Miravlix Posted November 25, 2017 Share Posted November 25, 2017 (edited) 10 minutes ago, Svenc said: Team talks are amonst the least influential parts of the game by a country mile (not that they are but cosmetical, mind). Bogus tactics oft spring bogus results though, no least as the AI has no means coded to counter them. I don't change my tactics if I replay a match t, if I want to change a result, I just choose a different team talk and it solves the problems of motivation, nervousness, over motivated issues and I can turn a 5-0 loss into a 0-5 win. In my current "learning FM18" game, I've made Everton Champions Cup and League winner, mostly with the starting players, just by changing team talks before a match to make them perform unbelievably well. What annoys me is that I have to play the match to learn my teams mood, I have no data to base the team talk on before the match. Edited November 25, 2017 by Miravlix Link to post Share on other sites More sharing options...
Swindon69 Posted November 25, 2017 Share Posted November 25, 2017 A rather odd moment in my last game - at the end I wanted to criticise a player for giving away the penalty that knocked us out of the cup yet could only criticise specif areas of play. Link to post Share on other sites More sharing options...
mikenevo Posted November 25, 2017 Share Posted November 25, 2017 For what its worth, here is my feedback. I think this game has a lot of potential and I'm sure it will come good at some point in the new year, but right now it is far from the complete version. I have been buying FM since 2007 and when I compare FM 2018 to every other version at the point we're at right now (2 or 3 weeks after release?), it has to be the worse of the lot with regards to bugs. Some people may not agree with that, but remember this is just my personal experience. Link to post Share on other sites More sharing options...
Davey Boy Posted November 25, 2017 Share Posted November 25, 2017 i have a question, is it just me or is anyone else having problems with their computer crashing and restarting since the new update? It's happened 4 times to me now. Link to post Share on other sites More sharing options...
Svenc Posted November 26, 2017 Share Posted November 26, 2017 (edited) 10 hours ago, Miravlix said: I don't change my tactics if I replay a match t, if I want to change a result, I just choose a different team talk and it solves the problems of motivation, nervousness, over motivated issues and I can turn a 5-0 loss into a 0-5 win. In my current "learning FM18" game, I've made Everton Champions Cup and League winner, mostly with the starting players, just by changing team talks before a match to make them perform unbelievably well. This is spreading wrong notions about how this game roughly works. Given you've admitted to doing bonkers tactics, it's no surprise, as the game oft responds badly to them, and AI has limited means of reacting to them. If you want to make some sure, stick to formations/shapes AI utilizes. Which is no guarantee (currently, 3 central forwards being effective, etc.) But it's more likely to not break the game before it's started. Here's the run-down. 1. Player quality. By and largue, the better equipped team is more likely to win. There is creative means around that which make squads consistently hugely outperform all ability, but they rely on flaws always prone to be patched, and AI weakness that may not exist long-term 2. Tactics / match management. Horrible tactics ignoring fundamentals of team sports can make any side underperform (Bayern AI assistant manager sometimes apparently advancing not a single player out wide -- illogical.) If your midfield is a complete walkin' when your side drops the ball, that happens every time no matter who you field and how well motivated they are. Also random, illogical in-match management randomizes results 3. Man management (which team talks are one of the smaller parts of). If a squad is badly managed, can make life difficult too. That's about it. It's also logical. SI aim this to be a management simulation game, and no pep talk/hair dryer treatment has ever turned a mediocre side into title contenders all by itself, in particular not in leagues as unbalanced as the EPL. Even on that night in Istanbul, Liverpool still were a competitive side when being 0-3 down to Milan before that infamous minutes in the dressing room, a few tactical changes were made also, and the run of play with a quick reply allowed Liverpool to gain some hope again. It's only if you start thinking illogical that you could ever come to such conclusions, and the game's documentation/feedback can also take some blame. That tactics used may be interesting to look at either way. Edited November 26, 2017 by Svenc 1 Link to post Share on other sites More sharing options...
nikkk Posted November 26, 2017 Share Posted November 26, 2017 (edited) 21 hours ago, Maaka said: Hæ? ¿Qué? Что? If you're failing to score, it's not the game that is bugged, but most likely your tactics. And here is my team? My team is good to scoring. But then in the current half the opponent can not scoring. And vice versa. Im not talking about bug. Im talk about fact the engine is boring and statistically incorrect. Edited November 26, 2017 by nikkk Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 26, 2017 Share Posted November 26, 2017 14 hours ago, Miravlix said: This is a crap response, it seldom the tactics, because tactics is POINTLESS in this game, I've created totally bogus tactics, with all my player on the oppositions part of the pitch (except goal keeper) and I can still win as long as I get my TEAM TALKS right. This game is ALL about team talks and nothing else, they mostly control if your team win or loss and how hard the opposition fight back, even Barcelona can turn into a relegation candidate if you get team talks wrong. This is the single most stupid thing I've read on this forum. And that's up against some pretty stiff opposition. 4 Link to post Share on other sites More sharing options...
Fritz13 Posted November 26, 2017 Share Posted November 26, 2017 I have lost one of the widgets in-match - it just won’t display even though ticked tried clearing cache but no joy .... any ideas folks? Link to post Share on other sites More sharing options...
CityAndColour Posted November 26, 2017 Share Posted November 26, 2017 Has the option to turn off player names on the 3D been removed, or am I just missing where it is now? Link to post Share on other sites More sharing options...
Swindon69 Posted November 26, 2017 Share Posted November 26, 2017 On 25/11/2017 at 02:28, warlock said: Or we can simply be honest and say that since the last update I'm seeing - maybe - one of these per match? I'll say it: the ME is 100% better since the last hotfix. The same efforts are made but the description has changed. Link to post Share on other sites More sharing options...
roykela Posted November 26, 2017 Share Posted November 26, 2017 (edited) 3 hours ago, Fritz13 said: I have lost one of the widgets in-match - it just won’t display even though ticked tried clearing cache but no joy .... any ideas folks? This worked for me when i had the same problem (Export any custom views first as doing this will delete them). You will have to re-set your preferences again. Edited November 26, 2017 by roykela Link to post Share on other sites More sharing options...
Miravlix Posted November 26, 2017 Share Posted November 26, 2017 (edited) 10 hours ago, Svenc said: This is spreading wrong notions about how this game roughly works. Given you've admitted to doing bonkers tactics, it's no surprise, as the game oft responds badly to them, and AI has limited means of reacting to them. If you want to make some sure, stick to formations/shapes AI utilizes. Which is no guarantee (currently, 3 central forwards being effective, etc.) But it's more likely to not break the game before it's started. Here's the run-down. I never said I used a bonkers tactics in this save, I mentioned trying stupid crap at times and as long as my team talk was fine, I could still win matches. My main tactics you can get by simply selecting the standard 4-2-1-3 Wide DM formation from the build in tactics list. Standard Fluid. I adjust the roles to suit my players, I only have 2-3 non standard global settings and goalkeeper distribute to full backs. 1st Season with Everton 2nd place, think I bought one bad left back (2½ star, but I think mostly solid mentally) and loaned the wonderkid defender from one of the top teams. 2nd Season won league and Champions Cup. Got kicked out of the league cups quickly though. 3rd Season Won the pre-season league cup and euro cup match and think I've won every everything up to the first break. (The 2½ star back is starting to fail though, my left side is getting skinned a lot) Edited November 26, 2017 by Miravlix Link to post Share on other sites More sharing options...
nikkk Posted November 26, 2017 Share Posted November 26, 2017 (edited) Continued the study with the goals of teams in the half. In the mode, a detailed review is not bad. Spent a couple of very intense and really exciting matches. I would like a little more willpower wins. But the full match brings .. Little goals. 0-0 and 1-0 mostly. Scores only one team. 100% of matches. Tighten under the regime a detailed review. At the moment, different look Edited November 26, 2017 by nikkk Link to post Share on other sites More sharing options...
craigcwwe Posted November 26, 2017 Share Posted November 26, 2017 (edited) Any reason why I'm not showing on the leaderboards in game? Was working fine on FM17 but hasn't worked at all on 18. Edited November 26, 2017 by craigcwwe Link to post Share on other sites More sharing options...
stoned_assasin Posted November 26, 2017 Share Posted November 26, 2017 Is it just me or is criticise conduct bugged atm. I have some players behaving casual in training so trying to use this feature but when i say something i get nothing back at all just blank. Praising conduct seems to work fine though. Link to post Share on other sites More sharing options...
Miravlix Posted November 26, 2017 Share Posted November 26, 2017 (edited) My team 12 shots 3 on target 54% possession 5 yellow cards to my team for 7 fouls. Opposition 9 shots 2 on target 17 fouls and got 0 yellow cards. We lost 0-1 (12th minute goal) mostly due to a tactics mistake on my part, that made us give away possession, without gaining any goal chances from it. When I changed the tactics after the goal, we "won" the game, but I had lost the players mentally so they couldn't hit the side of a barn if they where shooting from inside it with all doors closed. My end of team talk was oh crap, but you all got 7-8 or better score, so I can't complain. The foul/yellow card just seems a bit eye catching, in a match where I got 7+ ratings on my players and the second oddity is that the game decided to say the opposition grab deserved win. I'm not seeing the deserved part of those stats, they had one lucky shot and we had the worst darn luck ever and was fouled off the pitch with the referee crucifying us. EDIT! It is ODD, the stats is most likely reversed and it was actually my team that made 17 fouls, the match stats has the wrong team icon on the wrong side. Edited November 26, 2017 by Miravlix Link to post Share on other sites More sharing options...
XaW Posted November 26, 2017 Share Posted November 26, 2017 1 hour ago, craigcwwe said: Any reason why I'm not showing on the leaderboards in game? Was working fine on FM17 but hasn't worked at all on 18. If you started the game in the beta it will not show for whatever reason. I saw Neil mention somewhere else that the beta have 121 database changes and therefore will not add to the leaderboard. Link to post Share on other sites More sharing options...
craigcwwe Posted November 26, 2017 Share Posted November 26, 2017 3 minutes ago, XaW said: If you started the game in the beta it will not show for whatever reason. I saw Neil mention somewhere else that the beta have 121 database changes and therefore will not add to the leaderboard. Ah. Damn. Cheers anyway. Link to post Share on other sites More sharing options...
roykela Posted November 26, 2017 Share Posted November 26, 2017 2 hours ago, XaW said: If you started the game in the beta it will not show for whatever reason. I saw Neil mention somewhere else that the beta have 121 database changes and therefore will not add to the leaderboard. Might be a bit more to it. I started a new save when the full game was released and i still don't exist on the leaderboards. Link to post Share on other sites More sharing options...
XaW Posted November 26, 2017 Share Posted November 26, 2017 3 minutes ago, roykela said: Might be a bit more to it. I started a new save when the full game was released and i still don't exist on the leaderboards. Could be, I just saw it somewhere here on the forum. I looked at my game now and saw the 121 database changes, so I can confirm that part at least. Do you have any database changes? Link to post Share on other sites More sharing options...
roykela Posted November 26, 2017 Share Posted November 26, 2017 5 minutes ago, XaW said: Could be, I just saw it somewhere here on the forum. I looked at my game now and saw the 121 database changes, so I can confirm that part at least. Do you have any database changes? Not that i can see. Where do i see that? I'm asking in case i'm looking in the wrong place. As i only play one save each year i might be ignorant as to where i see that information. Link to post Share on other sites More sharing options...
KUBI Posted November 26, 2017 Share Posted November 26, 2017 Just now, roykela said: Not that i can see. Where do i see that? I'm asking in case i'm looking in the wrong place. As i only play one save each year i might be ignorant as to where i see that information. FM drop-Down ---> game status Link to post Share on other sites More sharing options...
roykela Posted November 26, 2017 Share Posted November 26, 2017 1 minute ago, KUBI said: FM drop-Down ---> game status Cheers, KUBI Yeah, i have 61 db changes. Don't know what they are though, but that must be it. Link to post Share on other sites More sharing options...
roykela Posted November 26, 2017 Share Posted November 26, 2017 I know what they are. I hovered the pointer over the changes and it told me the exact changes. Question raised, answered and resolved 1 Link to post Share on other sites More sharing options...
Popular Post Svenc Posted November 26, 2017 Popular Post Share Posted November 26, 2017 (edited) How to code a moron -- A further look at FM's Artificial Intelligence The Special Ones Sorry for the headline, that was mainly meant to draw some attention, tabloid style (big respect to the guys coding this). This couldn't have possibly slipped testing. And it's not entirelly new as to FM 2017. But why do AI managers enage into tactical decisions again that were classed as "bugs" in FM 2012? Case in point, Lazio Rom in Italy. Their manager employs a top heavy 4-2-3-1, already pushing four players boxside by default. Pretty much in every match, 90 minutes, he encourages his central midfielders upfield also. This isn't that isolated stuff, even. Whilst there is something to be said about how centre backs in FM traditionally behave (or have to -- hanging back as else they'd put the forwards "onside"), the issue I have with this is twofold. 1) The obvious one, it massively compresses the space a side can play in. If all players are sitting atop each other, in football or otherwise, they are easily engaged, crowded out, rushed into shots. Additionally, there will be no easy outlets for ball retention (backwards passes) -- and once the attack has transitioned into the final third, no balls from deep will be stretching play whatsoever. This rubs of on moves, and usually shot conversions, and it should. It also leads to added set pieces, as defenders get a foot into every move. This isn't tactical "guru" stuff, this is team sports basics 101. No wonder the actual "guru" stuff may make you outperform fairly decisively. 2) This isn't believable "top class" management, full-stop. Similar to AI playing narrow formations, never advancing but a single wide player, Allegri switching to 4-3-3 narrow encouraging similar to the above, an AI manager fielding two inside forwards cutting into the same space as all the other guys in his top heavy formations, whilst keeping the wide backs back so that there's no player occupying the wide space out either. More importantly it's the exact kind of decision making that may big time contribute to shaky AI performance here. And that despite the fact that watching through 5 of such Lazio matches, there was a combined total of about 4 successfully counter attacks -- that is moves on the break into all that cans of space successfully leading to a finish. Speaking about which, I urge anybody to take a real critical look at matches in which "points were dropped by the statistical dominant side". Don't focus on the few qualitiy that typically is in there, it will and should be missed too. In real football, dominating sides not seldom actually create decent openings from open play -- even if they struggle to score. We also know such thanks to stat sides such as Whoscored. In FM, that never to rarely comes to pass. The majority of attempts, AI vs AI likewise, will be set piece based affairs. Headers under pressure will never be a tap-in sorry. The entire "super keeper" stuff is mainly one of perception thus. If a side (in particular yours) rarely creates much quality, the expectation you put on the typically few in such matches actually decent shots goes through the roof. Will naturally remain a subjective affair until FM has worked out how to communicate to player roughly scoring probabilities -- shot by shot, invidiually. Lazio dropped points in such matches thrice in a row on mine, btw.It's their tactics. At least in parts. I don't know where this is headed, personally. I can only imagine that ever since about FM 2013ish, AI managers must operate differently, as such stuff has beomce fairly common place, when it was patched out by FM 2013. I can only assume that AI tactical decision making works differently. There was a talk about a "role rating/CA" sometime ago, which may be conflicting. The alternative to that is that Si deliberately dumb the AI down to pre ca. FM 2013 levels, which may make business sense -- I reckon a good portion of the playerbase of this simply like winning without worrying about all that stuff. Which I refuse to believe. However, some Collyer Brothers design philosophies were and have again been breached. Despite some damaging and nonsensical feedback (final match reports based on shot attempts), players have more "spoon feeding" in the game than ever before. When ten years ago the credo was "We don't do analysis tools as it would be a cheat for the human player", there's now so much it's arguably harder to do anything massively wrong and getting sides to severely underperform than ever before. I would have hoped this was all made to make the game more accessible long-term, so that there was some headroom for further AI development. A game being accessible doesn't mean to "dumb it down". It simply means it communicates to players what they may put a modicum of thought in, and what to watch out for, after all. It may also mean improved assistants, who can optionally help and take over entirelly. Additionally, midfield trios bunching looks suspicious, and may be involved in sides struggling to construct decent moves (from open play) using such too, possibly contributing to shaky top team performances. Oft easy to engage and dispossess. As analysing it all is time consuming stuff, that's best left to the guys who do such regularly, which again, I have huge respect for. This is a massively complex undertaking, after all. I'm just not sure what to make of this for the time being. As the balance between player quality / tactics too has arguably some shifted (up until FM 15 at least, AI top sides had no problems dominating their leagues, including the goal rates to expect, simpyl fielding players would open cans of space), this interestingly makes for a game world where in some cases FIfa Manager provides more "realistic" benchmarks, e.g. tables. No wonder naturally, as their simple text highlight simulations mainly take "player strength" into account, and make "better" sides more likely to win no matter what. Edited November 27, 2017 by Svenc 11 Link to post Share on other sites More sharing options...
warlock Posted November 27, 2017 Share Posted November 27, 2017 Re: the earlier discussion about direct free kicks and the lack of goals, just saw my first one. Start of season 2 and Mata scored a beaut from just outside the area. So they might be rare, but they are possible. Link to post Share on other sites More sharing options...
Warhawk Posted November 27, 2017 Share Posted November 27, 2017 Correct me if I'm wrong, but shouldn't a player's statistics if he's sold and loaned back be combined in at least some contexts? For example, I have a player who I sold and loaned back in January who had scored 22 league goals prior to the sale, and 5 after, but he's not the team record holder for league goals, though the previous record is 26. I'd report it as a bug but I think it's just a design issue. Link to post Share on other sites More sharing options...
Matsyatzy Posted November 27, 2017 Share Posted November 27, 2017 Hi guys! My game is freezing before each game and I have to manually turn the computer off, by holding down the button, and everything is gone. I never had this problem on FM17, and I do not know what it may be. Have tried to restet the entire computer, reinstall the game and steam, but it continues. And it happens only to FM18. Do anyone else has this problems? It starts happend when I played online with my buddy 15th November! Link to post Share on other sites More sharing options...
CityAndColour Posted November 27, 2017 Share Posted November 27, 2017 Long high balls down the middle are obscenely effective in the lower leagues. Link to post Share on other sites More sharing options...
Guest El Payaso Posted November 27, 2017 Share Posted November 27, 2017 @Svenc brilliant stuff again. Been noticing that too and the triangles "work" the same way in defense. Little bit of passing and ball shifting and it is broken. Alaves did it with ease against Barcelona in my save while Busquets was "marking" a player with 12 off the ball and this player ended up with ~120 pass attempts during the match. I think that many people have noticed that winning the ball back and by that creating logical breaks to score is difficult and it is much down to this. Also it allows every team to be able to sum huge amounts of passes as there basically never is a fear of losing the ball unless your players end up trying some mindless passes. At the moment defending relies far too much on tackling and bad passes than actually preventing things by positioning and tight marking and by that being able to prevent passes, pressure the receiver and forcing teams to make mistakes. Well, been reporting on these issues for years and nowadays don't even get that usual answer that they are looking to improve it. Probably they cannot. Luckily outside match days and transfer windows it's an excellent game in total and luckily you can at least shut down the first transfer window and wait for half a season before things get mad. Also the matches are tolerable if you play like one game in two days or something. But a long term save... Definitely no no to me. In general they have given us more tools to help us solve the problems with our style of plays but at the same time the AI possibly is the worst it has ever been. Before I saw people reaching top 4 with Athletic Bilbao in season one of the game but in this version people seem to be winning the league with ease and even with Crystal Palace. What else this is but arcade? Link to post Share on other sites More sharing options...
Svenc Posted November 27, 2017 Share Posted November 27, 2017 (edited) Well there's understandable ME limitations and as of AI there's downgrading/ regressing. Two key posts connected to this, straight from the horse's mouth. Quote FM2013 is harder for some users, partly due to improved use of the tactics creator and team selection by AI teams. My experience of FML taught me that the more people fail to live up to their own expectations the more the ME is blamed. I know some dont want to hear this, but its true. Quote Interestingly, the first beta build revealed a problem that will also have been present in the last two titles. Many AI teams would not select a central midfielder with Defend duty. This exposes teams massively to counter attacks or loss of possession in certain areas. Two observations from fixing this - a) it may well make the game a bit harder and b) if you arent doing this you may be more exposed than before. Maybe that bit about Paul's experience from FML tells the story though -- just getting fed up, so making the AI simply role the dice when selecting their stuff, plus not punishing stuff that is entry level sports on any level too severe (not fully serious mind, can completely relate to the frustration of users always blaming game first). I've enquired prior to if it would be worthwile to actually report such selections in the bugs forums, but there was no reply, not even from the mods. A few of which I assume are far more in-depth than tactics than me, which is curious. It must be very hard to make AI approach anything like a holistic system. However gibberish shapes, that's tougher, as all it may need is some hard coding for certain formations (when AI visibly work off "prefered formations", which arguably is also a stumbling block -- after all, in football, formations are means to an end, not the end or a part of it itself, e.g. super top heavy formations may be more suited to direct styles, keeping possession is easier if players stay deeper, etc.). I have still FM 2015 on my HD too due to a long term save that gets some access every other full moon, and nope, doesn't happen. Really curious, some of this. Maybe there's a more logical reason behind, after all. And be it but a few selection bugs (which would then repeat all over, however). Edited November 27, 2017 by Svenc Link to post Share on other sites More sharing options...
MBarbaric Posted November 27, 2017 Share Posted November 27, 2017 it is really sad to see some problematic things from 2012 are still present in the game. Even worst is how little the ME has advanced in terms of representing a game of football in five years. I've stopped buying the game as of fm16 and, looking back, it appears that it was only downhill from there. However, as there is only a dozen of people on the forum that really took notice, I imagine it was actually a good move from a business perspective. However sad for the game itself. Particularly sad is to see that in these few years nothing (that shows) was really done to prevent ridiculous positioning in defence and the lack of plausible offensive movement. To make it clear, there are all sorts of stupid things players on the highest level do, but a frequency with which it happens in the ME is killing the game for me. 1 Link to post Share on other sites More sharing options...
krlenjushka Posted November 27, 2017 Share Posted November 27, 2017 4 minutes ago, MBarbaric said: it is really sad to see some problematic things from 2012 are still present in the game. Even worst is how little the ME has advanced in terms of representing a game of football in five years. I've stopped buying the game as of fm16 and, looking back, it appears that it was only downhill from there. However, as there is only a dozen of people on the forum that really took notice, I imagine it was actually a good move from a business perspective. However sad for the game itself. Particularly sad is to see that in these few years nothing (that shows) was really done to prevent ridiculous positioning in defence and the lack of plausible offensive movement. To make it clear, there are all sorts of stupid things players on the highest level do, but a frequency with which it happens in the ME is killing the game for me. Not to mention financial chaos in game - some related to ridiculous income ammount - some related to bad HR judgment. After 2-3 seasons teams are super rich. Game has became too easy... Link to post Share on other sites More sharing options...
Svenc Posted November 27, 2017 Share Posted November 27, 2017 (edited) 12 minutes ago, MBarbaric said: I imagine it was actually a good move from a business perspective. However sad for the game itself. I'm still not convinced about this part. If you're cynical, in particular how the majority of fansites to this operate, what content they promote and what the discussions look like, it's easy to fall for this perception. If you factor in Miles more recent in interviews stating that part of the UI overhaul was primarily targeted to "less patient" players, it is even easier to fall for that perception. The counter points to this are some straight to be found in the current edition though. After all, it's not as if there wasn't some improvements made. Plus, going by some mods, the acknowledgement that the current builds (as the ones before) are reaching the end of their line, and that in behind the scenes there's something to be worked on that. My main concern isn't so much the ME at this point, imo some improvements have been made too. I'm just puzzled about the AI, as that's a complete turnaround from where it was coded five years ago. And it rubs off on performance, naturally, as well as making the game world "less believable", which has also been a long-term, consistent aim. I'm not here to moan. I'm just puzzled seeing a few of this, in particular due to legacy iterations which didn't engage in such, erm, AI handicaps, imo. On a player's end, fixing some of those takes a single click of the mouse... Edited November 27, 2017 by Svenc Link to post Share on other sites More sharing options...
Guest El Payaso Posted November 27, 2017 Share Posted November 27, 2017 It's really sad that they apparently have jumped into the bandwagon of the whiners instead of demanding people to learn to play the game even after they have provided more tools that actually help people to solve problems and understand the game. With this kind of behavior they are both limiting the progress of the game and also losing customers like me as for me I don't see why I would like to play the game anymore as I know that I'm always going to overachieve and even with Athletic Bilbao I cannot get that semi realistic first season if I don't by purpose sabotage my own team. In business terms it might be a good idea to jump into board to satisfy the YouTubers with no idea of anything about the game or football (and then even use them for marketing) but with this approach SI are for sure not caring about customers like me at all. SI for me are forgetting here that basically all people who play FM are adults so they could just demand people to grow up and stop crying and also they forget the fact that people can develop while declining (in playing the game) is a thing that won't happen. Link to post Share on other sites More sharing options...
jam jameson Posted November 27, 2017 Share Posted November 27, 2017 I’ve to say that i’m Giving up, and I think i’m Not alone. The worst ME in years, and nobody reassuring the users that they’re looking into it. The mods are silent, SI is silent, meanwhile the game is almost unplayable, tons of goal from set pieces and aimless long balls behind the defence...and the only thing they’re able to say is to upload the pkm in the bugs forum because it’s maybe a bug...are you joking? Have you tried to upload a pkm starting from scratch and as a pc non-expert? I’ve paid the game in full and in advance, i don’t want anymore to waste time in working for them as tester, I want a playable and clever game, we don’t pay for arcade, we’re not children, please SI take note!!! Link to post Share on other sites More sharing options...
KUBI Posted November 27, 2017 Share Posted November 27, 2017 vor 3 Minuten schrieb jam jameson: I’ve to say that i’m Giving up, and I think i’m Not alone. The worst ME in years, and nobody reassuring the users that they’re looking into it. The mods are silent, SI is silent, meanwhile the game is almost unplayable, tons of goal from set pieces and aimless long balls behind the defence...and the only thing they’re able to say is to upload the pkm in the bugs forum because it’s maybe a bug...are you joking? Have you tried to upload a pkm starting from scratch and as a pc non-expert? I’ve paid the game in full and in advance, i don’t want anymore to waste time in working for them as tester, I want a playable and clever game, we don’t pay for arcade, we’re not children, please SI take note!!! To upload a pkm you just need to attach it to your post. You don't need to be a pc expert for this. Link to post Share on other sites More sharing options...
Tony Wright 747 Posted November 27, 2017 Share Posted November 27, 2017 3 hours ago, MBarbaric said: it is really sad to see some problematic things from 2012 are still present in the game. Even worst is how little the ME has advanced in terms of representing a game of football in five years. I've stopped buying the game as of fm16 and, looking back, it appears that it was only downhill from there. However, as there is only a dozen of people on the forum that really took notice, I imagine it was actually a good move from a business perspective. However sad for the game itself. Particularly sad is to see that in these few years nothing (that shows) was really done to prevent ridiculous positioning in defence and the lack of plausible offensive movement. To make it clear, there are all sorts of stupid things players on the highest level do, but a frequency with which it happens in the ME is killing the game for me. Whilst FM12 was not perfect (no FM is or any other computer game come to that), as I have said in another post there are some things in FM12 that are better than any subsiquent release, the ME being one. In my opinion the ME in FM12 is a better representation of a game of football than in any version since. Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 27, 2017 Share Posted November 27, 2017 1 minute ago, Tony Wright 747 said: In my opinion the ME in FM12 is a better representation of a game of football than in any version since. That's right, because in real life, players can simply ghost through other players as if they weren't there. 3 Link to post Share on other sites More sharing options...
Tony Wright 747 Posted November 27, 2017 Share Posted November 27, 2017 Just now, Dagenham_Dave said: That's right, because in real life, players can simply ghost through other players as if they weren't there. That's a tired old reply Dave and has been done to death, but if you take the ME as a whole it is still the most realistic representation of a football match than has been done since 4 Link to post Share on other sites More sharing options...
Guest El Payaso Posted November 27, 2017 Share Posted November 27, 2017 37 minutes ago, Dagenham_Dave said: That's right, because in real life, players can simply ghost through other players as if they weren't there. Never played with 3D but what is the big difference between ghosting through in FM 2012 to what happens in the current engine? At least on FM 2017 I saw multiple examples of ghosting through on YouTube and in beta when I watched goals on 3D with default settings this happened too couple of times. I wouldn't say in total that FM 2012 had the best representation of football as it was really pace oriented engine if I remember right. FM 2013 though was a great one along with 2009. Link to post Share on other sites More sharing options...
jam jameson Posted November 27, 2017 Share Posted November 27, 2017 56 minuti fa, KUBI ha scritto: To upload a pkm you just need to attach it to your post. You don't need to be a pc expert for this. On the basis of the instructions you provided me it’s not just attaching something to a post, i’m For sure a bad Pc user, but you are over simplifying and as always denying the issues of the game has the one effect of annoying the users Link to post Share on other sites More sharing options...
KUBI Posted November 27, 2017 Share Posted November 27, 2017 vor 4 Minuten schrieb jam jameson: On the basis of the instructions you provided me it’s not just attaching something to a post, i’m For sure a bad Pc user, but you are over simplifying and as always denying the issues of the game has the one effect of annoying the users pkm files are very small and could be added to your post. Save games has to be uploaded to the ftp. Link to post Share on other sites More sharing options...
kandersson Posted November 27, 2017 Share Posted November 27, 2017 (edited) 15 minuti fa, El Payaso ha scritto: Never played with 3D but what is the big difference between ghosting through in FM 2012 to what happens in the current engine? At least on FM 2017 I saw multiple examples of ghosting through on YouTube and in beta when I watched goals on 3D with default settings this happened too couple of times. I agree on this. Recently I've loaded an old save from FM12 (which I considered my favourite edition of the FM era) and of course I did realize that UI and ME have progressed considerably in a few areas - near post corners were a nightmare; goal kick+ header from midfield + 1 vs 1 was also quite unrealistic. Though I was impressed with the variety of goals scored - diving headers! lobs! go round keeper! solo efforts! far post curled shot! - that I haven't seen in years. Admittedly it was too easy to score from long killer balls, but in my opinion not really because of the collision/ghosting problem but mostly because AI would often play ultra high defensive line (especially when they were losing). Now they're probably too deep, too often but it seems to me that the 'ghosting' is actually still there. Edited November 27, 2017 by kandersson Link to post Share on other sites More sharing options...
jam jameson Posted November 27, 2017 Share Posted November 27, 2017 4 minuti fa, KUBI ha scritto: pkm files are very small and could be added to your post. Save games has to be uploaded to the ftp. As i’ve Said, i’m Not e great pc user, but maybe you don’t see the point...it’s not that uploading is easy or difficult, the point is that after almost a month from the release we’re still here to talk about unfinished features, game breaking bugs and so on...this is the point...but even more annoying is that nobody tells anything about work in progress... Link to post Share on other sites More sharing options...
KUBI Posted November 27, 2017 Share Posted November 27, 2017 Which game breaking bugs? There are some technical issues for specific systems, but I can't see any game breaking bugs for the majority of users, including me. Link to post Share on other sites More sharing options...
jam jameson Posted November 27, 2017 Share Posted November 27, 2017 7 minuti fa, KUBI ha scritto: Which game breaking bugs? There are some technical issues for specific systems, but I can't see any game breaking bugs for the majority of users, including me. I’m happy you’re happy with the game, for some reason I was sure of it even before you wrote it down...if you’re happy with the ME than just tell me that it’s down to my tactics, i’m Ready to stop complaining and turn to studying the game... Link to post Share on other sites More sharing options...
Guest El Payaso Posted November 27, 2017 Share Posted November 27, 2017 30 minutes ago, kandersson said: I agree on this. Recently I've loaded an old save from FM12 (which I considered my favourite edition of the FM era) and of course I did realize that UI and ME have progressed considerably in a few areas - near post corners were a nightmare; goal kick+ header from midfield + 1 vs 1 was also quite unrealistic. Though I was impressed with the variety of goals scored - diving headers! lobs! go round keeper! solo efforts! far post curled shot! - that I haven't seen in years. Admittedly it was too easy to score from long killer balls, but in my opinion not really because of the collision/ghosting problem but mostly because AI would often play ultra high defensive line (especially when they were losing). Now they're probably too deep, too often but it seems to me that the 'ghosting' is actually still there. Yes defenders not positioning according to strikers' position is a major issue in the engine and has been ever since 2015. Currently strikers play like play makers but because they are higher up the pitch they are creating crazy amounts of goals and chances. 50-70 pass attempts a game should be just about ok for AP(S) in midfield but not for strikers. And 80-90% of these completed is bound to be super effective. Link to post Share on other sites More sharing options...
KUBI Posted November 27, 2017 Share Posted November 27, 2017 vor 1 Minute schrieb jam jameson: I’m happy you’re happy with the game, for some reason I was sure of it even before you wrote it down...if you’re happy with the ME than just tell me that it’s down to my tactics, i’m Ready to stop complaining and turn to studying the game... Improvements are only possible if people deliver bug reports, pkms and save games. That's what I'm doing if I spot an issue in my save game. This game can be played very different. I don't care much about ME details as long as the game generates realistic results. Link to post Share on other sites More sharing options...
Tony Wright 747 Posted November 27, 2017 Share Posted November 27, 2017 59 minutes ago, El Payaso said: Never played with 3D but what is the big difference between ghosting through in FM 2012 to what happens in the current engine? At least on FM 2017 I saw multiple examples of ghosting through on YouTube and in beta when I watched goals on 3D with default settings this happened too couple of times. I wouldn't say in total that FM 2012 had the best representation of football as it was really pace oriented engine if I remember right. FM 2013 though was a great one along with 2009. I personally don't think there is anything especially OP in FM12, I didn't buy FM13 so can't comment, although I believe it was a "polished" FM12 Link to post Share on other sites More sharing options...
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