snowofman Posted April 15, 2023 Share Posted April 15, 2023 1 minute ago, lukewm said: Just opened this attachment that you uploaded, but still don't really know where to start in terms of changing the colour etc. I believe there is a few skins out there, that has what you are looking for. Maybe take a look at there files and see what they have done.. Link to post Share on other sites More sharing options...
snowofman Posted April 15, 2023 Share Posted April 15, 2023 21 minutes ago, lukewm said: Just opened this attachment that you uploaded, but still don't really know where to start in terms of changing the colour etc. try and look in the client object broswer and search for id="ACTb" see if the red_replacement is set to primary, it's just a guess. Link to post Share on other sites More sharing options...
lukewoodleymarshall Posted April 15, 2023 Share Posted April 15, 2023 Just now, snowofman said: try and look in the client object broswer and search for id="ACTb" see if the red_replacement is set to primary, it's just a guess. Copied the tab bar folder over from the flutskin thank you! Link to post Share on other sites More sharing options...
\'Appy \'Ammer Posted April 15, 2023 Share Posted April 15, 2023 1 hour ago, snowofman said: Maybe you have too many skins colliding try and clear your cache and reload the wanted skin. i doubt anyone would complately remove the side menu. Well I do have a good few skins in my folder now but always clearing cache and reloading when changing. The side bar is there, it's just since kojuro removed the purple colour it is now totally transparent on the club overview screen. So if the city background pic is a light colour (as in the image I posted), you cannot read the menu options because they are in white writing. It would be better if I could make that side menu background colour the same as the rest of the screen with a slight transparency. I could not find the correct panel xml to look at. Link to post Share on other sites More sharing options...
snowofman Posted April 15, 2023 Share Posted April 15, 2023 1 minute ago, \'Appy \'Ammer said: Well I do have a good few skins in my folder now but always clearing cache and reloading when changing. The side bar is there, it's just since kojuro removed the purple colour it is now totally transparent on the club overview screen. So if the city background pic is a light colour (as in the image I posted), you cannot read the menu options because they are in white writing. It would be better if I could make that side menu background colour the same as the rest of the screen with a slight transparency. I could not find the correct panel xml to look at. you can change the tranparentcy in client object browser Link to post Share on other sites More sharing options...
snowofman Posted April 15, 2023 Share Posted April 15, 2023 2 minutes ago, lukewm said: Copied the tab bar folder over from the flutskin thank you! glad you got it working Link to post Share on other sites More sharing options...
lukewoodleymarshall Posted April 15, 2023 Share Posted April 15, 2023 On 02/03/2023 at 19:42, Ayal said: Found a fix, the button was in "graphics\chrome\buttons\date\fm23" and I edited the button.xml file instead of editing the pngs. Hi mate how did you do this exactly? Link to post Share on other sites More sharing options...
\'Appy \'Ammer Posted April 15, 2023 Share Posted April 15, 2023 11 minutes ago, snowofman said: you can change the tranparentcy in client object browser Bingo. Done it thankyou. Link to post Share on other sites More sharing options...
snowofman Posted April 15, 2023 Share Posted April 15, 2023 Just now, \'Appy \'Ammer said: Bingo. Done it thankyou. you're welcome Link to post Share on other sites More sharing options...
Powermonger Posted April 16, 2023 Share Posted April 16, 2023 (edited) 18 hours ago, GIMN said: It loads the person properties file of the skin in use at the point you load up FM. So anytime you make a change to that file, you need to close down FM entirely, and load back in. Ah yes, that's the trick, now my settings are working. Cheers EDIT: How do you edit exported Views directly? Loading them up in the FM23 Resource Archive and extract the files doesn't work despite them being .FMF files. Edited April 16, 2023 by Powermonger Link to post Share on other sites More sharing options...
snowofman Posted April 16, 2023 Share Posted April 16, 2023 7 hours ago, Powermonger said: Ah yes, that's the trick, now my settings are working. Cheers EDIT: How do you edit exported Views directly? Loading them up in the FM23 Resource Archive and extract the files doesn't work despite them being .FMF files. import them again, edit and export with changs ? Link to post Share on other sites More sharing options...
Powermonger Posted April 16, 2023 Share Posted April 16, 2023 1 hour ago, snowofman said: import them again, edit and export with changs ? I did the reverse, I created an additional standard view in the corresponding XML file, made the necessary changes (row height, additional non-standard columns) then reloaded the skin and made a custom view from this additional standard view. Exporting and reimporting this custom view retains the changes I made in the XML file. Link to post Share on other sites More sharing options...
snowofman Posted April 16, 2023 Share Posted April 16, 2023 2 minutes ago, Powermonger said: I did the reverse, I created an additional standard view in the corresponding XML file, made the necessary changes (row height, additional non-standard columns) then reloaded the skin and made a custom view from this additional standard view. Exporting and reimporting this custom view retains the changes I made in the XML file. okay as long as you get what you wanted, all is good 1 Link to post Share on other sites More sharing options...
Powermonger Posted April 16, 2023 Share Posted April 16, 2023 7 minutes ago, snowofman said: okay as long as you get what you wanted, all is good Yes, your comment made me think a different way to approach the problem, and I ended up getting what I needed. Link to post Share on other sites More sharing options...
Powermonger Posted April 17, 2023 Share Posted April 17, 2023 Where is the graphic used for containing the Transfer Value figure in the different list views? I am looking to make some changes to it but can't seem to trace back its origin when looking at the Pdva entry in person properties.xml Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 1 hour ago, Powermonger said: Where is the graphic used for containing the Transfer Value figure in the different list views? I am looking to make some changes to it but can't seem to trace back its origin when looking at the Pdva entry in person properties.xml try and look here sitoolkit\skins\fm-widgets\graphics\buttons\custom\transfer value Link to post Share on other sites More sharing options...
Powermonger Posted April 17, 2023 Share Posted April 17, 2023 53 minutes ago, snowofman said: try and look here sitoolkit\skins\fm-widgets\graphics\buttons\custom\transfer value Thanks found it, not sure how I missed it Doesn't look like I can do what I was hoping to do and setup colouring of the Transfer Value tag based on value range. I can't find any widget or class file that calls this graphic to edit its behaviour. Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 7 minutes ago, Powermonger said: Thanks found it, not sure how I missed it Doesn't look like I can do what I was hoping to do and setup colouring of the Transfer Value tag based on value range. I can't find any widget or class file that calls this graphic to edit its behaviour. hmm not sure it would be possible with "value_based_picture" but in my mind it should Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 9 minutes ago, Powermonger said: Thanks found it, not sure how I missed it Doesn't look like I can do what I was hoping to do and setup colouring of the Transfer Value tag based on value range. I can't find any widget or class file that calls this graphic to edit its behaviour. <widget class="value_based_picture" id="Ctf*" scale_picture="true" image_alignment="centre" keep_aspect_ratio="true" > <list id="value_list"> <record min_value="20" max_value="20" file="picturepath" /> <record min_value="19" max_value="19" file="picturepath" /> <record min_value="18" max_value="18" file="picturepath" /> <record min_value="17" max_value="17" file="picturepath" /> <record min_value="16" max_value="16" file="picturepath" /> <record min_value="15" max_value="15" file="picturepath" /> <record min_value="14" max_value="14" file="picturepath" /> <record min_value="13" max_value="13" file="picturepath" /> <record min_value="12" max_value="12" file="picturepath" /> <record min_value="11" max_value="11" file="picturepath" /> </list> <record id="object_property" get_property="Ctf*"/> </widget> maybe it can be used, 1 Link to post Share on other sites More sharing options...
MattyEssTTV Posted April 17, 2023 Share Posted April 17, 2023 Two questions, How do I get the text from this from white to primary colour? And is there a way I can implement this into the match review screen? Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 (edited) 11 minutes ago, MattyEssTTV said: Two questions, How do I get the text from this from white to primary colour? And is there a way I can implement this into the match review screen? I would ask in @GIMN in his Musterman Thread as he's the creator. he would probably be the right person to ask for easy answers. Edit : The 1st question, you should be able to change the colour here graphics/tabs/standard/normal/top/button Edited April 17, 2023 by snowofman 1 Link to post Share on other sites More sharing options...
Powermonger Posted April 17, 2023 Share Posted April 17, 2023 11 minutes ago, snowofman said: <widget class="value_based_picture" id="Ctf*" scale_picture="true" image_alignment="centre" keep_aspect_ratio="true" > <list id="value_list"> <record min_value="20" max_value="20" file="picturepath" /> <record min_value="19" max_value="19" file="picturepath" /> <record min_value="18" max_value="18" file="picturepath" /> <record min_value="17" max_value="17" file="picturepath" /> <record min_value="16" max_value="16" file="picturepath" /> <record min_value="15" max_value="15" file="picturepath" /> <record min_value="14" max_value="14" file="picturepath" /> <record min_value="13" max_value="13" file="picturepath" /> <record min_value="12" max_value="12" file="picturepath" /> <record min_value="11" max_value="11" file="picturepath" /> </list> <record id="object_property" get_property="Ctf*"/> </widget> maybe it can be used, Thanks much appreciated, I'll give it a go. Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 3 minutes ago, Powermonger said: Thanks much appreciated, I'll give it a go. you're welcome, hope it works. But as said, in my mind it should work Link to post Share on other sites More sharing options...
MattyEssTTV Posted April 17, 2023 Share Posted April 17, 2023 7 minutes ago, snowofman said: I would ask in @GIMN in his Musterman Thread as he's the creator. he would probably be the right person to ask for easy answers. Edit : The 1st question, you should be able to change the colour here graphics/tabs/standard/normal/top/button Thanks so much my friend! Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 Just now, MattyEssTTV said: Thanks so much my friend! you're welcome Link to post Share on other sites More sharing options...
GIMN Posted April 17, 2023 Share Posted April 17, 2023 4 hours ago, snowofman said: I would ask in @GIMN in his Musterman Thread as he's the creator. he would probably be the right person to ask for easy answers. The pressure's on now!!! 4 hours ago, MattyEssTTV said: And is there a way I can implement this into the match review screen? What do you mean by Match Review Screen? If you mean the panel at the end of the game (and when you click onto the fixture afterwards), then you're looking at match/full time review panel.xml - if you check my version of this panel, it has all the information you need (and references the additional custom-made panels you'll also need to add, which in turn reference more panels - to an extent that even I get confused at times) 2 Link to post Share on other sites More sharing options...
_Ben_ Posted April 17, 2023 Share Posted April 17, 2023 Built myself a nice little panel here on the Staff Overview: But this happens... Any ideas? Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 2 minutes ago, _Ben_ said: Built myself a nice little panel here on the Staff Overview: But this happens... Any ideas? could be a missing <record id="object_property" get_property="objt" set_property="objt"/> or a missing refresh. Link to post Share on other sites More sharing options...
_Ben_ Posted April 17, 2023 Share Posted April 17, 2023 15 minutes ago, snowofman said: could be a missing <record id="object_property" get_property="objt" set_property="objt"/> That's part of the widget code: <widget class="person_snapshot_club_overview_panel" file="club/woz/tab/person snapshot club overview staff" id="shyd" player="false"> <record id="object_property"> <integer id="get_property" value="CHYD" /> <integer id="set_property" value="objt" /> </record> </widget> I've got the same problem on my home panel actually. Can't return to that and still see the manager picture. Couldn't find an answer back then... Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 2 minutes ago, _Ben_ said: That's part of the widget code: <widget class="person_snapshot_club_overview_panel" file="club/woz/tab/person snapshot club overview staff" id="shyd" player="false"> <record id="object_property"> <integer id="get_property" value="CHYD" /> <integer id="set_property" value="objt" /> </record> </widget> I've got the same problem on my home panel actually. Can't return to that and still see the manager picture. Couldn't find an answer back then... Have you tried <integer id="set_property" value="CHYD" /> just a guess Link to post Share on other sites More sharing options...
_Ben_ Posted April 17, 2023 Share Posted April 17, 2023 1 minute ago, snowofman said: Have you tried <integer id="set_property" value="CHYD" /> just a guess Well, I don't know what you've just done here... I will keep trying! Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 1 minute ago, _Ben_ said: Well, I don't know what you've just done here... I will keep trying! hmm interesting Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 5 minutes ago, _Ben_ said: Well, I don't know what you've just done here... I will keep trying! Where did you find "CHYD" or "shyd" as i can't find either anywhere.. Link to post Share on other sites More sharing options...
_Ben_ Posted April 17, 2023 Share Posted April 17, 2023 41 minutes ago, snowofman said: Where did you find "CHYD" or "shyd" as i can't find either anywhere.. Ages ago I saw in the Tato skin, as shown below, so utilised it from there. I too cannot find it with a full search in everything I've extracted but it works?! It is worth noting that this is on the Club screen and not the team screen so that might be an issue? Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 2 minutes ago, _Ben_ said: Ages ago I saw in the Tato skin, as shown below, so utilised it from there. I too cannot find it with a full search in everything I've extracted but it works?! It is worth noting that this is on the Club screen and not the team screen so that might be an issue? Strange it's not to be found AND still working.. i can take a look tomorrow if i can find something in a tato skin, just so we are on the same base i'll let you know what i find.. if i find anything Link to post Share on other sites More sharing options...
snowofman Posted April 17, 2023 Share Posted April 17, 2023 1 hour ago, _Ben_ said: Ages ago I saw in the Tato skin, as shown below, so utilised it from there. I too cannot find it with a full search in everything I've extracted but it works?! It is worth noting that this is on the Club screen and not the team screen so that might be an issue? Had a little look as i didnt go to bed and i've moved it to a test skin and to manager home on a tab line and it seems to work fine i'll see if i can remember the overview page on staff and see if it works there aswell. Link to post Share on other sites More sharing options...
Ayal Posted April 18, 2023 Share Posted April 18, 2023 On 15/04/2023 at 21:18, lukewm said: Hi mate how did you do this exactly? I opened the "button.xml" file and used the <colour> tags to change what I needed. For instance, I changed red to become the background color and blue to become the white like this: <colour id="red_replacement" name="bg"/> <colour id="blue_replacement" name="white"/> I didn't touch anything else in the XML file. I assume this will work with also "green_replacement" as the id so you don't need to do anything fancy with photoshop or something. Link to post Share on other sites More sharing options...
Ayal Posted April 18, 2023 Share Posted April 18, 2023 Hey, I want to add the referee and their match rating to this side bar in the "fixture details.xml" file, it should show up here Spoiler I've tried creating a container to initially just get the name of the referee but I can't seem to get that working, it just leaves that space there instead of showing anything. This is the code I've used in this segment: <container id="refp"> <layout class="horizontal_arrange_autosize_all" horizontal_alignment="middle"/> <widget class="text" font="label"> <translation id="text" translation_id="441094" type="use" value="Refereed by[COMMENT: referee, use top 10 matches, no person variable here, it's just a title, the referee's name is appended directly below this title]"/> </widget> <widget class="person_button" id="pers" font="value"> <record id="object_property" get_property="FRef" /> </widget> </container> Does anyone have any pointers/solutions to this? Ideally I would like it to just say the name of the referee before the match is played and after the match is played it should show their name and rating. Link to post Share on other sites More sharing options...
snowofman Posted April 18, 2023 Share Posted April 18, 2023 40 minutes ago, Ayal said: Hey, I want to add the referee and their match rating to this side bar in the "fixture details.xml" file, it should show up here Reveal hidden contents I've tried creating a container to initially just get the name of the referee but I can't seem to get that working, it just leaves that space there instead of showing anything. This is the code I've used in this segment: <container id="refp"> <layout class="horizontal_arrange_autosize_all" horizontal_alignment="middle"/> <widget class="text" font="label"> <translation id="text" translation_id="441094" type="use" value="Refereed by[COMMENT: referee, use top 10 matches, no person variable here, it's just a title, the referee's name is appended directly below this title]"/> </widget> <widget class="person_button" id="pers" font="value"> <record id="object_property" get_property="FRef" /> </widget> </container> Does anyone have any pointers/solutions to this? Ideally I would like it to just say the name of the referee before the match is played and after the match is played it should show their name and rating. I believe the code youo're trying to use, only works for played matches. and would work for you like this <widget class="text" font="label" id="refp"> <translation id="text" translation_id="441094" type="use" value="Refereed by[COMMENT: referee, use top 10 matches, no person variable here, it's just a title, the referee's name is appended directly below this title]"/> </widget> <widget class="person_button" id="pers" font="value"> <record id="object_property" get_property="FRef" /> </widget> not sure if it's possible to "see" the ref before the match is loaded and ready to be played aka the pre match screen as it's place it seems to work Link to post Share on other sites More sharing options...
Ayal Posted April 18, 2023 Share Posted April 18, 2023 (edited) 2 hours ago, snowofman said: I believe the code youo're trying to use, only works for played matches. and would work for you like this <widget class="text" font="label" id="refp"> <translation id="text" translation_id="441094" type="use" value="Refereed by[COMMENT: referee, use top 10 matches, no person variable here, it's just a title, the referee's name is appended directly below this title]"/> </widget> <widget class="person_button" id="pers" font="value"> <record id="object_property" get_property="FRef" /> </widget> not sure if it's possible to "see" the ref before the match is loaded and ready to be played aka the pre match screen as it's place it seems to work That didn't do it but I managed to do something, looks like this: Spoiler This is the code for it. Unfortunately, I looked through the fixture properties and the referee's match rating doesn't seem to be a property you can recall so I don't believe there's a way to add the rating easily to this panel. <container> <layout class="horizontal_arrange_autosize_all" horizontal_alignment="middle"/> <widget class="text" alignment="centre_x" auto_size="all"> <translation id="text" translation_id="441094" type="use" value="Refereed by[COMMENT: referee, use top 10 matches, no person variable here, it's just a title, the referee's name is appended directly below this title]"/> </widget> <widget class="person_button" id="FRef" alignment="centre_x" auto_size="all"> <record id="object_property" get_property="FRef" /> </widget> </container> Edited April 18, 2023 by Ayal Link to post Share on other sites More sharing options...
snowofman Posted April 18, 2023 Share Posted April 18, 2023 1 minute ago, Ayal said: That didn't do it but I managed to do something, looks like this: Reveal hidden contents This is the code for it. Unfortunately, I looked through the fixture properties and the referee's match rating doesn't seem to be a property you can recall so I don't believe there's a way to add the rating easily to this panel. <container> <layout class="horizontal_arrange_autosize_all" horizontal_alignment="middle"/> <widget class="text" alignment="centre_x" auto_size="all"> <translation id="text" translation_id="441094" type="use" value="Refereed by[COMMENT: referee, use top 10 matches, no person variable here, it's just a title, the referee's name is appended directly below this title]"/> </widget> <widget class="person_button" id="FRef" alignment="centre_x" auto_size="all"> <record id="object_property" get_property="FRef" /> </widget> </container> well it worked for me but glad you got it working. tho i assume you also only got it working for already played matches Link to post Share on other sites More sharing options...
Olas Nick Posted April 18, 2023 Share Posted April 18, 2023 how to remove the strikeout of the text in the transfer value? Link to post Share on other sites More sharing options...
keysi Posted April 18, 2023 Share Posted April 18, 2023 3 hours ago, Olas Nick said: how to remove the strikeout of the text in the transfer value? I think the strikeout is here when the scout report is old/older, so if you will scout these players again, the transfer value will be updated. 1 Link to post Share on other sites More sharing options...
MattyEssTTV Posted April 19, 2023 Share Posted April 19, 2023 On 18/04/2023 at 01:09, GIMN said: The pressure's on now!!! What do you mean by Match Review Screen? If you mean the panel at the end of the game (and when you click onto the fixture afterwards), then you're looking at match/full time review panel.xml - if you check my version of this panel, it has all the information you need (and references the additional custom-made panels you'll also need to add, which in turn reference more panels - to an extent that even I get confused at times) I gave it a crack and couldn't get it to work, mind you, I am useless at this. Thanks anyway mate. Link to post Share on other sites More sharing options...
Powermonger Posted April 19, 2023 Share Posted April 19, 2023 Is there any explanation anywhere or is someone able to explain what the class client_object_viewer_xml_panel does and what it's use case is? I am trying to understand this class more. It looks like there is no file associated with this class to edit? Link to post Share on other sites More sharing options...
GIMN Posted April 19, 2023 Share Posted April 19, 2023 4 hours ago, MattyEssTTV said: I gave it a crack and couldn't get it to work, mind you, I am useless at this. Thanks anyway mate. What are you actually trying to do? What are the issues you are facing? Link to post Share on other sites More sharing options...
MattyEssTTV Posted April 19, 2023 Share Posted April 19, 2023 22 minutes ago, GIMN said: What are you actually trying to do? What are the issues you are facing? I'm just trying to move it into the full time review panel.xml for Tato skin I have tweaked. However, when I clear cache, it turns up blank. So I am missing something but can't find what. haha Link to post Share on other sites More sharing options...
Powermonger Posted April 19, 2023 Share Posted April 19, 2023 4 hours ago, MattyEssTTV said: I gave it a crack and couldn't get it to work, mind you, I am useless at this. Thanks anyway mate. I'm pretty crap too but slowly feeling more comfortable with it. I've actually resorted to drawing on paper first what I want to accomplish and colour code the objects and containers I think I need and then look at the code and files. This really helped make thinks clearer. 1 Link to post Share on other sites More sharing options...
MattyEssTTV Posted April 19, 2023 Share Posted April 19, 2023 Just now, Powermonger said: I'm pretty crap too but slowly feeling more comfortable with it. I've actually resorted to drawing on paper first what I want to accomplish and colour code the objects and containers I think I need and then look at the code and files. This really helped make thinks clearer. I need to start doing that myself! Link to post Share on other sites More sharing options...
GIMN Posted April 19, 2023 Share Posted April 19, 2023 27 minutes ago, MattyEssTTV said: I'm just trying to move it into the full time review panel.xml for Tato skin I have tweaked. However, when I clear cache, it turns up blank. So I am missing something but can't find what. haha Which files have you moved across? If you look inside the full time review panel.xml, you'll see lots of snippets like this: <widget class="match_info_panel" id="bmin2" auto_size="vertical" file="match/mustermann/cup match overview"> <translation id="title" translation_id="308582" type="use" value="Match Overview" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> By and large, if it says file="xxxxxxxx" that means there's a custom file involved. You'll also need to copy that file across into the path that is stated (or create your own file structure and rename accordingly). Generally when I create a unique file, I will put it in a mustermann folder inside the main folder - this way it makes it easier to identify. Apart from the one above, the following files are also mentioned: match/mustermann/cup team stat selector home match/mustermann/cup team stat selector away match/mustermann/cup match stats titled Now you'll need to check those xmls for any other files they might have mentioned. Cup match overview references a further two files: match/mustermann/match overview/cup match incidents home match/mustermann/match overview/cup match incidents away You will obviously need to do this for every file you copy across, and then any subsequent file it references. You will also need to check for custom colours - there will be colours referenced (e.g. colour="xxxxxxx") that won't exist in Tato's skin. You will either have to define this colours yourself in the settings/Tato settings.xml file, or change the colour value to one that is already defined. Link to post Share on other sites More sharing options...
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