_Ben_ Posted June 19, 2023 Share Posted June 19, 2023 Little bit of progress on my statistical overview area: I'll add a '?' but the theme is the same as elsewhere - a blue circle for 75th+ percentile and gold for 90th. The white circles are unfinished but they take you to either total stats for the season or per 90 stats across all of the metrics measured in game. You can then use the buttons at the bottom to further dissect. I had to make 50 graphics for that average rating chart, too! Thoughts? 3 Link to post Share on other sites More sharing options...
hyrule_king Posted June 21, 2023 Share Posted June 21, 2023 On 19/06/2023 at 20:47, _Ben_ said: Little bit of progress on my statistical overview area: I'll add a '?' but the theme is the same as elsewhere - a blue circle for 75th+ percentile and gold for 90th. The white circles are unfinished but they take you to either total stats for the season or per 90 stats across all of the metrics measured in game. You can then use the buttons at the bottom to further dissect. I had to make 50 graphics for that average rating chart, too! Thoughts? This is brilliant. I am still on creating this sort of panel. 1 Link to post Share on other sites More sharing options...
JustHowie Posted June 21, 2023 Share Posted June 21, 2023 (edited) In two minds about dropping a download to this or not (extremely burnt out) few graphical I know could do with a fiddle. But I don't think I will make anymore changes for a little while why I catch up with rest which makes me instantly not want to post it and read many post of things not working or or explaining how to install facepacks. added a background selector 12+ custom views build into different screens. (team, staff and scouting so far wanted) and the scouting screen has been modified so others can change the default view. Dark themed with purple, blue and pink being the main colours used. Reworked scouting cards Overhaul of most pages. Built around using tabs (home screen still selectors mostly) The credit really goes to the people I have learnt from and people, people that have supported me I have asked to take things from I have done nothing special other than move everything around. This will be released over the weekend, finally motivated myself to catch the last few issues and added a few extra bits in Edited June 23, 2023 by JustHowie added to bottom 6 Link to post Share on other sites More sharing options...
_Ben_ Posted June 21, 2023 Share Posted June 21, 2023 36 minutes ago, hyrule_king said: This is brilliant. I am still on creating this sort of panel. We all started somewhere! I'd suggest the first port of call for classes (as I saw your post in the other thread) is with attributes. You can select a each attribute and use a picture for it - so a rating of 13, for example, would be an orange and 14, a banana. Obviously, pointless, but an easy way of seeing what you can manipulate. My stats area now looks like this: 1 Link to post Share on other sites More sharing options...
Olas Nick Posted June 21, 2023 Share Posted June 21, 2023 @JustHowie this panel has been bothering me for a long time. Did you add tabs to it just by inertia, or did you try to make that panel bigger and it didn't work for you either? I think I've already looked through all the existing files, but I still didn't understand where the size of this popup was fixed. Link to post Share on other sites More sharing options...
JustHowie Posted June 21, 2023 Share Posted June 21, 2023 (edited) 34 minutes ago, Olas Nick said: @JustHowie this panel has been bothering me for a long time. Did you add tabs to it just by inertia, or did you try to make that panel bigger and it didn't work for you either? I think I've already looked through all the existing files, but I still didn't understand where the size of this popup was fixed. I think it's just the base tato I tried playing with it and couldn't manage much of anything, It bothers me also (like trying to change the player pop up to be wider had no luck with this). (popped it below probably doesn't answer much for you though) changed the graphic in graphics\boxes\popup\standard to try it's just looked cosmetically better than the rounded imo. I think I have only ever simmed a handful of matches. match overview popup panel.xml Edited June 21, 2023 by JustHowie Link to post Share on other sites More sharing options...
hyrule_king Posted June 22, 2023 Share Posted June 22, 2023 (edited) Working on the human profile (drafting at the mo) Edited June 22, 2023 by hyrule_king 1 Link to post Share on other sites More sharing options...
Olas Nick Posted June 23, 2023 Share Posted June 23, 2023 inspired by @GIMN MPGD skin Spoiler I still want to make the partnership boxes more contrasting and return the recent match analysis panel below the pitch with tactics 3 Link to post Share on other sites More sharing options...
hyrule_king Posted June 23, 2023 Share Posted June 23, 2023 Updated Player Pic on the player overview. 4 Link to post Share on other sites More sharing options...
Popular Post keysi Posted June 24, 2023 Popular Post Share Posted June 24, 2023 I recently took inspiration from FME and Sas skin and I decided to edit the transfer offer panel a little bit. I'm happy with what I added to the right side of the screen. 13 Link to post Share on other sites More sharing options...
kimmanzambi01 Posted June 24, 2023 Share Posted June 24, 2023 On 21/06/2023 at 16:53, JustHowie said: In two minds about dropping a download to this or not (extremely burnt out) few graphical I know could do with a fiddle. But I don't think I will make anymore changes for a little while why I catch up with rest which makes me instantly not want to post it and read many post of things not working or or explaining how to install facepacks. added a background selector 12+ custom views build into different screens. (team, staff and scouting so far wanted) and the scouting screen has been modified so others can change the default view. Dark themed with purple, blue and pink being the main colours used. Reworked scouting cards Overhaul of most pages. Built around using tabs (home screen still selectors mostly) The credit really goes to the people I have learnt from and people, people that have supported me I have asked to take things from I have done nothing special other than move everything around. This will be released over the weekend, finally motivated myself to catch the last few issues and added a few extra bits in hi mate can also release a version without hidden attributes. just the normal stats. hidden attributes spoil the game. On 21/06/2023 at 16:53, JustHowie said: In two minds about dropping a download to this or not (extremely burnt out) few graphical I know could do with a fiddle. But I don't think I will make anymore changes for a little while why I catch up with rest which makes me instantly not want to post it and read many post of things not working or or explaining how to install facepacks. added a background selector 12+ custom views build into different screens. (team, staff and scouting so far wanted) and the scouting screen has been modified so others can change the default view. Dark themed with purple, blue and pink being the main colours used. Reworked scouting cards Overhaul of most pages. Built around using tabs (home screen still selectors mostly) The credit really goes to the people I have learnt from and people, people that have supported me I have asked to take things from I have done nothing special other than move everything around. Hi mate can also drop version without hidden attributes. that would be great thank you. This will be released over the weekend, finally motivated myself to catch the last few issues and added a few extra bits in 1 Link to post Share on other sites More sharing options...
kimmanzambi01 Posted June 24, 2023 Share Posted June 24, 2023 19 minutes ago, keysi said: I recently took inspiration from FME and Sas skin and I decided to edit the transfer offer panel a little bit. I'm happy with what I added to the right side of the screen. Wow this looks great...i love your work. can you please share this panel...thank you mate. Link to post Share on other sites More sharing options...
_Ben_ Posted June 24, 2023 Share Posted June 24, 2023 20 minutes ago, keysi said: I recently took inspiration from FME and Sas skin and I decided to edit the transfer offer panel a little bit. I'm happy with what I added to the right side of the screen. I like this. One of those sparsely filled panels so it fits on all resolutions. What does it look like when you’ve not scouted a player? Have you followed this theme into the contract panel too? 1 Link to post Share on other sites More sharing options...
keysi Posted June 24, 2023 Share Posted June 24, 2023 54 minutes ago, _Ben_ said: I like this. One of those sparsely filled panels so it fits on all resolutions. What does it look like when you’ve not scouted a player? Have you followed this theme into the contract panel too? If the player is not scouted, some parts are just missing/unknown. Pros & Cons are not here, the best position/role is "unknown", and the rest of the info here as height or weight or contract is usually visible no matter if the player is or isn't scouted. And yes, that would be nice to follow the same or similar path to the contract offer panel but I didn't have enough time to edit the contract panels. I only tried to edit 'player contract.xml' and 'player contract subpanel.xml' but I was not lucky to see some immediate changes. So it's still the same right now, I will need to find the right panels to edit. 1 Link to post Share on other sites More sharing options...
JustHowie Posted June 24, 2023 Share Posted June 24, 2023 (edited) 1 hour ago, kimmanzambi01 said: hi mate can also release a version without hidden attributes. just the normal stats. hidden attributes spoil the game. I don't have the editor and don't use hidden stats Quote I recently took inspiration from FME and Sas skin and I decided to edit the transfer offer panel a little bit. I'm happy with what I added to the right side of the screen. This is awesome! I wanted to try and edit one of the transfer panels that was a bit bland when making an offer for a player but it wouldn't pull without a clear and reset it just stayed blank here is what it looked like when a reset worked, sadly think it's hard coded @GIMNand @snowofman also took a look and couldn't get it working Edited June 24, 2023 by JustHowie 1 Link to post Share on other sites More sharing options...
hyrule_king Posted June 24, 2023 Share Posted June 24, 2023 (edited) Edited June 24, 2023 by hyrule_king update 2 Link to post Share on other sites More sharing options...
_Ben_ Posted June 24, 2023 Share Posted June 24, 2023 Having a play around with creating a kind of statistical rater. It's in it's very early stages right now but I've got this: My first thoughts are that I change these to per/90 stats because the bars will get massive otherwise. Secondly, I will remove the actual explanations as it's intended to be an infographic that gives you that clue. I also may add progressive passes to possession and headers to defensive. Just trying to gather some thoughts? 2 Link to post Share on other sites More sharing options...
SAMiles Posted June 25, 2023 Share Posted June 25, 2023 8 hours ago, _Ben_ said: Having a play around with creating a kind of statistical rater. It's in it's very early stages right now but I've got this: My first thoughts are that I change these to per/90 stats because the bars will get massive otherwise. Secondly, I will remove the actual explanations as it's intended to be an infographic that gives you that clue. I also may add progressive passes to possession and headers to defensive. Just trying to gather some thoughts? loving this @_Ben_, will you look to add this to FM23 or save it for FM24? Link to post Share on other sites More sharing options...
_Ben_ Posted June 25, 2023 Share Posted June 25, 2023 (edited) 3 hours ago, SAMiles said: loving this @_Ben_, will you look to add this to FM23 or save it for FM24? It'll get into whichever skin is ready in time, to be fair. I've managed to get the bars and the info pulled through now: Which then looks better in the same colour: Above is, clearly, a player contributing lots in the attacking phase. Now that I've got the basics together, I need to fine tune a few things and decide where it'll actually fit in my skin. EDIT: Annndd done: Edited June 25, 2023 by _Ben_ 2 Link to post Share on other sites More sharing options...
hyrule_king Posted June 25, 2023 Share Posted June 25, 2023 (edited) I thought I had it sussed but it keeps resizing, anyway to stop this from happening? 2023-06-25_11-35-51.mp4 Edited June 25, 2023 by hyrule_king 1 Link to post Share on other sites More sharing options...
Wong77 Posted June 25, 2023 Share Posted June 25, 2023 (edited) Still like the style of the default panel. Edited June 25, 2023 by 追风去 Link to post Share on other sites More sharing options...
SAMiles Posted June 25, 2023 Share Posted June 25, 2023 6 hours ago, _Ben_ said: It'll get into whichever skin is ready in time, to be fair. I've managed to get the bars and the info pulled through now: Which then looks better in the same colour: Above is, clearly, a player contributing lots in the attacking phase. Now that I've got the basics together, I need to fine tune a few things and decide where it'll actually fit in my skin. EDIT: Annndd done: @_Ben_ this definitely looks amazing... best FM skin ever in my opinion... it's a shame that "OVERVIEW" to "HISTORY" can't be removed in favour of a complete custom layout Link to post Share on other sites More sharing options...
_Ben_ Posted June 25, 2023 Share Posted June 25, 2023 38 minutes ago, SAMiles said: @_Ben_ this definitely looks amazing... best FM skin ever in my opinion... it's a shame that "OVERVIEW" to "HISTORY" can't be removed in favour of a complete custom layout What do you mean? The drop down boxes at the top? They can be - I’ve just always hesitated because I haven’t quite got everything on there that can be accessed nor I have I quite edited every panel to get ‘back’ off the panel. Certainly something I can explore though although feels like a huge job just to remove the title bar or turn it to icons. Will let you know! Link to post Share on other sites More sharing options...
Verby Posted June 25, 2023 Share Posted June 25, 2023 I fancy changing to a new skin. Can anyone recommend me a skin thats Dark and does not have any extra stuff like hidden stats and CA/PA? Link to post Share on other sites More sharing options...
TCSSkin Posted June 25, 2023 Author Share Posted June 25, 2023 17 minutes ago, Verby said: I fancy changing to a new skin. Can anyone recommend me a skin thats Dark and does not have any extra stuff like hidden stats and CA/PA? The majority of them, TCS/Tato/FME/Mustermann/SAS off the top of my head 1 Link to post Share on other sites More sharing options...
SAMiles Posted June 25, 2023 Share Posted June 25, 2023 2 hours ago, _Ben_ said: What do you mean? The drop down boxes at the top? They can be - I’ve just always hesitated because I haven’t quite got everything on there that can be accessed nor I have I quite edited every panel to get ‘back’ off the panel. Certainly something I can explore though although feels like a huge job just to remove the title bar or turn it to icons. Will let you know! interesting... i always thought it was hard coded... tbf i think you have most of whats available in some form Link to post Share on other sites More sharing options...
_Ben_ Posted June 25, 2023 Share Posted June 25, 2023 I have been able to add the analysis panel into my own overview panel, like so, but have not been able to get the actual numbers to populate unless I use the standard drop downs (second image): It does give me some great ideas though... 1 Link to post Share on other sites More sharing options...
SAMiles Posted June 25, 2023 Share Posted June 25, 2023 38 minutes ago, _Ben_ said: I have been able to add the analysis panel into my own overview panel, like so, but have not been able to get the actual numbers to populate unless I use the standard drop downs (second image): It does give me some great ideas though... @_Ben_ love this, would you look to add this as part of the scouting report news item? Link to post Share on other sites More sharing options...
_Ben_ Posted June 26, 2023 Share Posted June 26, 2023 7 hours ago, SAMiles said: @_Ben_ love this, would you look to add this as part of the scouting report news item? No. That's largely because it has to load the games to fill that and it's less likely that a player would have every league loaded. I am, however, tempted to get it on the analyst report panel, too. Link to post Share on other sites More sharing options...
hyrule_king Posted June 26, 2023 Share Posted June 26, 2023 On 25/06/2023 at 10:08, _Ben_ said: It'll get into whichever skin is ready in time, to be fair. I've managed to get the bars and the info pulled through now: Which then looks better in the same colour: Above is, clearly, a player contributing lots in the attacking phase. Now that I've got the basics together, I need to fine tune a few things and decide where it'll actually fit in my skin. EDIT: Annndd done: Incredible , love the contribution bit , really would help if i ever do a Moneyball save. Link to post Share on other sites More sharing options...
_Ben_ Posted June 26, 2023 Share Posted June 26, 2023 2 hours ago, hyrule_king said: Incredible , love the contribution bit , really would help if i ever do a Moneyball save. Thanks! For ‘true’ moneyball, there’d need to be some kind of cross over with financial impacts. That’s a minefield I have not mentioned or delved into but, theoretically, could be done using some kind of ‘inverse bar’ that adds more value to the bar the cheaper their asking price is! Not in my plans to actually build though… Link to post Share on other sites More sharing options...
hyrule_king Posted June 26, 2023 Share Posted June 26, 2023 17 minutes ago, _Ben_ said: Thanks! For ‘true’ moneyball, there’d need to be some kind of cross over with financial impacts. That’s a minefield I have not mentioned or delved into but, theoretically, could be done using some kind of ‘inverse bar’ that adds more value to the bar the cheaper their asking price is! Not in my plans to actually build though… You are full of some very creative ideas. I am just teaching myself one thing at a time, next is tabbed container and how i can adapt them into something slightly different, then I want to teach myself how to combine different stats and make percentages etc... Also want to learn how to implement the bookmark style containers that load into the same container. (not explained myself very well tbh) Link to post Share on other sites More sharing options...
_Ben_ Posted June 26, 2023 Share Posted June 26, 2023 (edited) 3 hours ago, hyrule_king said: You are full of some very creative ideas. I am just teaching myself one thing at a time, next is tabbed container and how i can adapt them into something slightly different, then I want to teach myself how to combine different stats and make percentages etc... Also want to learn how to implement the bookmark style containers that load into the same container. (not explained myself very well tbh) Tabs are fairly straight forward but do give you an insight into playing with classes - as that changes the look of them. You’re not really able to combine stats unless you work graphically and overlay them but, again, that’s a class thing. I’d start with attribute values and move from there. By bookmarks, do you mean icons? That’s been my latest form of exploration and I love the ‘clean-ness’ it brings with no label and the permanence it has over a selector. Whilst I, personally, am not a fan of the ‘style’ you’ve built - it’s clear to see your learning journey as it’s one I took a year or so back. The sky is the limit! Edited June 26, 2023 by _Ben_ Link to post Share on other sites More sharing options...
hyrule_king Posted June 26, 2023 Share Posted June 26, 2023 31 minutes ago, _Ben_ said: Tabs are fairly straight forward but do give you an insight into playing with classes - as that changes the look of them. You’re not really able to combine stats unless you work graphically and overlay them but, again, that’s a class thing. I’d start with attribute values and move from there. By bookmarks, do you mean icons? That’s been my latest form of exploration and I love the ‘clean-ness’ it brings with no label and the permanence it has over a selector. Whilst I, personally, am not a fan of the ‘style’ you’ve built - it’s clear to see your learning journey as it’s one I took a year or so back. The sky is the limit! Cheers. I understood some of what you said , but alot of it was gibberish in my head as I don't yet understand it, but hopefully in time I will. Appreciate the feedback , I really am a beginner in comparison to a few on here. Link to post Share on other sites More sharing options...
hyrule_king Posted June 26, 2023 Share Posted June 26, 2023 (edited) Updated Overview, still need to get my head around tabbed containers. Edited June 26, 2023 by hyrule_king 1 Link to post Share on other sites More sharing options...
JustHowie Posted June 27, 2023 Share Posted June 27, 2023 On 25/06/2023 at 22:19, _Ben_ said: I have been able to add the analysis panel into my own overview panel, like so, but have not been able to get the actual numbers to populate unless I use the standard drop downs (second image): It does give me some great ideas though... This is incredible! I've been trying to wrap my head around how to get player stats from games for a while and everywhere i looked a dead end or just not the results I wanted Link to post Share on other sites More sharing options...
keysi Posted June 27, 2023 Share Posted June 27, 2023 On 25/06/2023 at 23:19, _Ben_ said: I have been able to add the analysis panel into my own overview panel, like so, but have not been able to get the actual numbers to populate unless I use the standard drop downs (second image): It does give me some great ideas though... How much the match/stats loading affects opening the player profile/overview? I mean, if you open the match analysis (within the match or player analysis) it always has to load that specific match so I'm just interested if this process affects the player profile in some way. Link to post Share on other sites More sharing options...
_Ben_ Posted June 27, 2023 Share Posted June 27, 2023 2 hours ago, JustHowie said: This is incredible! I've been trying to wrap my head around how to get player stats from games for a while and everywhere i looked a dead end or just not the results I wanted The only 'last match' stats you can get at easily are goals, assists, position, minutes and scoreline. Everything else is hidden inside the match containers, probably because it takes up a lot of space. It's not perfect but, actually, what it does do, is help the problem that @keysi asked about here... 1 hour ago, keysi said: How much the match/stats loading affects opening the player profile/overview? I mean, if you open the match analysis (within the match or player analysis) it always has to load that specific match so I'm just interested if this process affects the player profile in some way. Firstly - I only have this on the human profile, so I can't just go to any old player and load up stored footage, which does save time. Secondly - the panel loads like this: Meaning that no actual 'game data' (bar what I said above) is loaded immediately. Their last match is always top of the list but I've tried, and failed, to reduce the list size to just one. I feel that having it pre-loaded would never work as the game would have to remember the match incidents. 1 Link to post Share on other sites More sharing options...
JustHowie Posted June 27, 2023 Share Posted June 27, 2023 33 minutes ago, _Ben_ said: The only 'last match' stats you can get at easily are goals, assists, position, minutes and scoreline. Everything else is hidden inside the match containers, probably because it takes up a lot of space. It's not perfect but, actually, what it does do, is help the problem that @keysi asked about here... Firstly - I only have this on the human profile, so I can't just go to any old player and load up stored footage, which does save time. Secondly - the panel loads like this: Meaning that no actual 'game data' (bar what I said above) is loaded immediately. Their last match is always top of the list but I've tried, and failed, to reduce the list size to just one. I feel that having it pre-loaded would never work as the game would have to remember the match incidents. it's glorious never the less! always wanted to get something like working all round and also have the general performance analyst panel (to stay populated for everyone) although saying that aloud it would just be a giant cheat code. Still going to have a look at what can be done here myself. Very very nice Link to post Share on other sites More sharing options...
hyrule_king Posted June 27, 2023 Share Posted June 27, 2023 21 hours ago, hyrule_king said: Updated Overview, still need to get my head around tabbed containers. Starting to get my head around tabbed containers. Slow progress but with the fantastic work or fme/woz and tcs for the tab classes , makes it so much easier to implement. 2 Link to post Share on other sites More sharing options...
_Ben_ Posted June 28, 2023 Share Posted June 28, 2023 My next little venture is into a way of graphically showing how a player passes. I read something in @GIMN's career thread and he'd exported it but I wanted to try it in-game. Each pass type is overlaid on top of the previous so you can see the percentage of complete passes that are key and progressive. The middle picture suggests a player who is good with the ball - nearly a quarter of his passes are valuable with the light blue being those 'boring' passes that are neither key or progressive. In the bottom picture, you can see that he completes a high number of passes but is not very creative with it - in this case, he's my centre back. All of that is explained in the hint that sits next to it and, eventually, the four rows at the top will go - they're just there for testing at the moment! I need to adjust the boundaries for the graphics - right now, it's very simple working off square numbers - which is why 66.43 and 70.62 are in the same banding. Is this useful or just adding something for the sake of it?! 2 Link to post Share on other sites More sharing options...
JustHowie Posted June 29, 2023 Share Posted June 29, 2023 Spoiler No finished by any means but having some fun with the tactics screen. 2 Link to post Share on other sites More sharing options...
_Ben_ Posted June 29, 2023 Share Posted June 29, 2023 (edited) Two new (incomplete) graphics to share tonight with a nice little way of getting them to 'pop in.' It shifts the average rating to the right whilst it opens and then it moves back when the little panel is closed. Not something I want for every player to have visible, so I thought I'd add a button: A nice visual of average xG per shot: And a comparison of how successful a player is with a pressure because we don't have a Pressure Win %: --- Next steps are a possession and keeping graphical metric and then actually changing the circles on pressure quality to the correct percentiles as they're random numbers right now - whilst I tested the process. Edited June 29, 2023 by _Ben_ 2 Link to post Share on other sites More sharing options...
hyrule_king Posted June 30, 2023 Share Posted June 30, 2023 3 Link to post Share on other sites More sharing options...
Doddo04 Posted July 2, 2023 Share Posted July 2, 2023 Hi at All anyone knows how to ad player pictures to the squad overview screen and on the tactics screen on right side where the name of the players stand? Link to post Share on other sites More sharing options...
snowofman Posted July 2, 2023 Share Posted July 2, 2023 13 minutes ago, Doddo04 said: Hi at All anyone knows how to ad player pictures to the squad overview screen and on the tactics screen on right side where the name of the players stand? https://community.sigames.com/forums/topic/563560-scouting-update-screen/#comment-13685983 1 Link to post Share on other sites More sharing options...
hyrule_king Posted July 3, 2023 Share Posted July 3, 2023 Moved a few bits around and tidied it up. 4 Link to post Share on other sites More sharing options...
snowofman Posted July 3, 2023 Share Posted July 3, 2023 20 minutes ago, hyrule_king said: Moved a few bits around and tidied it up. I like your progress.. tho i'm not a fan of your titlebar, but thats all a matter of taste. as i've said before, it nice to follow your progress both on the graphocs side and panel side.. keep it up Link to post Share on other sites More sharing options...
hyrule_king Posted July 3, 2023 Share Posted July 3, 2023 1 hour ago, snowofman said: I like your progress.. tho i'm not a fan of your titlebar, but thats all a matter of taste. as i've said before, it nice to follow your progress both on the graphocs side and panel side.. keep it up Tbh I used the flut skin titlebar but my own graphic as the boxes/custom/titlebar/paper as I couldn't get the alignment the way I wanted it, I need to get both of the titles further to the right. Link to post Share on other sites More sharing options...
hyrule_king Posted July 4, 2023 Share Posted July 4, 2023 OUTFIELD GK 1 Link to post Share on other sites More sharing options...
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