. Hi guys, I want to start editing my skin for FM24, but I can't find the settings.xml where some panels and colors are configured for FM24. I'm extracting everything with the Resource Archiver for FM23, I'm I missing something?
  16. How can I increase the face size in FM23 base skin? The FM22 tip doesn't seems to work.
  17. Does anyone knows how to fix it? Here is my panels/match folder: match.rar
  18. No and I won't be using if custom views aren't avaliable. I want to compare the performance from my players based in stats, in what they have done.
  19. Hi guys, I've installed the Match Screens mod from FM21 in my skin and I managed to insert the Pass Map panel on the in between highlights and full time report screen. But as you can see on the print, both pass map are the same for home and away (I'm playing with Juventus against Atalanta away) The code looks like this on my panels (match touchline tablet slot ibh and match touchline tablet slot ftr) : <!-- Player Ratings --> <widget class="match_team_stats_panel" id="hfMs" file="match/match team stats full bottom" use_short_name_format="true" team_index="0"> <boolean id="save_session_state" value="true" /> <boolean id="save_default_state" value="true" /> <translation id="title" translation_id="247393" type="use" value="Team Stats" /> </widget> <widget class="match_team_stats_panel" id="afMs" file="match/match team stats full bottom" use_short_name_format="true" team_index="1"> <boolean id="save_session_state" value="true" /> <boolean id="save_default_state" value="true" /> <translation id="title" translation_id="247393" type="use" value="Team Stats" /> </widget> <!--home pass map--> <widget class="match_live_data_analyst_visualisation_panel" id="hfPM" visualisation_type="pass_map"> <translation id="title" translation_id="535499" type="use" value="Pass Map[COMMENT: AREA: Data Visualisation; SUB-AREA: Pass map FR: 32708; TONE: Formal; CHARLIMIT: None; NOTE: passing map title string]" /> <translation id="subtitle" translation_id="551830" type="use" value="Visualisations[COMMENT: AREA: Match Visualisations; SUB-AREA: visualisation subcategory header FR: 32932; TONE: Formal; CHARLIMIT: None NOTE: string for category header of data visualisations from analysis team]" /> </widget> <!--away pass map--> <widget class="match_live_data_analyst_visualisation_panel" id="afPM" visualisation_type="pass_map"> <translation id="title" translation_id="535499" type="use" value="Pass Map[COMMENT: AREA: Data Visualisation; SUB-AREA: Pass map FR: 32708; TONE: Formal; CHARLIMIT: None; NOTE: passing map title string]" /> <translation id="subtitle" translation_id="551830" type="use" value="Visualisations[COMMENT: AREA: Match Visualisations; SUB-AREA: visualisation subcategory header FR: 32932; TONE: Formal; CHARLIMIT: None NOTE: string for category header of data visualisations from analysis team]" /> </widget> <!--momentum map--> <widget class="match_live_data_analyst_visualisation_panel" id="afMM" visualisation_type="momentum"> <translation id="title" translation_id="535500" type="use" value="Match Momentum[COMMENT: AREA: Data Visualisation; SUB-AREA: Pass map FR: 32708; TONE: Formal; CHARLIMIT: None; NOTE: dataviz title string, the match momentum data viz charts how the match went with regards to each team enjoying spells on top/chances created]" /> <translation id="subtitle" translation_id="551830" type="use" value="Visualisations[COMMENT: AREA: Match Visualisations; SUB-AREA: visualisation subcategory header FR: 32932; TONE: Formal; CHARLIMIT: None NOTE: string for category header of data visualisations from analysis team]" /> </widget> <!-- Motivation --> <widget class="match_team_stats_panel" id="htms" file="match/match team stats full top" use_short_name_format="true" team_index="0"> <boolean id="save_session_state" value="true" /> <boolean id="save_default_state" value="true" /> <translation id="title" translation_id="247393" type="use" value="Team Stats" /> </widget> I want it to show the pass map for both teams, not two equal pass maps. Did I do something wrong?
  20. Thanks mate! For now it looks like this. But it seems that the pitch itself uses one image (texture file) and the rest outside the pitch canvas uses the same image, but it's a resized background. Can I make all the green section of the tactical screen use only one image instead of two (texture file and resized texture file)?
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