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*Official* Football Manager 2022 Feedback Thread


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16 hours ago, Iwabik said:

If anyone is interested whether possession issue is fixed: here are the results of simming one season in top 5 leagues:

tvMjAKO.png

 

So, as you can see, much better already. Pass completion ratio is still a bit high, but overall it's much better. As for individual players, again pass % is a bit high, but at least the top players here are from top sides so that makes some sense.

 

Simmed on full detail or just the quick match engine simulation? I find the quick match engine sim generates slightly better stats than full detail. % still seems off but not as much as the pass completion %

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So, not entirely sure if this is an issue or just other factors taking in to result that I'm missing however there is a few things I would like to highlight for some clarity with my current save.

Currently Hibernian and have just finished second in the Premiership, knocking Celtic to 3rd for the first time since the 90's. Celtic have not won the league in 5 years and finished behind us and trophy less this season yet there is no sign of Postecoglou getting the sack? Job security not even insecure which is madness. He would have been gone well before now in RL, never mind after this season. 

Second thing is, after finishing 2nd and qualifying for the Champions League qualifiers and winning the League Cup this season, our overall club ranking has dropped by 29 places in the European Rankings to 265. Considering the teams around us and the season we've just had (which also included reaching and competing in the the Europa League group stages), I'm surprised by this.

Is this a potential bug or is there another explanation for these two factors? 

Edited by ScottishFM
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2 hours ago, Luizinho said:

Others have said their much improved and that they attack space far better now.

I use wingers currently so can’t comment yet.

Off the ball movement is fine, great even, its when inside forwards have the ball, they move out wide with the ball instead of cutting in even when theres plenty of space.

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hace 2 horas, szp dijo:

Inside Forward's movement (especially off the ball) is even worse after patch. We can argue whether it's gamebreaking bug or not. For me it is. I can't use a role, which is one of the most popular and exciting offensive roles in modern football. And this game is about creating tactics :seagull:

I'm surely one of the hardest criticizing how IF's role works in this FM. But I see good movements off the ball, good positioning...

The problem is when they have the ball that they rarely cut inside running with the ball to shoot (Robben play), few times when they have the ball they look to dribble inside to enter or approach the box and shoot. Even in the box they prefer to shoot with a weak leg and little angle instead of cutting and shooting with the good one ...

I think that this role is the pending issue of FM. The positive part is that almost all the other bugs have been fixed with this patch, so I hope that in the next one SI will focus on fixing the issue with IF / IW and we can enjoy the game again, dribbling and counterattack lovers.

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20 hours ago, Iakovenko said:

When entering the password to join an online game, did it always show the password as ****** rather than the letters? I feel this changed with the patch but I might be mistaken. Seems an odd change to make if so, who is looking over my shoulder trying to steal fm passwords

If you're streaming online, potentially quite a few!

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1 hour ago, ScottishFM said:

So, not entirely sure if this is an issue or just other factors taking in to result that I'm missing however there is a few things I would like to highlight for some clarity with my current save.

Currently Hibernian and have just finished second in the Premiership, knocking Celtic to 3rd for the first time since the 90's. Celtic have not won the league in 5 years and finished behind us and trophy less this season yet there is no sign of Postecoglou getting the sack? Job security not even insecure which is madness. He would have been gone well before now in RL, never mind after this season. 

Second thing is, after finishing 2nd and qualifying for the Champions League qualifiers and winning the League Cup this season, our overall club ranking has dropped by 29 places in the European Rankings to 265. Considering the teams around us and the season we've just had (which also included reaching and competing in the the Europa League group stages), I'm surprised by this.

Is this a potential bug or is there another explanation for these two factors? 

Postecoglu got the sack in my game with Hearts after Celtic were sitting 5th in the 3rd season. My European rankings dropped then first season, despite winning the league Cup but have risen every season since.

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5 hours ago, forameuss said:

The problem with play testers is that it needs more than just a desire to help out and play the game (not directing at you specifically, just generally).  You're not going to be really playing the game at all, just grinding through situations in punishing detail, documenting, presenting, grinding, documenting, presenting, and on and on and on.  It's quite a specialised job in the end to get the sort of worth that SI are going to require.  I do wonder how much worth they get out of the 2-week open beta in terms of actually getting things reported against the number of players.  

I accept that, but starting to think they can have that style of tester, as well as people who try to run normal, coherent FM saves to find the potentially game-breaking bugs that we end up flooding the forums with. Of course a small staff squad won't get every bug pre-release but I do feel different categories of play tester could help. If as you describe the testers are mostly doing repetitive and strange things that real FM players would not do to try and break the game, then surely people playing as intended would be useful too? The longer that job is left in the hands of paying players, the more surly and impatient people will be about each bug they encounter...see below :lol:

Edited by properdisco
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i play with a half back (DMC), whenever he plays as **** and i go to discuss his last **** game .. i never get the line to complain about his defensive play... why the half back should blamed for not creating enough and feeding "scraps to the strikers or not being direct enough ( dribbling) ? 

 

no i wont report it, if a mod or bug tester sees this .. do it yourself because i wont.

 

image.png.c230a8e2e8eee5d80817900cfe02fcb3.png

Edited by kertiek
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23 minutes ago, kertiek said:

i play with a half back (DMC), whenever he plays as **** and i go to discuss his last **** game .. i never get the line to complain about his defensive play... why the half back should blamed for not creating enough and feeding "scraps to the strikers or not being direct enough ( dribbling) ? 

 

no i wont report it, if a mod or bug tester sees this .. do it yourself because i wont.

 

There's a comment that directly relates to his tackling which is in line with their defensive play. Those options are for all midfield roles. If you think there should be specific options available for each position, may be worth raising via the feature forums here - https://community.sigames.com/forums/forum/353-football-manager-feature-requests-pcmac/

Thanks. 

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38 minutes ago, Neil Brock said:

There's a comment that directly relates to his tackling which is in line with their defensive play. Those options are for all midfield roles. If you think there should be specific options available for each position, may be worth raising via the feature forums here - https://community.sigames.com/forums/forum/353-football-manager-feature-requests-pcmac/

Thanks. 

clearly the comment about not creating scraps for strikers  and not being direct enough its totally accurate with the role a half back has in the match.. specially with used in a trio with two advanced playmakers on attack MCR MCL and the halfback is on the DMC slot behind them.

as u said the tackling comment is the only possible comment about defensive play .. but the role of a half back is more related to defense or offense

because i should be able to point out problems with defensive of aspects of his game like aerial plays, defensive positioning or mistakes leading to goals, aspects of the game that are mentioned when u discuss a bad performance with a central defender for example, u know a role that is more inline with the job a halfback carries in the game.

 

so no this is not the case of a "feature request", this is a  bug and  that's just common sense.

 

Edited by kertiek
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u know what its a great feature? when u loan a player and the squad wont register him to play in their league games.

image.thumb.png.0e9d54ee4bfef8076fed479c0f597dde.png

image.png.3aceadb1036e9c9b8b7f1a81ff4aba39.pngimage.png.426912e1c90608512a9a288fd2ded677.png

 

"unavailable to play any match due to the inminent end of his loan" ... he has 6 months more on his loan contract ( all the screenshots are from 30/12/2023 and the loan ends at 30/6/2024

not a single match played in 6 months.

image.thumb.png.efa9a3a93a1d04a51e2733a254dee3fe.png

 

 

Edited by kertiek
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10 minutes ago, kertiek said:

u know what its a great feature? when u loan a player and the squad wont register him to play in their league games.

image.thumb.png.0e9d54ee4bfef8076fed479c0f597dde.png

image.png.3aceadb1036e9c9b8b7f1a81ff4aba39.pngimage.png.426912e1c90608512a9a288fd2ded677.png

 

"unavailable to play any match due to the inminent end of his loan" ... he has 6 months more on his loan contract ( all the screenshots are from 30/12/2023 and the loan ends at 30/6/2024

not a single match played in 6 months.

image.thumb.png.efa9a3a93a1d04a51e2733a254dee3fe.png

 

 

Report it as a bug in the correct place, not in this thread.

 

I imagine this is the right section:

https://community.sigames.com/bugtracker/football-manager-2022-bugs-forum/transfers-contracts-scouting-recruitment-meetings-and-staff-responsibilities/

Edited by Scotty Walds
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8 minutes ago, Scotty Walds said:

Report it as a bug in the correct place, not in this thread.

 

I imagine this is the right section:

https://community.sigames.com/bugtracker/football-manager-2022-bugs-forum/transfers-contracts-scouting-recruitment-meetings-and-staff-responsibilities/

this is a topic for feedback .. i have given my feedback ... if anyone else is willing to waste their time reporting bugs .. they can do it, i wont.

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Just now, kertiek said:

this is a topic for feedback .. i have given my feedback ... if anyone else is willing to waste their time reporting bugs .. they can do it, i wont.

Yes, yours is not feedback. Yours is what you think is a bug, which is what the bug forum is for. If you won't report it, how do you expect anything to be fixed?

Read the first post in the thread.

Quote

What this thread isn't for is Bugs, so if you happen to encounter any we'd very much appreciate you raising it in our brand new shiny Bug Tracker. Also please take the time to read our Bug Tracker FAQ to get an idea on how and why it's different.

 

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5 hours ago, Obaaa said:

Simmed on full detail or just the quick match engine simulation? I find the quick match engine sim generates slightly better stats than full detail. % still seems off but not as much as the pass completion %

Full detail

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14 hours ago, Toshevbgg said:

Almost another season finished playing whole day

 

I signed a new AML that needed time to get going ( I am Derby County) its almost end of season I am finishing probably 7th or 8th. My team is full with youngsters but the good thing

My best players have been my AML and AMR . Both are sittniga round 30 games 11 goals  10 assists. My striker is scoring from open play a lot . Crossing is still ab it much but I guess we gonna get used to it

I think we AML and AMR work fine now honestly we are used to Messi/CR7 and now Salah scoring 30 goals from that position. In past FM game sand in real world 15/20 games was as most as u can achieve

The Trademark cut inside shoot player Robben never managed more then 17 per season.


Still I like how my amr and aml plays maybe a little more trademark cutting will be fine

 

P.S My team is leading the league with dribbles I have 16-17 per game so its up to your tactics 

 

Honestly again I have been very vocal in my critique but I am having a blast now

You were very vocal. I believe I replied to one of your posts when I thought you were being unreasonable.

So it's great to see you're having a blast now and enjoying the patch.

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I feel like risk taking for the lower mentalities needs to be slightly buffed. I'm playing on a cautious mentality, and I'm seeing so much over aggressive pressing failing to be punished or even tested, it's no wonder defensive teams are able to keep such high possession stats. The two biggest examples I've taken from just my most recent match away to Leverkusen.

The first example is where we've worked the ball calmly from the right hand side of the pitch over to the left, allowing an easy pass to the lb who has room to run into. The CB is staring at the most obvious passing option, and yet the Leverkusen winger puts on the slightest bit of pressure so he turns around and passes it back to the goalkeeper. This is a CB with 14 composure, 13 passing and 13 vision, all decent attributes to handle a slight bit of pressure and make a fairly simple pass. Chance to get us forward is missed. He even has the trait "likes to play way out of trouble", yet buckles under the slightest bit of pressure 

976060161_BayerLeverkusenvSchalke04_Pitch-2.thumb.png.d679e43164cec00b800446967fb1e42a.png

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Second post due to an exceeded mb limit.

This one we've cleared the ball from a header, it has come out to Motondo. Don't get me wrong, he's crap, but he's playing as a winger on attack duty giving him a positive mentality. Why is he not playing the very clear obvious pass that sets us up against the Leverkusen back 2? We're playing on narrow width and even if he isn't the greatest player on planet earth, to not even attempt that pass is disheartening. He ends up slowing down on the ball, turning around and passing it to the fb, who takes a touch, comes under pressure and boots it out for a throw in. 2 opportunities in which a team was overly aggressive but the players were far too cautious to punish them for it. 

If a player with a positive individual mentality won't attempt a pass into a ludicrous amount of space for an amc while playing on narrow width then what are we doing?

Bayer Leverkusen v Schalke 04_ Pitch.png

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10 minutes ago, WelshMourinho said:

Second post due to an exceeded mb limit.

This one we've cleared the ball from a header, it has come out to Motondo. Don't get me wrong, he's crap, but he's playing as a winger on attack duty giving him a positive mentality. Why is he not playing the very clear obvious pass that sets us up against the Leverkusen back 2? We're playing on narrow width and even if he isn't the greatest player on planet earth, to not even attempt that pass is disheartening. He ends up slowing down on the ball, turning around and passing it to the fb, who takes a touch, comes under pressure and boots it out for a throw in. 2 opportunities in which a team was overly aggressive but the players were far too cautious to punish them for it. 

If a player with a positive individual mentality won't attempt a pass into a ludicrous amount of space for an amc while playing on narrow width then what are we doing?

Bayer Leverkusen v Schalke 04_ Pitch.png

While I kind of agree a little bit with you I also sort of disagree. One of the developers has already said that the players individual mentality is one of the many things that affects how he plays and we know that a positive individual mentality on cautious team mentality is not the same as a positive individual mentality on a balanced or positive team mentality.

With how the game is designed a lower mentality is lower risk so that pass you want him to play is a risky one so he probably won't do it unless you've given maybe some instructions

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Seeing many more mistakes from both sides, which is fine. I watched a few games on comprehensive and my team was not following instructions, having issues making passes etc. Switched to the default Gegenpress and they are now a perfectly polished machine. To be clear, they should be terrible at it, we have never trained it and we used a very slow patient build up previously. We are a mid table LaLiga side at best. Made zero changes to the default and now we smash everyone in the league and might win it this year. Can we code name this patch "Gegenpress is life"  or something? 

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17 hours ago, dunk105 said:

Also blocked crosses are back. Yes it was OP before but really back to FM21 after all the moans? Yes well done the numbers are lower and probably more realistic but sigh......at least pre-patch we had crosses cleared, too long, gk catching/punching, misses, blocked shots, wild volleys,  headers over the bar....variety.....

Agreed. I was so happy we got away from the "kick it in their shins" simulator, but its back. 

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16 minutes ago, DarJ said:

While I kind of agree a little bit with you I also sort of disagree. One of the developers has already said that the players individual mentality is one of the many things that affects how he plays and we know that a positive individual mentality on cautious team mentality is not the same as a positive individual mentality on a balanced or positive team mentality.

With how the game is designed a lower mentality is lower risk so that pass you want him to play is a risky one so he probably won't do it unless you've given maybe some instructions

I'm sorry but if a sea of space in front of 2 centre halves doesn't qualify as a good time to make a forward pass, then what does? He's an attack duty player, against a team that have overcommitted going forward and have left acres of space. We have narrow width on, and we have pass into space, both of which even more so make that forward pass the obvious one to play.

If the lower mentalities aren't going to work in these scenarios, then scrap mentality all together and leave it down to the role and duty. 

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5 minutes ago, WelshMourinho said:

If the lower mentalities aren't going to work in these scenarios, then scrap mentality all together and leave it down to the role and duty

I was going to say this as well if you're convinced that pass is obviously. Like I said the reason for a lower mentality is to reduce risks and however you look at that, it's a risky pass regardless of the situation

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2 hours ago, kertiek said:

u know what its a great feature? when u loan a player and the squad wont register him to play in their league games.

"unavailable to play any match due to the inminent end of his loan" ... he has 6 months more on his loan contract ( all the screenshots are from 30/12/2023 and the loan ends at 30/6/2024

not a single match played in 6 months.

 

Raise it on the Bug Tracker here with a save game and our team can investigate further - https://community.sigames.com/bugtracker/football-manager-2022-bugs-forum/transfers-contracts-scouting-recruitment-meetings-and-staff-responsibilities/

Details on how to provide a save game here - https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/

If you don't, there's a chance they may come across it, but my guess is it's likely quite a unique situation, so without your save it's unlikely the issue could be tracked down and addressed. 

But appreciate it's up to you. 

Thanks. 

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Just played a gegenpressing Hertha Berlin who played 2 bwm's in their 4-4-2.

Zalazar is holding up the ball here despite having an IW(s) as a very clear passing option, which would at least allow the AMC and the winger on the far side to go forward and move us up the pitch. Intsead Zalazar turns around and passes it back to the keeper. Everyone halts their run forward and the keeper boots it straight up the field to the Hertha CBs who sustain the pressure. 

Cautious should not translate to "no forward passes ever."

Schalke 04 v Hertha Berlin_ Pitch.png

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9 minutes ago, Neil Brock said:

Raise it on the Bug Tracker here with a save game and our team can investigate further - https://community.sigames.com/bugtracker/football-manager-2022-bugs-forum/transfers-contracts-scouting-recruitment-meetings-and-staff-responsibilities/

Details on how to provide a save game here - https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/

If you don't, there's a chance they may come across it, but my guess is it's likely quite a unique situation, so without your save it's unlikely the issue could be tracked down and addressed. 

But appreciate it's up to you. 

Thanks. 

Two players have that problem, that they didn't get registered, the difference with the rest of loaned players is that in the final month of the loan in the previous season when u get a menu with all ur loaned players with match stats, games played and etc, u also get an option to extend the loan for another year in that summary screen, their loan got extended in that way, for some reason they won't register them to play

 

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27 minutes ago, WelshMourinho said:

I'm sorry but if a sea of space in front of 2 centre halves doesn't qualify as a good time to make a forward pass, then what does? He's an attack duty player, against a team that have overcommitted going forward and have left acres of space. We have narrow width on, and we have pass into space, both of which even more so make that forward pass the obvious one to play.

If the lower mentalities aren't going to work in these scenarios, then scrap mentality all together and leave it down to the role and duty. 

you're onto something here. the whole conundrum with all of the cautious, low lined default tactics being untenable if you want to make progress is probably rooted in stuff like your screenshot and the overcomplication that comes with combining player + team mentality

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7 minutes ago, properdisco said:

you're onto something here. the whole conundrum with all of the cautious, low lined default tactics being untenable if you want to make progress is probably rooted in stuff like your screenshot and the overcomplication that comes with combining player + team mentality

The biggest pattern I'm noticing is that when it eventually makes it way back to the CBs, they prefer to turn and give it to the keeper who absolutely blasts the ball forward instantly up the pitch and it allows the opposition to keep the pressure on. I do have distribute quickly on tbf, obviously to allow for counters to break from the back, but it's clearly working against me in this instance. That combined with PIS can't be helping the keepers distribution, so I'll have to look into that.

Edited by WelshMourinho
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I have a question as i didnt see anything in the changes list and not seen any news in the bugs area aswell. 

Has the offside bugs, Var issues (giving goals while its offside, and vice versa) been fixed or is that still work in progress? 

Edited by f.zaarour
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2 minutes ago, properdisco said:

you're onto something here. the whole conundrum with all of the cautious, low lined default tactics being untenable if you want to make progress is probably rooted in stuff like your screenshot and the overcomplication that comes with combining player + team mentality

It's been true since the introduction of the preset tactics, I think, that it's relatively easy to set up and perform well with a high-intensity pressing aggro tactic and relatively difficult to be successful with a low-block defensive one.  When folks've posted their "omg I won the league with Brentford in my first season!" screenshots and tactics, they're always gegenpressy overload generators.  They win some 5-0s and some 6-3 and lose some 4-0s.  I don't think I've ever seen a quick, easy plug-n-play that grinds out 1-0s with lethal counterattacks, immaculate defending and 32% possession.

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39 minutes ago, WelshMourinho said:

I'm sorry but if a sea of space in front of 2 centre halves doesn't qualify as a good time to make a forward pass, then what does? He's an attack duty player, against a team that have overcommitted going forward and have left acres of space. We have narrow width on, and we have pass into space, both of which even more so make that forward pass the obvious one to play.

If the lower mentalities aren't going to work in these scenarios, then scrap mentality all together and leave it down to the role and duty. 

Yea mentalities need to be revamped Or scraped. Also far too many AI managers love to play on caution hence why an attacking tactic like Gegenpress will always be OP against a AI that is scared to move forward. 

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Edit:

I think I'll just say I'm done with FM22. If FM20 is anything to go by, they'll do a couple of patches, not manage to fix the underlying issues with the ME, then they'll move onto FM23.

 

It doesn't really feel like football at times. It feels like the ME can't create goals from open play, and instead resorts to events you cannot predict or learn from in order to get teams on the scoresheet. Goals from corners, from throw-ins (short throw in to a player, passed back to the throw-taker, who then crosses it in for a goal - you'll see this goal LOADS once you notice it), goals from penalties, and goals from miles away with 0.01XG going in far more than they do in real life.

 

I've tried and tried to play my FM22 save, but every time it just feels like an impossible slog... Yet FM21's match engine was fantastic!

Edited by ACDBEFV
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16 minutes ago, Sunstrikuuu said:

It's been true since the introduction of the preset tactics, I think, that it's relatively easy to set up and perform well with a high-intensity pressing aggro tactic and relatively difficult to be successful with a low-block defensive one.  When folks've posted their "omg I won the league with Brentford in my first season!" screenshots and tactics, they're always gegenpressy overload generators.  They win some 5-0s and some 6-3 and lose some 4-0s.  I don't think I've ever seen a quick, easy plug-n-play that grinds out 1-0s with lethal counterattacks, immaculate defending and 32% possession.

yes I've certainly had my fair share of successes this way. I try and do it differently frequently, the next best way is by focusing on possession retention which gets more 1-0s, as long as you try to be the assertive high-lined team you will generally be rewarded more than otherwise but the gegen as a second backup tactic is still extremely handy. Earnest past attempts at trying to build a Simeone/Mourinho-esque project, or the deceptively named "fluid counter-attack", have just been too frustrating to persist with.

Edited by properdisco
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8 hours ago, Luizinho said:

Others have said their much improved and that they attack space far better now.

I use wingers currently so can’t comment yet.

It is much improved. The movement off the ball is exceptional. I'd prefer to see more dribbling inside from that position but it does happen, as do 1,2's and first time finishes. It's not perfect but miles and miles ahead of the last version.

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Having switched to balanced for an away game to Freiburg,  we had numerous decent counters and forward passing was actually visible, we scored a 89th minute penalty and I decided to switch to cautious for the remaining minutes. 

Spoiler

1676003149_FreiburgvSchalke04_Pitch-3.thumb.png.78e0c2e1f120a2ade8292b429bd293de.png

The lads then struggled to break out here, lost the ball and conceded. The reality is players just aren't attempting necessary forward passes on the lower mentalities and it's making it far too easy for high pressure tactics to steamroll. It's like the game has confusedrisky passes with forward passes - they aren't the same thing. Likely to be my last post on the matter, I think there's plenty of examples there, although I will keep an eye out for anything incredibly ridiculous.

Edited by WelshMourinho
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1 hour ago, ACDBEFV said:

It doesn't really feel like football at times. It feels like the ME can't create goals from open play, and instead resorts to events you cannot predict or learn from in order to get teams on the scoresheet. Goals from corners, from throw-ins (short throw in to a player, passed back to the throw-taker, who then crosses it in for a goal - you'll see this goal LOADS once you notice it), goals from penalties, and goals from miles away with 0.01XG going in far more than they do in real life.

 

Not my experience at all.  Prior to the current patch what you say here was true to an extent -  a feeling of FM20ism.

But in my moderately pressing 4-2-3-1 the new patch has seen a huge reduction in corner goals (usually for CBs) and a lot of more intricate play in and around the area; lots of stuff coming from cutbacks because of the IW behaviour, but I'm seeing a fair share of through balls and other play through the middle too.  In fact I'm seeing a lot of very nice play; the patterns are a bit different from FM21, but still some very attractive football.  I'm much happier with how things are than I was.

 

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Not really impressed with the most recent patch, for a team that doesn't score or concede a lot, I've just seen a couple of games like this.

image.png.4aa79b9eec279d846b643a4810fcc0a1.png 

The very next match was 7-5. I need to watch the matches back in a more detailed highlights mode to see exactly what is going on, but there just appears to be almost every shot going in so far.

Has anyone else seen a big increase in goals since the patch?

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10 minutes ago, kertiek said:

fyi at your own risk

 

the public beta branch just got an update that is a more updated version than the main public, i just updated to it and got a 251mb update

 

image.png.07cbad7496473e1141009e28b71c0f6c.png

Public-Beta update is to fix a couple of crashes we've been made aware of post 22.2. 

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As said before there are issues which are hopefully gonna be fixed, some are alrdy with the last update (compliments to SI for that). And also some info about contracts were not correct but man have to say the ME is rly solid in my eyes. I play on extend. highlights and i rly see some awesome variety in the plays. And here is one, and i had even more awesome plays before. What i liked about this one is, barca were pressing me, as i was 1-0 up, and it was almost time. But we kept cool, searching for combination football, Militao then finds Kroos in between and Benzema came down to receive the ball. At that moment i was like look for Mbappe, go gooo but no he decides to cross it to the other side for Asensio and then i was like oke look for Mbappe, thru ball, ...gogoo pass it and bamm he gives the thru ball, great run from Mbappe and he finishes it nicely. Glad to see this stuff and had alrdy more great plays with nice thru balls! Love it! :)


But also, 
- Wing attackers covering down to defend upcoming wing, full backs from the opponent
- Central defenders covering each other
- Enjoying tactics now without using the full red bar pressing (Uhmm exploit tactics uhmm)
- And more

Edited by f.zaarour
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God the football is just so boring in the update. The ME felt so much more fluid before. Results are basically the same, but now there is zero variety, a million blocked crosses per match and zero excitement. In the 25 games I have played across the last two days, there has been a **combined** XG of over 2 three times. I get that the end numbers probably make sense on a spreadsheet but holy hell can we at least roll back to the good looking fun version? 

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29 minutes ago, alian62 said:

Dont agree with you on that . I think its a marked improvement and im seeing a lot of variety and better decision making 

Maybe mine is just a weird form blip + the timing of the patch giving me confirmation bias. Glad you are still enjoying!

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Just now, teej9 said:

Maybe mine is just a weird form blip + the timing of the patch giving me confirmation bias. Glad you are still enjoying!

It's very hit-n-miss for me.  I have a 4-1-2-3 that intuitively feels way too attacking and way too narrow, but I get some really nice central vertical passing and very slick attacking movement.  I also have a 4-2-3-1 that feels like it should be a balanced possession-focused tactic, and it's incredibly static.  No movement, no runs at all except from wingbacks screaming into the corners and hitting crosses into shins.

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40 minutes ago, CowGoesMehhh said:

Are there something wrong with penalties?

 

I have a taker who has Composure 11, Penalty Taking 13 and Finishing 12.

 

Took a total of 7 penalties and only scored 3. Keeper saved all the others. How can that be happening? 

There is no evidence that there is anything wrong with penalties, as they are set to be around the actual success figures collected from the major leagues around the world.  I have checked my own game and they are running at just over 80% success and 78% last season

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