TCSSkin Posted January 13, 2023 Author Share Posted January 13, 2023 2 minutes ago, _Ben_ said: I guessed so! I have quite a big screen resolution so can get away with it and the code that I’ve used does not look like it’ll work well with a smaller one - before I even get into the game to try that. Doesn’t help that I have never quite been able to get the old ‘hide this panel if resolution is too low’ thing to work, as it could help a little here. Probably will be something that I’d have to remove to release a proper ‘low res skin.’ yeah it's why the default skins are full of empty space, once you figure out how to adapt things it'll open your eyes Link to post Share on other sites More sharing options...
Tyburn Posted January 13, 2023 Share Posted January 13, 2023 4 minutes ago, _Ben_ said: I guessed so! I have quite a big screen resolution so can get away with it and the code that I’ve used does not look like it’ll work well with a smaller one - before I even get into the game to try that. Doesn’t help that I have never quite been able to get the old ‘hide this panel if resolution is too low’ thing to work, as it could help a little here. Probably will be something that I’d have to remove to release a proper ‘low res skin.’ A lot of panels have blocks of code for resizing. I have never incorporated it in my own skin, with new panels, only ever tweaked the numbers for alignments. But I’m guessing these blocks could be added to any panel you’re working on that needs it. Link to post Share on other sites More sharing options...
_Ben_ Posted January 13, 2023 Share Posted January 13, 2023 51 minutes ago, bluestillidie00 said: yeah it's why the default skins are full of empty space, once you figure out how to adapt things it'll open your eyes Yes. Learning that the hard way - when a lot of my panels were built before I had the knowledge of how to adapt for size. I had started building some low res panels for my skin but it’s a big job when I’m taking panels I’ve been working on for 1 to 2 years and having to start again - but, at least, this time they’re being rebuilt much more robustly. 51 minutes ago, Tyburn said: A lot of panels have blocks of code for resizing. I have never incorporated it in my own skin, with new panels, only ever tweaked the numbers for alignments. But I’m guessing these blocks could be added to any panel you’re working on that needs it. Yes. I’ve seen that a bit more now I’ve dug into stuff. I will play around with how this looks on lower resolutions later on. I know the pitch can shrink but how that impacts scale and how the tabbed stuff fits then, I don’t know. Link to post Share on other sites More sharing options...
Olas Nick Posted January 13, 2023 Share Posted January 13, 2023 2 minutes ago, _Ben_ said: I had started building some low res panels for my skin but it’s a big job when I’m taking panels I’ve been working on for 1 to 2 years and having to start again - but, at least, this time they’re being rebuilt much more robustly. I don't see any point in spending time on a resolution lower than 1920x1080. even with a screen width of 1920 pixels, i have to use the sidebar in "icons only" mode to see everything normally at 100% scale. and if the resolution is lower, it's not a game, it's torture. Link to post Share on other sites More sharing options...
_Ben_ Posted January 13, 2023 Share Posted January 13, 2023 39 minutes ago, Olas Nick said: I don't see any point in spending time on a resolution lower than 1920x1080. even with a screen width of 1920 pixels, i have to use the sidebar in "icons only" mode to see everything normally at 100% scale. and if the resolution is lower, it's not a game, it's torture. Whilst I completely agree - I’ve found that offering ‘something’ that’s is workable at low res helps with those who play on smaller screens. I say this entirely as a man who has released a skin and been somewhat taken aback by the people who have said ‘I can’t see x and y on my screen’ or ‘c panel is cut off!’ Link to post Share on other sites More sharing options...
wkdsoul Posted January 13, 2023 Share Posted January 13, 2023 19 hours ago, _Ben_ said: Just need to work out how to pull through the next fixture information (the panel works but just doesn't find any fixtures) but I'm quite happy with this. Thanks for the little ideas... The cyan border is something I've repeated across my skin and - whilst not to all tastes - splits things up, for me. I've got a little bit more info but I'd still like more opposition stuff there so I can make changes based on what I've seen that they will do. Oooh that tab box is class. gonna make that Link to post Share on other sites More sharing options...
GIMN Posted January 13, 2023 Share Posted January 13, 2023 5 hours ago, _Ben_ said: Whilst I completely agree - I’ve found that offering ‘something’ that’s is workable at low res helps with those who play on smaller screens. I say this entirely as a man who has released a skin and been somewhat taken aback by the people who have said ‘I can’t see x and y on my screen’ or ‘c panel is cut off!’ I've gone down to 1360x768 but recently discovered that FM can be played on the Steam Deck, which is 1200x800. I doubt I would ever consider that resolution otherwise, but I'm very tempted to buy one so I can play full fat FM on my 2-hour commutes to/from London. Link to post Share on other sites More sharing options...
wkdsoul Posted January 13, 2023 Share Posted January 13, 2023 Just now, GIMN said: I've gone down to 1360x768 but recently discovered that FM can be played on the Steam Deck, which is 1200x800. I doubt I would ever consider that resolution otherwise, but I'm very tempted to buy one so I can play full fat FM on my 2-hour commutes to/from London. you ahve any problems with skins on stream deck? someone said mine kept crashing but ive no idea how to fix it Link to post Share on other sites More sharing options...
GIMN Posted January 13, 2023 Share Posted January 13, 2023 1 minute ago, wkdsoul said: you ahve any problems with skins on stream deck? someone said mine kept crashing but ive no idea how to fix it Ah sorry, I don't have a Steam Deck yet. I've been tempted to, since learning FM "works" (albeit not supported). It's the not fully supported bit that's giving me pause, as I don't think the base skin is particularly optimised for a 3:2 ratio. 1 Link to post Share on other sites More sharing options...
_Ben_ Posted January 13, 2023 Share Posted January 13, 2023 46 minutes ago, wkdsoul said: Oooh that tab box is class. gonna make that You sent it over in the first place so happy to send back what I’ve done! 1 Link to post Share on other sites More sharing options...
wkdsoul Posted January 13, 2023 Share Posted January 13, 2023 1 hour ago, _Ben_ said: You sent it over in the first place so happy to send back what I’ve done! Ill wait till its out, got loads of stuff to catch up with skin wise. Link to post Share on other sites More sharing options...
mastelli Posted January 14, 2023 Share Posted January 14, 2023 (edited) hi guys, I just wanted to share some screenshots of my skin. One of the things I dont like about skins is that they have the same structure for different types of players. Well, I've finally unleashed the power of the mighty selector panel, and I was able to get three different overview panels for players in my team (first image), in other teams (the second) and without a team (the third); the panels switch automatically. Everything changes, even the tabbed panels. Forget my enthusiasm: probably (surely) it is something you know how to do from a century or so, but for me it's all new Edited January 14, 2023 by mastelli 4 Link to post Share on other sites More sharing options...
Tyburn Posted January 14, 2023 Share Posted January 14, 2023 @mastelli This is great! What’s the process of a selector panel? What’s the body of code needed to make the game choose what blocks of code to load? This could really help me with some issues I have with certain bits of information I would like hidden on some pages but visible on others. Maybe 😊 Link to post Share on other sites More sharing options...
mastelli Posted January 14, 2023 Share Posted January 14, 2023 2 minuti fa, Tyburn ha scritto: @mastelli This is great! What’s the process of a selector panel? What’s the body of code needed to make the game choose what blocks of code to load? This could really help me with some issues I have with certain bits of information I would like hidden on some pages but visible on others. Maybe 😊 I've created a first selector panel with this code <panel> <container class="subsection_box" appearance="boxes/bordered/transparent/paper" id="SUBP"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> </container> <!-- widget class="popup_button" id="popv" auto_size="horizontal" height="20" click_event="msis" appearance="buttons/custom/customise panel/button" fixed="true"> <layout class="stick_to_sides_attachment" alignment="top,right" inset="6"/> </widget--> <container id="ppdp" default_item="ppdp" navigation_container="true" file="PANEL FOR PLAYERS IN YOUR TEAM" save_session_state="false" minimum_width="-1" default_width="-1" priority="2" valid_for_international_managers_other_team="false" valid_for_other_team_managers="false" valid_for_unemployed_managers="false" valid_for_unemployed_player="false"> <translation id="title" type="use" value="" /></container> <container id="ppdo" default_item="ppdo" navigation_container="true" file="PANEL FOR PLAYERS IN OTHER TEAMS" save_session_state="false" minimum_width="-1" default_width="-1" priority="2" valid_for_unemployed_player="false" valid_for_human_team_managers="false"><translation id="title" type="use" value="" /></container> <container id="ppdn" default_item="ppnt" navigation_container="true" file="PANEL FOR PLAYERS WITHOUT TEAM" save_session_state="false" minimum_width="-1" default_width="-1" priority="2" valid_for_other_team_managers="false" valid_for_unemployed_managers="false" valid_for_unemployed_player="true" valid_for_human_team_managers="false"><translation id="title" type="use" value="" /></container> </panel> you will have to activate the popup button the first time (delete !-- and --), because the selector will not choose correctly the panel for players in your team (I don't have a solution for this). After you change the panel you want, you can disable the popup button, and it will be like the game has no selector panel but just the panel you want when you want it. The id you see are just an example. I hope it is clear 2 Link to post Share on other sites More sharing options...
Tyburn Posted January 14, 2023 Share Posted January 14, 2023 9 minutes ago, mastelli said: I've created a first selector panel with this code <panel> <container class="subsection_box" appearance="boxes/bordered/transparent/paper" id="SUBP"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> </container> <!-- widget class="popup_button" id="popv" auto_size="horizontal" height="20" click_event="msis" appearance="buttons/custom/customise panel/button" fixed="true"> <layout class="stick_to_sides_attachment" alignment="top,right" inset="6"/> </widget--> <container id="ppdp" default_item="ppdp" navigation_container="true" file="PANEL FOR PLAYERS IN YOUR TEAM" save_session_state="false" minimum_width="-1" default_width="-1" priority="2" valid_for_international_managers_other_team="false" valid_for_other_team_managers="false" valid_for_unemployed_managers="false" valid_for_unemployed_player="false"> <translation id="title" type="use" value="" /></container> <container id="ppdo" default_item="ppdo" navigation_container="true" file="PANEL FOR PLAYERS IN OTHER TEAMS" save_session_state="false" minimum_width="-1" default_width="-1" priority="2" valid_for_unemployed_player="false" valid_for_human_team_managers="false"><translation id="title" type="use" value="" /></container> <container id="ppdn" default_item="ppnt" navigation_container="true" file="PANEL FOR PLAYERS WITHOUT TEAM" save_session_state="false" minimum_width="-1" default_width="-1" priority="2" valid_for_other_team_managers="false" valid_for_unemployed_managers="false" valid_for_unemployed_player="true" valid_for_human_team_managers="false"><translation id="title" type="use" value="" /></container> </panel> you will have to activate the popup button the first time (delete !-- and --), because the selector will not choose correctly the panel for players in your team (I don't have a solution for this). After you change the panel you want, you can disable the popup button, and it will be like the game has no selector panel but just the panel you want when you want it. The id you see are just an example. I hope it is clear Yep. I think I get it. Thank you very much for sharing! Will have a play around. Link to post Share on other sites More sharing options...
giggsxbr Posted January 17, 2023 Share Posted January 17, 2023 在 2022/10/24 在 PM7点55分, stevemc说: My skin is basically just all the hard work by @bluestillidie00 on the Base23 Transparent Skin, with a few tweaks I like, and so I can show my backgrounds packs through them (still WIP):• Stadiums on schedule screen: • Shirt & Number on profile screen: • Faces on tactics screen, team talks and subs bench Plus font changes, colour changes and opacity for backgrounds to show through. the back button is missing on the team talk screen... Link to post Share on other sites More sharing options...
hyrule_king Posted January 18, 2023 Share Posted January 18, 2023 What do people think of the colour scheme, need to go through and sort out all the buttons etc... 2 Link to post Share on other sites More sharing options...
snowofman Posted January 18, 2023 Share Posted January 18, 2023 34 minutes ago, hyrule_king said: What do people think of the colour scheme, need to go through and sort out all the buttons etc... Absolutely not a fan, but then again. i'm just old Link to post Share on other sites More sharing options...
hyrule_king Posted January 18, 2023 Share Posted January 18, 2023 4 minutes ago, snowofman said: Absolutely not a fan, but then again. i'm just old Its a bit like the coffee one I did , it wasn't too every taste. Is there anything in particular that your not a fan of? Link to post Share on other sites More sharing options...
Olas Nick Posted January 18, 2023 Share Posted January 18, 2023 48 minutes ago, hyrule_king said: What do people think of the colour scheme I think it's fine if you like it and if you do it for personal use. I also think it's a waste of time if you're doing it for the masses of players I would never use that Link to post Share on other sites More sharing options...
(sic) Posted January 18, 2023 Share Posted January 18, 2023 (edited) 2 hours ago, hyrule_king said: What do people think of the colour scheme, need to go through and sort out all the buttons etc... 1 hour ago, hyrule_king said: Its a bit like the coffee one I did , it wasn't too every taste. Is there anything in particular that your not a fan of? If it was for personal use, I'd just say go for whatever looks good to you. But since you asked.. That color just isn't well suited as a background color, its simply way too strong and there isn't enough contrast when looking at other items, mainly the text. Black text doesn't have enough contrast when compared to that orange background, it needs to stand out more. To solve this, you should pick a darker and a more gentle color as a background, and change all text to white, or use a much lighter background and dark/black text (which is much harder to do, as there's probably a ton of text that needs to be changed in a few dozen different xml files). I know most people here probably don't have any knowledge of color theory, other design principles (contrast in this case), or modern design trends, as most of us are just doing this for ourselves, for fun. But I would suggest reading up on it, and learning some of that stuff, as it can greatly help with designing nice color schemes, and good looking skins. Edited January 18, 2023 by (sic) 2 Link to post Share on other sites More sharing options...
snowofman Posted January 18, 2023 Share Posted January 18, 2023 1 hour ago, hyrule_king said: Its a bit like the coffee one I did , it wasn't too every taste. Is there anything in particular that your not a fan of? 4 minutes ago, (sic) said: If it was for personal use, I'd just say go for whatever looks good to you. But since you asked.. That color just isn't well suited as a background color, its simply way too strong and there isn't enough contrast when looking at other items, mainly the text. Black text doesn't have enough contrast when compared to that orange background, it needs to stand out more. To solve this, you should pick a darker and a more gentle color as a background, and change all text to white, or use a much lighter background and dark/black text (which is much harder to do, as there's probably a ton of text that needs to be changed in a few dozen different xml files). I know most people here probably don't have any knowledge of color theory, other design principles (contrast in this case), or modern design trends, as most of us are just doing this for ourselves, for fun. But I would suggest reading up on it, and learning some of that stuff, as it can greatly help with designing nice color schemes, and good looking skins. I could not have said the above any better... But it was only because you asked i said something, else i would never speak up about others taste in setup, colour etc as it's up to the single person if they like it or not ** When you say the coffee you did, are we talking about colours or the skin released ? ** Link to post Share on other sites More sharing options...
Popular Post _Ben_ Posted January 18, 2023 Popular Post Share Posted January 18, 2023 I'm hesitant to post this given the incredible find from @bluestillidie00 and I don't want to come across as just 'stealing it' within a day of him releasing. However, I was an avid fan of the attribute bars on FM18 and was genuinely sad when they disappeared. I missed being able to track the actual growth of attributes but have pined for something that isn't a number that I can still count, as it were. Enter this: Each half circle (which mirrors how I've replaced scouting stars across the game) represents an attribute point, with the first ten being grey and, 11 to 14 being blue and 15 and above being gold. This means that I can track attribute growth in my youngsters, use the phrase 'x is a 5* player for Flair' and then move away from the numbers to focus them, like many others have, on the statistical side of the game. This will also be applied to popups, training and, basically, everything I can find... -- So - what do you think? I'm probably going to keep it, regardless, for personal use, but would it drum up interest for a release? 8 Link to post Share on other sites More sharing options...
GIMN Posted January 18, 2023 Share Posted January 18, 2023 3 hours ago, hyrule_king said: What do people think of the colour scheme, need to go through and sort out all the buttons etc... Personally, as a colour scheme, it's too flat. The orange itself is okay - it's interesting and warm, but it would benefit from being broken up with other colours. As @(sic) mentioned there's an issue with contrast, and I think you will benefit from deciding whether you want light or dark text. Trying to use both is super tricky as they are on completely opposite ends of the spectrum. Decide on that first, and the rest will fall in place! A couple of useful tools: Contrast Checker: Enter your main background and text colours and see if there is another contrast for readability - https://webaim.org/resources/contrastchecker/ "Color" Designer: A variety of colour related tools; palettes, gradient generators, etc... - https://colordesigner.io/color-palettes 1 Link to post Share on other sites More sharing options...
Tyburn Posted January 19, 2023 Share Posted January 19, 2023 A great contrast to orange is cyan. It’s used in films all the time. Faces are generally on the orange spectrum so background lighting is often a light blue. Makes faces “pop”. 1 Link to post Share on other sites More sharing options...
hyrule_king Posted January 19, 2023 Share Posted January 19, 2023 14 hours ago, GIMN said: Personally, as a colour scheme, it's too flat. The orange itself is okay - it's interesting and warm, but it would benefit from being broken up with other colours. As @(sic) mentioned there's an issue with contrast, and I think you will benefit from deciding whether you want light or dark text. Trying to use both is super tricky as they are on completely opposite ends of the spectrum. Decide on that first, and the rest will fall in place! A couple of useful tools: Contrast Checker: Enter your main background and text colours and see if there is another contrast for readability - https://webaim.org/resources/contrastchecker/ "Color" Designer: A variety of colour related tools; palettes, gradient generators, etc... - https://colordesigner.io/color-palettes This seems a much better color mix. 2 Link to post Share on other sites More sharing options...
Olas Nick Posted January 19, 2023 Share Posted January 19, 2023 8 minutes ago, hyrule_king said: This seems a much better color mix. This seems a much better but black and gray need to bee changed 1 Link to post Share on other sites More sharing options...
lukavski Posted January 19, 2023 Share Posted January 19, 2023 20 hours ago, _Ben_ said: I'm hesitant to post this given the incredible find from @bluestillidie00 and I don't want to come across as just 'stealing it' within a day of him releasing. However, I was an avid fan of the attribute bars on FM18 and was genuinely sad when they disappeared. I missed being able to track the actual growth of attributes but have pined for something that isn't a number that I can still count, as it were. Enter this: Each half circle (which mirrors how I've replaced scouting stars across the game) represents an attribute point, with the first ten being grey and, 11 to 14 being blue and 15 and above being gold. This means that I can track attribute growth in my youngsters, use the phrase 'x is a 5* player for Flair' and then move away from the numbers to focus them, like many others have, on the statistical side of the game. This will also be applied to popups, training and, basically, everything I can find... -- So - what do you think? I'm probably going to keep it, regardless, for personal use, but would it drum up interest for a release? I love what you did with the player's profile panel. Wonderful job, Ben. Link to post Share on other sites More sharing options...
_Ben_ Posted January 19, 2023 Share Posted January 19, 2023 2 hours ago, lukavski said: I love what you did with the player's profile panel. Wonderful job, Ben. Thank you. Appreciate the kind words. Just finished up some messing around with it and here is my end attribute area: Each half circle is a possible 2 attribute points to add some ambiguity but still allow me to track attribute development over time, which is my favourite thing to do in game. 2 Link to post Share on other sites More sharing options...
lukavski Posted January 19, 2023 Share Posted January 19, 2023 56 minutes ago, _Ben_ said: Thank you. Appreciate the kind words. Just finished up some messing around with it and here is my end attribute area: Each half circle is a possible 2 attribute points to add some ambiguity but still allow me to track attribute development over time, which is my favourite thing to do in game. That ambiguity is what the base game is actually lacking. This idea makes the game so much better. 2 Link to post Share on other sites More sharing options...
hyrule_king Posted January 19, 2023 Share Posted January 19, 2023 8 hours ago, hyrule_king said: This seems a much better color mix. 4 Link to post Share on other sites More sharing options...
GIMN Posted January 19, 2023 Share Posted January 19, 2023 4 minutes ago, hyrule_king said: That's much better! Having an additional shade of blue in there gives the depth and helps focus your eyes on the main area. It also provides additional contrast against the white text. 3 Link to post Share on other sites More sharing options...
_Ben_ Posted January 19, 2023 Share Posted January 19, 2023 (edited) After a bit of public perception here. Trying to create a new way to show attributes on screens that don't have the room for the five circles like I've used elsewhere. I, so far, have these options: OPTION 1: Pizza OPTION 2: Pies OPTION 3: Re-used Morale OPTION 4: Size dependent -- So, what do you like and why? Also - what don't you like? Thanks! Edited January 19, 2023 by _Ben_ 2 Link to post Share on other sites More sharing options...
hyrule_king Posted January 19, 2023 Share Posted January 19, 2023 1 hour ago, GIMN said: That's much better! Having an additional shade of blue in there gives the depth and helps focus your eyes on the main area. It also provides additional contrast against the white text. @GIMNany ideas how to put a tab within the squad planner for the old squad depth, found the file I need, but every time I try to create a separate tab it comes up with an error. Link to post Share on other sites More sharing options...
lukavski Posted January 19, 2023 Share Posted January 19, 2023 14 minutes ago, _Ben_ said: After a bit of public perception here. Trying to create a new way to show attributes on screens that don't have the room for the five circles like I've used elsewhere. I, so far, have these options: OPTION 1: Pizza OPTION 2: Pies OPTION 3: Re-used Morale OPTION 4: Size dependent -- So, what do you like and why? Also - what don't you like? Thanks! I like the third one: Re-used Morale. Mainly because the size of the icons stays the same. But I don't dislike option 4. Link to post Share on other sites More sharing options...
hyrule_king Posted January 19, 2023 Share Posted January 19, 2023 17 minutes ago, _Ben_ said: After a bit of public perception here. Trying to create a new way to show attributes on screens that don't have the room for the five circles like I've used elsewhere. I, so far, have these options: OPTION 1: Pizza OPTION 2: Pies OPTION 3: Re-used Morale OPTION 4: Size dependent -- So, what do you like and why? Also - what don't you like? Thanks! Option 3 for me. Link to post Share on other sites More sharing options...
GIMN Posted January 19, 2023 Share Posted January 19, 2023 43 minutes ago, _Ben_ said: After a bit of public perception here. Trying to create a new way to show attributes on screens that don't have the room for the five circles like I've used elsewhere. I, so far, have these options: OPTION 1: Pizza OPTION 2: Pies OPTION 3: Re-used Morale OPTION 4: Size dependent -- So, what do you like and why? Also - what don't you like? Thanks! I've mentioned this elsewhere, but I prefer option 4. It's really easy to distinguish strengths both player level (horizontally) and attribute level (vertically) 28 minutes ago, hyrule_king said: @GIMNany ideas how to put a tab within the squad planner for the old squad depth, found the file I need, but every time I try to create a separate tab it comes up with an error. I think I'm one of the few who really likes the Squad Planner, so not really found much need to look into the old Squad depth, so afraid I can't help there. 1 Link to post Share on other sites More sharing options...
Jellico73 Posted January 19, 2023 Share Posted January 19, 2023 6 minutes ago, GIMN said: I think I'm one of the few who really likes the Squad Planner, so not really found much need to look into the old Squad depth, so afraid I can't help there. So you're the other one! Link to post Share on other sites More sharing options...
Jellico73 Posted January 19, 2023 Share Posted January 19, 2023 53 minutes ago, _Ben_ said: After a bit of public perception here. Trying to create a new way to show attributes on screens that don't have the room for the five circles like I've used elsewhere. I, so far, have these options: OPTION 1: Pizza OPTION 2: Pies OPTION 3: Re-used Morale OPTION 4: Size dependent -- So, what do you like and why? Also - what don't you like? Thanks! 1,3 , 2, 4 in that order. I am much more a visually oriented type of person, so anything that tells me the information I am looking for in such a way that I don't have to second guess what I am looking at when I am wearing the wrong set of bifocals works best for me. Jellico Link to post Share on other sites More sharing options...
hyrule_king Posted January 19, 2023 Share Posted January 19, 2023 1 hour ago, _Ben_ said: After a bit of public perception here. Trying to create a new way to show attributes on screens that don't have the room for the five circles like I've used elsewhere. I, so far, have these options: OPTION 1: Pizza OPTION 2: Pies OPTION 3: Re-used Morale OPTION 4: Size dependent -- So, what do you like and why? Also - what don't you like? Thanks! Option 3 for me. Link to post Share on other sites More sharing options...
giggsxbr Posted January 20, 2023 Share Posted January 20, 2023 在 2022/10/30 在 AM11点52分, a31632说: Updated/edited the licensed match preview line-ups (showing player faces and kits alternating for home and away teams, in this case Atletico and Celtic) and some other edits in the 2023 skin, Hi, what .fmf files did you modify to achieve this? And how? Link to post Share on other sites More sharing options...
a31632 Posted January 20, 2023 Share Posted January 20, 2023 3 hours ago, giggsxbr said: Hi, what .fmf files did you modify to achieve this? And how? I didn't edit any fmf files. I edited the licensed match intro files and created an "animated_wipe_cycle_fade_container" in the "tactics icon" file that contains a container with the player faces and a separate container with the team kits in it. In combination I enlarged the pitch graphics and (of course) also the contents. You can find the files in the "match/comps" folder in the panels folder. I imported them in my skin and edited them. Link to post Share on other sites More sharing options...
giggsxbr Posted January 20, 2023 Share Posted January 20, 2023 1 小时前, a31632说: I didn't edit any fmf files. I edited the licensed match intro files and created an "animated_wipe_cycle_fade_container" in the "tactics icon" file that contains a container with the player faces and a separate container with the team kits in it. In combination I enlarged the pitch graphics and (of course) also the contents. You can find the files in the "match/comps" folder in the panels folder. I imported them in my skin and edited them. where can I find your skin? I'm sorry that I'm not familiar with this forums... Link to post Share on other sites More sharing options...
hyrule_king Posted January 20, 2023 Share Posted January 20, 2023 16 hours ago, hyrule_king said: I was trying to do things i couldn't in regards to the coding of the xml and was getting frustrated , so went back to basics and used my coffee skin as a template. Link to post Share on other sites More sharing options...
Olas Nick Posted January 20, 2023 Share Posted January 20, 2023 2 minutes ago, hyrule_king said: I was trying to do things i couldn't in regards to the coding of the xml and was getting frustrated , so went back to basics and used my coffee skin as a template. more bad that previous version Link to post Share on other sites More sharing options...
hyrule_king Posted January 20, 2023 Share Posted January 20, 2023 1 hour ago, Olas Nick said: more bad that previous version Thanks. Very constructive feedback. 1 Link to post Share on other sites More sharing options...
a31632 Posted January 20, 2023 Share Posted January 20, 2023 9 hours ago, giggsxbr said: where can I find your skin? I'm sorry that I'm not familiar with this forums... My skin is not on this forum. When you visit “footballmanagergraphics.com” you will find the posting for the skin. Link to post Share on other sites More sharing options...
hyrule_king Posted January 20, 2023 Share Posted January 20, 2023 Gone a bit darker. Link to post Share on other sites More sharing options...
Olas Nick Posted January 20, 2023 Share Posted January 20, 2023 18 minutes ago, hyrule_king said: Gone a bit darker. its horrible 21 hours ago, hyrule_king said: this attempt remains the best Link to post Share on other sites More sharing options...
PequenoGenio Posted January 20, 2023 Share Posted January 20, 2023 22 horas atrás, _Ben_ disse: After a bit of public perception here. Trying to create a new way to show attributes on screens that don't have the room for the five circles like I've used elsewhere. I, so far, have these options: OPTION 1: Pizza OPTION 2: Pies OPTION 3: Re-used Morale OPTION 4: Size dependent -- So, what do you like and why? Also - what don't you like? Thanks! For me 1 Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now